Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Dual Flicker"

From DFO World Wiki
Jump to: navigation, search
m
m
Line 1: Line 1:
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 듀얼 플리커
 
|Video=
 
|Video=
 
|Gender=Male
 
|Gender=Male
Line 13: Line 14:
 
*{{SkillAttribute|Master Level|20}}
 
*{{SkillAttribute|Master Level|20}}
 
*{{SkillAttribute|Max Level|30}}
 
*{{SkillAttribute|Max Level|30}}
*{{SkillAttribute|Second Bullet Atk.|Dungeon=30%|Arena=50%}}
+
*{{SkillAttribute|Second Bullet Atk.|30%}}
  
 
|Notes=
 
|Notes=
Line 22: Line 23:
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{tabs
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|name=Skill Growths
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
Line 33: Line 30:
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
+
{{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}}
Line 40: Line 37:
 
}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!Basic/Skill Atk.
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}}
 
{{!}} <!--Basic/Skill Atk.--> +{{Calc|{{#var:i}}|2.6|5.6|16|1|1}}%
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
 
{{TableNote}}
 
{{TableNote}}
 
</small>
 
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 05:34, 17 May 2021


Dual Flicker.png Dual Flicker

No Video
Awakening Passive Skill
Class:

Male Spitfire

Command: None
Prerequisite Level: 48
Prerequisite Skills: None
Alternate Names: Korean: 듀얼 플리커

Description

Increases Basic/Skill Atk. Basic attacks shoot two bullets at the cost of your shot count.
The second bullet's Atk. is lower than the first bullet.

Attributes

  • SP per level: 45
  • Master Level: 20
  • Max Level: 30
  • Second Bullet Atk.: 30%

Notes

  • First level is automatically obtained upon awakening.
  • It has the same damage output, if it gets applied to the finisher of normal combo.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Basic/Skill Atk.
1 48 +12%
2 51 +13.5%
3 54 +15%
4 57 +16.5%
5 60 +18%
6 63 +19.5%
7 66 +21%
8 69 +22.5%
9 72 +24%
10 75 +25.5%
11 78 +27%
12 81 +28.5%
13 84 +30%
14 87 +31.5%
15 90 +33%
16 93 +34.5%
17 96 +36%
18 99 +37.5%
19 102 +39%
20 105 +40.5%
21 108 +42%
22 111 +43.5%
23 114 +45%
24 117 +46.5%
25 120 +48%
26 123 +49.5%
27 126 +51%
28 129 +52.5%
29 132 +54%
30 135 +55.5%
31 138 +57%
32 141 +58.5%
33 144 +60%
34 147 +61.5%
35 150 +63%
36 153 +64.5%
37 156 +66%
38 159 +67.5%
39 162 +69%
40 165 +70.5%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Spitfire Skills
Active:Burst Bomb.png Burst Bomb Buster Shot.png Buster Shot Flying C4.png C4 Cross Fire.png Cross Fire Elemental Bullet.png Elemental Bullet G-18 Freeze Grenade.png G-18 Freeze Grenade G-35L Flash Bang.png G-35L Flash Bang M18 Claymore.png M18 Claymore Napalm.png Napalm Overcharge.png Overcharge Piercing Bullet.png Piercing Bullet Returning Sniper.png Returning Sniper
Passive:Booster Bullet.png Booster Bullet Firearm Mastery.png Firearm Mastery Grenade Mastery.png Grenade Mastery Magazine Drum.png Magazine Drum Spitfire Leather Armor Mastery.png Spitfire Leather Armor Mastery
Awakening:Dual Flicker.png Dual Flicker G-61 Gravity Grenade.png G-61 Gravity Grenade High-voltage Bullet Maxwell.png High-voltage Bullet Maxwell Special Forces 'Black Roses'.png Special Forces 'Black Roses'
2nd Awakening:Danger Close.png Danger Close G-38ARG Reactive Grenade.png G-38ARG Reactive Grenade Super Nova.png Supernova War Hero.png War Hero
Neo: Awakening:Allegiant.png Allegiant Eternal Busters.png Eternal Busters Wasteland Storm.png Wasteland Storm

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism