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Difference between revisions of "Lurking Dragon"

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{{SkillPage
 
{{SkillPage
|Name= Lurking Dragon
+
|Name={{PAGENAME}}
 
|Video=
 
|Video=
|Gender=
 
 
|Class= Exorcist
 
|Class= Exorcist
 +
|AltName=Korean: 잠룡
 
|Type= Passive
 
|Type= Passive
|Type2=
 
 
|PrerequisiteLevel= 15
 
|PrerequisiteLevel= 15
 
|PrerequisiteSkill= {{IconLink|Giant Weapon Launcher}} Lv1
 
|PrerequisiteSkill= {{IconLink|Giant Weapon Launcher}} Lv1
  
|Description= Allows the last hit of basic attack, {{IconLink|Giant Weapon Launcher}}, {{IconLink|Floor Smasher}}, {{IconLink|Crucifix Wind}}, {{IconLink|Spinning Cross}}, and {{IconLink|Atomic Smash}} to be charged by holding down the appropriate hotkey. Charged Skills grant special effects and extra Dmg.
+
|Description=The last hit of your basic attacks (Giant Weapon downward strike), {{IconLink|Giant Weapon Launcher}}, {{IconLink|Floor Smasher}}, {{IconLink|Crucifix Wind}}, {{IconLink|Spinning Cross}}, and {{IconLink|Atomic Smash}} can be charged.
  
 +
Attacks, once fully charged, are automatically launched after a while.
 +
 +
'''[Downward Giant Weapon Strike]'''<br>
 +
Atk. bonus
 +
Max-charged: Super Armor, shockwave
 +
 +
'''[Giant Weapon Launcher]'''<br>
 +
Atk. and launching strength bonus
 +
Max-charged: Blade shockwave, earthquake shock wave
 +
 +
'''[Crucifix Wind]'''<br>
 +
Atk. and the last on-the-spot spinning duration bonus
 +
Max-charged: 1 more spin before the throw, size +50%
 +
 +
'''[Floor Smasher]'''<br>
 +
Super Armor with the downward strike
 +
Max-charged: Atk. and attack range bonus
 +
 +
'''[Spinning Cross]'''<br>
 +
Max-charged: Spinning speed and spin count bonus
 +
 +
'''[Atomic Smash]'''<br>
 +
Max-charged: Atk. bonus
 
|Attributes=
 
|Attributes=
*{{SP per level|10}}
+
*{{SkillAttribute|Master Level|1}}
 +
*{{SkillAttribute|Max Level|11}}
 +
*{{SP per level|50}}
 +
*'''Basic Attack Downward Strike''':
 +
**{{SkillAttribute|Charge Time|Dungeon=-sec.|Arena=0.2 sec.}}
 +
*{{IconLink|Giant Weapon Launcher}}
 +
**{{SkillAttribute|Charge Time|Dungeon=-sec.|Arena=0.2 sec.}}
 +
**{{SkillAttribute|Launching Strength|Dungeon=+50}}
 +
*{{IconLink|Crucifix Wind}}
 +
**{{SkillAttribute|Charge Time|Dungeon=-sec.|Arena=0.3 sec.}}
 +
*{{IconLink|Floor Smasher}}
 +
**{{SkillAttribute|Charge Time|Dungeon=-sec.|Arena=0.3 sec.}}
 +
**{{SkillAttribute|Shock Wave Range|Dungeon=+10%}}
 +
*{{IconLink|Spinning Cross}}
 +
**{{SkillAttribute|Charge Time|Dungeon=-sec.|Arena=0.5 sec.}}
 +
**{{SkillAttribute|Spinning Speed|Dungeon=+100%}}
 +
**{{SkillAttribute|Spins|Dungeon=+2}}
 +
*{{IconLink|Atomic Smash}}
 +
**{{SkillAttribute|Charge Time|Dungeon=-sec.|Arena=0.5 sec.}}
 +
 
 
|Notes=
 
|Notes=
*Basic Attack - 4th Slash, Increases Atk. When fully charged, grants Super Armor and adds a shockwave. Decreases target's DEF.
+
*When fully charged (aside from effects shown in skill growth):
*{{IconLink|Giant Weapon Launcher}}, Increases Atk. and Launch Magnitude. When fully charged: adds the Shockwave and Earthquake effects. Decreases target's DEF.
+
**The downward strike of your basic attack combo is super armored and does a fourth hit via a shockwave.
*{{IconLink|Crucifix Wind}}, Increases Atk., Attack Range, and Final Spin Time. When fully charged: Spin Slash at release, improves size by 50%, Decreases target's DEF.
+
**{{IconLink|Giant Weapon Launcher}} gets a blade effect extending its forward and upward hitbox and shockwave is generated behind the Exorcist when his weapon strikes the floor behind him. Giant Weapon Launcher is able to hit 2-3 times with these effects depending on positioning and enemy size.
*{{IconLink|Floor Smasher}}, Downward Attack grants Super Armor. When fully charged: Increases Atk., Decreases target's DEF.
+
**{{IconLink|Floor Smasher}}'s downward strike is super armored.
*{{IconLink|Spinning Cross}}, When fully charged: Improves spinning speed and spinning counts. Decreases target's DEF.
+
**Every move can be charged for a maximum of 10 seconds after reaching full charge before automatically executing.
*{{IconLink|Atomic Smash}}, When fully charged: Increases Atk. Decreases target's DEF.
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
{{tabs
 
{{tabs
|name=Skill Growths
+
|name=SkillGrowths
|tab1=Dungeon
+
|tab1=Giant Weapon Downward Strike
|contents1=<span style="display: none;">{{</span>
+
|contents1=<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2" |Lv
+
<!-- START: TABLE HEADERS -->
!rowspan="2" |Lv Req
+
!Level
!colspan="4" |Basic Attack - 4th Slash<br>Downward Strike
+
!Lv Req
!colspan="6" |Giant Weapon Launcher
+
!Downward Strike Atk.
!colspan="5" |Crucifix Wind
+
!Downward Strike Shockwave Range
!colspan="2" |Floor Smasher
+
!Downward Strike Shockwave Atk.
!colspan="3" |Spinning Cross
+
<!-- END: TABLE HEADERS -->
!colspan="2" |Atomic Smash
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!rowspan="2" |Target's DEF Decrease
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!rowspan="2" |DEF decrease Duration
+
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
|-
+
<!-- START: SKILL DATA EXPRESSIONS -->
|Attack Charge
+
{{!}} <!--Level--> {{#var:i}}
|Additional Atk.
+
{{!}} <!--Lv Req--> {{#expr: 15+5*({{#var:i}}-1)}}
|Shockwave Range
+
{{!}} <!--Downward Strike Atk.--> +{{Calc|{{#var:i}}|60|100|11}}%
|Shockwave Atk.
+
{{!}} <!--Downward Strike Shockwave Range--> {{Calc|{{#var:i}}|250|300|11}}px
|Charge Time
+
{{!}} <!--Downward Strike Shockwave Atk.--> {{Calc|{{#var:i}}|200|300|11}}%
|Additional Atk.
+
{{!}}-
|Launch Magnitude
+
<!-- END: SKILL DATA EXPRESSIONS -->
|Blade Atk.
+
}}
|Shockwave Range
 
|Shockwave Atk.
 
|Charge Time
 
|Melee Atk.
 
|Ranged Atk.
 
|Launching Distance
 
|Attack Duration
 
|Charge Time
 
|Shockwave Range
 
|Charge Time
 
|Spin Speed
 
|Additional Spin Count
 
|Charge Time
 
|Atk.
 
|- {{MaxSkillRow}}
 
| 1 || 15 || 0.2 sec || 60% || 250 px || 200% || 0.3 sec || 80% || +50 || 100% || 300 px || 100% || 0.3 sec || +25% || +40% || +20% || +1.3 sec || 0.3 sec || +30% || 10 sec || +0% || 100 times || 3 || +0% || 30% || 10 sec
 
 
|}
 
|}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
|tab2=Arena
+
|tab2=Giant Weapon Launcher
|contents2=<span style="display: none;">{{</span>
+
|contents2=<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2" |Lv
+
<!-- START: TABLE HEADERS -->
!rowspan="2" |Lv Req
+
!Level
!colspan="4" |Basic Attack - 4th Slash<br>Downward Strike
+
!Lv Req
!colspan="6" |Giant Weapon Launcher
+
!Atk.
!colspan="5" |Crucifix Wind
+
!Blade Atk.
!colspan="2" |Floor Smasher
+
!Shockwave Range
!colspan="3" |Spinning Cross
+
!Shockwave Atk.
!colspan="2" |Atomic Smash
+
<!-- END: TABLE HEADERS -->
!rowspan="2" |Target's DEF Decrease
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!rowspan="2" |DEF decrease Duration
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-
+
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
|Attack Charge
+
<!-- START: SKILL DATA EXPRESSIONS -->
|Additional Atk.
+
{{!}} <!--Level--> {{#var:i}}
|Shockwave Range
+
{{!}} <!--Lv Req--> {{#expr: 15+5*({{#var:i}}-1)}}
|Shockwave Atk.
+
{{!}} <!--Atk.--> +{{Calc|{{#var:i}}|40|65|11}}%
|Charge Time
+
{{!}} <!--Blade Atk.--> {{Calc|{{#var:i}}|100|150|11}}%
|Additional Atk.
+
{{!}} <!--Shockwave Range--> {{Calc|{{#var:i}}|300|400|11}}px
|Launch Magnitude
+
{{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|100|150|11}}%
|Blade Atk.
+
{{!}}-
|Shockwave Range
+
<!-- END: SKILL DATA EXPRESSIONS -->
|Shockwave Atk.
+
}}
|Charge Time
 
|Melee Atk.
 
|Ranged Atk.
 
|Launching Distance
 
|Attack Duration
 
|Charge Time
 
|Shockwave Range
 
|Charge Time
 
|Spin Speed
 
|Additional Spin Count
 
|Charge Time
 
|Atk.
 
|- {{MaxSkillRow}}
 
| 1 || 15 || 0.2 sec || 14% || 245 px || 39% || 0.2 sec || 20% || +50 || 59% || 250 px || 34% || 0.3 sec || +19% || +10% || +20% || +0.4 sec || 0.3 sec || +10% || 5 sec || +1% || 100 times || 1 || +1% || 5% || 1 sec
 
 
|}
 
|}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 +
|tab3=Crucifix Wind
 +
|contents3=<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
<!-- START: TABLE HEADERS -->
 +
!Level
 +
!Lv Req
 +
!Melee Atk.
 +
!Ranged Atk.
 +
!Duration
 +
<!-- END: TABLE HEADERS -->
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
 +
<!-- START: SKILL DATA EXPRESSIONS -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 15+5*({{#var:i}}-1)}}
 +
{{!}} <!--Melee Atk.--> {{Calc|{{#var:i}}|25|45|11}}%
 +
{{!}} <!--Ranged Atk.--> {{Calc|{{#var:i}}|40|80|11}}%
 +
{{!}} <!--Duration--> +{{Calc|{{#var:i}}|1.3|1.8|11|1|1}} sec.
 +
{{!}}-
 +
<!-- END: SKILL DATA EXPRESSIONS -->
 
}}
 
}}
 +
|}
 +
</small>
 +
<span style="display:none">}}</span>
 +
|tab4=Floor Smasher
 +
|contents4=<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
<!-- START: TABLE HEADERS -->
 +
!Level
 +
!Lv Req
 +
!Atk.
 +
<!-- END: TABLE HEADERS -->
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
 +
<!-- START: SKILL DATA EXPRESSIONS -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 15+5*({{#var:i}}-1)}}
 +
{{!}} <!--Atk.--> +{{Calc|{{#var:i}}|30|60|11}}%
 +
{{!}}-
 +
<!-- END: SKILL DATA EXPRESSIONS -->
 +
}}
 +
|}
 +
</small>
 +
<span style="display:none">}}</span>
 +
|tab5=Atomic Smash
 +
|contents5=<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
<!-- START: TABLE HEADERS -->
 +
!Level
 +
!Lv Req
 +
!Atk.
 +
<!-- END: TABLE HEADERS -->
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
 +
<!-- START: SKILL DATA EXPRESSIONS -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 15+5*({{#var:i}}-1)}}
 +
{{!}} <!--Atk.--> +{{Calc|{{#var:i}}|30|60|11}}%
 +
{{!}}-
 +
<!-- END: SKILL DATA EXPRESSIONS -->
 
}}
 
}}
 +
|}
 +
</small>
 +
<span style="display:none">}}</span>
 +
}}
 +
<span style="display:none">}}</span>

Latest revision as of 09:57, 28 November 2020


Lurking Dragon.png Lurking Dragon

No Video
Passive Skill
Class:

Exorcist

Command: None
Prerequisite Level: 15
Prerequisite Skills: Giant Weapon Launcher.png Giant Weapon Launcher Lv1
Alternate Names: Korean: 잠룡

Description

The last hit of your basic attacks (Giant Weapon downward strike), Giant Weapon Launcher.png Giant Weapon Launcher, Floor Smasher.png Floor Smasher, Crucifix Wind.png Crucifix Wind, Spinning Cross.png Spinning Cross, and Atomic Smash.png Atomic Smash can be charged.

Attacks, once fully charged, are automatically launched after a while.

[Downward Giant Weapon Strike]
Atk. bonus Max-charged: Super Armor, shockwave

[Giant Weapon Launcher]
Atk. and launching strength bonus Max-charged: Blade shockwave, earthquake shock wave

[Crucifix Wind]
Atk. and the last on-the-spot spinning duration bonus Max-charged: 1 more spin before the throw, size +50%

[Floor Smasher]
Super Armor with the downward strike Max-charged: Atk. and attack range bonus

[Spinning Cross]
Max-charged: Spinning speed and spin count bonus

[Atomic Smash]
Max-charged: Atk. bonus

Attributes

  • Master Level: 1
  • Max Level: 11
  • SP per level: 50
  • Basic Attack Downward Strike:
    • Charge Time: -sec. (0.2 sec. in Arena )
  • Giant Weapon Launcher.png Giant Weapon Launcher
    • Charge Time: -sec. (0.2 sec. in Arena )
    • Launching Strength: +50
  • Crucifix Wind.png Crucifix Wind
    • Charge Time: -sec. (0.3 sec. in Arena )
  • Floor Smasher.png Floor Smasher
    • Charge Time: -sec. (0.3 sec. in Arena )
    • Shock Wave Range: +10%
  • Spinning Cross.png Spinning Cross
    • Charge Time: -sec. (0.5 sec. in Arena )
    • Spinning Speed: +100%
    • Spins: +2
  • Atomic Smash.png Atomic Smash
    • Charge Time: -sec. (0.5 sec. in Arena )

Notes

  • When fully charged (aside from effects shown in skill growth):
    • The downward strike of your basic attack combo is super armored and does a fourth hit via a shockwave.
    • Giant Weapon Launcher.png Giant Weapon Launcher gets a blade effect extending its forward and upward hitbox and shockwave is generated behind the Exorcist when his weapon strikes the floor behind him. Giant Weapon Launcher is able to hit 2-3 times with these effects depending on positioning and enemy size.
    • Floor Smasher.png Floor Smasher's downward strike is super armored.
    • Every move can be charged for a maximum of 10 seconds after reaching full charge before automatically executing.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Downward Strike Atk. Downward Strike Shockwave Range Downward Strike Shockwave Atk.
1 15 +60% 250px 200%
2 20 +64% 255px 210%
3 25 +68% 260px 220%
4 30 +72% 265px 230%
5 35 +76% 270px 240%
6 40 +80% 275px 250%
7 45 +84% 280px 260%
8 50 +88% 285px 270%
9 55 +92% 290px 280%
10 60 +96% 295px 290%
11 65 +100% 300px 300%

}}

Exorcist Skills
Active:Atomic Smash.png Atomic Smash Chaos Hammer.png Chaos Hammer Crucifix Wind.png Crucifix Wind Extinguish!.png Extinguish! Floor Smasher.png Floor Smasher Gale Smash.png Gale Smash God of Knowledge- Black Tortoise.png God of Knowledge: Black Tortoise Halt!.png Halt! Holy Amulet.png Holy Amulet Lightning Amulet.png Lightning Amulet Luminous Chakra.png Luminous Chakra Passion Chakra.png Passion Chakra Piercing the Darkness.png Piercing the Darkness Red Phoenix Amulet.png Red Phoenix Amulet Shikigami Legion.png Shikigami Legion Spinning Cross.png Spinning Cross Star in the Sky.png Star in the Sky Suppression Amulet.png Suppression Amulet White Tiger.png White Tiger
Passive:Book of Exorcism.png Book of Exorcism Exorcist Cloth Armor Mastery.png Exorcist Cloth Armor Mastery Exorcist Heavy Armor Mastery.png Exorcist Heavy Armor Mastery Exorcist Plate Armor Mastery.png Exorcist Plate Armor Mastery Exorcistic Force.png Exorcistic Force Giant Weapon Mastery.png Giant Weapon Mastery Lurking Dragon.png Lurking Dragon
Awakening:Blue Dragon Hammer.png Blue Dragon Hammer Combat Aura.png Combat Aura Dragon Quake.png Dragon Quake Exorcise Amulet.png Exorcise Amulet
2nd Awakening:Divine Chakra.png Divine Chakra Divine Insight.png Divine Insight Draconic Sanctum.png Draconic Sanctum Pentagram.png Pentagram Unrelenting Seven.png Unrelenting Seven
Neo: Awakening:Nature's Five- Quintuple Reprisal.png Nature's Five: Quintuple Reprisal Shikigami Blitz- Concert.png Shikigami Blitz: Concert Shikigami General.png Shikigami General

Male Priest Skills
Active:Cure.png Cure Furious Grab.png Furious Grab Giant Weapon Launcher.png Giant Weapon Launcher Lucky Straight Punch.png Lucky Straight Punch Painful Rapture.png Painful Rapture Phoenix Hammer.png Phoenix Hammer Rising Emblem.png Rising Emblem Second Uppercut.png Second Uppercut Slow Heal.png Slow Heal Smasher.png Smasher
Passive:None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism