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User talk:Dfoplayer
Contents
Extensions
Let me know if there are any extensions in particular that need upgrading. I don't really have time right now to do a manual comparison. Saiyr (talk) 19:37, 28 May 2014 (PDT)
- Right now, DFO needs ParserFunctions to be updated. It will allow us to display Korean times and when a user hovers over it, a dropdown box will display Pacific, Australia, etc times. Thanks!--Dfoplayer (talk) 22:27, 28 May 2014 (PDT)
Someone unable to revert a bad change
Not sure what he was talking about exactly, but one of the rules is blocking a revert. Can you check out the logs and fix what needs fixing? Saiyr (talk) 23:41, 23 January 2013 (PST)
- That was me. It took us a long while but we figured out how to get around the problem. Bernelli (talk) 00:13, 24 January 2013 (PST)
Skill Tables???
Can you make these??????!! I have no clue whatsoever how to do these danged skill tables... There are so many of the class pages that need to be updated or even finished, but not being able to figure out those tables has really stopped me... There anything you can do or is there anyway I can learn how to do these tables? - BlakDoxa 11:51, 9 December 2011 (PST)
- Actually, I don't really know how to make tables. Most of the time, I check out other skills tables and copy the formatting. It hard to explain, so you have to experiment around. Try Nue talk page or some other skill page. From there, click edit and copy the code. If you "preview" and something doesn't look right, you might be using colspan or rowspan. Explained here.--Dfoplayer 12:05, 9 December 2011 (PST)
- Alright, I'll try to figure out something. Thanks for the tips! - BlakDoxa 14:52, 9 December 2011 (PST)
I heard you have Admin status here now
I was told on the IRC that you were granted admin status, would you mind changing the icon? http://img831.imageshack.us/img831/9686/dfowiki2.png This is the replacement. That Under construction one has been there forever and a former admit (If you look on the main page discussion) said we could change it if we could get any replacement at all. Well here it is. Please and thank you. Copain 13:44, 8 January 2012 (PST)
- lol. I would do it but admins can't change that. I think only the site owner can change it, however, I will crawl the web to peak around.--Dfoplayer 15:51, 8 January 2012 (PST)
- Surely You can ask on the IRC or something this BS needs to be over with. I've asked around non stop and haven't got this. Copain 16:27, 8 January 2012 (PST)
- Hmmmm. The site owner probably prevents admins from accessing the localsettings. There are work arounds, but I'd not go that path. I'll ask in the IRC soon. --Dfoplayer 16:37, 8 January 2012 (PST)
- Talked to Angevon. Said she would talk to the site owner. Hopefully, the logo will change sometime soon.--Dfoplayer 17:07, 8 January 2012 (PST)
- If I had known the Sysop position wasn't that big and easy to pass out, I should have just agreed to take it myself... Oh well.. Copain 17:30, 8 January 2012 (PST)
- Well, you can still ask to be a sysop. I just asked since Ultratech wasn't too active and there were spammers in dfo. I regularly check dfo wiki and offical site for updates.--Dfoplayer 18:15, 8 January 2012 (PST)
- If I had known the Sysop position wasn't that big and easy to pass out, I should have just agreed to take it myself... Oh well.. Copain 17:30, 8 January 2012 (PST)
- Talked to Angevon. Said she would talk to the site owner. Hopefully, the logo will change sometime soon.--Dfoplayer 17:07, 8 January 2012 (PST)
- Hmmmm. The site owner probably prevents admins from accessing the localsettings. There are work arounds, but I'd not go that path. I'll ask in the IRC soon. --Dfoplayer 16:37, 8 January 2012 (PST)
- Surely You can ask on the IRC or something this BS needs to be over with. I've asked around non stop and haven't got this. Copain 16:27, 8 January 2012 (PST)
We have more to do before quest.
We need to finish up the Male fighter tables and then work on the Female gunner ones. I've been making new ones here or there, and some others have been too, but the Female Gunner pages are pretty shameful. And last I recall, the Thief ones need tables too.. Copain 23:06, 9 January 2012 (PST)
- Hmmm true. however I can't get used to working on other classes ever since my summoner. Everything seems pretty darn hard to lv...--Dfoplayer 23:09, 9 January 2012 (PST)
- http://dnf.wikiwiki.jp/ Just go here with google chrome, it'll translate it enough to understand. Find skills in question and make a table for them. I'd have done a lot more by now, tables just suck to make... Copain 23:20, 9 January 2012 (PST)
- Lol. Alright, that i can do. Sometime its easier to copy and paste into excel or other spreadsheet. then http://excel2wiki.net/ to format into mediawiki. however, u still need to do a bit of editting to get it right, like colspan.--Dfoplayer 07:18, 10 January 2012 (PST)
- http://dnf.wikiwiki.jp/ Just go here with google chrome, it'll translate it enough to understand. Find skills in question and make a table for them. I'd have done a lot more by now, tables just suck to make... Copain 23:20, 9 January 2012 (PST)
"Author request"
Yeah my but, you deleted that page because it was stupid, not at the author's request :P Copain 22:45, 10 January 2012 (PST)
- Mhmm. My mouse was set to reason and when i tried to scroll down, it set to author. I tried to cancel delete but too late. Then again, who knows who replied to my post, as it was unsigned :S --Dfoplayer 22:57, 10 January 2012 (PST)
- I did, I just forgot to add the Tildes haha.. Anyway, sorry for not updating much lately, busy with school and such, but that's how I've always been with this wiki.. Work on it a lot, break, work on it a lot.. Copain 15:35, 11 January 2012 (PST)
Avengers
Bro, look at the page carefully. It says "The first look at August's act IV updates.". The patch coming out on August 1st is act III. Please read over it carefully, if you don't believe me.
- Oh I see. After reading Dfosource, I confirmed your edits. I thought they were gonna release Avenger at the same time. Sorry if I made you mad or anything. :s --Dfoplayer 22:53, 27 July 2012 (PDT)
maybe just a little ;) im pretty new around here, and I don't really know all the advanced wiki editing and stuff, but you can be assured that my posts/fixes are of 100% accuracy. :P also, did you undo the edits i made on spitfire? because they have 3 new skills that i was trying to add. -- Minimildew 8:52, 28 July 2012 (PDT)
- I don't think I undid them. The history shows you just added how to adv to the subclass, not the 3 new skills. You have to create a link on Spitfire page to the skills. Just read the coding and I'm sure you can figure it out. ;) --Dfoplayer 17:37, 28 July 2012 (PDT)
bot problem
I'm going to email IJ about the bot problem. Hopefully he can do something. ---Angevon 19:10, 26 March 2012 (PDT)
- lol. I was going to ask one mabi's IRC how to prevent people from making pages with less than 30 edits. I read some recent changes and Khenta was able to do that, just on mabi's side. Maybe this will help. Thanks Angevon.--Dfoplayer 19:33, 26 March 2012 (PDT)
Links to pages
Hi there! I am relatively new here. I was looking for a specific page to items and after typing it in the Search bar, nothing comes up except for vaguely-related pages. Regarding Roger Levine's page, I figured it would be easier to find items by adding links to them (only to find that there are no pages for those items...) Is the no-item-linking rule this normal for this wiki? It is quite hard to find pages for specific items in here. Sumner 10:45, 9 July 2012 (PDT)
- It's not that we have "no-item-linking rule," but its just that this wiki does not have specific item pages. If you like, we can link the materials on Roger's page to the general section, here. For example, Leather section can be linked like this [[Craft_Items|'''Leather''']]. The part before the "|" is the page title, but sometimes it doesn't fit in the page. That's where the part after the "|" comes in. As you can see on Craft items page, we don't have information on cloth materials.--Dfoplayer 11:10, 9 July 2012 (PDT)
Quest Skills Table
I say we don't need the "Quest Skills" table on any of the class pages anymore. The Quest Skills page itself has nearly all the information except "upgrade levels". It will reduce the clutter and give the pages some breathing space, imo. BlakDoxa 22:53, 2 August 2012 (PDT)
- Hmmm. I see what you mean. However, I'm not sure if new people would search "quest points." It's better if we leave it like that(for a link to the page). However, you are right that the page has everything we need. I can delete the individual pages, like Str and Vit training, and remove the links...--Dfoplayer 10:20, 3 August 2012 (PDT)
- Thanks man! I don't think there's much else to add to the QP page, unless someone puts down "level each point is available" and/or the level cap for each quest skill. That might be kind of annoying, so it's probably best to leave it as it is. BlakDoxa 13:18, 3 August 2012 (PDT)
Armor Masteries
Don't think we need separate pages for each mastery of every class and sub-class. It would be better to list and document the effects of each on the actual armor pages. BlakDoxa 16:35, 17 August 2012 (UTC)
- Yea, I see what you mean. Do you want to remove the link completely, or just make the standard link with "armor mastery|avenger armor mastery"?--Dfoplayer 17:06, 17 August 2012 (UTC)
- I think the easy solution would be to just get rid of the link. I can go on some of the armor pages and add the masteries for the classes I have now, but I won't be able to get all of them. I'll fix some of the sub-slayers and sub-priest pages. BlakDoxa 18:59, 17 August 2012 (UTC)
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Contents
Thread title | Replies | Last modified |
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Changing $smwgQMaxSize? | 6 | 13:11, 22 March 2016 |
Abunova -> Abnova | 2 | 10:57, 3 March 2016 |
Epic Quest Format | 6 | 20:36, 5 February 2016 |
Back to Top of Page Template | 9 | 19:28, 3 February 2016 |
Removed Skills | 7 | 22:13, 24 January 2016 |
Changing skill names | 10 | 22:32, 20 January 2016 |
Custom CSS files allowed or not? | 3 | 06:28, 19 January 2016 |
Albert Skills on the New Skills Template | 18 | 10:02, 17 December 2015 |
Visually Updating the Epic Quest Page | 1 | 07:48, 23 November 2015 |
Neo Premium Contract added in Item Shop category | 2 | 18:41, 10 September 2015 |
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Is it possible to increase the value of $smwgQMaxSize? Even after some optimization, the default value of 12 makes it currently hard to search for certain things using the Equipment query — the default size for every query is 4, the most expensive filter Armor (without specifying slot or weight) bumps the size up to 10, which makes it impossible to further filter by stats (+2 to 3), skill bonuses/alterations (+3 to 5) or all skill bonuses (+3 to 7). Setting $smwgQMaxSize to 17 should probably be enough since there shouldn't be a reason to specify the search much further and unlike Armor, the other category filters only have a size of 2.
The site owner had finals this week. She said she would try to change it this weekend. How do we know if the size has been updated, without her confirmation? Do we just run a query?
Pretty much.
{{#ask: {{#arraymap:1,2,3,4,5,6,7,8,9,10,11,12|,|@@@|[[@@@]]|}} |format = debug}}
If you preview that, it will explicitly tell you the size of the query. You can just try appending more numbers and if you get an error and the query size doesn't increase anymore, you've reached the current maximum size.
Hi Dfoplayer. Sorry to bother you but can you change Abunova to Abnova on the main page? It has been bothering me for quite a while now XD Thanks!
You can actually change it through Template:Newmenu. I can do it right now, however.
Hey Dfoplayer. I'd like your opinion on the Epic Quest format for Vilmark - Area 50 (Epic Quests). I added the Hidden Text Template to the dialogue to minimize space. I also added a section for Dungeon Maps for scenario dungeons (if necessary). How does it look? Does it look too clunky? Is it user friendly? Is it too overwhelming? I was thinking about surrounding the quests in the Hidden Text Template, but some of my friends said it was gratuitous.
Anyway, I'm just concerned on what the standard should look like before I start editing on a large scale. I have most of the information ready to input from Abnova to Time Gate. I'll probably have Power Station information ready in two weeks.
It's good to minimize space, and I would just leave it like the way you have it. I'm not sure if we need the dungeon map for the non-noted quests, such as "To Prevent Another Incident" or "Collecting Terranite."
I understand your point. However, I only add notes about Quest Item drop rates, APCs, or helpful hints/strategies. I feel there could be certain scenarios where the notes would be unnecessary such as straightforward clear the dungeon quests. The dungeon map still may be necessary for completion.
In the cases of Vilmark - Area 50, City of Noire Ferra, and Reshpon Village of Pain, the dungeon map pretty much stays the same, so it seems a bit redundant. But in actuality, it may differ from the actual dungeon. (<- I may have to review my notes on the quests.) Special Dungeons are an exception to this. I could remove the maps on those two aforementioned quests and put a note stating that the map does not change for the rest of the quest line; if that helps.
However, in most major epic quest lines, scenario dungeons alter the map to fit the objective. Most don't require notes. For the most part, I recommend that we should keep the maps for consistency reasons.
For consistency reasons, I see your point.
If we start to use the table method of dungeon maps, we should think about a template. Over at Mabinogi Wiki, they place everything in Data Templates, which is then used in DataFormat Templates. This allows them to reuse the data in any page. Someone here does not like in-line css.
Makes sense. Manually using the table method could result in some pretty messy and extraneous code.
As a suggestion for the template, it could take in as parameters the number of rows and columns. Then it could fill in spaces with image files of corresponding map sections from the given tuples locations. These images probably would include:
Hey Dfoplayer. I was wondering if there was an existing "Back to Top of Page" template on the wiki. I think it would be pretty nifty to have; especially with long pages such as Antwer Canyon (Epic Quests).
Yup. It's possible. I'll look into it.
EDIT: I added a floating css "back to the top" on my talk page on bottom right hand corner. How does it look? Need color changes? background color? Feel free to experiment in "inspect element" of firefox or chrome.
Yeah, that looks great! Thanks. I'll test for color/background changes later. I'll probably look into putting a small box with a border around it with 25% Transparency to make it slightly easier to see. I'm still looking for a good color, one that doesn't look to bland or too bright to be distracting. I'll probably go with Beige #f5f5dc or WhiteSmoke #f5f5f5 or Lavender #e6e6fa to match the wiki's colors.
Yea, what we could do is use this example. The box is on the bottom right.
Once we decide the formatting, I suggest we make a template called {{BackToTop}} and we place that into any long pages.
Maybe we can use a format similar to this: Clickable Button Template
Alright. We are now live. Template:BackToTop. Go ahead and place {{BackToTop}}
where ever you see fit.
Hey Dfoplayer, do we keep removed skills such as Massive Countdown or Twin Gunblade on the Class Skills Template or do we change the class name to something like N/A on the Skill Page Template to make them not appear or just place the Removed Content Template? I'm worried that keeping old skills on the class skill pages may confuse users.
I just implemented the new SkillPageTest. Check it out on Massive Countdown. Any thoughts?
Well, the reason why Category:Cube Skill and Category:Cancelable Skills shows up is because we are using the template in "Attributes" section. The rest of the categories can be seen in the infobox on top right, and SkillPage would auto fill in the wiki code for us.
Personally, I think we just need Category:Removed Content. Otherwise, if the someone were to navigate to Male Mechanic Skills Category, they would see Massive Countdown.
oh I see.
Personally, this category was long needed. It's good to have them around still for nostalgia's sake, I just wish we could've saved the older skills instead of deleting them.
Not necessary. If the webmaster did not clear out cache, then I can restore some pages from mediawiki's recycle bin. I just need to look through the deletion logs, which could take sometime due to the old icons floods...
Hello, I have no idea how to change these skill names since DFOG has the different name on these same skills. Can you tell me how to do it? :/
On the very top of the page, there is a drop down arrow near "view history". Hover your mouse over it and there are more options, including "move" button. Use that to change the skill names.
Hello again, I do know how to move pages to change the skill name but however I have a issue that it couldn't allow me to move the page under new name. Any idea why what wrong it is?
Why you can not move any pages is beyond me. Sorry. But it seems like you were able to move Raining Sky to Cave-in recently.
Likely another page with the same name already exists. I have this issue right now where Neople changed red rose to bloody rose but there is already a weapon with that name so now the skill has a weapon beside instead of the right icon. What to do?
Could you change the page to Bloody Rose (Skill)? We may need a Disambiguation page for those conflicts.
Yeah I just realized I put wrong name on Reason for move instead the name itself. Wasn't paying attention where I typed it in.
Hello Dfoplayer. There are no clear policies about CSS files of user pages up to now. Are the CSS files of user pages allowed here?
I'm not sure if they are enabled. If you checkout Everspace's User:Everspace/CssTomfoolery, you can see Everspace entered
{{#css:User:Everspace/CssTomfoolery.css}}
in the page.
Could you try that?
What Albert Skills are we talking about? Like in Male Ranger, "Albert Quest Skills; Secret Land Runner; Freezing Bullet; Steyr AMR" ?
Yea, we used to have them on the older skill pages, perhaps there's a way to integrate them in?
They are already in the skill template? Unless you are talking about sending them to the "male ranger" category, I'd have to look into that.
Ah. Gotcha. So, we want those skills to be in the nav bar of Male rangers/slayer/fighter, but under the column title "Albert quest skills"?
I just finished my finals, so I'm on winter break. It shouldn't take me long to figure out the skill template if that's what we want.
Could someone make a list of them? You need to visit the history of the page to find the skills. Like such:
Soul Bender's skills: Flip Side Counter; Blood Lust; Spirit Crescent
Well, if they were not compatible, they are now.
To use the albert quest, just enter the parameter "|AlbertQuest=Yes".
Tagging the male fighters doesn't do anything, but adds them to the female fighter's category.
What's this Apply Poison? It belongs to Female Fighter, but Altair says "Apply Poison is exchanged for Poison Throw."
Does that mean, Apply Poison is now a Male Fighter skill after Albert Quest? I have a small gender solution, tested on Apply Poison and Poison Throw. But in this case, we need to think it out.
- Scenario 1: If an Albert Skill applies to one gender, just mark |AlbertQuest=Yes, and the template will auto fill in one gender.
- Scenario 2: If an Albert Skill applies to both genders, just mark |AlbertQuest=Yes, and the template will auto fill in Female and Male.
- Scenario 3: If a skill is on one gender, but when marked with AlbertQuest, it applies to the opposite gender of another skill. We may need another flag to determine which class.
- EX: Poison Throw is not acquired through Albert, but rather Apply Poison is. Therefore, Apply Poison should have |AlbertQuest=Yes and |AlbertQuestExtraClass=Male Fighter.
Yeah sorry... I probably should have worded that better. For the Fighter, when I stated "Xskill is exchanged for Yskill," I meant that the female skill is exchanged for the male associated skill. Meaning that the male class receives its male associated skill, not the female's.
Fighter Albert Quest Skills:
Female Fighter | Male Fighter | |
---|---|---|
Nen Master | Suplex Thunder | Lightning Knee Kick |
Striker | Crushing Fist | Torpedo |
Grappler | Neck Snap | Neck Snap |
Brawler | Apply Poison | Poison Throw |
Gunner Albert Quest Skills:
Male Gunner | Female Gunner | |
---|---|---|
Ranger | Fastest Gun | Fastest Gun |
Mechanic | Secret Land Runner | Backup Land Runner |
Launcher | Steyr AMR | Steyr AMR |
Spitfire | Freezing Bullet | Freezing Bullet |
I apologize for the inconvenience I have caused.
Hey Dfoplayer. I was wondering on your opinion if I should color code the Epic Quests page. I was thinking we could do the following to make the page more navigable/visually appealing to users:
- Add an icon or color code for a quest line name that grants an EXP Potion as a reward.
- Add an icon or color code for a quest line name that requires a prerequisite.
- Change certain quest line names to orange of some sort to match the no level restriction quests in game.
- I don't think the EXP reward is that necessary. Are we trying to point out, that these xx quests give you EXP potions?
- A prerequisite color would be nice. Especially when you are over leveled and can not start a two level deep quest chain.
- That, I don't mind it. I work on epic quests that are in the quest book, so I assumed any quest in there is for and under my level.
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