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Selectable Quest Rewards

Fragment of a discussion from User talk:Gardios
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It seems that you already have some similar syntax with Equipment infobox with the skills, so I guess we can follow suit? We'll either have new fields named RewardClassItem and RewardClassItemChoice, or we can use the existing RewardItem and RewardItemChoice and have the default syntax of (number) (item name) separated with semicolon work the same way. Either way, the new syntax I guess can be something along the lines of (class name) (comma) (number) (item name) or something similar?

Then basically if we're using the existing RewardItem and RewardItemChoice fields, if an entry has no comma, then it acts as it does right now, whereas if there's a class name and a comma it shows it specifically for the class.

Or if we're gonna have 2 new fields named RewardClassItem and RewardClassItemChoice, then the syntax can just be anything along the lines similar to "single skill bonus" and such on Equipment infobox.

00:10, 16 April 2016

Wow, super late.

You can use ConditionalRewardItem and ConditionalRewardItemChoice now for rewards that have a condition. Rewards will be displayed in up three columns since the tab implementation we have right now has an upper limit (which we easily break with the number of playable classes right now...).

{{EpicQuest2
|RewardItem = 1 Clear Cube Fragment
|RewardItemChoice = 1 Blue Cube Fragment; 1 Red Cube Fragment 
|ConditionalRewardItem = Priest::1 White Cube Fragment; Thief::1 Black Cube Fragment
|ConditionalRewardItemChoice = Priest::1 Onyx; Priest::1 Obsidian; Thief::1 Aquamarine; Thief::1 Diamond
}}
Level Unknown
Quest Giver Unknown
Objectives Unknown
Rewards
  • Choice of one of the following:
  • Items rewarded based on condition:
Priest Thief

  • Choice of one of the following based on condition:
Priest Thief

That's how it looks like.

18:14, 6 May 2016

Okay, thanks for your work once again. I'll try to implement this on one of the quests soon to see how it turns out.

01:00, 7 May 2016