Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Template:Equipment infobox"

From DFO World Wiki
Jump to: navigation, search
Line 195: Line 195:
 
|}}{{#if:{{{immobility|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|immobility|{{{immobility}}}}}{{#set:Has immobility bonus={{{immobility}}}}}
 
|}}{{#if:{{{immobility|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|immobility|{{{immobility}}}}}{{#set:Has immobility bonus={{{immobility}}}}}
 
|}}{{#if:{{{jump strength|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|jump strength|{{{jump strength}}}}}{{#set:Has jump strength bonus={{{jump strength}}}}}
 
|}}{{#if:{{{jump strength|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|jump strength|{{{jump strength}}}}}{{#set:Has jump strength bonus={{{jump strength}}}}}
|}}{{#if:{{{physical crit|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|physical crit|{{{physical crit}}}}}{{#set:Has physical critical hit bonus={{{physical crit}}}}}
+
|}}{{#if:{{{physical crit|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|physical crit|{{{physical crit}}}}}{{#set:Has physical critical chance bonus={{{physical crit}}}}}
|}}{{#if:{{{magic crit|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|magic crit|{{{magic crit}}}}}{{#set:Has magic critical hit bonus={{{magic crit}}}}}
+
|}}{{#if:{{{magic crit|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|magic crit|{{{magic crit}}}}}{{#set:Has magic critical chance bonus={{{magic crit}}}}}
 
|}}{{#if:{{{hit rate|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|hit rate|{{{hit rate}}}}}{{#set:Has hit rate bonus={{{hit rate}}}}}
 
|}}{{#if:{{{hit rate|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|hit rate|{{{hit rate}}}}}{{#set:Has hit rate bonus={{{hit rate}}}}}
 
|}}{{#if:{{{town movement speed|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|town movement speed|{{{town movement speed}}}}}{{#set:Has town movement speed bonus={{{town movement speed}}}}}
 
|}}{{#if:{{{town movement speed|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|town movement speed|{{{town movement speed}}}}}{{#set:Has town movement speed bonus={{{town movement speed}}}}}
Line 202: Line 202:
 
|}}{{#if:{{{poison level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|poison level|{{{poison level}}}}}{{#set:Has poison level bonus={{{poison level}}}}}
 
|}}{{#if:{{{poison level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|poison level|{{{poison level}}}}}{{#set:Has poison level bonus={{{poison level}}}}}
 
|}}{{#if:{{{poison tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|poison tolerance|{{{poison tolerance}}}}}{{#set:Has poison tolerance bonus={{{poison tolerance}}}}}
 
|}}{{#if:{{{poison tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|poison tolerance|{{{poison tolerance}}}}}{{#set:Has poison tolerance bonus={{{poison tolerance}}}}}
 +
|}}{{#if:{{{poison duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|poison duration|{{{poison duration}}}}}{{#set:Has poison duration bonus={{{poison duration}}}}}
 
|}}{{#if:{{{burn dmg|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|burn dmg|{{{burn dmg}}}}}{{#set:Has burn damage bonus={{{burn dmg}}}}}
 
|}}{{#if:{{{burn dmg|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|burn dmg|{{{burn dmg}}}}}{{#set:Has burn damage bonus={{{burn dmg}}}}}
 
|}}{{#if:{{{burn level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|burn level|{{{burn level}}}}}{{#set:Has burn level bonus={{{burn level}}}}}
 
|}}{{#if:{{{burn level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|burn level|{{{burn level}}}}}{{#set:Has burn level bonus={{{burn level}}}}}
 
|}}{{#if:{{{burn tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|burn tolerance|{{{burn tolerance}}}}}{{#set:Has burn tolerance bonus={{{burn tolerance}}}}}
 
|}}{{#if:{{{burn tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|burn tolerance|{{{burn tolerance}}}}}{{#set:Has burn tolerance bonus={{{burn tolerance}}}}}
 +
|}}{{#if:{{{burn duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|burn duration|{{{burn duration}}}}}{{#set:Has burn duration bonus={{{burn duration}}}}}
 
|}}{{#if:{{{bleeding dmg|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|bleeding dmg|{{{bleeding dmg}}}}}{{#set:Has bleeding damage bonus={{{bleeding dmg}}}}}
 
|}}{{#if:{{{bleeding dmg|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|bleeding dmg|{{{bleeding dmg}}}}}{{#set:Has bleeding damage bonus={{{bleeding dmg}}}}}
 
|}}{{#if:{{{bleeding level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|bleeding level|{{{bleeding level}}}}}{{#set:Has bleeding level bonus={{{bleeding level}}}}}
 
|}}{{#if:{{{bleeding level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|bleeding level|{{{bleeding level}}}}}{{#set:Has bleeding level bonus={{{bleeding level}}}}}
 
|}}{{#if:{{{bleeding tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|bleeding tolerance|{{{bleeding tolerance}}}}}{{#set:Has bleeding tolerance bonus={{{bleeding tolerance}}}}}
 
|}}{{#if:{{{bleeding tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|bleeding tolerance|{{{bleeding tolerance}}}}}{{#set:Has bleeding tolerance bonus={{{bleeding tolerance}}}}}
 +
|}}{{#if:{{{bleeding duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|bleeding duration|{{{bleeding duration}}}}}{{#set:Has bleeding duration bonus={{{bleeding duration}}}}}
 
|}}{{#if:{{{electrocution dmg|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|electrocution dmg|{{{electrocution dmg}}}}}{{#set:Has electrocution damage bonus={{{electrocution dmg}}}}}
 
|}}{{#if:{{{electrocution dmg|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|electrocution dmg|{{{electrocution dmg}}}}}{{#set:Has electrocution damage bonus={{{electrocution dmg}}}}}
 
|}}{{#if:{{{electrocution level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|electrocution level|{{{electrocution level}}}}}{{#set:Has electrocution level bonus={{{electrocution level}}}}}
 
|}}{{#if:{{{electrocution level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|electrocution level|{{{electrocution level}}}}}{{#set:Has electrocution level bonus={{{electrocution level}}}}}
 
|}}{{#if:{{{electrocution tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|electrocution tolerance|{{{electrocution tolerance}}}}}{{#set:Has electrocution tolerance bonus={{{electrocution tolerance}}}}}
 
|}}{{#if:{{{electrocution tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|electrocution tolerance|{{{electrocution tolerance}}}}}{{#set:Has electrocution tolerance bonus={{{electrocution tolerance}}}}}
 +
|}}{{#if:{{{electrocution duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|electrocution duration|{{{electrocution duration}}}}}{{#set:Has electrocution duration bonus={{{electrocution duration}}}}}
 
|}}{{#if:{{{blind level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|blind level|{{{blind level}}}}}{{#set:Has blind level bonus={{{blind level}}}}}
 
|}}{{#if:{{{blind level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|blind level|{{{blind level}}}}}{{#set:Has blind level bonus={{{blind level}}}}}
 
|}}{{#if:{{{blind tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|blind tolerance|{{{blind tolerance}}}}}{{#set:Has blind tolerance bonus={{{blind tolerance}}}}}
 
|}}{{#if:{{{blind tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|blind tolerance|{{{blind tolerance}}}}}{{#set:Has blind tolerance bonus={{{blind tolerance}}}}}
 +
|}}{{#if:{{{blind duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|blind duration|{{{blind duration}}}}}{{#set:Has blind duration bonus={{{blind duration}}}}}
 
|}}{{#if:{{{frozen level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|frozen level|{{{frozen level}}}}}{{#set:Has frozen level bonus={{{frozen level}}}}}
 
|}}{{#if:{{{frozen level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|frozen level|{{{frozen level}}}}}{{#set:Has frozen level bonus={{{frozen level}}}}}
 
|}}{{#if:{{{frozen tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|frozen tolerance|{{{frozen tolerance}}}}}{{#set:Has frozen tolerance bonus={{{frozen tolerance}}}}}
 
|}}{{#if:{{{frozen tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|frozen tolerance|{{{frozen tolerance}}}}}{{#set:Has frozen tolerance bonus={{{frozen tolerance}}}}}
 +
|}}{{#if:{{{frozen duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|frozen duration|{{{frozen duration}}}}}{{#set:Has frozen duration bonus={{{frozen duration}}}}}
 
|}}{{#if:{{{slow down level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|slow down level|{{{slow down level}}}}}{{#set:Has slow down level bonus={{{slow down level}}}}}
 
|}}{{#if:{{{slow down level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|slow down level|{{{slow down level}}}}}{{#set:Has slow down level bonus={{{slow down level}}}}}
 
|}}{{#if:{{{slow down tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|slow down tolerance|{{{slow down tolerance}}}}}{{#set:Has slow down tolerance bonus={{{slow down tolerance}}}}}
 
|}}{{#if:{{{slow down tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|slow down tolerance|{{{slow down tolerance}}}}}{{#set:Has slow down tolerance bonus={{{slow down tolerance}}}}}
 +
|}}{{#if:{{{slow down duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|slow down duration|{{{slow down duration}}}}}{{#set:Has slow down duration bonus={{{slow down duration}}}}}
 
|}}{{#if:{{{slow down duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|slow down duration|{{{slow down duration}}}}}{{#set:Has slow down duration bonus={{{slow down duration}}}}}
 
|}}{{#if:{{{slow down duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|slow down duration|{{{slow down duration}}}}}{{#set:Has slow down duration bonus={{{slow down duration}}}}}
 
|}}{{#if:{{{immobility level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|immobility level|{{{immobility level}}}}}{{#set:Has immobility level bonus={{{immobility level}}}}}
 
|}}{{#if:{{{immobility level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|immobility level|{{{immobility level}}}}}{{#set:Has immobility level bonus={{{immobility level}}}}}
 
|}}{{#if:{{{immobility tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|immobility tolerance|{{{immobility tolerance}}}}}{{#set:Has immobility tolerance bonus={{{immobility tolerance}}}}}
 
|}}{{#if:{{{immobility tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|immobility tolerance|{{{immobility tolerance}}}}}{{#set:Has immobility tolerance bonus={{{immobility tolerance}}}}}
 +
|}}{{#if:{{{immobility duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|immobility duration|{{{immobility duration}}}}}{{#set:Has immobility duration bonus={{{immobility duration}}}}}
 +
|}}{{#if:{{{stone curse dmg|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stone curse dmg|{{{stone curse dmg}}}}}{{#set:Has stone curse damage bonus={{{stone curse dmg}}}}}
 
|}}{{#if:{{{stone curse level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stone curse level|{{{stone curse level}}}}}{{#set:Has stone curse level bonus={{{stone curse level}}}}}
 
|}}{{#if:{{{stone curse level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stone curse level|{{{stone curse level}}}}}{{#set:Has stone curse level bonus={{{stone curse level}}}}}
 
|}}{{#if:{{{stone curse tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stone curse tolerance|{{{stone curse tolerance}}}}}{{#set:Has stone curse tolerance bonus={{{stone curse tolerance}}}}}
 
|}}{{#if:{{{stone curse tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stone curse tolerance|{{{stone curse tolerance}}}}}{{#set:Has stone curse tolerance bonus={{{stone curse tolerance}}}}}
 +
|}}{{#if:{{{stone curse duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stone curse duration|{{{stone curse duration}}}}}{{#set:Has stone curse duration bonus={{{stone curse duration}}}}}
 
|}}{{#if:{{{stun level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stun level|{{{stun level}}}}}{{#set:Has stun level bonus={{{stun level}}}}}
 
|}}{{#if:{{{stun level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stun level|{{{stun level}}}}}{{#set:Has stun level bonus={{{stun level}}}}}
 
|}}{{#if:{{{stun tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stun tolerance|{{{stun tolerance}}}}}{{#set:Has stun tolerance bonus={{{stun tolerance}}}}}
 
|}}{{#if:{{{stun tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stun tolerance|{{{stun tolerance}}}}}{{#set:Has stun tolerance bonus={{{stun tolerance}}}}}
 +
|}}{{#if:{{{stun duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|stun duration|{{{stun duration}}}}}{{#set:Has stun duration bonus={{{stun duration}}}}}
 
|}}{{#if:{{{sleep level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|sleep level|{{{sleep level}}}}}{{#set:Has sleep level bonus={{{sleep level}}}}}
 
|}}{{#if:{{{sleep level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|sleep level|{{{sleep level}}}}}{{#set:Has sleep level bonus={{{sleep level}}}}}
 
|}}{{#if:{{{sleep tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|sleep tolerance|{{{sleep tolerance}}}}}{{#set:Has sleep tolerance bonus={{{sleep tolerance}}}}}
 
|}}{{#if:{{{sleep tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|sleep tolerance|{{{sleep tolerance}}}}}{{#set:Has sleep tolerance bonus={{{sleep tolerance}}}}}
 +
|}}{{#if:{{{sleep duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|sleep duration|{{{sleep duration}}}}}{{#set:Has sleep duration bonus={{{sleep duration}}}}}
 
|}}{{#if:{{{confuse level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|confuse level|{{{confuse level}}}}}{{#set:Has confuse level bonus={{{confuse level}}}}}
 
|}}{{#if:{{{confuse level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|confuse level|{{{confuse level}}}}}{{#set:Has confuse level bonus={{{confuse level}}}}}
 
|}}{{#if:{{{confuse tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|confuse tolerance|{{{confuse tolerance}}}}}{{#set:Has confuse tolerance bonus={{{confuse tolerance}}}}}
 
|}}{{#if:{{{confuse tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|confuse tolerance|{{{confuse tolerance}}}}}{{#set:Has confuse tolerance bonus={{{confuse tolerance}}}}}
 +
|}}{{#if:{{{confuse duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|confuse duration|{{{confuse duration}}}}}{{#set:Has confuse duration bonus={{{confuse duration}}}}}
 
|}}{{#if:{{{curse level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|curse level|{{{curse level}}}}}{{#set:Has curse level bonus={{{curse level}}}}}
 
|}}{{#if:{{{curse level|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|curse level|{{{curse level}}}}}{{#set:Has curse level bonus={{{curse level}}}}}
 
|}}{{#if:{{{curse tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|curse tolerance|{{{curse tolerance}}}}}{{#set:Has curse tolerance bonus={{{curse tolerance}}}}}
 
|}}{{#if:{{{curse tolerance|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|curse tolerance|{{{curse tolerance}}}}}{{#set:Has curse tolerance bonus={{{curse tolerance}}}}}
 +
|}}{{#if:{{{curse duration|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|curse duration|{{{curse duration}}}}}{{#set:Has curse duration bonus={{{curse duration}}}}}
 
|}}{{#if:{{{all abnormal resist|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|all abnormal resist|{{{all abnormal resist}}}}}{{#set:Has all abnormal status resist bonus={{{all abnormal resist}}}}}
 
|}}{{#if:{{{all abnormal resist|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}{{attribute|all abnormal resist|{{{all abnormal resist}}}}}{{#set:Has all abnormal status resist bonus={{{all abnormal resist}}}}}
 
|}}{{#if:{{{single skill bonus|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}<!--
 
|}}{{#if:{{{single skill bonus|}}}|{{#if: {{#var:br}}|<br>|{{#vardefine:br|1}}}}<!--
Line 251: Line 265:
 
|}}{{#if:{{{all skill bonus|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}{{#arraymap:{{{all skill bonus|}}}|;|@@@|{{#explode:@@@|,|0}} Level {{#explode:@@@|,|1}}{{#ifexpr:{{#explode:@@@|,|1}}={{#explode:@@@|,|2}}||-{{#explode:@@@|,|2}}}} All Skill Lv +{{#explode:@@@|,|3}} (Special Skills excluded){{#set:Has skill range level bonus={{#explode:@@@|,|0}};{{#explode:@@@|,|1}};{{#explode:@@@|,|2}};{{#explode:@@@|,|3}}}}|<br>}}<br>The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1.
 
|}}{{#if:{{{all skill bonus|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}{{#arraymap:{{{all skill bonus|}}}|;|@@@|{{#explode:@@@|,|0}} Level {{#explode:@@@|,|1}}{{#ifexpr:{{#explode:@@@|,|1}}={{#explode:@@@|,|2}}||-{{#explode:@@@|,|2}}}} All Skill Lv +{{#explode:@@@|,|3}} (Special Skills excluded){{#set:Has skill range level bonus={{#explode:@@@|,|0}};{{#explode:@@@|,|1}};{{#explode:@@@|,|2}};{{#explode:@@@|,|3}}}}|<br>}}<br>The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1.
 
|}}{{#if:{{{aura|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}{{#arraymap:{{{aura|}}}|;|@@@|[[Has aura effect::@@@]]|<br>}}
 
|}}{{#if:{{{aura|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}{{#arraymap:{{{aura|}}}|;|@@@|[[Has aura effect::@@@]]|<br>}}
|}}{{#if:{{{description|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}[[Has effect description::{{{description}}}]]
+
|}}{{#if:{{{description|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}[[Has effect description::{{#replace:{{{description}}}|*|&#42;}}]]
 
|}}{{#if:{{{flavor text|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}<span style="font-style: italic;">[[Has flavor text::{{{flavor text}}}]]</span>
 
|}}{{#if:{{{flavor text|}}}|{{#if: {{#var:br}}|<br><br>|{{#vardefine:br|1}}}}<span style="font-style: italic;">[[Has flavor text::{{{flavor text}}}]]</span>
 
|}}}}{{#if:{{#var:effects}}|
 
|}}}}{{#if:{{#var:effects}}|
Line 359: Line 373:
 
| poison level =  
 
| poison level =  
 
| poison tolerance =  
 
| poison tolerance =  
 +
| poison duration =
 
| burn dmg =  
 
| burn dmg =  
 
| burn level =  
 
| burn level =  
 
| burn tolerance =  
 
| burn tolerance =  
 +
| burn duration =
 
| bleeding dmg =  
 
| bleeding dmg =  
 
| bleeding level =  
 
| bleeding level =  
 
| bleeding tolerance =  
 
| bleeding tolerance =  
 +
| bleeding duration =
 
| electrocution dmg =  
 
| electrocution dmg =  
 
| electrocution level =  
 
| electrocution level =  
 
| electrocution tolerance =  
 
| electrocution tolerance =  
 +
| electrocution duration =
 
| blind level =  
 
| blind level =  
 
| blind tolerance =  
 
| blind tolerance =  
 +
| blind duration =
 
| frozen level =  
 
| frozen level =  
 
| frozen tolerance =  
 
| frozen tolerance =  
 +
| frozen duration =
 
| slow down level =  
 
| slow down level =  
 
| slow down tolerance =  
 
| slow down tolerance =  
Line 377: Line 397:
 
| immobility level =  
 
| immobility level =  
 
| immobility tolerance =  
 
| immobility tolerance =  
 +
| immobility duration =
 +
| stone curse dmg =
 
| stone curse level =  
 
| stone curse level =  
 
| stone curse tolerance =  
 
| stone curse tolerance =  
 +
| stone curse duration =
 
| stun level =  
 
| stun level =  
 
| stun tolerance =  
 
| stun tolerance =  
 +
| stun duration =
 
| confuse level =  
 
| confuse level =  
 
| confuse tolerance =  
 
| confuse tolerance =  
 +
| confuse duration =
 
| curse level =  
 
| curse level =  
 
| curse tolerance =  
 
| curse tolerance =  
 +
| curse duration =
 
| all abnormal resist =  
 
| all abnormal resist =  
 
| single skill bonus =  
 
| single skill bonus =  

Revision as of 21:09, 7 February 2016

Description

This templates creates an infobox with description for use in the item's page. Uses Template:Default item properties.

Usage

{{Equipment infobox
| name = 
| icon = 
| slot = 
| weapon type = 
| armor weight class = 
| rarity = 
| weight = 
| value = 
| binding = 
| level = 
| class = 
| set = 
| physical attack = 
| magical attack = 
| independent attack = 
| physical defense = 
| magical defense = 
| strength = 
| intelligence = 
| vitality = 
| spirit = 
| exorcism = 
| inflict element = 
| hp = 
| mp = 
| hp recovery = 
| mp recovery = 
| attack speed = 
| movement speed = 
| casting speed = 
| all elemental resist = 
| fire resist = 
| water resist = 
| light resist = 
| shadow resist = 
| all elemental damage = 
| fire damage = 
| water damage = 
| light damage = 
| shadow damage = 
| evasion rate = 
| weight limit = 
| hit recovery = 
| immobility = 
| jump strength = 
| physical crit = 
| magical crit = 
| hit rate = 
| town movement speed = 
| poison dmg = 
| poison level = 
| poison tolerance = 
| poison duration = 
| burn dmg = 
| burn level = 
| burn tolerance = 
| burn duration = 
| bleeding dmg = 
| bleeding level = 
| bleeding tolerance = 
| bleeding duration = 
| electrocution dmg = 
| electrocution level = 
| electrocution tolerance = 
| electrocution duration = 
| blind level = 
| blind tolerance = 
| blind duration = 
| frozen level = 
| frozen tolerance = 
| frozen duration = 
| slow down level = 
| slow down tolerance = 
| slow down duration = 
| immobility level = 
| immobility tolerance = 
| immobility duration = 
| stone curse dmg = 
| stone curse level = 
| stone curse tolerance = 
| stone curse duration = 
| stun level = 
| stun tolerance = 
| stun duration = 
| confuse level = 
| confuse tolerance = 
| confuse duration = 
| curse level = 
| curse tolerance = 
| curse duration = 
| all abnormal resist = 
| single skill bonus = 
| all skill bonus = 
| aura = 
| description = 
| flavor text = 
| availability = 
| categorize = 
}}

Parameters

All parameters are optional unless stated otherwise.

name 
Required. Name of the item. Defaults to the name of the base article ({{PAGENAME}}).
icon 
Icon. Defaults to {{PAGENAME}}.
slot 
Required. Defines the item slot.
weapon type 
Required if slot is weapon. Defines the weapon type.
armor weight class 
Required if slot is head/shoulder, top, bottom, shoes or belt. Allowed values are cloth, leather, light armor, heavy armor or plate armor.
rarity 
Required. Rarity of the item.
weight 
Weight of the item in kg.
value 
Gold value of the weapon when sold to an NPC.
binding 
The type of binding the item has. none for no binding, untradable for untradable, sealed for sealed, unsealed for untradable (sealed), account for account bound, X tcu for a trade count of X and the item becoming untradable afterwards or X tca for a trade count of X and the item becoming account bound afterwards. Defaults to none.
level 
Required level to equip the item.
class 
Required class to equip the item. Defaults to the appropriate classes depending on weapon type.
set 
Name of the set the item is part of.
physical attack 
Weapon Physical Attack of the piece of equipment.
magical attack 
Weapon Magical Attack of the piece of equipment.
independent attack 
Independent Attack of the piece of equipment.
physical defense 
Equipment Physical Defense of the piece of equipment.
magical defense 
Equipment Magical Defense of the piece of equipment.
strength 
Strength of the piece of equipment.
intelligence 
Intelligence of the piece of equipment.
vitality 
Vitality of the piece of equipment.
spirit 
Spirit of the piece of equipment.
exorcism 
Exorcism Parameter of the piece of equipment.
set 
Name of the set the item is part of.
inflict element 
Element attached to the equipment. Separate multiple with a comma.
hp .. all abnormal resist 
Attribute bonuses as numbers. Units such as % or per Min are to be omitted. weight limit defaults to 3 if slot is belt.
single skill bonus 
Bonus levels given to skills when equipped with the item. Expected format is class(gender), skill name, skill level bonus. Gender has to be included even for classes that do not have gender variants. For common skills, use Common for class(gender). Separate multiple with semicolon.
all skill bonus 
Bonus levels given to all skills of a class within a level range when equipped with the item. Expected format is class, min level, max level, skill level bonus. Separate multiple with semicolon.
aura 
Aura that is created around the user when the item is equipped. Separate multiple aura effects with semicolon.
description 
Effect description of the item. All remaining effects the weapon has.
flavor text 
Flavor text on the item. Gray text at the bottom of the weapon description if it exists.
availability 
The availability of the item. Set to old if the item was obtainable before but can not be acquired anymore, event if the item is exclusive to events, or available if it is currently available. Defaults to available.
categorize 
Set to n to disable auto-categorization. Defaults to y.

Examples

{{Equipment infobox
| name = Long Example Weapon Name For Line Break
| slot = weapon
| weapon type = zanbato
| rarity = legacy
| value = 12345
| level = 30
| class = slayer, knight
| physical attack = 300
| magical attack = 200
| independent attack = 350
| strength = 20
| intelligence = 20
| physical crit = 2
| magic crit = 2
| attack speed = -3
| single skill bonus = Common, Ancient Memory, 1; Knight(F), Disarm, 1
| all skill bonus = Slayer, 20, 25, 2; Knight, 20, 25, 2
| aura = Create an aura within 300px that increases stuff.; When equipped, grants an aura that does other stuff.
| description = Lorem ipsum dolor sit amet<br>consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<br>Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
| flavor text = What kind of weapon is this? -Editor
}}
No icon available
Long Example Weapon Name For Line Break
Slot
Weapon
Weapon type
Zanbato
Rarity
Legacy
Weight
4 kg
Value
12345 Gold
Binding
Sealed
Req. level
30
Req. class
Slayer, Knight

Indep. Atk.
350
Strength
20
Intelligence
20
Attack Speed
-3%


Common:
Ancient Memory Skill Lvl + 1
Knight(F):
Disarm Skill Lvl + 1
Intercept Skill Lvl + 1

Slayer Level 20- 25 All Skill Lv + 2 (Special Skills excluded)
Knight Level 20- 25 All Skill Lv + 2 (Special Skills excluded)
The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1.
What kind of weapon is this? -Editor

Lorem ipsum dolor sit amet
consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.