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Difference between revisions of "Ground Quaker"
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*The energy sphere remains intact even if the user dies after casting. | *The energy sphere remains intact even if the user dies after casting. | ||
*Very useful in party play, as the trapped target is briefly open for additional attack. | *Very useful in party play, as the trapped target is briefly open for additional attack. | ||
− | * | + | *Can chain into {{IconLink|Deadly Enticer}} during the hold animation. |
*This skill's damage and graphics will convert to the Light element under {{IconLink|Thunder God Energy}}. | *This skill's damage and graphics will convert to the Light element under {{IconLink|Thunder God Energy}}. | ||
− | * Can be improved with {{IconLink|Ground Quaker Upgrade}}. | + | *Can be improved with {{IconLink|Ground Quaker Upgrade}}. |
|SkillGrowth= | |SkillGrowth= | ||
+ | {{MissingInfo}} | ||
{{tabs | {{tabs | ||
|name=Skill Growths | |name=Skill Growths | ||
Line 110: | Line 111: | ||
| 21 || 80 || 650 || 1020% || 893% || 2655% | | 21 || 80 || 650 || 1020% || 893% || 2655% | ||
|| {{AbsoluteDamage|Tooltip=4961|IndependantAttack=1323}} || 503 px || -14.6% | || {{AbsoluteDamage|Tooltip=4961|IndependantAttack=1323}} || 503 px || -14.6% | ||
+ | |- {{SkillRow}} | ||
+ | | 22 || 82 || ??|| ??% || ??% || ??% | ||
+ | || ?? || ?? px || -??% | ||
+ | |- {{MaxSkillRow}} | ||
+ | | 23 || 84 || ??|| ??% || ??% || ??% | ||
+ | || ?? || ?? px || -??% | ||
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
Line 188: | Line 195: | ||
| 21 || 80 || 650 || 113% || 113% || 227% | | 21 || 80 || 650 || 113% || 113% || 227% | ||
|| {{AbsoluteDamage|Tooltip=469|IndependantAttack=1233}} || 430 px | || {{AbsoluteDamage|Tooltip=469|IndependantAttack=1233}} || 430 px | ||
+ | |- {{SkillRow}} | ||
+ | | 22 || 82 || ??|| ??% || ??% || ??% | ||
+ | || ?? || ?? px | ||
+ | |- {{MaxSkillRow}} | ||
+ | | 23 || 84 || ??|| ??% || ??% || ??% | ||
+ | || ?? || ?? px | ||
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
}} | }} |
Revision as of 18:41, 21 October 2015
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() |
Prerequisite Level: | 40 |
Prerequisite Skills: | ![]() |
Description
Hammers the ground and creates a Wave circle that inflicts damage on enemies. The hammering motion sends surrounding enemies flying backward, as the Wave circle appears. The Wave circles inflicts damage on enemies in its range and sends spreading Magic damage outward. Enemies that are Grabbed by the Wave circle have their defense decreased.
Attributes
- SP per level: 50
- Casting Time: 0.4 sec (0.5 sec in Arena )
- Cooldown: 20 sec (Beginning Cooldown: 20 sec in Arena)
- This skill consumes 1
Clear Cube Fragment.
- Multi-hit Count: 7 (5 in Arena )
- MP -4.0 Cooldown -2.0 on Command
Notes
- The target inside the energy sphere becomes immobile receives constant damage and defense reduction.
- Upon successful activation, even the monsters immune to throw moves—death dragon, giant golem, etc—stay immobile.
- The user stays in super armor upon activation, unable to move.
- The energy sphere remains intact even if the user dies after casting.
- Very useful in party play, as the trapped target is briefly open for additional attack.
- Can chain into
Deadly Enticer during the hold animation.
- This skill's damage and graphics will convert to the Light element under
Thunder God Energy.
- Can be improved with
Ground Quaker Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
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Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Lv | Lv Req | MP Cost | Hammering Atk. | Multi-Hit Atk. | White Heat Atk. | Spreading Magical Atk. | Wave Circle Width |
Enemy Defense |
---|---|---|---|---|---|---|---|---|
1 | 40 | 207 | 332% | 291% | 865% | 1.21 max-width:200px 100 |
400 px | -10.6% |
2 | 42 | 228 | 367% | 321% | 953% | 1.34 max-width:200px 100 |
405 px | -10.8% |
3 | 44 | 250 | 401% | 351% | 1045% | 1.46 max-width:200px 100 |
410 px | -11.0% |
4 | 46 | 272 | 437% | 382% | 1132% | 1.6 max-width:200px 100 |
416 px | -11.2% |
5 | 48 | 295 | 470% | 412% | 1223% | 1.73 max-width:200px 100 |
421 px | -11.4% |
6 | 50 | 317 | 505% | 442% | 1312% | 1.85 max-width:200px 100 |
426 px | -11.6% |
7 | 52 | 339 | 539% | 471% | 1403% | 1.98 max-width:200px 100 |
431 px | -11.8% |
8 | 54 | 362 | 574% | 502% | 1490% | 2.11 max-width:200px 100 |
436 px | -12.0% |
9 | 56 | 384 | 607% | 531% | 1582% | 2.23 max-width:200px 100 |
441 px | -12.2% |
10 | 58 | 405 | 643% | 563% | 1669% | 2.35 max-width:200px 100 |
447 px | -12.4% |
11 | 60 | 428 | 677% | 592% | 1758% | 2.49 max-width:200px 100 |
452 px | -12.6% |
12 | 62 | 450 | 712% | 623% | 1850% | 2.62 max-width:200px 100 |
457 px | -12.8% |
13 | 64 | 472 | 746% | 653% | 1937% | 2.73 max-width:200px 100 |
462 px | -13.0% |
14 | 66 | 494 | 779% | 681% | 2029% | 2.86 max-width:200px 100 |
467 px | -13.2% |
15 | 68 | 517 | 814% | 712% | 2116% | 2.99 max-width:200px 100 |
472 px | -13.4% |
16 | 70 | 539 | 850% | 743% | 2207% | 3.1 max-width:200px 100 |
478 px | -13.6% |
17 | 72 | 561 | 884% | 774% | 2296% | 3.23 max-width:200px 100 |
483 px | -13.8% |
18 | 74 | 584 | 917% | 802% | 2387% | 3.37 max-width:200px 100 |
488 px | -14.0% |
19 | 76 | 606 | 952% | 833% | 2474% | 3.49 max-width:200px 100 |
493 px | -14.2% |
20 | 78 | 627 | 986% | 863% | 2566% | 3.62 max-width:200px 100 |
498 px | -14.4% |
21 | 80 | 650 | 1020% | 893% | 2655% | 3.75 max-width:200px 100 |
503 px | -14.6% |
22 | 82 | ?? | ??% | ??% | ??% | ?? | ?? px | -??% |
23 | 84 | ?? | ??% | ??% | ??% | ?? | ?? px | -??% |
General TP Skills | |
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