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Magic Sealed Equipment
Magic Sealed Equipment are Rare or Unique equipment that contain hidden potential. A player can unlock an item's hidden potential by breaking the magic seal, granting the item additional stats. Most items are granted one type of stat with a rank. On rare occasions, items can receive multiple bonus effects. Rare equipment has a limit of two bonus effects, but Unique equipment could have up to three. Unique Magic Seal equipment are no longer obtainable.
Contents
Ranks and Options
Ranks
There are four different ranks given to the options for Magic Sealed items, in order of weakest to strongest: C, B, A, S, and in certain cases there is no ranking. Ranks can be reset through the use of a Kaleido Box.
Options
Options are bonus effects granted by Magic Sealed items, and have varying strength depending on the rank of the Magic Seal. Despite this factor, the bonuses tend to vary between a large stat range.
Note: Options are item type specific, meaning only certain equipment can have a specific bonus. See the table below.
Note: Options with "*" have the same name, but have different effects.
The possible options granted from breaking the Magic Seal of different equipment types are as follows:
Eligible Equipment | Option | Alt Name | Effect | |||
---|---|---|---|---|---|---|
Weapon | Armor | Acc. | Special | |||
X | O | O | O | Energy C/B/A/S | Grants bonus Max HP | |
X | O | O | O | Spirit* C/B/A/S | Zen | Grants bonus Max MP |
O | O | O | O | Strength C/B/A/S | Grants bonus Strength | |
O | O | O | O | Intellect C/B/A/S | Grants bonus Intelligence | |
X | O | O | O | Vitality C/B/A/S | Grants bonus Vitality | |
X | O | O | O | Spirit* C/B/A/S | Spirit | Grants bonus Spirit |
O | X | O | O | Concentration C/B/A/S | Grants bonus Hit Rate | |
X | O | X | O | Agility C/B/A/S | Grants bonus Evasion Rate | |
O | X | O | X | Rapid C/B/A/S | Grants bonus Attack Speed | |
? | X | O | X | Velocity | Grants bonus Attack Speed | |
O | X | O | X | Magic Acc. C/B/A/S | Grants bonus Casting Speed | |
? | X | O | X | Mana Acceleration | Grants bonus Casting Speed | |
X | X | O | X | Feather | Grants bonus Movement Speed | |
O | O | X | O | Physical Crit C/B/A/S | Grants bonus Physical Critical Chance | |
O | O | X | O | Magic Crit C/B/A/S | Grants bonus Magical Critical Chance | |
O | X | X | X | Smash | Grants bonus percent damage | |
O | X | X | X | Fire | Adds fire attribute to weapon | |
O | X | X | X | Water | Adds water attribute to weapon | |
O | X | X | X | Light | Adds light attribute to weapon | |
O | X | X | X | Shadow | Adds shadow attribute to weapon | |
O | X | X | X | Fire Boost C/B/A/S | Grants bonus Fire Damage Boost | |
O | X | X | X | Water Boost C/B/A/S | Grants bonus Water Damage Boost | |
O | X | X | X | Light Boost C/B/A/S | Grants bonus Light Damage Boost | |
O | X | X | X | Shadow Boost C/B/A/S | Grants bonus Shadow Damage Boost | |
X | X | O | X | Angelus C/B/A/S | Grants bonus All Abnormal Status Resist | |
X | X | O | X | Resister C/B/A/S | Grants bonus All Elemental Resist | |
X | X | O | X | Volcano C/B/A/S | Grants bonus Fire Resistance | |
X | X | O | X | Marine C/B/A/S | Grants bonus Water Resistance | |
X | X | O | X | Glory C/B/A/S | Grants bonus Light Resistance | |
X | X | O | X | Darkness C/B/A/S | Grants bonus Shadow Resistance |
Unique Magic Seal Options
The following were possible options granted from breaking the Magic Seal of a Unique Magic Seal equipment, in addition to the list above. Note that Unique Magic Seal equipment are no longer obtainable.
Equipment | Option | Alt Name | Effect | |
---|---|---|---|---|
Weapon | Hunter | Deal additional fixed damage against Beast type monsters | ||
Chaser | Deal additional percent damage against Beast type monsters | |||
Silver | Deal additional fixed damage against Undead type monsters | |||
Shrine | Deal additional percent damage against Undead type monsters | |||
Holy | Deal additional fixed damage against Demon type monsters | |||
Exorcist | Deal additional percent damage against Demon type monsters | |||
Saint* | Divine | Deal additional fixed damage against Spirit type monsters | ||
Saint* | Saint | Deal additional percent damage against Spirit type monsters | ||
Python | Deal additional fixed damage against Dragon type monsters | |||
Slayer* | Deal additional percent damage against Dragon type monsters | |||
Deal additional percent damage on Critical Hits | ||||
Armor | Head/Shoulder | Falcon | Physical Critical Chance Aura | |
Talisman | Magical Critical Chance Aura | |||
Rapid C/B/A/S | Grants bonus Attack Speed | |||
Magic Acc. C/B/A/S | Grants bonus Casting Speed | |||
Top | Bless | Attack with X% chance of increasing your STR, INT, VIT, and SPI | ||
Grizzly | Strength Aura | |||
Pixie* | Herb | Intelligence Aura | ||
Camel | Vitality Aura | |||
Ascetic | Spirit Aura | |||
Bottom | Fire Boost C/B/A/S | Grants bonus Fire Damage Boost | ||
Water Boost C/B/A/S | Grants bonus Water Damage Boost | |||
Light Boost C/B/A/S | Grants bonus Light Damage Boost | |||
Shadow Boost C/B/A/S | Grants bonus Shadow Damage Boost | |||
Elemental C/B/A/S | Grants bonus all elemental Damage Boost | |||
Belt | Smash | Grants bonus percent damage | ||
Grizzly | Strength Aura | |||
Pixie* | Herb | Intelligence Aura | ||
Camel | Vitality Aura | |||
Ascetic | Spirit Aura | |||
Shoes | Feather | Grants bonus Movement Speed | ||
Grizzly | Strength Aura | |||
Pixie* | Herb | Intelligence Aura | ||
Camel | Vitality Aura | |||
Ascetic | Spirit Aura | |||
Acc. | Necklace | Fire Boost C/B/A/S | Grants bonus Fire Damage Boost | |
Water Boost C/B/A/S | Grants bonus Water Damage Boost | |||
Light Boost C/B/A/S | Grants bonus Light Damage Boost | |||
Shadow Boost C/B/A/S | Grants bonus Shadow Damage Boost | |||
Elemental C/B/A/S | Grants bonus all elemental Damage Boost | |||
Bracelet | Smash | Grants bonus percent damage | ||
Grants bonus percent damage reduction | ||||
Ring | Grants bonus Physical Atk. | |||
Grants bonus Magical Atk. | ||||
Pound | Grants bonus Independent Atk. | |||
Special | Sub Equip | Grants bonus Physical Atk. | ||
Grants bonus Magical Atk. | ||||
Pound | Grants bonus Independent Atk. | |||
Magic Stones | Fire Boost C/B/A/S | Grants bonus Fire Damage Boost | ||
Water Boost C/B/A/S | Grants bonus Water Damage Boost | |||
Light Boost C/B/A/S | Grants bonus Light Damage Boost | |||
Shadow Boost C/B/A/S | Grants bonus Shadow Damage Boost | |||
Elemental C/B/A/S | Grants bonus all elemental Damage Boost |
Additional Magic Seal Options
The following is a list of options which had existed, but may or may not still be obtainable. If they are still obtainable, please add them to one of the tables above.
- Smash*: Deal additional fixed damage
- Deathblow: Deal additional percent damage
- X: Deal additional percent damage on Super Armored enemies
- X: Deal additional percent damage on Airborne/Knocked-down enemies
- X: Deal additional percent damage on Counterattacks
- X: Deal additional percent damage on Back Attacks
- X: Deal additional percent damage on enemies afflicted with Abnormal Status
- X: Deal additional percent damage on Grab-immune enemies
- Blind: Attack with a X% chance of inflicting Blind (Status)
- Freeze: Attack with a X% chance of inflicting Frozen (Status)
- Stun: Attack with a X% chance of inflicting Stun (Status)
- Sleep: Attack with a X% chance of inflicting Sleep (Status)
- Immobilize: Attack with a X% chance of inflicting Bind (Status)
- Confuse: Attack with a X% chance of inflicting Confusion (Status)
- Petrify: Attack with a X% chance of inflicting Stone Curse (Status)
- Poison: Attack with a X% chance of inflicting Poison (Status)
- Bleed: Attack with a X% chance of inflicting Bleeding (Status)
- Shock: Attack with a X% chance of inflicting Electrocution (Status)
- Burn: Attack with a X% chance of inflicting Burn (Status)
- Slow: Attack with a X% chance of inflicting Slow Down (Status)
- Curse: Attack with a X% chance of inflicting Curse (Status)
- Haste: Attack with X% chance of increasing your move and attack speed
- Armor Break: Attack with X% chance of inflicting Armor Destroy (Status)
- Weapon Break: Attack with X% chance of inflicting Weapon Destruction (Status)
- Void: Attack with X% chance of Disenchanting an enemy
- Salvation: Grants bonus Max Health
- Rhino: Grants bonus Max MP
- Warrior: Grants bonus Physical Attack
- Pixie*: Grants bonus Magic Attack
- Guardian: Grants bonus Physical Defense
- Cat's Eye: Grants bonus Magic Defense
- Hornet: Grants bonus Attack Speed
- Shrewd: Grants bonus Casting Speed
- Jaguar: Grants bonus Move Speed
- Slayer*: Increases random Slayer/Dark Knight Skill by 1
- Fighter: Increases random Fighter Skill by 1
- Gunner: Increase random Gunner Skill by 1
- Mage: Increases random Mage/Creator Skill by 1
- Priest: Increases random Priest Skill by 1
- Thief: Increases random Thief Skill by 1
Converting and Compounding
Seria Kirmin can Convert or Compound Magic Seal equipment for a fee.
Converting
- By selecting the Magic Seal option on Seria (or Delilah) and paying a minimal amount of gold, you can choose to reroll one of the bonus effects into another random bonus with a random rank. You may choose to Convert this bonus as many times as you want, assuming you have enough gold. If the item had two bonus effects, the bonus effect that was not converted cannot be converted.
Compounding
- By selecting the Compound option on Seria, you can attempt to completely reroll a Magic Seal or Legacy equipment's stats and grade, bonus effects, and their ranks. You may also choose to reroll the equipment type into a completely random one. To do so, you must first have sufficient amounts of Souls of varying rarity and sometimes Clear Cube Fragments as shown by the requirement, which are all obtained from disassembling equipment of corresponding rarity (ex.: Disassemble Common equipment for Common Souls, Uncommon equipment for Uncommon Souls, etc). Then you can compound it into a different item.
- On the left of the material requirements, an Obtainable Item List is shown, which shows the possible compound outcomes, as well as the required materials needed to for each outcome to be possible. While usually the process will result in the exact same item with different stats and/or bonuses, it is possible to compound items into one with a level requirement of 5 higher than the original, thus allowing one to essentially upgrade their Magic Seal equipment when they have outleveled it, instead of having to look for a new piece of equipment. When an equipment successfully compounds into a new equipment type, a red frame will be shown around the notification to indicate this.
- Legacy equipment can also be upgraded into one of higher level, assuming such a possibility is shown in the Obtainable Item List.
- It is possible to compound Magic Seal equipment into Legacy equipment, assuming the Magic Seal equipment has a Legacy equipment of the same type and level requirement (as shown in the Obtainable Item List), and that one has the amount of materials required for Legacy compound process. If the Magic Seal equipment successfully compounds into a Legacy equipment, the materials required for the Legacy compound process is consumed instead of the usual amount.