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Difference between revisions of "Template:MetaDataMonster"

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(Add support for SpriteSize parameter (used to alter shown sprite size))
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| SpriteSize
 
| SpriteSize
| Optional : If defined, will alter size of monster sprite when shown. Else, sprite image is shown at default image size.  
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| Optional : If defined, will alter size of monster sprite. Else, sprite image is shown at default size. Use size and size descriptor (i.e. Write in the form of 132px for example)
 
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| Portrait
 
| Portrait

Revision as of 11:26, 4 January 2011

Form

This is a blank template to cut and paste.

{{{{{Format|FormatMonster Data}}}
|Name=

|IsBoss=
|IsSpecial=
|IsAPC=
|IsSummon=

|Type=
|Type2=
|Type3=
|Family=
|Family2=
|Class=

|Sprite=
|Portrait=
|Icon=
|Card=

|Level=
|Dungeons=
|Drops=

|Desc=
|MoveList=
|Strategy=
|Notes=
|ShortDesc=
}}<noinclude>

[[Category:Data]] [[Category:DataMonster]]</noinclude>


Parameters

Parameter Usage
Name The in-game name of the monster
IsBoss If this field is set to anything but empty, the monster is flagged as a boss
IsSpecial If this field is set to anything but empty, the monster is flagged as a special monster
IsAPC If this field is set to anything but empty, the monster is flagged as an APC monster
IsSummon If this field is set to anything but empty, the monster is flagged as an Summoned monster
Type Define the 1st type of the monster. Valid types are
  • Human
  • Beast
  • Plant
  • Insect
  • Machine
  • Hybrid
  • Demon
  • Spirit
  • Dragonoid
  • Undead
  • Building
  • HolySpirit
  • Divinity
Type2 Define the 2nd type of the monster. Leave it empty if the monster as only 1 type. See Type field for valid types.
Type3 Define the 3rd type of the monster. Leave it empty if the monster as only 1 or 2 types. See Type field for valid types.
Family Define the family of the monster. Valid family are unlinked names like Goblin, Tau or Lugaru for example.
Family2 Define the 2nd family of the monster. Leave it empty if the monster has only 1 family. Dual family monsters are very rare.
Class Define the class of the monster. Normaly valid only for APC monsters. Valid class are unlinked names like Priest, Battle Mage or Wrecking Ball
Sprite Define the in-game sprite of the monster. DO NOT use a linked file. (i.e do not add [[ or File: to the image name, write in the form of picture.png for example)
SpriteSize Optional : If defined, will alter size of monster sprite. Else, sprite image is shown at default size. Use size and size descriptor (i.e. Write in the form of 132px for example)
Portrait Define the in-game portrait of the monster. DO NOT use a linked file. (i.e do not add [[ or File: to the image name, write in the form of picture.png for example)
Icon Define the in-game icon of the monster. DO NOT use a linked file. (i.e do not add [[ or File: to the image name, write in the form of picture.png for example)
Card Monster's card. Use a linked file.
Level Define the level of the monster. Normaly set only for special, APC or boss monsters.
Dungeons A list of dungeons (linked) where the monster appear.
Drops A list of items (linked) that the monster can drop. Only list special or noteworthy drops.
Desc Monster's description
MoveList List of moves and abilities of the monster.
Strategy Strategies and tactics to fight the monster
Notes Notes, oddities or trivia about the monster
ShortDesc Monster's short description. Should include a brief overview of main description, most noteworthy moves or other important element. Should be short, around 2 lines. Used if display format is too small or not appropriate to display the Desc, MoveList, Strategy and Notes fields