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Mecha Gizel

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Revision as of 23:19, 14 February 2012 by Butlerg (talk | contribs)
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Mecha Gizel
File:-.gif
Type TypeHuman.png
Level 65
Dungeon(s) Final Pursuit


Gizel is the Kartel's scientist mastermind behind all of their advance technology and genetic experiements. He faces off against dungeon fighters in a giant mech originally designed by Melvin.

Move List

  • Charges forward in super armor and knocks down any players in his way.
  • Swings a giant chainsaw that deals mild damage.
  • Fires a salvo of missiles that lock onto random players. Missiles leave the ground on fire and will cause burning to players that move in them.
  • Summons a mechanic to repair him.
  • Summons a GX-5 Sparky Gamma and GX-8 Beta to support him.
  • <Hero's Road>Calls in mechanical rats that burrow underneath the ground and will pop out to attack players. Causes electrocution if they hit.
  • <Hero's Road>Summons Sparky Gammas and Betas more often.
  • <Hero's Road>Goes into superarmor and summons several clock robots that will move around the map. If they are not all destroyed within 30 seconds, you will go back in time. Mecha Gizel's health will be restored to full, as will the players' health and most MP. Cooldowns will not be reset however. Only performed once.
  • <Hero's Road>If players do not destroy Gizel quickly enough he will buff himself with high evasion and movement speed, making almost all attacks miss.

Strategy

Gizel will begin the fight doing his basic chainsaw attack and sometimes charging at players. When you see him getting ready to charge move to his backside. Gammas are deadly if you don't deal with them before splitting apart, especially if there are multiple ones on the map. Betas will increase Gizel's defense dramatically and weaken all your attacks on Gizel, so take them out as quickly as possible. When he begins his missile salvo try to move to his backside and be ready to dodge like crazy. Stunlocking this boss is very effective when you have a party and he will be unable to pull off any attacks.