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Venom Mine (Male) - Absolute Damage not working
I ran into the problem when doing skill growth info for Venom Mine (Male) where the absolute damage differs drastically between weapons. I noticed because when I used Gracia's Family Heirloom - Claw to get LVL 27 data (considering the +1 to class skills), the ratio seemed to jump significantly. So I went to double check and stuff got weird (shown below). I check with a few other skills I used Gracia's Heirloom for, and the problem only seems to apply to this skill. Any clue?
Level | No Weapon | Demon Waghnak | Gracia Family Heirloom - Claw |
---|---|---|---|
1 | 8.54 max-width:200px 100 |
7.93 max-width:200px 100 |
x |
2 | 9.43 max-width:200px 100 |
8.76 max-width:200px 100 |
9.43 max-width:200px 100
|
3 | 10.31 max-width:200px 100 |
9.58 max-width:200px 100 |
10.31 max-width:200px 100
|
4 | 11.19 max-width:200px 100 |
10.4 max-width:200px 100 |
11.2 max-width:200px 100
|
5 | 12.08 max-width:200px 100 |
11.23 max-width:200px 100 |
12.09 max-width:200px 100
|
6 | 12.95 max-width:200px 100 |
12.03 max-width:200px 100 |
12.96 max-width:200px 100
|
7 | 13.84 max-width:200px 100 |
12.86 max-width:200px 100 |
13.85 max-width:200px 100
|
8 | 14.73 max-width:200px 100 |
13.69 max-width:200px 100 |
14.74 max-width:200px 100
|
9 | 15.61 max-width:200px 100 |
14.5 max-width:200px 100 |
15.62 max-width:200px 100
|
10 | 16.5 max-width:200px 100 |
15.33 max-width:200px 100 |
16.51 max-width:200px 100
|
11 | 17.39 max-width:200px 100 |
16.16 max-width:200px 100 |
17.4 max-width:200px 100
|
12 | 18.25 max-width:200px 100 |
16.96 max-width:200px 100 |
18.26 max-width:200px 100
|
13 | 19.14 max-width:200px 100 |
17.79 max-width:200px 100 |
19.15 max-width:200px 100
|
14 | 20.03 max-width:200px 100 |
18.61 max-width:200px 100 |
20.04 max-width:200px 100
|
15 | 20.91 max-width:200px 100 |
19.43 max-width:200px 100 |
20.92 max-width:200px 100
|
16 | 21.8 max-width:200px 100 |
20.25 max-width:200px 100 |
21.81 max-width:200px 100
|
17 | 22.66 max-width:200px 100 |
21.06 max-width:200px 100 |
22.68 max-width:200px 100
|
18 | 23.55 max-width:200px 100 |
21.89 max-width:200px 100 |
23.57 max-width:200px 100
|
19 | 24.44 max-width:200px 100 |
22.71 max-width:200px 100 |
24.46 max-width:200px 100
|
20 | 25.32 max-width:200px 100 |
23.53 max-width:200px 100 |
25.34 max-width:200px 100
|
21 | 26.21 max-width:200px 100 |
24.35 max-width:200px 100 |
26.23 max-width:200px 100
|
22 | 27.1 max-width:200px 100 |
25.18 max-width:200px 100 |
27.12 max-width:200px 100
|
23 | 27.96 max-width:200px 100 |
25.99 max-width:200px 100 |
27.98 max-width:200px 100
|
24 | 28.85 max-width:200px 100 |
26.81 max-width:200px 100 |
28.87 max-width:200px 100
|
25 | 29.74 max-width:200px 100 |
27.64 max-width:200px 100 |
29.76 max-width:200px 100
|
26 | 30.62 max-width:200px 100 |
28.45 max-width:200px 100 |
30.64 max-width:200px 100
|
27 | 31.53 max-width:200px 100 |
31.53 max-width:200px 100 |
31.53 max-width:200px 100
|
Actually, you fucked up when inputting stuff:
{| {{SkillTableHeader}} |- !Level !No Weapon !Demon Waghnak !Gracia Family Heirloom - Claw |- |1 |{{AbsoluteDamage|Tooltip=11433|IndependantAttack=1339}} |{{AbsoluteDamage|Tooltip=11433|IndependantAttack=1441}} |x |- |2 |{{AbsoluteDamage|Tooltip=12624|IndependantAttack=1339}} |{{AbsoluteDamage|Tooltip=12624|IndependantAttack=1441}} |{{AbsoluteDamage|Tooltip=14198|IndependantAttack=1505}} |}
See how you changed the Independand attack but not the value that shows on the tooltip? That changes too when you swap weapon.
Also,
Stop using SkillRow, BgBlue, and css in the header. I WILL FIND YOU AND I WILL KILL YOU
Weird...I guess I didn't save the excel files properly between "Demon Waghnak" and "No Weapon". Anyways, I guess the values just looked really off to me because I was tried and rushing and they're slightly different instead of being exactly the same like the few others I tested beforehand. Guess there's no issue there so that's solved.
I only know what I can copy, and I didn't see any examples of how to change color using SkillTableHeader until Taunt, so I just used {| border... + BgBlue because it looked nicer. Thinking about it now, going to the skill template page might have helped as there might be directions there. Because of not using SkillTableHeader I think when I didn't use SkillRow everything went all gray and there weren't any lines in the table so I kept it in. If there's no CSS, then does that mean you think everything should be it's own column like:
Lv | Lv Req | MP | Number of Bottles | Bottle Attack (Magical) | Poison Level | Poison Chance | Poison Duration | Poison Damage | Throw Range | Strenghtened Poison Damage | Strengthened Throw Range |
---|
instead of:
Lv | Lv Req | MP | Number of Bottles | Bottle Attack (Magical) | Poison | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level | Chance | Duration | Normal | Strengthened Throw | |||||||
Poison Damage | Throw Range | Poison Damage | Throw Range |
Let SkillTableHeader do the work for you. This will eventually become a class that does this automagically like my example in User:Everspace/CssTomfoolery. I will be putting in a request to delete all the CSS blob templates once I do the switcharoo.
You will need nothing more than the following:
{| {{SkillTableHeader}} -or- {| class=skilltable
To start a table and it will look nice.