Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Agram the Witch"

From DFO World Wiki
Jump to: navigation, search
(Created page with "{{Monster |fontcolor=#ff1493 |Name={{{Name|{{PAGENAME}}}}} |Image={{{Image|(Image missing)}}} |Type={{{Type|}}} |Type2={{{Type2|}}} |Type3={{{Type3|}}} |Class={{{Class|}}} |Famil...")
 
Line 1: Line 1:
 +
<div class="notice metadata plainlinks" id="stub">''This article is a stub. If possible, you can help by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it.] ''</div>
 +
 
{{Monster
 
{{Monster
 
|fontcolor=#ff1493
 
|fontcolor=#ff1493
Line 9: Line 11:
 
|Family={{{Family|}}}
 
|Family={{{Family|}}}
 
|Level={{{Level|}}}
 
|Level={{{Level|}}}
|Dungeon={{{Dungeon|Abandoned Mine}}}
+
|Dungeon={{{Dungeon|[[Abandoned Mine]]}}}
|Description={{{Description|}}}
+
|Description={{{Description|'''Agram the Witch''' is the boss of the [[Abandoned Mine]]. After opening up the Interdimensional Rift that appeared in North Myre, Agram gained the power to change the environment around her, which may make the fight more difficult. She can also attack Dungeon Fighters using her hair.
|MoveList={{{MoveList|}}}
+
}}}
|Strategy={{{Strategy|}}}
+
|MoveList={{{MoveList|*Can summon Black Bats at the beginning of the fight in Super Armor, can be interrupted
|Notes={{{Notes|}}}
 
}}
 
 
 
<div class="notice metadata plainlinks" id="stub">''This article is a stub. If possible, you can help by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it.] ''</div>
 
 
 
==Description==
 
'''Agram the Witch''' is the boss of the [[Abandoned Mine]]. After opening up the Interdimensional Rift that appeared in North Myre, Agram gained the power to change the environment around her, which may make the fight more difficult. She can also attack Dungeon Fighters using her hair.
 
 
 
==Move List==
 
*Can summon Black Bats at the beginning of the fight in Super Armor, can be interrupted
 
 
*Can teleport behind players and stun them, continuing with a forward attack with her hair
 
*Can teleport behind players and stun them, continuing with a forward attack with her hair
 
*Can cast a special move where her hair will bite, long range
 
*Can cast a special move where her hair will bite, long range
Line 33: Line 25:
 
*Fire Orb: Magma Road - can change the environment around her to small pools of lava
 
*Fire Orb: Magma Road - can change the environment around her to small pools of lava
 
**Stepping into the pools of lava will deal damage
 
**Stepping into the pools of lava will deal damage
**Agram summons fire spirits from the lava pools that can inflict damage on you if they touch you, with a possibility of inflicting the Burn abnormal status effect
+
**Agram summons fire spirits from the lava pools that can inflict damage on you if they touch you, with a possibility of inflicting the Burn abnormal status effect}}}
 
+
|Strategy={{{Strategy|*Running around frequently will make it easier. It is recommended to not stay in one place for too long because of Agram's teleport-hair attack.
==Strategy==
+
*A good time to attack Agram is when she teleports and does her hair attack, or when she is casting her more-powerful hair attack. Avoid being in the same x-axis and knock her down in either attack.}}}
*Running around frequently will make it easier. It is recommended to not stay in one place for too long because of Agram's teleport-hair attack.
+
|Notes={{{Notes|}}}
*A good time to attack Agram is when she teleports and does her hair attack, or when she is casting her more-powerful hair attack. Avoid being in the same x-axis and knock her down in either attack.
+
}}
*
 

Revision as of 11:35, 15 July 2011


Agram the Witch
(Image missing)


Dungeon(s) Abandoned Mine

Description

Agram the Witch is the boss of the Abandoned Mine. After opening up the Interdimensional Rift that appeared in North Myre, Agram gained the power to change the environment around her, which may make the fight more difficult. She can also attack Dungeon Fighters using her hair.

Move List

  • Can summon Black Bats at the beginning of the fight in Super Armor, can be interrupted
  • Can teleport behind players and stun them, continuing with a forward attack with her hair
  • Can cast a special move where her hair will bite, long range
  • Nature Orb: Thorny Road - can change the environment around her to be jungle-like
    • If the player stays in the vines for too long, they will be immobilized; vines cannot be burned
    • ???
  • Ice Orb: Glacier Road - can change the environment around her to snow
    • Because of the snow, it may be hard to see where ice picks are being summoned
    • Ice picks will be summoned frequently; ice needles will be summoned occasionally, marked by a yellow circle in the ground
  • Fire Orb: Magma Road - can change the environment around her to small pools of lava
    • Stepping into the pools of lava will deal damage
    • Agram summons fire spirits from the lava pools that can inflict damage on you if they touch you, with a possibility of inflicting the Burn abnormal status effect

Strategy

  • Running around frequently will make it easier. It is recommended to not stay in one place for too long because of Agram's teleport-hair attack.
  • A good time to attack Agram is when she teleports and does her hair attack, or when she is casting her more-powerful hair attack. Avoid being in the same x-axis and knock her down in either attack.