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Difference between revisions of "Thread:User talk:Altair/Can't figure out how to remove green highlight in the big "Launch strength" cell/reply"

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Ok, the reason the green highlight extends down 10 rows is because of the "rowspan" code being specifically on row 10. The {{MaxSkillRow}} if statement is being called 11 times because of it.
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Ok, the reason the green highlight extends down 10 rows is because of the "rowspan" code being specifically on row 10. The MaxSkillRow if statement is being called 11 times because of it.
  
 
Anyway, I fixed the code, and combined the two if statements for launch strength into one if-else statement. The only problem now is that 143.1% replicates 11 times, but that shouldn't be an issue.
 
Anyway, I fixed the code, and combined the two if statements for launch strength into one if-else statement. The only problem now is that 143.1% replicates 11 times, but that shouldn't be an issue.
  
 
Oh yeah, I also moved Sliding Speed to the attributes section to minimize space on the table. [[User:Dfoplayer]] and [[User:Everspace]] said it would be easier to move Constant values there. It's for the sake of preserving time, work, and to avoid future formatting issues; especially when tables get pretty complicated, like {{IconLink|Thunder Hammer: Jupiter}}.
 
Oh yeah, I also moved Sliding Speed to the attributes section to minimize space on the table. [[User:Dfoplayer]] and [[User:Everspace]] said it would be easier to move Constant values there. It's for the sake of preserving time, work, and to avoid future formatting issues; especially when tables get pretty complicated, like {{IconLink|Thunder Hammer: Jupiter}}.

Latest revision as of 01:06, 12 May 2019

Ok, the reason the green highlight extends down 10 rows is because of the "rowspan" code being specifically on row 10. The MaxSkillRow if statement is being called 11 times because of it.

Anyway, I fixed the code, and combined the two if statements for launch strength into one if-else statement. The only problem now is that 143.1% replicates 11 times, but that shouldn't be an issue.

Oh yeah, I also moved Sliding Speed to the attributes section to minimize space on the table. User:Dfoplayer and User:Everspace said it would be easier to move Constant values there. It's for the sake of preserving time, work, and to avoid future formatting issues; especially when tables get pretty complicated, like Thunder Hammer- Jupiter.png Thunder Hammer: Jupiter.