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Difference between revisions of "Liberate - Buckshot"

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m (LuminantAegis moved page Liberate – Buck Shot to Liberate - Buck Shot: did you seriously use the special dash (–) instead of a hyphen (-). please keep it to characters people will actually type in search))
m (Text replacement - "FSlayer" to "F. Slayer")
Line 1: Line 1:
[[Category:Skills]][[Category:FSlayer Skills]][[Category:Dark Templar Skills]]
+
[[Category:Skills]][[Category:F. Slayer Skills]][[Category:Dark Templar Skills]]
 
=Description=
 
=Description=
 
[[File:Liberate – Buck Shot.jpg||left]] The souls absorbed through Evolve take the form of bullets to shoot enemies in front.
 
[[File:Liberate – Buck Shot.jpg||left]] The souls absorbed through Evolve take the form of bullets to shoot enemies in front.

Revision as of 12:59, 3 February 2015

Description

The souls absorbed through Evolve take the form of bullets to shoot enemies in front.


Details

  • Command Input: Upkey.pngDownkey.pngSpacebar.png
  • Level Requirement: 30
  • Skill Level Interval: Every 3 levels
  • Prerequisite: Level 3: Evolve
  • SP Cost: 30
  • Cooldown: 5 seconds
  • The bullets generated have a range of 500 pixels.
  • For every two soul absorbed through Evolve, one bullet is generated.
    • This can be reduced to one soul per bullet using Liberate – Buck Shot Upgrade
    • The amount you can fire at once varies by skill level.
      • However, only 4 bullets can target a single enemy at once regardless of skill level.


Skill Growth

Lv Level Req Maximum Amount of
Generated Bullets
Bullet Magic
Attack Strength
1 30 6 601%
2 33 7 663%
3 36 7 725%
4 39 8 787%
5 41 8 849%
6 44 9 911%
7 47 9 973%
8 50 10 1035%
9 53 10 1097%
10 56 11 1160%
11 59 11 1222%
12 61 12 1284%
13 64 12 1346%
14 67 13 1408%
15 70 13 1470%
16 73 14 1532%
17 76 14 1594%
18 79 15 1656%
19 81 15 1718%
20 84 16 1780%
21 87 16 1842%

Template:NavSkillsDarkTemplar