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Difference between revisions of "Talk:Main Page"
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:::::From what I understand, there are three new systems, Volunteer, Mercenary, and Arad Explorer? Or is it Arad Explorer Club with Volunteer and Mercenary? Cause that would mean one page, Arad Explorer, split into two, which would be easier and doesn't have to use extra wiki pages. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 21:55, 5 April 2015 (PDT) | :::::From what I understand, there are three new systems, Volunteer, Mercenary, and Arad Explorer? Or is it Arad Explorer Club with Volunteer and Mercenary? Cause that would mean one page, Arad Explorer, split into two, which would be easier and doesn't have to use extra wiki pages. --[[User:Dfoplayer|Dfoplayer]] ([[User talk:Dfoplayer|talk]]) 21:55, 5 April 2015 (PDT) | ||
::::::You are correct. We just need the Arad Explorer Club page and on that page we can explain both systems. Also, it's NOT always cube skills or level 35 skills up. Aka Spitfire's Freeze Grenade, Necromancer's Soul lure and Crusader's Flash sphere. | ::::::You are correct. We just need the Arad Explorer Club page and on that page we can explain both systems. Also, it's NOT always cube skills or level 35 skills up. Aka Spitfire's Freeze Grenade, Necromancer's Soul lure and Crusader's Flash sphere. | ||
− | :::::::Correction: Sorry, I misheard my friend. He said that by reaching Lv 70, you gain access to Mercenary Runs in either Antwer Canyon or Oceanic Express. This enables your character to run dungeons automatically without burning fatigue and remains in town, but your character cannot go into dungeons while on a Mercenary Run. These runs DO NOT grant gold or exp but you get Black Meteors, which are traded for Boxes or Magic Pots from Seria or Pink Items from Zeldine, and Demon Invitations, which unlock Hell Mode. Apparently these runs can span between choices of 2 hr, 6 hr, 1 day, 7 day, and 14 days. I quote from him, he says, "If you don't do a run for at least one hour, you don't get jack$h1t" since you can cancel the runs at any time. --[[User:Altair|Altair]] ([[User talk:Altair|talk]]) 02:19, 6 April 2015 (PDT) | + | :::::::Correction: Sorry, I misheard my friend. He said that by reaching Lv 70, you gain access to Mercenary Runs in either Antwer Canyon or Oceanic Express. This enables your character to run dungeons automatically without burning fatigue and remains in town, but your character cannot go into dungeons while on a Mercenary Run. These runs DO NOT grant gold or exp but you get Black Meteors, which are traded for Boxes or Magic Pots from Seria or Pink Items from Zeldine, and Demon Invitations, which unlock Hell Mode. Apparently these runs can span between choices of 2 hr, 6 hr, 1 day, 7 day, and 14 days. I quote from him, he says, "If you don't do a run for at least one hour, you don't get jack$h1t" since you can cancel the runs at any time. Oh yeah, here's a link from kDnF for more information: [http://df.nexon.com/?GO=pr|actupdate&no=33&cat=4 KDnF Nexon]. You can get a pretty good understanding by using translation in Chrome. I hope this helps. --[[User:Altair|Altair]] ([[User talk:Altair|talk]]) 02:19, 6 April 2015 (PDT) |
Revision as of 04:09, 6 April 2015
Addressed/Older Issues have been placed here
Contents
- 1 List of things to do
- 2 DFO Lore
- 3 Site full of info
- 4 Skill Planner
- 5 Monster Page Formatting
- 6 Strategy Section
- 7 Request for a Builds section
- 8 We should have a quest section
- 9 Most Visited Page
- 10 NPC Map
- 11 PvP Skill Table
- 12 Rolled back then rolled forward...?
- 13 So what the crap?
- 14 Faster Server... we sure about that?
- 15 Edits
- 16 "Sorry! Under Construction"
- 17 Male/Female Mage on the main page
- 18 Subclass separated skills
- 19 Continuation/Alteration of the Wiki
- 20 Should DFO fully reopen...
- 21 Thumbnails
- 22 DFO Beta and the Wiki
- 23 Changing "EX" headers and categories
- 24 Alpha Test...?
- 25 Adding what TAB skills each subclass can use on their pages
List of things to do
Basic contents that need to be completed. Sorted in an order where the top takes priority. Pretty much the same format as Mabinogi World Wiki. --Uchocobo 02:19, 31 July 2009 (UTC)
- NPCs
- Currently thinking of new way to organize and implement the new ways of displaying NPC rather than continuing the one in Mabinogi World Wiki
- Skills
- Ignore Theif, Female Gunner for now. Would be wise to follow the skill desc on one client for now and fix it as the game gets released.
- Categorizing fixed/percentage magical and physical damages, categorizing skills that consume cube fragments, categorizing skills to each respective level range.
- Areas
- Upto Behemoth, including Tower of Death. Doubt that anyone will be fast enough to go beyond Behemoth within 5 days of the game's release.
- Monsters
- Upto Behemoth.
- Game System/Mechanics
- Endless pages of text to translate. Would be very helpful if anyone fluent in Korean/Japanese/Chinese can edit the necessary documents.
Possible contents to enrich the wiki
- Adding different version names?
- Trivia. Already have collection of old Korean client files and background stories to add to various pages.
- List of Merchandises?
- Information on god forsaken Arad Senki Animation
- I have some information on the Arad Senki Animation. It is called Slap-Up Party. It's about a slayer partying up with some people. It's really funny and it was released before the game was. The anime is a little different than the game. The gunner, who's name a Cabensis, is more like a Ranger/Mechanic/Launcher. He does the awakening move for ranger, has a mechanical robot called Cabencho, and once used the M-3 Flamethrower. Each character's personality is different from each other's. I think this was a really good and funny anime. Just look it up on google and you can find it anywhere. The Arad-Senki Official Website should have it for download---Regards, TechnicalDeath 05:17, 20 Oct.ober 2009 (UTC)
DFO Lore
- There are some interesting lore information on the DFO Source forums about the apostles and the setting and what not. http://www.dfosource.com/forum/general-discussion/2075-dfo-world-setting-9-apostles.html and http://www.dfosource.com/forum/general-discussion/2119-dfo-world-setting-fortunesinger-battles-pandemonium.html
- Certainly interesting info to include, however anyone who has access to official Korean Artbook for DnF has better and accurate plot/setting information regarding the game. Some of them I see on that page has been mistranslated or missed few facts... --Uchocobo 03:12, 29 October 2009 (UTC)
Site full of info
http://dnfwiki.machine-code.com/index.php?title=Main_Page Done25 22:43, 8 August 2009 (UTC)
- Outdated. I would prefer either Japanese or Korean wiki. --Uchocobo 16:03, 10 August 2009 (UTC)
- It does have very little but it has most of the skills listed and they are all in English. Google translator can only do so much. Done25 04:46, 11 August 2009 (UTC)
- Most of the contents we uploaded so far are translated by contributor him/herself, not with online web translator. =(
- (Admin team members are bilingual) For the accuracy of information, I highly recommend to use foreign sources for now. This doesn't necessary mean you can't contribute if you are not bilingual, you can rather help us to edit the existing pages and keep the consistency. --Uchocobo 13:33, 11 August 2009 (UTC)
- It does have very little but it has most of the skills listed and they are all in English. Google translator can only do so much. Done25 04:46, 11 August 2009 (UTC)
Skill Planner
There are several skill planners on the web including one on the Korean Nexon site. Aradsociety has just put up their translated skill planner as well. I believe that these are valuable resources that can be linked through this wiki. I haven't come up with a way to include a link that would be consistent and non-intrusive to the rest of the wiki.
- Possibly underneath the "Skill Page Sample" link on the main page? Scope 21:16, 29 October 2009 (UTC)
Monster Page Formatting
I think it is much needed that we need to format the monster pages into categories similar to that of the mabi wiki. I have started pages for some of the monsters, but they need to be grouped into one page. I would do this myself but I somewhat lack time and knowledge of wiki formatting, so anyone who could do this would have my thanks. Shadofrak 21:40, 11 October 2009
- We need a template first. -Tea 22:34, 12 October 2009 (UTC)
- ...here's a question that should be answered first tho, what do people need to know about the monsters? Off the top of my head
- Image
- Name
- Location
- Drops
- HP
- Damage
- Attack type (how many hits? long range or close range? Piercing? Blunt? Fire?)
- Aggro? (is there even a measurable aggro rate in this game?)
- Notes
And it's compounded by the issue of whether or not any of these stats change depending on the dungeon level. Ouch. Perhaps we shouldn't be thinking of these in Mabi wiki terms yet? Unless someone has access to the game's data files... -- Ladywinter 05:48, 29 October 2009 (UTC)
- ...We would need a different system then what we got from Mabi because dfo have a different level system than Mabi that gives each monster a level. what we need is some common information about the monster so the players can prepare better.for the template:
- Image
- Name
- Location
- Type of damage
- Status infection
- Weakness
- Ability to creat shockwave(maybe)
- Moving speed
- Quests information(which quests require this monster,a link to the quest)
- Notes
Drop and Hp and Damage is not needed because we have a item drop chart already, the hp and damage is level dependent so not needed(those are needed in Mabi because players need to calculate. I do not see the need for that as there is no point to calculate in dfo). No point in putting aggro since there is not a lot of difference and can be placed in notes. -- flamepower 04:30, 14 August 2010 (UTC)
- template idea posted in my user page. please check it out and suggest. -- flamepower 06:13, 1 September 2010 (UTC)
Strategy Section
It would be nice to have a strategy or combo section of the wiki. Divide it similarly to that of the mabi wiki, but we need to include categorization for each class and subclass. Shadofrak
- Someone already started it @ Strategies. He hasn't edited it for a while though. -Tea 22:35, 12 October 2009 (UTC)
- I have looked at this page and it seems to be more of a basic combat page. I have made a different page on my user page as an example of what I plan to recreate it as. If there are too many objections, I will cease production of the page. Shadofrak Oct 13
- Since there has been no objections for a 3-day period, I shall start implementing the new strategies page. I have a backup file of the old page for just-in-case. Shadofrak Oct 16
- I have looked at this page and it seems to be more of a basic combat page. I have made a different page on my user page as an example of what I plan to recreate it as. If there are too many objections, I will cease production of the page. Shadofrak Oct 13
Hey can you put the strategy link in the front page under the game system? I noticed ppl don't know its there cause they only look at the front page and it'll make it easy for beginners to pick up techniques on the game.--Dungeoning 19:33, 28 October 2009 (UTC)
- speaking of beginners, I think an perhaps an "game introduction" page might be useful 'cause I was greatly confused at first -- Ladywinter 05:45, 29 October 2009 (UTC)
Request for a Builds section
At the moment, one must scour various forums to find builds. For everything else, they come here.
Thus, I would like to propose a new page for builds created with [1].
Here's a concept work in progress:
Level 50 All-Purpose Ranger Build
This build focuses on abusing Revenger's massive stun and Air Raid's ability to move with Windmill to help setup big combos. Rising Shot is maxed for maximum launch, which in turn helps to get skills off cooldown. At level 60, you can max Grenades, Death by Revolver, Air Raid, Revenger, and a lot of the other skills; as an all-purpose build, it's very flexible and easy to tweak.
--Nu gundam 01:38, 1 September 2010 (UTC)
- well, there was a few case in dnf where a similar idea is requested, and sadly the outcome isn't good at all. because everyone have their own preferences, almost every one of the builds posted in that section got trolled badly just wanted to point that out saying I won't recommend it.(but if you really have to, then be my guest I guess) -- flamepower 06:13, 1 September 2010 (UTC)
- Do you mean vandalism or flaming? If it's vandalism, a few reverts and bans should take care of that (temporary lockdown in worst possible case). For flaming, there will always be variance and differences as the game receives patches/undergoes trends; I'm not sure how to handle it without setting too many restrictions... Either way, I think the knowledge should be available freely for better or worse. --Nu gundam 00:57, 2 September 2010 (UTC)
- What I meant to say is that a wiki normally focused around solid information, ideas and others normally goes to the forum and talk page. for now I guess you can try the strategy section, as people have already posted some there. -- flamepower 04:28, 2 September 2010 (UTC)
We should have a quest section
I think we should have a quest section because I'm like level 21 and my friends are new to this game and they don't know where to get quest. If there is a quest section here, I think it will make it a lot easier for people to find quest and have more fun on DFO instead of being clueless about what to do and just leave the game. ---Regards, TechnicalDeath 02:58, 20 October 2009 (UTC)
- I'm working on a quest list pages. Only epic quest 1-7 is up at the moment and the template is not done, but I'll put links up in the side navbar. -Tea 03:11, 20 October 2009 (UTC)
- Thanks! I can help add episode like 8 because I'm somewhere there. Also, I can help add the launcher job change quest because I am a launcher myself.---Regards, TechnicalDeath 03:32, 20 October 2009 (UTC)
- The job change quests are on the class pages. A separate page that goes in more detail is possible. -Tea 03:46, 20 October 2009 (UTC)
- I know that, and I could send you some info. I was thinking the job change quest was somewhere else, not in the class description page. I can make a simple website, but I cannot use table or anything like that.---Regards, TechnicalDeath 03:54, 20 October 2009 (UTC)
- Edit : You could link the job change quest pages to another page that divides the classes. Have the classes link to blank pages, and I will ask my friends to add info. I got friends that all have at least 1 sub-class. Includes: Asura, Launcher, Battle Mage, Grappler, and I think there's more.---Regards, TechnicalDeath 04:02, 20 October 2009 (UTC)
- More Edit: I put up a temporary quest section only containing 2 quests. I will add more quests all week. Could you make a template for that too and include the quest details that are there?---Regards, TechnicalDeath 22:35, 20 October 2009 (UTC)
- The job change quests are on the class pages. A separate page that goes in more detail is possible. -Tea 03:46, 20 October 2009 (UTC)
- Thanks! I can help add episode like 8 because I'm somewhere there. Also, I can help add the launcher job change quest because I am a launcher myself.---Regards, TechnicalDeath 03:32, 20 October 2009 (UTC)
Most Visited Page
Is there a way to add a Popular Content page or Most Visited page like the WoW wiki has? It'd be interesting to see what people are coming here for and whatnot -- HellMuT
- If you click on the number of pages on the frontpage, it displays the most ivisited page/popular pages. I'm not sure if WoW wiki has customized page for it, can you link it? --Uchocobo 03:12, 29 October 2009 (UTC)
NPC Map
Can someone make a map of the entire area with names/jobs of the npc's? I think it would be very useful for beginners being really really lost. -- Ladywinter 22:47, 25 October 2009 (UTC)
PvP Skill Table
Hey I noticed that most people only put a table of the PvE for any given skill. Can someone make another table for PvP? The damage, cooldown, etc are very different for PvP and it would clarify to most people that your skills do get changed. I notice that while I was PvPing someone thought people were hacking because all the numbers were not what he expected. If no one does then I'll try to do it later. I don't know how to make tables so it might take a while. --Dungeoning 13:32, 2 December 2009 (UTC)
Rolled back then rolled forward...?
I'm confused by all of this. First we rolled back and were starting all over basically, and now we rolled back..? Copain 01:04, 16 April 2010 (UTC)
- Read the details here: http://mabinogiworld.com/forums/index.php?topic=7581.msg60540#msg60540 TL;DR dfo-world wiki got screwed up with the server upgrade, then it was rolled back to the point before the server upgrade and now everything works. - HellMuT 01:36, 16 April 2010 (UTC)
Oh I see, thanks I suppose that's good news, thanks. Copain 03:56, 16 April 2010 (UTC)
So what the crap?
What are we doing about updates? Someone used to mod this page and now no one is at all.. I can do it if no one else is, but I still don't get this. Hellmut, if you read this (Since I think you can do it) please respond. Copain 01:49, 8 June 2010 (UTC)
- I've gotten lazy and haven't really kept up with DFO news, but anyone can update the news section. - HellMuT 05:28, 8 June 2010 (UTC)
Faster Server... we sure about that?
Apparently we moved to a faster server, and yet we're still slow as hell half the time. Every other page has a "Cannot connect" Thing for me. What the hell =/? Copain 05:32, 11 June 2010 (UTC)
Edits
Sorry, if this is in the wrong place(I wouldn't know cause I'm new), but I've noticed some mistakes on subclass pages. For example, the exorcist page was missing a step in the awakening quest(already fixed this one). I could go ahead and try and fix that, but I might need some assistance.
"Sorry! Under Construction"
Do we really need that icon anymore? True that we still have a few problems (lag issues or a few missing pages) but we have a large amount of info now and we're updating often. Shouldn't we have some icon showing that we're a true Wiki now? Copain 23:44, 22 May 2011 (PDT)
- If someone makes a decent replacement logo, we can definitely get IJ to change it. -- Angevon 19:48, 27 May 2011 (PDT)]
- Would this work o-o?
I am an amateur at coloring/drawing in photoshop >.<;; Mikaya 21:40, 9 December 2011 (PST)
- Would this work o-o?
Male/Female Mage on the main page
The Male Mage links are apart from the Female Mage, which isn't like the others. Now that I uploaded the Male Mage's icon, can anyone who's able to mod the main page please put them together like the others? Copain 01:21, 9 January 2012 (PST)
- Alright. It's fixed.--Dfoplayer 10:46, 9 January 2012 (PST)
Subclass separated skills
With the subclass skills being combined into just [common], should we combine the existing skills together under a [common] tab or keep them as they are.
- Hmm...could you be a bit more clearer? Are you talking about grouping the general skills and general EX skills into one page? --Dfoplayer 14:04, 8 June 2012 (PDT)
- I mean like general skills that were separated by classes such as BBQ on a gunner would be under [launcher] tab but in the game is now under [common] tab, and was just wondering if we should put them under common here or keep it how it is.
- Now I'm starting to get what you mean. I think you are part of the 5,000 who was invited to PTS, so congratulations. The system you are talking about ("but in the game is now under [common] tab") isn't out yet. Anyways, it depends. If a ranger or another subclass has access to BBQ, then we could change BBQ to [common]. However, if only launcher has access to it, then lets leave it as it is.--Dfoplayer 14:19, 8 June 2012 (PDT)
- Yeah i was, thanks. I'm pretty sure that's how it's put out for all the main classes but i'll double check when the servers back up, also is there a better way to talk than using this?--Jgillotti13 14:35, 8 June 2012 (PDT)
- Now I'm starting to get what you mean. I think you are part of the 5,000 who was invited to PTS, so congratulations. The system you are talking about ("but in the game is now under [common] tab") isn't out yet. Anyways, it depends. If a ranger or another subclass has access to BBQ, then we could change BBQ to [common]. However, if only launcher has access to it, then lets leave it as it is.--Dfoplayer 14:19, 8 June 2012 (PDT)
- I mean like general skills that were separated by classes such as BBQ on a gunner would be under [launcher] tab but in the game is now under [common] tab, and was just wondering if we should put them under common here or keep it how it is.
Continuation/Alteration of the Wiki
Even though DFO is being shut down, I think we should still keep the Wiki up and running, as well as possibly change it to be an English Wiki for CDnF, since that's where everyone seems to be going. That would include updating everything to where it's all at in CDnF, possibly adding translations to things to assist in-game navigation. Obviously it would make more sense to do this once DFO is actually gone, but maybe some people could get started by creating a second Wiki, then transfer everything? I have yet to see an English CDnF Wiki, and I'm sure others would appreciate it as well. Zsashas (talk) 09:12, 18 May 2013 (PDT)
Should DFO fully reopen...
What's gonna happen to the patch notes? Mikaya (talk) 11:49, 15 May 2014 (PDT)
- How do we know its "Season 2, Act 6 Patch.?" Maybe we could create a big header saying dfo reboot on patch notes?--Dfoplayer (talk) 09:49, 16 May 2014 (PDT)
- That's what the image said when you start up DFO while it's loading Mikaya (talk) 15:41, 16 May 2014 (PDT)
- What should the context be in terms of time? The events end in KST Mikaya (talk) 21:58, 20 May 2014 (PDT)
- Probably. In Mabinogi Wiki, you can mouse over PST and see the different times. We should look into that template.--Dfoplayer (talk) 06:58, 21 May 2014 (PDT)
- Apparently, DFO's parser is not up to date and can't get the mouseover times box to work correctly. --Dfoplayer (talk) 08:34, 21 May 2014 (PDT)
- I thought the admin gave the wiki away to someone and deleted this site. But it'll be nice to continue and get updated extensions. Tea (talk) 10:40, 21 May 2014 (PDT)
- What should the context be in terms of time? The events end in KST Mikaya (talk) 21:58, 20 May 2014 (PDT)
- That's what the image said when you start up DFO while it's loading Mikaya (talk) 15:41, 16 May 2014 (PDT)
Thumbnails
Seems like all the picture thumbnails are dead. Tea (talk) 11:23, 23 May 2014 (PDT)
- Such as? I just checked Antwer Canyon's and other's dungeons. The pictures seems to load fine.--Dfoplayer (talk) 11:51, 23 May 2014 (PDT)
- The pictures in Antwer Canyon aren't thumbnails. All the pictures in NPCs besides a few potheads are missing. Tea (talk) 12:24, 23 May 2014 (PDT)
- My browser seems to load the images from NPCs, NPCs map, and Category:Character_Images just fine...--Dfoplayer (talk) 12:53, 23 May 2014 (PDT)
- I'm with Tea on this and I can't see them they come up as broken images but viewing the actual size is just fine. Mikaya (talk) 20:17, 23 May 2014 (PDT)
- Interesting. Does it look like this?--Dfoplayer (talk) 07:22, 24 May 2014 (PDT)
- It looks like this. Looks the same on my phone. Tea (talk) 08:46, 24 May 2014 (PDT)
- I think it might be my internet brower's cache? I'm not sure what's causing it, nor if we know anyone else has the problem :c Mikaya (talk) 10:03, 24 May 2014 (PDT)
- That's odd...IE and Firefox show up just fine. It's just chrome for me that has this issue...wonder what's up with that? Mikaya (talk) 10:07, 24 May 2014 (PDT)
- It looks like this. Looks the same on my phone. Tea (talk) 08:46, 24 May 2014 (PDT)
- Interesting. Does it look like this?--Dfoplayer (talk) 07:22, 24 May 2014 (PDT)
- I'm with Tea on this and I can't see them they come up as broken images but viewing the actual size is just fine. Mikaya (talk) 20:17, 23 May 2014 (PDT)
- My browser seems to load the images from NPCs, NPCs map, and Category:Character_Images just fine...--Dfoplayer (talk) 12:53, 23 May 2014 (PDT)
- The pictures in Antwer Canyon aren't thumbnails. All the pictures in NPCs besides a few potheads are missing. Tea (talk) 12:24, 23 May 2014 (PDT)
DFO Beta and the Wiki
Do we have people still on board for updating this wiki come March? I would like to start getting data ready from KDNF to be able to verify, adjust and add to the wiki once it opens. As it stands, I am gathering data for 1-54 and 70+ questlines (except for dialogue as it will not be a direct translation from KDNF, I'm sure) - post-NB skill changes to the proper articles, and videos and pages for new skills and classes. Has anyone been in contact with the wiki owner, either? There was no follow up from the earlier topic. LuminantAegis (talk) 17:40, 16 November 2014 (PST)
- I don't actually know if there are any editors. I am in college since last year and haven't been able to play games much. I have no information concerning the site owner. Feel free to add anything to this wiki. --Dfoplayer (talk) 17:46, 16 November 2014 (PST)
- That doesn't bode well. I'll try to contact someone, in that case. I used to heavily contribute to a wiki on a different server, but that wiki seems to have up and disappeared without notice. Call it paranoia. LuminantAegis (talk) 18:00, 16 November 2014 (PST)
- How do we want to handle new information pre-march then? Edit it into the wiki and tag it as upcoming content?
- Most likey, yes. Although I don't know how accurate your pre-march source is. Neople changes the skill data every so often, so at some point, I gave up on posting skill attack percentages.--Dfoplayer (talk) 07:06, 21 November 2014 (PST)
- "Go into live kDNF/cDNF (since they have the latest major balance patch to my knowledge, but I'll definitely verify that), start plugging numbers/data, change them when we find out that we're not patched to current." Yeah, they change a bit and they'll need to be redone in March, but there's still a lot to be done regardless, skills or otherwise. I'm willing to be on top of that. LuminantAegis (talk) 13:57, 2 December 2014 (PST)
- Most likey, yes. Although I don't know how accurate your pre-march source is. Neople changes the skill data every so often, so at some point, I gave up on posting skill attack percentages.--Dfoplayer (talk) 07:06, 21 November 2014 (PST)
- How do we want to handle new information pre-march then? Edit it into the wiki and tag it as upcoming content?
- That doesn't bode well. I'll try to contact someone, in that case. I used to heavily contribute to a wiki on a different server, but that wiki seems to have up and disappeared without notice. Call it paranoia. LuminantAegis (talk) 18:00, 16 November 2014 (PST)
Changing "EX" headers and categories
The proper term for the upgrade skills is "TP Skills" regardless of the "EX" on their icon, as referenced in the New Balance 3 patch when Creator and DK got their TP skills as shown here. The level 65 and 70 "EX" labelled skills no longer have the "EX" by their icon (and some have totally new icons) and are unlocked upon awakening as full-fledged skills, an example of the level 65 Blade Master skill Charge Burst: was changed from the old File:ChargeBuster.gif. These skills should be in the same category as Awakening Skills, just like how 2nd Awakened characters get an addition 3 skills to go with their 2nd Awakening Active. LuminantAegis (talk) 21:02, 17 January 2015 (PST)
- I see. Currently, the old EX skils are under "EX skills" category. Also, some have "(subclass) EX skills" category, such as Shining_Ice_Fence. We would need a replace text extension. --Dfoplayer (talk) 21:10, 17 January 2015 (PST)
- All the skills need to be updated anyways, I'll just do it as I go LuminantAegis (talk) 22:49, 17 January 2015 (PST)
- Alright. If I have some free time, I'll start changing the old ones as well as deleting cancel skils. How about EX icons? I take it we are gonna update them as well?--Dfoplayer (talk) 22:52, 17 January 2015 (PST)
- Yeah. It's only the active skill icons that changed though so it's not a big deal. LuminantAegis (talk) 16:37, 18 January 2015 (PST)
- I see you added NavskillsCreator. The old classes don't have a NavSkill. Are we gonna make them too?--Dfoplayer (talk) 17:11, 18 January 2015 (PST)
- Yes, I create the navbar after I've "completed" the class because of dropped / created skills from balance patches. LuminantAegis (talk) 00:31, 19 January 2015 (PST)
- I see you added NavskillsCreator. The old classes don't have a NavSkill. Are we gonna make them too?--Dfoplayer (talk) 17:11, 18 January 2015 (PST)
- Yeah. It's only the active skill icons that changed though so it's not a big deal. LuminantAegis (talk) 16:37, 18 January 2015 (PST)
- Alright. If I have some free time, I'll start changing the old ones as well as deleting cancel skils. How about EX icons? I take it we are gonna update them as well?--Dfoplayer (talk) 22:52, 17 January 2015 (PST)
- All the skills need to be updated anyways, I'll just do it as I go LuminantAegis (talk) 22:49, 17 January 2015 (PST)
Alpha Test...?
The header should read "The Dungeon Fighter Online Beta Test (Part 1) will be released on [March 24th.]
Adding what TAB skills each subclass can use on their pages
It's was surprisingly challenging to find this info via Googling. Therefore I'd like to request that we add them to the subclass pages. Here are most of them: http://redd.it/31in79
- Are you talking about the Volunteer System?--Dfoplayer (talk) 12:24, 5 April 2015 (PDT)
- Yes. We also need a page explaining what the Volunteer system is. Same thing with Mercenaries.
- Yes, we should have those systems. Feel free to add anything you find on them. I have not reached lv50 yet, and I don't read overseas updates. Here, I started Volunteer System for you. If you have never edited a wiki before, you can start by reading How to get started and my talk page section Skill Tables??? --Dfoplayer (talk) 12:59, 5 April 2015 (PDT)
- Hey can I jump in here? I believe that I can enlighten on this subject. Try linking to this link: DfCentral. It was present in the reddit link. This link is actually accurate to supporters. From what I have witnessed, the Volunteer system only allows the user to use Cube skills from level 35+ from their Supporters. Also the skill's base level is the same and the cooldown is slightly longer than the original. The Mana cost is reduced to about slightly more than half the original cost. As the TAB quote says under the selected skill: "The Reinforcement's skill/items affect your options and Attack Strength while you play in dungeons." Summons like the Female Mechanic's Air Bomb Mech: Gale Force function as normal, and travel with you throughout the dungeon. In order to have a Supporter, the character on your account must be Lv 50+ and must have achieved their first job advancement. Characters like my Lv 50 Thief cannot be summoned... When the character is summoned, if they are interrupted during casting time, the skill is cancelled and goes on cooldown.
- Also this has to be noted, when you have a character reaches Lv 70+ you unlock the Mercenaries Tab in the Arad Explorer Club window. I don't have any characters at Lv 70, but my friend does. He says that it enables your character to do runs in dungeons automatically while you go offline and does not consume fatigue, but in exchange the character becomes disabled for the set period. I believe that he said it grants EXP, which is irrelevant to Lv 70 characters, but that EXP builds up to create 1000k EXP potions which are tradable to other characters in the same account.
- Of all things however, I believe that there needs to be a page on the Arad Explorer Club or something related to it. According to the description it states: "Arad Explorer Club increases according to the number of characters Level 40 or above. Arad Explorer Club Level affects additional benefits available for your explorer.
- Here's a list of the Benefits:
- Lv 1 Abnova Explorer:
- Grants STR/VIT/INT/SPR +10
- Resulting EXP bonus +10% (Not applicable to the max level characters)
- Lv 2 Meltdown Explorer:
- Grants STR/VIT/INT/SPR +30
- Resulting EXP bonus +10% (Not applicable to the max level characters)
- Lv 3 Castaway Explorer:
- Grants STR/VIT/INT/SPR +50
- Resulting EXP bonus +10% (Not applicable to the max level characters)
- Lv 4 Meltdown Explorer:
- Grants STR/VIT/INT/SPR +70
- Resulting EXP bonus +10% (Not applicable to the max level characters)
- Lv 5 Iced Wall of Resignation Explorer:
- Grants STR/VIT/INT/SPR +90
- Resulting EXP bonus +10% (Not applicable to the max level characters)
- Lv 6 Antwer Canyon Explorer:
- Grants STR/VIT/INT/SPR +110
- Resulting EXP bonus +10% (Not applicable to the max level characters)
- Lv 7 Oceanic Express Explorer:
- Grants STR/VIT/INT/SPR +125
- Resulting EXP bonus +10% (Not applicable to the max level characters)
- Lv 1 Abnova Explorer:
- Sorry for writing so much, Dfoplayer. --Altair (talk) 15:27, 5 April 2015 (PDT)
- From what I understand, there are three new systems, Volunteer, Mercenary, and Arad Explorer? Or is it Arad Explorer Club with Volunteer and Mercenary? Cause that would mean one page, Arad Explorer, split into two, which would be easier and doesn't have to use extra wiki pages. --Dfoplayer (talk) 21:55, 5 April 2015 (PDT)
- You are correct. We just need the Arad Explorer Club page and on that page we can explain both systems. Also, it's NOT always cube skills or level 35 skills up. Aka Spitfire's Freeze Grenade, Necromancer's Soul lure and Crusader's Flash sphere.
- Correction: Sorry, I misheard my friend. He said that by reaching Lv 70, you gain access to Mercenary Runs in either Antwer Canyon or Oceanic Express. This enables your character to run dungeons automatically without burning fatigue and remains in town, but your character cannot go into dungeons while on a Mercenary Run. These runs DO NOT grant gold or exp but you get Black Meteors, which are traded for Boxes or Magic Pots from Seria or Pink Items from Zeldine, and Demon Invitations, which unlock Hell Mode. Apparently these runs can span between choices of 2 hr, 6 hr, 1 day, 7 day, and 14 days. I quote from him, he says, "If you don't do a run for at least one hour, you don't get jack$h1t" since you can cancel the runs at any time. Oh yeah, here's a link from kDnF for more information: KDnF Nexon. You can get a pretty good understanding by using translation in Chrome. I hope this helps. --Altair (talk) 02:19, 6 April 2015 (PDT)
- You are correct. We just need the Arad Explorer Club page and on that page we can explain both systems. Also, it's NOT always cube skills or level 35 skills up. Aka Spitfire's Freeze Grenade, Necromancer's Soul lure and Crusader's Flash sphere.
- From what I understand, there are three new systems, Volunteer, Mercenary, and Arad Explorer? Or is it Arad Explorer Club with Volunteer and Mercenary? Cause that would mean one page, Arad Explorer, split into two, which would be easier and doesn't have to use extra wiki pages. --Dfoplayer (talk) 21:55, 5 April 2015 (PDT)
- Yes, we should have those systems. Feel free to add anything you find on them. I have not reached lv50 yet, and I don't read overseas updates. Here, I started Volunteer System for you. If you have never edited a wiki before, you can start by reading How to get started and my talk page section Skill Tables??? --Dfoplayer (talk) 12:59, 5 April 2015 (PDT)
- Yes. We also need a page explaining what the Volunteer system is. Same thing with Mercenaries.