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Hell Mode

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Revision as of 19:23, 1 July 2011 by Raccoon (talk | contribs) (Forcing Hell Mode)
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Hell Mode Entry

Hell Mode is a special mode in DFO/DNF that allows you fight extraordinarily hard enemies for a chance at some pretty good rewards, most notably, Epic equipment. Outside of some special methods, this is the only way to obtain Epic equipment.

Nexon has recently put up a guide concerning Hell Mode: http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=007wa


How to Encounter

Hell Mode can be encountered in one of two ways:

  • Random: The first way is to simply encounter it randomly. The chances of encountering it increase with more party members. The more you run dungeons with the same party, the chances of encountering Hell Mode increases. This is indicated by by the sphere in the top-right corner or the minimap in dungeons.
    HellPartyIndicator.png


  • Forced: The second way is to force Hell Mode. This is done through quests given by Grandis, which upon completion, will unlock Hell Mode for a set of dungeons.

Hell Mode will only appear in dungeons from Sky Tower onwards (meaning they're not in Grand Flores and Lorien, with the exception of Vilmark).

Forcing Hell Mode

In order to force Hell Mode, you first must unlock it via quests given to you by Grandis. These have you going through and defeating the bosses of the general area (Sky Tower, Behemoth, Aphelia, etc.). After that, you can then enter Hell Mode by having the appropriate Stone. Otherwise, you can have the Stone, but not be able to force Hell Mode. Forcing Hell Mode will allow you to fight a Hell Party on Hardcore or Insane difficulty. Which one you get is random.

In order to get a stone, you'll need either Demon Scrolls or Invitations. These drop off bosses and come in four varieties.

Region Required Stone Stone Materials
Sky Tower, Behemoth 1 Evil Quelling Stone of Water Water Demon Scroll & Miasma's Invitation
Noire Ferra, Mt. Thunderime, Slums 1 Evil Quelling Stone of the Earth Earth Demon Scroll & Nightshade's Invitation
Moonlight Tavern, Coastal Junction
Vilmark, Screaming Cavern
1 Evil Quelling Stone of the Cosmos Cosmos Demon Scroll & Darksteel's Invitation
Empyrean (Antwer Canyon) 1 Evil Quelling Stone of the Fallen Fallen Demon Scroll & Fallen Demon's Invitation
North Myre 1 Evil Quelling Stone of Occult Occult Demon Scroll & Occult Demon's Invitation
Oceanic Express 1 Evil Quelling Stone of Abyss Abysmal Demon Scroll & Abysmal Demon's Invitation
  • Water Demon Scroll & Miasma's Invitation - 12 Invitations/Scrolls = 1 Evil Quelling Stone of Water
  • Earth Demon Scroll & Nightshade's Invitation - 15 Invitations/Scrolls = 1 Evil Quelling Stone of the Earth
  • Cosmos Demon Scroll & Darksteel's Invitation - 15 Invitations/Scrolls = 1 Evil Quelling Stone of the Cosmos
  • Fallen Demon Scroll & Fallen Demon's Invitation - 18 Invitations/Scrolls = 1 Evil Quelling Stone of the Fallen
  • Occult Demon Scroll & Occult Demon's Invitation - 18 Invitations/Scrolls = 1 Evil Quelling Stone of Occult
  • Abysmal Demon Scroll & Abysmal Demon's Invitation - 20 Invitations/Scrolls = 1 Evil Quelling Stone of Abyss

The Invitations are untradable, but the Demon Scrolls can be traded to other players. Both the Invitation and Scrolls can be traded in for Stones that will allow you to force Hell Mode. After forcing Hell Mode, the Stone is used up. You can also do this in a party, but everyone needs the appropriate stone.

What to Expect

If you've encountered Hell Mode, you'll get a notice at the start of the dungeon. A purple boss symbol will appear on the map, indicating where the Hell Party is located.

Hell Mode now comes in three difficulties:

  • Normal - No horns
  • Hardcore - Four Horns
  • Insane - Six Horns

DemonHorns.jpg

Epic items will only drop on Insane difficulty. If the difficulty is set to Insane, a Hell Demon will pop out first, then the Hell Party.

You'll also see a box with "Sealed Gate Progress" and a number. If you get hit more than 50 times, you'll be unable to break the Sealed Gate, and no goodies for you. Once in the room, you'll notice a sealed container. After all the normal enemies have been cleared in the room, you can choose whether or not to hit it. Basically, Hell Mode is optional. After hitting the Sealed Gate, it'll react, and some Fallen Guardians will pop out of it. After defeating them, hit the Sealed Gate some more. Eventually, the Hell Party will pop out, and you'll do battle with them. If you're lucky, they'll drop some nice items upon defeat. Epics will only drop on Insane difficulty.

The Demon that pops up generally depends on the stage, but is fairly random. Hell Demons will only appear after Behemoth. They will not show up in Sky Tower or Behemoth.

Hell Monsters

Fallen Guardian

FallenGuardian.png

Appear when you hit the Sealed Gate. These guys should be your first priority as they can cause major issues. Can summon a staff that deals constant damage if you get close, but it can be destroyed. Fallen Guardians can also put you to Sleep. Can also become immune to damage for a short period; it'll turn black when this happens.


Blaze

Blaze.png

The Fire Hell Demon. Specializes in the Fire element.

Movelist

  • Flame Aura: Special Aura that causes Burn status and deals damage if you stay to close Blaze for too long.
  • Meteor Drop: Summons a meteor to crash into the battlefield. The meteor's landing zone is marked by an orange spell circle. Landed meteors continuously spawn Adors until destroyed, and causes periodic fire damage (Burn status) to any players within its vicinity.
  • Ador Kamikaze: The Adors summoned from the Meteors can home in on a character and blow up.
  • Flame Bullets: Blaze shoots Flame Bullets from his hands that can home in your character. However, these do have a limited range and can be avoided.
  • Flames of Vengeance: A fire-nova like attack. Casts an expanding ring of fire that propagates from Blaze, knocking everything in range away from him and inflicts a high level Burn status.

Strategy

  • Avoid staying close to Blaze for too long, as his melee attacks are strong and his Flame Aura will cause you to burn continuously.
  • Dodge falling meteors whenever possible: These are capable of inflicting upwards of 1000 fire damage if they crash into you upon landing. Also, you can actually get stuck in the Meteors if they land directly ontop of you, burning you to death AND leaving you extremely vulnerable to Blaze's attacks, until you manage to free yourself by destroying the meteor. Meteors can hit you while they are airborne as well, don't try to dodge them by jumping as the direction they come from is random. (50/50 chance to get hit)
  • Destroy meteors as soon as possible as they can cause major problems; These block your way, hinder your vision, damages you when you are near it, and will spawn Adors periodically until destroyed. The more meteors that are dropped on the battlefield, the harder it is to get rid of them, as the Adors may be spawned faster than you can kill them.
  • In addition to the above, Blaze can force Adors to home in one character and explode on them. Does not do alot of damage, but the damage adds up VERY quickly if there's about 10 Adors on the battlefield. A potential 1-hit kill.
  • Upon casting Flame Bullets, Blaze cannot move for the duration of the spell. Take this brief moment to dodge and reposition yourself to a better position to attack him from. He cannot turn around during this move as well, so it's better to avoid this attack by moving behind him if possible.
  • Blaze almost always casts Flames of Vengeance upon getting up to push everything away from him. Move out of the way quickly after you've knocked him down.
  • Items that increase fire resistance (such as the charms that can be bought from Canna) are extremely useful in reducing the amount of Fire damage you receive from his attacks. Burn recovery potions help as well.
  • Blaze is highly resistant to fire damage, but weak against water and ice damage.

Miasma

Vapor.png

The Water Hell Demon. Specializes in Water and Thunder attacks.

Movelist

  • Vapor Aura: Decreases Attack Speed by 10% when close to Miasma.
  • Summon Dark Cloud: Summons a Thundercloud that will hang over a targeted area. If your character gets within the area of the cloud, it'll launch Thunderbolts at your position. Simply try to stay away from it. May cause electrocution when struck by thunder.
  • Haze Mass: Launches a mass made of steam that homes in on your position. Has no hitstun, but will inflict continuous damage and slow your attack speed if it hits your character. Your only option to avoid damage is to try and run from it or hit the mass with a Fire or Water attack.
  • Water Drop Prison: Throws a water drop that can trap you. It's imperative to try and escape quickly, as it can cause 30% HP damage when it bursts after 7 seconds.
  • Summon Aejorines: Miasma summons Aejorines (Succubus-type monster) that will attack you with ranged attacks.

Strategy

  • Salamander Flasks are exceptionally helpful in this fight, as they allow you to destroy Miasma's Haze Mass. Miasma himself and his summons are all weak to fire damage as well.
  • Destroy any summoned Aejorines as soon as possible as they increase Miasma's HP regeneration rate.
  • The Water Drop Prison can be destroyed by other players, otherwise, you'll be forced to take damage.
  • Haze Mass's speed reduction stacks, so the more it hits you, the slower you get. Multiple Haze Masses will amplify this effect even faster, so you must quickly destroy them with fire attacks.
  • A prolonged battle with Miasma is deadly, as he can potentially cover nearly half the battlefield with Thunderclouds (as these last very long), hindering your movement and limiting your attacking opportunities.
  • Items that give water resistance are extremely helpful (such as Ice Charms, that can be bought from Canna).
  • Being caught in a Water Drop Prison while under a Thundercloud means you will be repeatedly struck by thunder over and over for the duration of the prison. This most likely results in death, so try your best not to fight near or flee into the direction of a Thundercloud as it has deceptive range - It covers a slightly wider area than its actual sprite.
  • The best way to deal with Miasma is to rush him down and repeatedly attack him, not allowing him to cast any of his offensive spells. His spells are all extremely difficult to avoid and come out very fast.

Nightshade

Overgross.png

The Earth Hell Demon. Generally the most melee friendly of the bunch. Specializes in using Plants and Insects to attack.

Movelist

  • Drain Aura: Decreases MP Regeneration to 0 when close to Nightshade
  • Summon Aukuso: Summons a Hellflower Aukuso; Can shoot out Confusion Gas and Poisonous Insects, as well as attack from range.
  • Shoot Bug: Shoots a bug from his hand; easily avoidable as flies in a straight line. Will explode after a certain duration
  • Vine Capture: Can summon vines that immobilize you in place. These can be destroyed.
  • Seed Spread: Nightshade sprinkles seeds in an area around him that grow into Hellflower Aukusos. After about a minute, if they haven't been killed, they will then become Meinahrut (Succubus-type monster) whose attacks can immobilize you.
  • Summon Sun: Summons a large Sun; it can accelerate the growth of Nightshade's seeds. Nightshade will only use this attack once he's fallen below 1/2 of his max health.
  • Attacks can cause Immobilize. Nightshade's Immobilize status has an added effect of draining health for the duration of the effect.

Strategy

  • Nightshade is slightly easier than his predecessors, so you should not have too much trouble soloing him.
  • Meinahrut can cause major problems if you are a class that uses a lot of Light or Ice attacks (e.g. Nen Master) as they absorb Light and Ice elemental attacks.
  • Destroy the Hellflower Aukusos as quickly as possible. If they overpopulate the field, it will be very difficult to maneuver and attack Nightshade. You will also be confused or poisoned constantly if there's too many Hellflowers on the field at once.
  • The sun reduces the growing time of Hellflowers greatly, making them hatch into Meinahrut more quickly. When Nightshade reaches this point of the battle, he tends to spam Seed Spread more often in an attempt to overwhelm you with Hellflowers. Keep the number of Hellflowers in check.
  • Nightshade's vines will cancel the attack used to destroy them (e.g Gun Dance, Wild Shot). Use a weak attack to free yourself to avoid wasting the cooldowns of powerful spells.
  • Nightshade and his plants are weak against Fire damage.
  • Consider bringing items that provide Immobilize tolerance (such as The Blue Grails found in GBL-type dungeons). Many of Nightshade's and his summons' attacks can cause the Immobilize effect. You may be immobilized repeatedly and unable to move if he has a lot of summons active on the field at once.

Dark Steel

DarkSteel.png

The Cosmos Hell Demon. The most melee-unfriendly of the bunch. Specializes in debuffs and extremely hard-hitting close range attacks.

Movelist

  • Gravity Aura: Slows movement speed & jump strength when close to Dark Steel.
  • Steel Beam Drop: Dark Steel leaps into the air drops Steel Beams onto the ground. After a short while, Dark Steel then drops down on a player's position as a flaming meteor, causing an explosion on his landing zone and may inflict burn status on hit.
  • Summon Thundercloud: Summons a Thundercloud; similar to Miasma's attack, but unleashes much larger Thunderbolts periodically and they hit random spots under them regardless of whether a character is in it's general area.
  • Shockwave: Dark Steel slams his beam into the ground and creates 3 round shockwaves that go forward a distance. This attack juggles, and causes an extra hit if he hits you directly with his beam.
  • Wide Swing: Dark Steel's normal attack; swings his large beam forward and reaches behind him. Has pretty good range on it.
  • Thunderbolts may randomly strike areas around his position for a few seconds after he has summoned thunderclouds.
  • Casts a debuff that slows down players' speed drastically. Especially dangerous if he follows up with a Steel Beam Drop. immediately after.
  • Cannot be grabbed
  • Dark Steel is permanently super armored
  • Extremely fast HP regeneration

Strategy

  • Melee classes will have an extremely hard time fighting this demon as he is permanently Super Armored and has extremely powerful close-range attacks. Being in his melee range also means you will be slowed down, making it difficult to flee from him when he uses his more powerful attacks.
  • Dark Steel has absurdly high Physical Defense. If you are alone, you may not be able to outdamage his HP regen if you do not have a decently upgraded weapon. You must keep up the assault or Dark Steel will heal the damage he's taken in a matter of seconds, especially on King's Road.
  • When Dark Steel uses his Steel Beam Drop, you can track his location by looking out for the red boss aura on the ground. The Steel Beams do not have any yellow circle markings to indicate their landing zones, but you can see their shadows and predict where they'll land. Dark Steel may use this attack over and over until he decides to stop, so be ready to dodge.
  • Unlike Miasma's thunder clouds, Dark Steel's ones shoot extremely big thunderbolts that cause extremely high damage. You MUST avoid fighting under his thunder clouds. The clouds last shorter than Miasma's ones as well, so Dark Steel can change their location more often. These cause electrocution as well.
  • Dark Steel's close range attacks cause fire elemental damage and can cause Curse status.
  • Certain attacks (e.g. a fully charged Extruder) can knock him down.
  • Stack up on Fire Resistance to reduce the damage of most of his attacks.

Hell Party

For more information, read this: http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=00B3M

This is a revamp of Hell Mode that comes out in a later patch. It generally replaces the Hell Demon encounters with enemy APC parties. It also has different difficulties, with the Hell Demons now appearing on the hardest difficulty. Enemies may drop materials you can use to trade in for Epic equipment at Grandis.

Rewards

Upon defeating a Hell Mode, you'll get some items. More often than not, it's usually a bunch of Uncommon equipment, but you may get ever rarer items or Demon Eyes!

Demon Eyes

Demon Eyes are obtained by defeating the APCs that appear in the Hell Party or by grinding Epic equipment. Demons Eyes come in 5 different grades:

Type Used for: Exchanged for:
Dim Demon Eye n/a n/a
Hazy Demon Eye n/a 2 Dim Demon Eyes
Glowing Demon Eye n/a 2 Hazy Demon Eyes
Radiant Demon Eye Buying Lv40-50 Epics from Grandis 2 Glowing Demon Eyes
Lucid Demon Eye Buying Lv55 Epics from Grandis 2 Radiant Demon Eyes

Epic Items

  • In the “Insane” level of Hell Mode, Epic items will randomly drop.
  • On March 2nd, 2011, all epic items that drop in Hell mode will range from levels 40-50. Item stats will also be readjusted for balancing.
  • If you have an epic item whose level has changed, “(Old)” will now appear in the item’s name, and will no longer drop in game.
  • Check the Weapons and Armor category on the sidebar for a listing of Epic Items in the game.

Avatars

  • While unconfirmed, Avatars do drop from certain APCs, albeit at an extremely low rate. (Around the same or less as Epics.)
  • It's very likely that this isn't implemented into the current version of DFO.

Hell Party APC List

Name Level Location Skills Notes
LonelyCat.jpg Lonely Youngin 19-28 Sky Tower Lasher, Dragon Fang, Florae Circle, Dash Attack Mage APC decked out in Cat Avatars;
"Don't hit me!"
"Yikes!"
GiraffeG.jpg Geremy Raffe 19-28 Sky Tower Sliding Windmill, Windmill, Punisher, Jack Spike Gunner APC decked out in Giraffe Avatars;
"You're just an APC!"
"Look at these guys..."
"Hey guys, stick together."
FighterFox.jpg Kimberly Maus 19-28 Sky Tower Suplex, Tiger Chain Strike, Hammer Kick Fighter APC decked out in Fox Avatars; Can summon a Goblin when struck.
"I'm a college student."
"Ugly avatars... No sense of fasion, I see..."
"Are you some kind of perv?"
LionPriest.jpg Kenneth King of Lions 19-28 Sky Tower Dash Attack, Smasher, Lucky Straight Punch Priest APC decked out in Lion Avatars;
Fed13Soldier.jpg Battallion 13 Soldier x4 31-39 Dendroid Jungle (K)
Second Spine (K)
Chamber of Blood
G-1 Corona F.Mech APC
Summons G-1 Corona then spams regular attacks. Has very fast Attack Speed.
"Bang!"
"Corona will operate."
Madiator.PNG Madiator x7 39 Outer Temple Walls (K)
Chamber of Blood
Gore Cross, Diehard Spams Gore Cross and normal attacks repeatedly.
May use Diehard when low on HP.
"United we stand, divided we fall!"
"Even if it's in my next life."
AgailHammer.jpg Agail Hammerlord x7 39 Outer Temple Walls (M,K)
Silver Night (M,K)
Second Spine (K)
Chamber of Blood (K)
Hammer of Repentance, Blades of Purity, Light of Divinity Crusader APCs
Will cast Light of Divinity on themselves and spam Hammer of Repentance.
"Maintain Defense."
"Hammer Soldier Ready."
"Repel!"
"Swift Demon Slash"
FishermanD.png Lucy Lanois 49-54 Scoria Core (K)
Bwanga's Camp (K)
Temple of Apostasy Dungeons
Brigand City
Hamelin
Slums Gate
Mount, Sand Throw, Heaven's Net, Junk Spin, Venom Mine, etc. Brawler-type APC;
May chain Raging Vulcan with her sisters.
"Oops, my mistake."
"Cast the 1st Net!"
FishermanD.png Hannah Lanois 49-54 Scoria Core (K)
Bwanga's Camp (K)
Temple of Apostasy Dungeons
Slums Gate
Mount, Sand Throw, Heaven's Net, Junk Spin, Venom Mine, etc. Brawler-type APC
May chain Raging Vulcan with her sisters.
"Cast the 2nd Net!"
"Lucy, I'm boarding!"
FishermanD.png Jenny Lanois 49-54 Scoria Core (K)
Bwanga's Camp (K)
Temple of Apostasy Dungeons
Slums Gate
Mount, Sand Throw, Heaven's Net, Junk Spin, Venom Mine, etc. Brawler-type APC;
May chain Raging Vulcan with her sisters.
"Cast the 3rd Net!"
SkeletonKing.jpg Skeleking 50+ Slums Dungeons
GBL Arad Branch
Tombstone, Ghost Slash, Lunar Curtain, Afterimage of Keiga, etc. Soul Bender APC; Has increased Tombstone count and usually comes with Skeleton-type enemies.
RichterFlame.jpg Richter Flame 50+ The Ridge (K)
Ryku Point
Frostfield
Bwanga's Camp
Fire Wave Sword, Secret Slayer Technique, Neutral Wave Sword Asura/Blade Master Hybrid APC with Epic Lightsaber; skills that consume clear cubes can cause Richter to counter with Fireballs that home in on targets.
PoisonWhite.jpg
PoisonBlue.jpg
Crepid Von Crombury
Sura Von Crombury
51 Ice Palace
Brigand City
Hamelin
Murderous Wave
Wave Radiation
Spirit Crescent
Guard
Neutral Wave Sword
Asura APCs
Can launch poisonous blobs that inflict extremely high-level Poison.
CloudMaster.jpg Master Cloud 43-53 Scoria Core
Mt. Thunderime Dungeons
GBL Arad Branch
King's Relic
White Tiger, Black Tortoise, Shikigami Legion, etc. Exorcist APC
Equipped with special beads;
"Return to the Netherworld!"
"Weaklings... Tsk Tsk."
"Hahaha."
DemonDrake.jpg
DemonBlair.jpg
DemonheadA.jpg
Demonhead Drake
Demonhead Blair
Demonhead Chase
47-53 Frostfield
Scoria Core
Hamelin
Bwanga's Camp
King's Relic
GBL Arad Branch
Slums Gate
Kazan, Bremen, Afterimage of Keiga, Summon Ice Saya, Ghost Step, Rhasa: Carrier of the Plague, Phantasmal Slayer, etc. Soul Bender APCs
Uses various Soul Bender ghosts and Phantasmal Slayer. Has extremely high-level Saya, Bremen, and Rhasa.
PriestWhiteMan.jpg Will Harringam 43-54 Frostfield
Bwanga's Camp
Brigand City
Hamelin
Scoria Core
King's Relic
GBL Arad Branch
Moonlight Tavern
Will Driver, Sway, Sacred Counter, etc. Monk APC
Equipped with special Valentine title and Legacy: Totem of Aladis.
Attacks may Immobilize.
"A good organization, I see."
"Oh, my shoulder!"
Masukettia.jpg Musketeer Max 53 Hamelin (Insane)
Ice Palace
Sliding Grenade
Modified Headshot
???
SerenityMage.jpg Elly Evangel 53 Vilmark - Area 50
Brigand City
Hamelin
Water Chaser, Dragon Fang, Mana Shield, Punto Wave, etc. Battle Mage APC
Equipped with Lv55 Nugol Bone Spear.
Has enhanced attack range and attacks may cause Bleeding.
May come in groups.
"Ugh."
"Danger!"
"Ta!"
PattyPenguin.jpg Patty Penguin 53-54 Vilmark - Area 50
Slums Gate (K)
Hamelin
Moonlight Tavern (K)
Frosty's Head Mage APC decked out in Yellow Penguin avatars.
Comes with Krazy Ivan the Agitator usually. Will explode upon death. May summon a Krazy Ivan below 10% Max HP.
"Haha."
"Hahahaha!"
DrixBullet.jpg Drix Bullet 51-54 Ice Palace (K)
King's Relic
Brigand City
Hamelin (K)
Slums Gate
Spinning Cross
Star in the Sky
Gale Smash, etc.
Red Physical Exorcist; has extremely fast Movement Speed, but slow Attack Speed. Often appears with Richard.
RichardH.jpg Richard Hellan 51-54 Slums Gate
Moonlight Tavern
Vilmark - Area 50
Hamelin
Chaos Hammer
Atomic Smash
Crucifix Wind, etc.
Black Physical Exorcist; has very slow Movement Speed, but extremely fast Attack Speed. Often appears with Drix.
SummonerKas.jpg Summoner Kas 51-54 King's Relic
Brigand City
Hamelin
Slums Gate
Vilmark - Area 50
Ice Palace
Hired Summon: Panzer Hodor
Hired Summon: Conqueror Kasijas
Indomitable Spirit
Lantern Firebomb
Aerial Lantern Firebomb
Disenchant
Phase Shift
Summoner APC
Summons Kasijas immediately then cycles through other attacks.
"Turn down your screen effects."
"See? No lag, right?."
DhaliaLam.jpg Dhalia Lam 43-54 The Ridge
Ice Palace
Bwanga's Camp
Scoria Core
Hamelin
Slums Gate
Moonlight Tavern
GBL Arad Branch
Seismic Punch (Modified) Fighter APC decked out in Sheep Avatars
Uses Modified Seismic Punch that can Immobilize.
RHailey.jpg Rapturous Hailey 47-53 King's Relic
Slums Gate (K)
Sand Splash (Void)
Lion's Roar (Dark AoE Field)
Camouflage
Fighter APC
Spawns with Wraith-type enemies; can create Voids that have homing capabilities.
Lion's Roar causes a area to be covered in Darkness that deals damage.
"Don't attack yet!"
"Kyaaah!."
"Black Spiral!"
DarkElfGun.jpg ??? 57 Skasa's Lair Pierce Booster
Immobility Booster
Punisher
Gunner APC decked out in Dark Elf Avatars; Spawns with Dark Elf type enemies.
Uses a modified Punisher attack.
SniperA.jpg Sniper Ankara 53-57 Slums Gate
Hamelin
Skasa's Lair
Steyr AMR Uses a slightly modified Steyr AMR.
RemD.JPG ??? 57 Skasa's Lair (K) Air Combat Mech Tempester
G-1 Corona
G-3 Raptor
Robotics
Secret Land Runner
RX-78 Land Runner
Summons Tempester constantly when cooldown is up.
RemMarie.jpg ??? 57-58 Noire Ferra (K)
Skasa's Lair (K)
RX-78 Land Runner
Air Combat Mech Gale Force
Robotics
Backup Land Runner
Summons Gale Force constantly when cooldown is up.
ArmorAmelia.jpg Armored Amelia 56 Verderia
Skasa's Lair
Antwerp Canyon
Super Armor
Tiger Chain Strike
Crushing Fist
Striker APC equipped with Mecha Tau Gauntlets
"Whack!"
"Boom!"
"It's fo' real now!"
Haiadogan.jpg Ben the Bounty Hunter 60 Verderia (K)
Antwerp Canyon
Punisher, Multi Headshot, Wild Shot, Ranger APC
Sometimes appears in groups.
Likes to spam Wild Shot.
Wearing special equips.
Sometimes spawns with Odessa enemies.
IllKill.jpg ??? 57-60 Skasa's Lair
Antwerp Canyon
Jack Spike, BBQ, G-14 Buster, Rising Shot, Steep Slide, Mach Kick, Steyr AMR, Windmill, Aerial Fire, Flamethrower, Laser Rifle, Quantum Bomb, X-1 Extruder Launcher APC
Equipped with Terranite Hand Cannon.
Has a large movepool.
NugolJoey.jpg Nugol Hunter Joey 54-56 Odessa Streets
Screaming Cavern
Skasa's Lair
Antwerp Canyon (K; Hardcore+)
Laser Rifle, Headshot, Crossmore Launcher APC
Equipped with Nugol Muzzle. Skills have increased damage can cause Stone Curse if they hit.
GhoulMage.jpg ??? 56 Screaming Cavern
Skasa's Lair
Phase Shift, Lightning Strike ???
SpearmanC.jpg Alonzo Dragoon x7 56 Odessa Streets
Verderia
Spear of Victory, Blades of Purity, Spiritual Sacrifice Crusader APCs
Spams Spear of Victory. Will restore HP/MP to others when killed.
Equipped with Lv55 Pink Cross; may buff stats on cast.
"Spearman Ready"
StoneFistJoan.jpg Stone Fist Joan 56-57 Skasa's Lair
Verderia
Noire Ferra
Screaming Cavern
Antwerp Canyon
One Inch Punch
Crushing Fist
Air Walk
Striker APC
Can slam down a giant Meteor when using Crushing Fist.
Pinkel.jpg Pinkel 57-60 Verderia
Skasa's Lair
Noire Ferra
Screaming Cavern (Insane)
Antwerp Canyon
Magic Missle, EMM, Indomitable Spirit, Florae Circle, Jackyl Witch APC
Equipped with Lv55 Epic Broom "Magical Broom Pinkle".
Often spams EMM and Florae Circle.
"La la la."
"Spin Spin!"
"Pinkle!"
"Wa pow!"
"Whoa Whoa!"
CastroWave.jpg Castro Wave 56-58 Odessa Streets
Skasa's Lair
Screaming Cavern
Antwerp Canyon
Verderia
Wave Eye
Flame Wave Sword
Upward Slash
Wave Radiation
Murderous Wave, etc.
Asura APC
Uses Wave Eye awakening and associated attacks.
TaraFlame.jpg Tara Flame 57-60 Skasa's Lair
Verderia
Noire Ferra
Antwerp Canyon
Ador Firebomb
Flame Breath
Meteor Buster
Mage APC
Uses a modified Lantern Firebomb that launches and summons Adors; these do have homing capabilities. Can use Flame Breath that acts like M-3 Flamethrower and a Halloween Buster that summons a Meteor.
"Yikes!"
"Hyuk."
"Plain Meteor!"
"March of the Fire Spirits!"
"I'll burn you to ashes!"
Damien.jpg Damien 60 Verderia
Skasa's Lair
Antwerp Canyon
Frenzy
Upward Slash
Gore Cross
Outrage Break
Berserker APC equipped with Evil Sword Aphopis
Will summon additional Evil Sword Aphopis to attack when Awakening is used.
NightQueen.jpg Nivia of White Night 60 Antwerp Canyon (K; Hardcore+) Marilyn Rose, Moving Shot F.Gunner APC
Shoots bats from her gun that have homing capabilites.
Usually accompanied by Hunter-type enemies.
Bulletina.jpg Bulletina 55-60 Skasa's Lair
Odessa Streets
Verderia
Antwerp Canyon
Topspin (Modified)
Western Fire
Revenger
Needle Sobat
F.Gunner APC
Uses a modified Topspin that acts like Draw Sword.
"Aerial Top Spin!"
"Tchat!
SerenityGrace.jpg Serenity Grace 57-60 Noire Ferra (Hardcore)
Skasa's Lair
Verderia
Antwerp Canyon (K)
Nen Shot, Suplex, Suplex Thunder, Raging Light Dragon, Spiral Nen Nen Master APC
 ???
CartelAgent.jpg Agent X x7 55-56 Odessa Streets
Verderia
Moving Shot
Punisher
Gunner APCs
Previously featured in the now defunct Agent 009 quest.
Attacks have a chance to cause Stun.
"Kill him!"
"Snipe!"
"Incoming enemy!"
"You can't touch me!"
"My people will pay you a visit."
Fed154Worker.jpg Battallion 13 Corporal x2 60 Antwerp Canyon (Hardcore~Insane) FM-92 MK2 Lancer, Grenade F.Gunner APC
Uses a modified Grenade attack that acts similar to FM-92 MK2 Lancer.
Fed154Eng.jpg Battallion 13 Engineer x2 60 Antwerp Canyon (Hardcore~Insane) FM-92 MK2 Lancer, Grenade F.Gunner APC
Uses a modified Grenade attack that acts similar to FM-92 MK2 Lancer.
Fed154Platoon.jpg Battallion 13 Captain x2 60 Antwerp Canyon (Hardcore~Insane) Quantum Bomb F.Gunner APC
Uses a Quantum Bomb with extended range.
Aganzo.gif Aganzo 56 Screaming Cavern (Insane) Ghost Slash
Illusion Sword Dance
Charge Crash
Raging Dragon Slash
Ultimate Slayer Skill: Sword Storm
Overdrive, etc.
Legendary Zanbato Master
Appears with Bwanga, Siran, and Vaughn.
Can summon multiple tornadoes to surround and attack you after finishing Illusion Sword Dance.
"Get ready!"
"Did you come to see me?"
"You leave me no choice but to use this skill..."
BwangaIcon.gif Bwanga 56 Screaming Cavern (Insane) See Bwanga. Legendary Bludgeon Master
Appears with Aganzo, Siran, and Vaughn.
"Try dodging my attacks."
"I'm raising my speed now."
Ban.jpg Vaughn 56 Screaming Cavern (Insane) Ghost Slash
Illusion Sword Dance
Charge Crash
Raging Dragon Slash
Overdrive, etc.
Legendary Short Sword Master
Appears with Bwanga, Siran, and Aganzo.
Uses highly modified attacks that can shoot Slash Waves across the screen.
Can buff himself increasing his Movement and Attack Speed.
"You can run...but you can't hide."
"If you stay on the ground, you will get hurt."
"This is the time to test your abilities."
"You need to be a little reckless."
"A swordsman without a powerful sword is nothing."
"Hyuk!"
Siran.jpg Siran 56 Screaming Cavern (Insane) Ghost Slash
Illusion Sword Dance
Charge Crash
Raging Dragon Slash
Overdrive, etc.
Legendary Katana Master
Appears with Bwanga, Aganzo, and Vaughn.
Uses highly modified attacks that can shoot Slash Waves across the screen.
Can buff himself increasing his Movement and Attack Speed.
"Are you hurt?"
"I'm gonna make you puke blood!"
"Why do you make things so hard on yourself?"
"Sigh... This is tedious."
"I took a lot of hits!"
??? 63 Midnight Assault, Blood Sands Super Armor, Neck Snap, Rising Fist, Beat Drive Striker APC
??? 63 Midnight Assault, Blood Sands Frenzy, Raging Fury, Bloody Twister, Outrage Break Berserker APC

"Stupid cooldown on Blood Geyser..."
"I think I'll list two 6,000,000 gold items in the Marketplace for 300,000 gold."
"You guys need to hurry and buy them before someone else does."
"I am getting married next week..."
??? 63 Midnight Assault, Blood Sands Laser Rifle, Charged Laser Rifle, Camouflage, Quantum Bomb Launcher APC

"Contact me only if you have friends in the real world."
"I'm changing my avatar."
Admin Power 63 Midnight Assault, Blood Sands Acid Rain, Raging Flame Furnace, Gravitas, Florae Collider Witch APC
Played as a joke on an in-game GM.
"Your account has been flagged for illegal gold trading."
"Yes, I am the admin."
"Hey, tell me your ID and password."
"The skill cooldown time will change very soon, so be patient."
"I will give a reward to anyone who gets a new avatar."
Tiger Ichiro 63-69 Midnight Assault, Blood Sands Suppression Amulet
White Tiger
Sacred Counter
Twister of Judgment
Revenge of Light
Deflection Wall
Spear of Victory
Hammer of Repentance
Blades of Purity
Crusader APC
Uses various attacks from all Priest subclasses. Mostly uses Crusader skills.
Tiger Jiro 63-69 Midnight Assault, Blood Sands Suppression Amulet
White Tiger
Sacred Counter
Twister of Judgment
Monk APC
Uses various attacks from all Priest subclasses. Mostly uses Monk skills.
Tiger Saburo 63-69 Midnight Assault, Blood Sands Suppression Amulet
White Tiger
Sacred Counter
Twister of Judgment
Exorcist APC
Uses various attacks from all Priest subclasses. Mostly uses Physical Exorcist skills.
Tiger Shiro 63-69 Midnight Assault, Blood Sands Suppression Amulet
White Tiger
Sacred Counter
Twister of Judgment
Exorcist APC
Uses various attacks from all Priest subclasses. Mostly uses Magic Exorcist skills.
??? 63 Midnight Assault
Abandoned Mine
Bone Shield, Curse Spear, Dark Nail, Dark Soul, Soul Lure Necromancer APC
May come in groups.
Knights of Kazan 63 Midnight Assault
Final Pursuit
Kazan, ??? Slayer APC
Silverlight Theives 63 Midnight Assault (Insane)
Final Pursuit (Insane)
Shining Cut, Vertical Spiral, Excel Strike, Silver Stream Rogue APC
Appears already under the effects of Silver Stream.
Usually come in groups.
"You can't get away!"
"Are you trying to trick me?"
"Faster than light!"
Airship Naro Pirates 66 Midnight Assault
Final Pursuit
Runaway West-Bound
Satellite Beam, Steyr, Windmill, Triple Clutch Launcher/Ranger APC
Equipped with Epic Hand Cannon that extends the duration of Satellite Beam.
High Hats 65-69 Midnight Assault (Insane)
Final Pursuit (Insane)
Runaway West-Bound (Insane)
Rising Shot, Steyr, Windmill, Triple Clutch, Mach Kick, Multi Headshot
Wild Shot
Neil the Sniper
Ranger APC
May counter with Neil the Sniper if hit by certain attacks.
H.H. Leader 65-69 Midnight Assault (Insane)
Final Pursuit (Insane)
Runaway West-Bound (Insane)
Summon Zombie Invincible
Does not attack other Players itself.
Comes with Haven Workers.
Summons Zombies if you wander into its spotlight.
Can only be defeated if all Haven Workers are defeated.