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About the GWL blade and shockwave damage

Fragment of a discussion from Talk:Lurking Dragon
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I agree that the blade and shockwave are percent damage unlike GWL which is hybrid. However, the percentage before modifiers isn't the same. It is the same after, but only when Lurking Dragon is level [1]:

Giant Weapon Launcher, fully charged

  • 1890.22% + 2.096*I = (1.8 + .2*I)(1+4.834)(1+.8)

Lurking Dragon blade/shockwave

  • 1890.22% = 3.24(1+4.834)

When Lurking Dragon is level 2, the base percentage for the blade and shockwave is ~349.5% and the final value you get ends up being a bit higher than GWL's percentage with the 1.85* modifier.

03:35, 20 February 2016

How did you arrive at 349.5% for the blade at level 2?

10:22, 20 February 2016

The same way I got 324% for level 1. Once I tested charged GWL without a weapon and felt confident the blade and shockwave damage were percentage, I took 15 damage samples with a +0 weapon and did the necessary division on the average. To check my work more thoroughly, I would need much higher stats and use a sufficiently reinforced weapon.

05:26, 21 February 2016

Ok, I got nearly the same number just using the values from level 2 lurking dragon, 1.8 *1.85*1.05 = 3.4965 = 349.65%. In practice, at level 2 lurking dragon, the damage difference between the GWL hit and the blade hit is equal to the fixed damage after accounting for the 5% damage increase the blade would get over the GWL's percent damage.

14:04, 22 February 2016

That method gets me very close to the value I derived for Lurking Dragon [3]. Thanks for the insight. I've edited the page with this information.

17:21, 27 February 2016