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Estimated Skill Growth Table

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And here i thought "Master Level refers to a soft cap on skill levels." mean max level on skill tree according to character level. I think I prefer my original answer where our skill tree reflect max character level. Thanks to formulas, we can increase the row size easily should neople increase the level limit.

How do we know master level? Is there data mining involved? To get to lv50, you would need a character around lv127 with set bonuses and buff.

21:36, 9 November 2018

"Master Level" and "Max Level" are both provided in game in the Option Description. Here's an image of the skill: Upward Slash.

Skill Options example.png

For buff skills in particular, like Divine Invocation.png Divine Invocation or Valor Blessing.png Valor Blessing, most players strive toward reaching the "Max Level" of the skill. Perhaps we should make a special exception for the main buff skills. These skills are listed here: Buff_Enhancement.

21:44, 9 November 2018

I suppose if there are ways to go over master level, then we should probably post max level. This will help players if they need to pick one or two certain skills and buff those first.

09:48, 10 November 2018

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Return to Thread:User talk:Dfoplayer/Estimated Skill Growth Table/reply (19).

  • I was thinking of just extending all skills 5 past level cap, so I agree with this
  • Since you know the game more than me, if you think buff skills should be longer than regular skills, alright.
  • Agree.
  • Skill Metastasis Project section. Agree.
  • You play too much. I can barely keep track of three characters back in the day. If you want to handle any skill formula updates, sure.
06:34, 11 November 2018