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Difference between revisions of "Guard"
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*On each successful guard, the character will be pushed back forcefully for certain period of time. | *On each successful guard, the character will be pushed back forcefully for certain period of time. | ||
*Effective against normal launching moves, but useless against throw moves. | *Effective against normal launching moves, but useless against throw moves. | ||
+ | *When an [[Asura]] uses Guard on a projectile right before it lands, such as [[Ghost Orb]] or [[Illusion Sword Dance]]'s final slash wave, Guard will negate the damage, and produce a [[Shockwave Seal]]. | ||
+ | |||
Revision as of 14:49, 6 December 2011
Description
Reduces the amount of damage received from front. Guard lasts as long as the user holds the input key.
Details
- MP is consumed only once, upon activation.
- On each successful guard, the character will be pushed back forcefully for certain period of time.
- Effective against normal launching moves, but useless against throw moves.
- When an Asura uses Guard on a projectile right before it lands, such as Ghost Orb or Illusion Sword Dance's final slash wave, Guard will negate the damage, and produce a Shockwave Seal.
Slayer
Lv | Lv Req | SP | MP | Cast Time |
Cooldown Time |
Damage Decrease Percentage |
Knockback Duration | |
---|---|---|---|---|---|---|---|---|
Physical | Magical | |||||||
1 | 5 | 20 | 3 | Instant | 2s | 40% | 15% | 0.20s |
2 | 10 | 50% | 20% | 0.18s | ||||
3 | 15 | 60% | 25% | 0.16s | ||||
4 | 20 | 70% | 30% | 0.14s | ||||
5 (M) | 25 | 80% | 35% | 0.12s | ||||
6 | - | - | 83% | 40% | 0.10s | |||
7 | 85% | 45% | 0.08s | |||||
8 | 88% | 50% | 0.06s |