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Epic Quest Format

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Return to Thread:User talk:Dfoplayer/Epic Quest Format/reply (2).

For consistency reasons, I see your point.

If we start to use the table method of dungeon maps, we should think about a template. Over at Mabinogi Wiki, they place everything in Data Templates, which is then used in DataFormat Templates. This allows them to reuse the data in any page. Someone here does not like in-line css.

Dfoplayer (talk)14:58, 3 February 2016

Makes sense. Manually using the table method could result in some pretty messy and extraneous code.

As a suggestion for the template, it could take in as parameters the number of rows and columns. Then it could fill in spaces with image files of corresponding map sections from the given tuples locations. These images probably would include:

  • End Points: Map E.png, Map W.png, Map N.png, Map S.png
  • Straight Path: Map EW.png, Map NS.png
  • Corner Point: Map NE.png, Map SE.png, Map NW.png, Map SW.png
  • 3-Way Junction: Map NSE.png, Map NSW.png, Map SEW.png, Map NEW.png
  • 4-Way Junction: Map NSEW.png
  • Boss: Map Boss.png
  • Empty: Map Blank.png
17:45, 3 February 2016

Yes. Hopefully we can find a template someone already created on the internet.

Dfoplayer (talk)18:30, 3 February 2016
 

I would look to semantic holding a "map", and then {#ask:}ing for it.

The whole DataTemplate thing gets really cyclical real quick, and a pain in the ass to debug or use outside of those templates. I was hoping to transition from that, over to semantic which does all the things we want much easier.

--FMageIcon.png Everspace (talk)19:36, 5 February 2016