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Template:DataMonster Exodus Golem
Revision as of 18:30, 2 January 2011 by Uberdarkneko (talk | contribs) (Created page with "{{{{{Format|FormatMonster Data}}} |Name=Exodus Golem |Type=Hybrid |Type2=Building |Family=Golem |Sprite=SpriteExodus_Golem.png |Icon=IconExodus Golem.png |Dungeons=[[Golem Tow...")
Data
Parameter | Value |
---|---|
Name | Exodus Golem |
IsBoss | No |
IsSpecial | No |
IsAPC | No |
IsSummon | No |
Type | |
Type2 | |
Type3 | (Type3 empty) |
Family | Golem family |
Family2 | (Family2 empty) |
Class | (Class empty) |
Sprite | |
SpriteSize | (SpriteSize empty) |
Portrait | (Portrait empty) |
Icon | |
Card | (Card empty) |
Level | (Level empty) |
Dungeons | Golem Tower |
Drops | (Drops empty) |
Desc | Very slow moving floating statue, transforms into the Golem Soul when the Golem Commander is killed. They are extremely large, both on the x and y axis and almost fills up the height of the screen. They not only cause massive splash damage via their mace pounding skill (not pictured), but also via touch. |
MoveList | (MoveList empty) |
Strategy | (Strategy empty) |
Notes | It is pretty near impossible to kill these without the Commander's death, as it would require massive amounts of damage (that goes through super armor) without touching it. |
ShortDesc | (ShortDesc empty) |