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Difference between revisions of "Sanguinem"
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* {{IconLink|Sanguinem}} is a new resource used to activate certain [[Blood Mage]] skills. | * {{IconLink|Sanguinem}} is a new resource used to activate certain [[Blood Mage]] skills. | ||
− | * If {{IconLink|Sanguinem}} is full, the Blood Mage will become "Hyped" and his Physical Attack will increase | + | * If {{IconLink|Sanguinem}} is full, the Blood Mage will become "Hyped" and his Physical Attack will increase as well as his attacks will shred physical defenses of enemies. This state lasts indefinitely at 100% {{IconLink|Sanguinem}}. Duration becomes 60sec when below 100% and refreshes when at 100% again. |
− | * Skills that require {{IconLink|Sanguinem}} will consume half of their cost if the [[Blood Mage]] is currently absorbing {{IconLink|Sanguinem}} | + | * Skills that require {{IconLink|Sanguinem}} will consume half of their cost if the [[Blood Mage]] is currently absorbing {{IconLink|Sanguinem}} as well as having 10% Cooldown Reduction. |
− | * If there is not a sufficient amount of {{IconLink|Sanguinem}} to be spent, the [[Blood Mage]]'s will consume his own HP | + | * If there is not a sufficient amount of {{IconLink|Sanguinem}} to be spent, the [[Blood Mage]]'s will consume his own HP. Amount consumed of total HP% is 50% of Sanguinem Cost e.g. {{IconLink|Fatality}} will consume 30% total HP. |
− | |||
* Additionally, {{IconLink|Teleport}} cannot be used due to the influence of {{IconLink|Sanguinem}}, but Hit Rate is raised. | * Additionally, {{IconLink|Teleport}} cannot be used due to the influence of {{IconLink|Sanguinem}}, but Hit Rate is raised. | ||
|Attributes= | |Attributes= | ||
Line 24: | Line 23: | ||
|Notes= | |Notes= | ||
− | *The [[Blood Mage]] always enters dungeons with his {{IconLink|Sanguinem}} at 90%, it's suggested to use a skill that absorbs {{IconLink|Sanguinem}} to become Hyped. | + | *The [[Blood Mage]] always enters dungeons with his {{IconLink|Sanguinem}} at 90%, it's suggested to use a skill that absorbs {{IconLink|Sanguinem}} to become "Hyped". |
+ | *[[Blood Mage]] has {{IconLink|Sanguinem}} at a default level of 1. | ||
+ | *Skill that consume {{IconLink|Sanguinem}} will have their cooldown reduced by 10% if used while absorbing {{IconLink|Sanguinem}}. This includes {{IconLink|Tepes}} and {{IconLink|Blood Stream}}. | ||
+ | |||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Hit Rate | ||
+ | !Hyped Physical Atk | ||
+ | !Physical Def. Reduction | ||
+ | !Reduction Duration | ||
+ | |||
+ | |- | ||
+ | | 1 || 15 || rowspan=13|5% || 0.5% || rowspan=13|23% || rowspan=13|60 sec. | ||
+ | |- | ||
+ | | 2 || 18 || 1% | ||
+ | |- | ||
+ | | 3 || 21 || 1.5% | ||
+ | |- | ||
+ | | 4 || 24 || 2% | ||
+ | |- | ||
+ | | 5 || 27 || 2.5% | ||
+ | |- | ||
+ | | 6 || 30 || 3% | ||
+ | |- | ||
+ | | 7 || 33 || 3.5% | ||
+ | |- | ||
+ | | 8 || 36 || 4% | ||
+ | |- | ||
+ | | 9 || 39 || 4.5% | ||
+ | |-{{MaxSkillRow}} | ||
+ | | 10 || 42 || 5% | ||
+ | |- | ||
+ | | 11 || - || - | ||
+ | |- | ||
+ | | 12 || - || - | ||
+ | |- | ||
+ | | 13 || - || - | ||
+ | |- | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 22:30, 5 April 2018
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | The Abyss level 1 |
Description
The Blood Mages taps into a new source of power known as Sanguinem that is created from the reaction between the blood absorbed from enemies and The Abyss.
- Sanguinem is a new resource used to activate certain Blood Mage skills.
- If Sanguinem is full, the Blood Mage will become "Hyped" and his Physical Attack will increase as well as his attacks will shred physical defenses of enemies. This state lasts indefinitely at 100% Sanguinem. Duration becomes 60sec when below 100% and refreshes when at 100% again.
- Skills that require Sanguinem will consume half of their cost if the Blood Mage is currently absorbing Sanguinem as well as having 10% Cooldown Reduction.
- If there is not a sufficient amount of Sanguinem to be spent, the Blood Mage's will consume his own HP. Amount consumed of total HP% is 50% of Sanguinem Cost e.g. Fatality will consume 30% total HP.
- Additionally, Teleport cannot be used due to the influence of Sanguinem, but Hit Rate is raised.
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
Notes
- The Blood Mage always enters dungeons with his Sanguinem at 90%, it's suggested to use a skill that absorbs Sanguinem to become "Hyped".
- Blood Mage has Sanguinem at a default level of 1.
- Skill that consume Sanguinem will have their cooldown reduced by 10% if used while absorbing Sanguinem. This includes Tepes and Blood Stream.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Hit Rate | Hyped Physical Atk | Physical Def. Reduction | Reduction Duration |
---|---|---|---|---|---|
1 | 15 | 5% | 0.5% | 23% | 60 sec. |
2 | 18 | 1% | |||
3 | 21 | 1.5% | |||
4 | 24 | 2% | |||
5 | 27 | 2.5% | |||
6 | 30 | 3% | |||
7 | 33 | 3.5% | |||
8 | 36 | 4% | |||
9 | 39 | 4.5% | |||
10 | 42 | 5% | |||
11 | - | - | |||
12 | - | - | |||
13 | - | - |
Blood Mage Skills | |
---|---|
Active: | Blood Burn Blood Wings Corruption Creeping Fang Hellberus Lilroi Offering Shikari Soul Steal Torment |
Passive: | Blood Horns Dead Hands Sanguinem |
Awakening: | Abandon Marauder Rumble Dog Tepes |
2nd Awakening: | Blood Stream Fatality Phantom Veil Sanguis Verus |
Neo: Awakening: | Blood Stinger Bloodbath Bloodbyss |
Male Mage Skills | |
---|---|
Active: | Dimension: Accident Flame Shield Ghost Flame Ice Sword Lilliac Rapid Fire Teleport Trap Strike Water Cannon Wind Strike |
Passive: | Immortality The Abyss |
Male Mage TP Skills | |
---|---|
Flame Shield Upgrade Ghost Flame Upgrade Ice Sword Upgrade Trap Strike Upgrade Water Cannon Upgrade Wind Strike Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |