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Difference between revisions of "Moving Shot"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: 이동사격 |
− | |||
|Video=Qz6_26h1NKY | |Video=Qz6_26h1NKY | ||
|Video2=2OZaMGMYSy8 | |Video2=2OZaMGMYSy8 | ||
|Gender=Both | |Gender=Both | ||
|Class=Ranger | |Class=Ranger | ||
− | |||
|Type=Active | |Type=Active | ||
− | |||
− | |||
|PrerequisiteLevel=35 | |PrerequisiteLevel=35 | ||
− | |||
− | |||
|Command={{Down}}{{Right}}{{C}} (Press {{X}} to fire) | |Command={{Down}}{{Right}}{{C}} (Press {{X}} to fire) | ||
|Description= | |Description= | ||
− | + | Enters Moving Shot mode, in which you can continuously fire while moving in Super Armor mode.<br> | |
+ | Use with the directional keys to move while firing with the attack button or the skill hotkey.<br> | ||
+ | Press the Z skill button to change your direction, and press Jump button to cancel Moving Shot mode. | ||
+ | |||
+ | Super Armor is disabled in Arena. | ||
+ | <br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Casts Super Armor for this skill's duration.<br> | ||
+ | - Use the direction key to cast the skill while moving.<br> | ||
+ | - Press Z to change your direction.<br> | ||
+ | - Press Jump to cancel the skill. | ||
+ | |||
+ | [Arena]<br> | ||
+ | - Super Armor effect disabled. | ||
|Attributes= | |Attributes= | ||
Line 23: | Line 30: | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown| | + | *{{Cooldown|24.3 sec.}} |
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
+ | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
*Cool time begins once the moving shot mode is deactivated. | *Cool time begins once the moving shot mode is deactivated. | ||
Line 47: | Line 55: | ||
|contents1= | |contents1= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:ms|-,2.1,4.1,6.2,8.3,10.3,12.4,14.5,16.6,18.6,20.7,22.8,24.8,26.9,29,31,33.1,35.2,37.2,39.3,41.4,43.4,45.5,47.6,49.7,51.7,56.9,55.9,57.9,60,62.1,64.1,66.2,68.3,70.3,72.4}} | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:ms|-,2.1,4.1,6.2,8.3,10.3,12.4,14.5,16.6,18.6,20.7,22.8,24.8,26.9,29,31,33.1,35.2,37.2,39.3,41.4,43.4,45.5,47.6,49.7,51.7,56.9,55.9,57.9,60,62.1,64.1,66.2,68.3,70.3,72.4,74.5,76.6,78.6,80.7,82.8,84.8,86.9,89,91,93.1,95.2,97.2,99.3,101.4,103.4,105.5,107.6,109.7,111.7,113.8,115.9,117.9,120,122.1}} |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|200| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|200|1680|60}} |
{{!}} <!--Movement Speed--> +{{#arrayindex:ms| {{#expr: {{#var:i}}-1 }} }}% | {{!}} <!--Movement Speed--> +{{#arrayindex:ms| {{#expr: {{#var:i}}-1 }} }}% | ||
− | {{!}} <!--Shot Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Shot Atk.--> {{Calc|{{#var:i}}|552|2235|31}}% |
− | {{!}} <!--Enemy Immobility Duration--> {{Calc|{{#var:i}}|30|91.03|60|1| | + | {{!}} <!--Enemy Immobility Duration--> {{Calc|{{#var:i}}|30|91.03|60|1|2}} sec. |
{{!}}- | {{!}}- | ||
}} | }} | ||
Line 70: | Line 78: | ||
|tab2=Female | |tab2=Female | ||
|contents2= | |contents2= | ||
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:ms|-,2.1,4.1,6.2,8.3,10.3,12.4,14.5,16.6,18.6,20.7,22.8,24.8,26.9,29,31,33.1,35.2,37.2,39.3,41.4,43.4,45.5,47.6,49.7,51.7,56.9,55.9,57.9,60,62.1,64.1,66.2,68.3,70.3,72.4,74.5,76.6,78.6,80.7,82.8,84.8,86.9,89,91,93.1,95.2,97.2,99.3,101.4,103.4,105.5,107.6,109.7,111.7,113.8,115.9,117.9,120,122.1}} | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !MP | |
+ | !Movement Speed | ||
+ | !Shot Atk. | ||
+ | !Duration | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|200|1680|60}} | ||
+ | {{!}} <!--Movement Speed--> +{{#arrayindex:ms| {{#expr: {{#var:i}}-1 }} }}% | ||
+ | {{!}} <!--Shot Atk.--> {{Calc|{{#var:i}}|487|3399|60}}% | ||
+ | {{!}} <!--Enemy Immobility Duration--> {{Calc|{{#var:i}}|30|91.03|60|1|2}} sec. | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
}} | }} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 13:54, 20 April 2022
Active Skill | |
Class: | |
Command: | (Press to fire) |
Prerequisite Level: | 35 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 이동사격 |
Description
Enters Moving Shot mode, in which you can continuously fire while moving in Super Armor mode.
Use with the directional keys to move while firing with the attack button or the skill hotkey.
Press the Z skill button to change your direction, and press Jump button to cancel Moving Shot mode.
Super Armor is disabled in Arena.
[Special Function]
- Casts Super Armor for this skill's duration.
- Use the direction key to cast the skill while moving.
- Press Z to change your direction.
- Press Jump to cancel the skill.
[Arena]
- Super Armor effect disabled.
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 24.3 sec.
- This skill consumes 1 Clear Cube Fragment.
- Basic Attack Cancelable Skill
Notes
- Cool time begins once the moving shot mode is deactivated.
- Firing designated number of maximum shot ends the skill as well.
- Press during the activation to switch the facing direction.
- Press to cancel Moving Shot prematurely.
- Can be improved with Moving Shot Upgrade.
- Shot Count depends on the current weapon equipped when cast:
- Revolver Shots: 30
- Auto Gun Shots: 50
- Musket Shots: 30
- Hand Cannon Shots: 20
- Bowgun Shots: 45
- Switching weapons will end this skill effect.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Movement Speed | Shot Atk. | Duration |
---|---|---|---|---|---|
1 | 35 | 200 | +-% | 552% | 30 sec. |
2 | 37 | 225 | +2.1% | 608% | 31.03 sec. |
3 | 39 | 250 | +4.1% | 664% | 32.07 sec. |
4 | 41 | 275 | +6.2% | 720% | 33.1 sec. |
5 | 43 | 300 | +8.3% | 776% | 34.14 sec. |
6 | 45 | 325 | +10.3% | 833% | 35.17 sec. |
7 | 47 | 351 | +12.4% | 889% | 36.21 sec. |
8 | 49 | 376 | +14.5% | 945% | 37.24 sec. |
9 | 51 | 401 | +16.6% | 1001% | 38.28 sec. |
10 | 53 | 426 | +18.6% | 1057% | 39.31 sec. |
11 | 55 | 451 | +20.7% | 1113% | 40.34 sec. |
12 | 57 | 476 | +22.8% | 1169% | 41.38 sec. |
13 | 59 | 501 | +24.8% | 1225% | 42.41 sec. |
14 | 61 | 526 | +26.9% | 1281% | 43.45 sec. |
15 | 63 | 551 | +29% | 1337% | 44.48 sec. |
16 | 65 | 576 | +31% | 1394% | 45.52 sec. |
17 | 67 | 601 | +33.1% | 1450% | 46.55 sec. |
18 | 69 | 626 | +35.2% | 1506% | 47.58 sec. |
19 | 71 | 652 | +37.2% | 1562% | 48.62 sec. |
20 | 73 | 677 | +39.3% | 1618% | 49.65 sec. |
21 | 75 | 702 | +41.4% | 1674% | 50.69 sec. |
22 | 77 | 727 | +43.4% | 1730% | 51.72 sec. |
23 | 79 | 752 | +45.5% | 1786% | 52.76 sec. |
24 | 81 | 777 | +47.6% | 1842% | 53.79 sec. |
25 | 83 | 802 | +49.7% | 1898% | 54.83 sec. |
26 | 85 | 827 | +51.7% | 1955% | 55.86 sec. |
27 | 87 | 852 | +56.9% | 2011% | 56.89 sec. |
28 | 89 | 877 | +55.9% | 2067% | 57.93 sec. |
29 | 91 | 902 | +57.9% | 2123% | 58.96 sec. |
30 | 93 | 927 | +60% | 2179% | 60 sec. |
31 | 95 | 953 | +62.1% | 2235% | 61.03 sec. |
32 | 97 | 978 | +64.1% | 2291% | 62.07 sec. |
33 | 99 | 1003 | +66.2% | 2347% | 63.1 sec. |
34 | 101 | 1028 | +68.3% | 2403% | 64.14 sec. |
35 | 103 | 1053 | +70.3% | 2459% | 65.17 sec. |
36 | 105 | 1078 | +72.4% | 2516% | 66.2 sec. |
37 | 107 | 1103 | +74.5% | 2572% | 67.24 sec. |
38 | 109 | 1128 | +76.6% | 2628% | 68.27 sec. |
39 | 111 | 1153 | +78.6% | 2684% | 69.31 sec. |
40 | 113 | 1178 | +80.7% | 2740% | 70.34 sec. |
41 | 115 | 1203 | +82.8% | 2796% | 71.38 sec. |
42 | 117 | 1228 | +84.8% | 2852% | 72.41 sec. |
43 | 119 | 1254 | +86.9% | 2908% | 73.45 sec. |
44 | 121 | 1279 | +89% | 2964% | 74.48 sec. |
45 | 123 | 1304 | +91% | 3020% | 75.51 sec. |
46 | 125 | 1329 | +93.1% | 3077% | 76.55 sec. |
47 | 127 | 1354 | +95.2% | 3133% | 77.58 sec. |
48 | 129 | 1379 | +97.2% | 3189% | 78.62 sec. |
49 | 131 | 1404 | +99.3% | 3245% | 79.65 sec. |
50 | 133 | 1429 | +101.4% | 3301% | 80.69 sec. |
51 | 135 | 1454 | +103.4% | 3357% | 81.72 sec. |
52 | 137 | 1479 | +105.5% | 3413% | 82.75 sec. |
53 | 139 | 1504 | +107.6% | 3469% | 83.79 sec. |
54 | 141 | 1529 | +109.7% | 3525% | 84.82 sec. |
55 | 143 | 1555 | +111.7% | 3581% | 85.86 sec. |
56 | 145 | 1580 | +113.8% | 3638% | 86.89 sec. |
57 | 147 | 1605 | +115.9% | 3694% | 87.93 sec. |
58 | 149 | 1630 | +117.9% | 3750% | 88.96 sec. |
59 | 151 | 1655 | +120% | 3806% | 90 sec. |
60 | 153 | 1680 | +122.1% | 3862% | 91.03 sec. |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Ranger Skills | |
---|---|
Active: | Air Raid Death By Revolver Death Hawk Gun Guard Headshot Moving Shot Multi Headshot Revenger Triple Tap Western Fire Wild Shot |
Passive: | Fastest Gun Ranger Leather Armor Mastery Revolver Upgrade Stylish |
Awakening: | Deadly Approach Scud Genocide Sudden Death Suppressive Barrage |
2nd Awakening: | Fast Draw Marksmanship Seventh Flow Wipeout |
Neo: Awakening: | Acceleration Trigger Death Crisis Outstanding |
General TP Skills | |
---|---|
Basic Training Upgrade |