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Difference between revisions of "Immortality"
KingDaimao (talk | contribs) (→Details) |
KingDaimao (talk | contribs) (→Description) |
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== Description == | == Description == | ||
− | + | Upon reaching 0 HP, Immortality activates. The male mage gains two seconds of invulnerability and begins rapidly regenerating HP, but takes increased damage. Dying in this state will actually kill the male mage. | |
== Prerequisite == | == Prerequisite == |
Revision as of 15:21, 28 August 2012
Description
Upon reaching 0 HP, Immortality activates. The male mage gains two seconds of invulnerability and begins rapidly regenerating HP, but takes increased damage. Dying in this state will actually kill the male mage.
Prerequisite
Received upon creation of Male Mage.
Details
- Recovery Mode is activated upon death (HP reaching 0).
- HP is recovered up to 10% duration the invincibility period.
- There is 2 seconds worth of invincibility after standing up.
- Dying while in Recovery Mode will result in a real death.
- HP recovery items are disabled in Recovery Mode. MP recovery items are still useable.
- Cool down is the same duration.
- Immortality has infinite uses.
- Recovery Mode Received Damage Amplification: 50%
- HP Recovered Immediately Upon Death: 10%
- Recovery Mode Duration (Normal Dungeon): 15 seconds
- Recovery Mode Duration (Ancient/Otherworld Dungeon): 60 seconds
- Recovery Mode Duration (Canyon of Deceased): 60 seconds
- Recovery Mode Duration (War Zone): 60 seconds