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Difference between revisions of "Reshpon, Village of Pain"

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[[Category:Dungeons]] [[Category:North Myre dungeons]] [[Category:Ancient Dungeons]]
+
[[Category:Ancient Dungeons]]
 +
[[Category:North Myre dungeons]]
 
{{Infobox_Dungeon
 
{{Infobox_Dungeon
 
|backgroundcolor=#d3dbeb
 
|backgroundcolor=#d3dbeb
 
|fontcolor=#000
 
|fontcolor=#000
|Location=[[North Myre]]
+
|Location=[[North Myre]]<br>[[Time Gate - Requiem]]
 
|Name=Reshpon, Village of Pain
 
|Name=Reshpon, Village of Pain
 
|Image=[[File:Leshphon.png]]
 
|Image=[[File:Leshphon.png]]
|MinLevel=68
+
|MinLevel=85
|Level=68-71
+
|Level=85-88
|MLevel=68-71
+
|MLevel=85-88
|Boss=[[Delezie, Plagued Apostle]]
+
|Boss={{Monster link|Delezie, Plagued Apostle}}
 
}}
 
}}
 +
==Description==
 +
Delezie, called the Black Plague... Those seized by his contagion say that they feel the icy sting in their veins, in their hearts, and in their very souls. It is a horrible, consuming sickness, leaving its victims in utter torment. To bring an end to the plague, its creator must be cut down...
  
==Description==
 
  
 
==Notes==
 
==Notes==
*Ancient Dungeon
+
 
*Entry Fee: 1 Hilder's Protection (available via the Repeatable Quest: "Hilder's Protection")
+
*Entrance Fee: 10 {{Item|Endless Eternity|Endless Eternities}} and 120 {{Item|Clear Cube Fragment|Clear Cube Fragments}}
*Only 3 Tokens can be used per run.
+
*3 tokens total per run (With or without a party.)
  
 
==Map==
 
==Map==
Line 27: Line 29:
 
|style="padding:10px;" style="text-align:center"| [[File:Reshpon map.PNG]]
 
|style="padding:10px;" style="text-align:center"| [[File:Reshpon map.PNG]]
 
|-
 
|-
| style="text-align:center"| '''Min Fatigue:''' 6<br>'''Max Fatigue:''' 6
+
| style="text-align:center"| '''Min./Max. Fatigue Points:''' 6
 
|}
 
|}
 +
 
==Tips==
 
==Tips==
 
*Abnormal Status Effect protection is incredibly useful here, as many enemies can inflict crippling status effects.  
 
*Abnormal Status Effect protection is incredibly useful here, as many enemies can inflict crippling status effects.  
 +
 +
==Monsters==
 +
 +
* {{Spawns|Melting Knight}}
 +
* {{Spawns|Sorcerer Nazalo}}
 +
** ''Summon:'' {{Spawns|Gakle}}
 +
* {{Spawns|Divol}}
 +
* {{Spawns|Scarver}}
 +
* {{Spawns|Scavenger}}
 +
* {{Spawns|Duke Agonis}}
 +
 +
* '''Boss: {{Spawns|class=boss|Delezie, Plagued Apostle}}
 +
** ''Summon:'' {{Spawns|Fragments of Delezie}}
 +
 +
==Quests==
 +
{{Quest list|dungeon={{PAGENAME}}}}
  
 
==Strategy==
 
==Strategy==
 
This particular dungeon features enemies that can inflict various status effects and can really cause some chaos. Abnormal Status Protection is recommended and well as Status curing pots.
 
This particular dungeon features enemies that can inflict various status effects and can really cause some chaos. Abnormal Status Protection is recommended and well as Status curing pots.
  
Before entering, make sure you have Fire-based attacks that can hit the ground. If you don't have any Fire attacks of your own, you can use Bombs and Firebombs. These are needed to defeat certain enemies. Also, having at least 100 Abnormal Status Resistance can make your life a LOT easier, but isn't totally necessary. Very helpful to have though.
+
Before entering, make sure you have Fire-based attacks that can hit the ground. If you don't have any Fire attacks of your own, you can use Bombs and Firebombs. These are needed to defeat certain enemies. Also, having at least 100 Abnormal Status Resistance can make your life a LOT easier, but isn't totally necessary. It's very helpful to have though.
  
 
===Room 1===
 
===Room 1===
Line 58: Line 77:
 
Entering the room, you'll see the Scarver eating the remnants of the The Mad Piper. (Remember him from Hamelin?) This room is very gimmicky, so you'll need to be careful here.  
 
Entering the room, you'll see the Scarver eating the remnants of the The Mad Piper. (Remember him from Hamelin?) This room is very gimmicky, so you'll need to be careful here.  
  
The Savangers sit around the room and are partially invisible. They move VERY quickly, and you'll want to take them out as quick as you can. You'll have some time to do this before Scarver comes into the fray. The reason you want to kill the Sacavangers? If you don't kill them, Scarver will eventually devour them, healing some health and buffing himself immensely.
+
The Scavangers sit around the room and are partially invisible. They move VERY quickly, and you'll want to take them out as quick as you can. You'll have some time to do this before Scarver comes into the fray. The reason you want to kill the Scavangers? If you don't kill them, Scarver will eventually devour them, healing some health and buffing himself immensely.
  
The gimmick with Scarver is that he'll devour most Buffs activated in the room (or prior). If this happens, the effects are fatal, as he'll instantly kill everyone in the room. If you want, use a Mini/Mega World Toy before entering, and avoid using Buffs (i.e. Priest/Gunner buffs, Mana Shield, etc.). It is possible to bypass this attack IF you can keep Sacrver CC'd with specific attacks. His attacks can also cause Bleeding.
+
The gimmick with Scarver is that he'll devour most Buffs activated in the room (or prior). If this happens, the effects are fatal, as he'll instantly kill everyone in the room. If you want, use a Toy of Sparkling World before entering, and avoid using Buffs (i.e. Priest/Gunner buffs, Mana Shield, etc.). It is possible to bypass this attack IF you can keep Sacrver CC'd with specific attacks. His attacks can also cause Bleeding.
  
 
===Room 5===
 
===Room 5===
Line 67: Line 86:
 
Duke Agonis appears to protect Delezie, telling you that you've been deceived. Agonis is very much like Guardian Aegis from King's Relic, in that he switches between two auras. If you hit Agonis with the wrong attack, he'll heal HP, reflect the damage, and inflict multiple status effects on you!
 
Duke Agonis appears to protect Delezie, telling you that you've been deceived. Agonis is very much like Guardian Aegis from King's Relic, in that he switches between two auras. If you hit Agonis with the wrong attack, he'll heal HP, reflect the damage, and inflict multiple status effects on you!
 
*Red Aura: Attack with ranged attacks.  
 
*Red Aura: Attack with ranged attacks.  
*Yellow Aura: Attack with melee attacks. (Note that the shockwaves generated by some attacks are treated as ranged attacks. Beware!)  
+
*Yellow Aura: Attack with melee attacks. (Note that the shockwaves generated by some attacks as well as [[Shadow Clone]] are treated as ranged attacks. Beware!)  
When Agonis switches Auras, he'll pulse. If you hit him while during the pulse, you'll take extreme damage. He'll also teleport and try and attack someone from behind. Agonis can also create a small portal in the center of the room, drawing in Players. The portal will instantly kill anyone who touches it, but it's usually easy enough to avoid.  
+
When Agonis switches Auras, he'll pulse. If you hit him while during the pulse, you'll take extreme damage. He'll also teleport and try and attack someone from behind. Agonis can also create a small portal in the center of the room, drawing in Players. The portal will instantly kill anyone who touches it, but it's usually easy enough to avoid.
  
 
===Room 6 (Boss Room)===
 
===Room 6 (Boss Room)===
Line 82: Line 101:
 
*Transforms into a drill and lunges forward. Mediocre damage. Invincible with Super Armor up.
 
*Transforms into a drill and lunges forward. Mediocre damage. Invincible with Super Armor up.
 
*Delezie can change into a Whirlwind akin to the scarecrows from Verderia. Delezie will try to corner and kill a player. Certain pushbacks like Asura’s awakening work if he’s not Super Armored, however, Delezie will be invincible in the transformation if he has Super Armor up.
 
*Delezie can change into a Whirlwind akin to the scarecrows from Verderia. Delezie will try to corner and kill a player. Certain pushbacks like Asura’s awakening work if he’s not Super Armored, however, Delezie will be invincible in the transformation if he has Super Armor up.
*Delezie will create a cast bar above itself and show different Elements. When hit by an element, Delezie will take that element (icon above head) and will be healed by that element and hurt you. This will last until the cast bar runs out. Avoid using non-elemental attacks when this first comes up, or Delezie will buff itself considerably while the cast bar lasts. When it takes on an element, then it's ok.  
+
*When hit by an element,Delezie will create a cast bar above itself and show different elements. Delezie will take the element he is hit with (icon above head) and will be healed by damage of that element and hurt you for hitting him with that element. This will last until the cast bar runs out. Avoid using non-elemental attacks when this first comes up, or Delezie will buff itself considerably while the cast bar lasts. When it takes on an element, then it's ok.  
 
*Zombifies players; (you’ll see purple icons above your head) If the Zombification count builds up to 6 icons, you'll turn into a zombie and need to mash buttons. A bar will appear above your head – while it fills, mash more buttons, if you don’t mash fast enough you lose health and may die. While zombified, your teammates can hurt you, so be wary of zombified allies. Delezie itself cannot hurt you in zombie form, luckily.  
 
*Zombifies players; (you’ll see purple icons above your head) If the Zombification count builds up to 6 icons, you'll turn into a zombie and need to mash buttons. A bar will appear above your head – while it fills, mash more buttons, if you don’t mash fast enough you lose health and may die. While zombified, your teammates can hurt you, so be wary of zombified allies. Delezie itself cannot hurt you in zombie form, luckily.  
 
*You’ll see yellow text in the middle of the screen, the Zombification count builds up if you are on the side the wind is blowing. Here's what you need to do:
 
*You’ll see yellow text in the middle of the screen, the Zombification count builds up if you are on the side the wind is blowing. Here's what you need to do:
**The wind is blowing towards the west... – i.e. run LEFT of Delezie to avoid being zombified.
+
**The wind is blowing towards the west... – i.e. run RIGHT of Delezie to avoid being zombified.
**The wind is blowing towards the east... – i.e. run RIGHT of Delezie to avoid being zombified.
+
**The wind is blowing towards the east... – i.e. run LEFT of Delezie to avoid being zombified.
 
*Summons Fragments of Delezie (look like a small purple octopus) that put a constant poison on your character, though the damage is merely moderate. The more Fragments that are up, the faster Delezie attacks and casts. They can also increase the Zombification counter and it scales with the number of them as well.
 
*Summons Fragments of Delezie (look like a small purple octopus) that put a constant poison on your character, though the damage is merely moderate. The more Fragments that are up, the faster Delezie attacks and casts. They can also increase the Zombification counter and it scales with the number of them as well.
  
==Monsters==
+
== Legendary items ==
'''Normal'''
 
*[[Melting Knight]]
 
*[[Gakla]]
 
*[[Divol]]
 
*[[Scavanger]]
 
*[[Fragment of Delezie]]
 
 
 
'''Named'''
 
*[[Sorcerer Nazalo|<font color="green">Sorcerer Nazalo</font>]]
 
*[[Scarver|<font color="green">Scarver</font>]]
 
*[[Duke Agonis|<font color="green">Duke Agonis</font>]]
 
  
'''Boss: [[Delezie, Plagued Apostle|<font color="#ff1493">Delezie, Plagued Apostle</font>]]
+
{{Equipment list|dungeon={{PAGENAME}}}}

Latest revision as of 19:47, 19 April 2018

Reshpon, Village of Pain
Reshpon, Village of Pain.png
Location North Myre
Time Gate - Requiem
Min. Level 85
Level 85-88
Monster Level 85-88
End Boss Icon-Delezie, Plagued Apostle.png Delezie, Plagued Apostle

Description

Delezie, called the Black Plague... Those seized by his contagion say that they feel the icy sting in their veins, in their hearts, and in their very souls. It is a horrible, consuming sickness, leaving its victims in utter torment. To bring an end to the plague, its creator must be cut down...


Notes

Map

Normal map
Start = Starting Point.png Boss = Boss.png
Reshpon map.PNG
Min./Max. Fatigue Points: 6

Tips

  • Abnormal Status Effect protection is incredibly useful here, as many enemies can inflict crippling status effects.

Monsters

Quests

Strategy

This particular dungeon features enemies that can inflict various status effects and can really cause some chaos. Abnormal Status Protection is recommended and well as Status curing pots.

Before entering, make sure you have Fire-based attacks that can hit the ground. If you don't have any Fire attacks of your own, you can use Bombs and Firebombs. These are needed to defeat certain enemies. Also, having at least 100 Abnormal Status Resistance can make your life a LOT easier, but isn't totally necessary. It's very helpful to have though.

Room 1

  • Melting Knight x7

The first room contains several Melting Knights. They can slash downwards, sending Slash Waves across the x-axis, and have a lot of Super Armor on most of their attacks. After depleting their HP, they'll collapse into small puddles. Attack the puddles until their life bars run out. At this point, you'll need to set it ablaze with a Fire attack. However, make sure to keep some distance, since the resulting explosion can hurt quite a bit if you're caught in it. If you don't burn the puddles, the enemies will eventually revive.

Room 2

  • Sorcerer Nazalo

Entering the room, you'll come across the Sorcerer Nazalo (who's denoted with a purple aura). Nazalo will first create two clones of himself (slightly transparent). These clones in turn can summon Gaklas. The Galkas can then create clones of themselves. The Galkas are probably the more dangerous enemies since they can knock you back quite a distance if they hit you. However, you'll need to kill everything pretty quickly in order to avoid being overcome by enemies. It is possible to interrupt them trying to summon more enemies, but you'll need to watch carefully and know when to do it.

Room 3

  • Dival x10

In this room, you'll see a small little army of Divals. (Devils! Get it?) The Divals set very low to the ground, so most attacks will go right over their heads. They'll try to latch on to you, spit poison that can Blind or Poison you, and try to rush you. Like the Melting Knights, they'll collapse into a puddle when defeated, but this time around, avoid touching the puddle, since it'll inflict significant damage. However, the puddle can still be damaged. Eventually, the puddle will turn into a Dival corpse, and you'll be able to damage its life bar some more. When the puddles or corpses lose all their life, hit them with a Fire attack to set it ablaze and fully terminate it. Obviously, if you fail to burn the puddles/corpses, they'll revive.

Room 4

  • Scarver
  • Scavanger x7

Entering the room, you'll see the Scarver eating the remnants of the The Mad Piper. (Remember him from Hamelin?) This room is very gimmicky, so you'll need to be careful here.

The Scavangers sit around the room and are partially invisible. They move VERY quickly, and you'll want to take them out as quick as you can. You'll have some time to do this before Scarver comes into the fray. The reason you want to kill the Scavangers? If you don't kill them, Scarver will eventually devour them, healing some health and buffing himself immensely.

The gimmick with Scarver is that he'll devour most Buffs activated in the room (or prior). If this happens, the effects are fatal, as he'll instantly kill everyone in the room. If you want, use a Toy of Sparkling World before entering, and avoid using Buffs (i.e. Priest/Gunner buffs, Mana Shield, etc.). It is possible to bypass this attack IF you can keep Sacrver CC'd with specific attacks. His attacks can also cause Bleeding.

Room 5

  • Duke Agonis

Duke Agonis appears to protect Delezie, telling you that you've been deceived. Agonis is very much like Guardian Aegis from King's Relic, in that he switches between two auras. If you hit Agonis with the wrong attack, he'll heal HP, reflect the damage, and inflict multiple status effects on you!

  • Red Aura: Attack with ranged attacks.
  • Yellow Aura: Attack with melee attacks. (Note that the shockwaves generated by some attacks as well as Shadow Clone are treated as ranged attacks. Beware!)

When Agonis switches Auras, he'll pulse. If you hit him while during the pulse, you'll take extreme damage. He'll also teleport and try and attack someone from behind. Agonis can also create a small portal in the center of the room, drawing in Players. The portal will instantly kill anyone who touches it, but it's usually easy enough to avoid.

Room 6 (Boss Room)

  • Delezie, Plagued Apostle

The final battle with Delezie is at hand! However, it's not going down without a fight... Here's some notes:

  • Can reduce your stats dramatically for the whole fight. Be careful!
  • Super Armor for most of its attacks.
  • Fairly fast health regen.
  • Very high Shadow Resistance.
  • Performs a 3-hit melee combo. High damage.
  • Transforms into a drill and lunges forward. Mediocre damage. Invincible with Super Armor up.
  • Delezie can change into a Whirlwind akin to the scarecrows from Verderia. Delezie will try to corner and kill a player. Certain pushbacks like Asura’s awakening work if he’s not Super Armored, however, Delezie will be invincible in the transformation if he has Super Armor up.
  • When hit by an element,Delezie will create a cast bar above itself and show different elements. Delezie will take the element he is hit with (icon above head) and will be healed by damage of that element and hurt you for hitting him with that element. This will last until the cast bar runs out. Avoid using non-elemental attacks when this first comes up, or Delezie will buff itself considerably while the cast bar lasts. When it takes on an element, then it's ok.
  • Zombifies players; (you’ll see purple icons above your head) If the Zombification count builds up to 6 icons, you'll turn into a zombie and need to mash buttons. A bar will appear above your head – while it fills, mash more buttons, if you don’t mash fast enough you lose health and may die. While zombified, your teammates can hurt you, so be wary of zombified allies. Delezie itself cannot hurt you in zombie form, luckily.
  • You’ll see yellow text in the middle of the screen, the Zombification count builds up if you are on the side the wind is blowing. Here's what you need to do:
    • The wind is blowing towards the west... – i.e. run RIGHT of Delezie to avoid being zombified.
    • The wind is blowing towards the east... – i.e. run LEFT of Delezie to avoid being zombified.
  • Summons Fragments of Delezie (look like a small purple octopus) that put a constant poison on your character, though the damage is merely moderate. The more Fragments that are up, the faster Delezie attacks and casts. They can also increase the Zombification counter and it scales with the number of them as well.

Legendary items

Icon Name Type Lv Base Stats Other Options
Sorcerer's Sorcery Hoop.png Sorcerer's Sorcery Hoop Bracelet 85 M. Def. +5227
STR +40
VIT +99
This bracelet is so old, it could have been made long before this civilization.
Apostle Delezie's Shadowy Flame Stone.png Apostle Delezie's Shadowy Flame Stone Magic Stone 85 STR +58
INT +58
VIT +58
SPR +58
EXO +368
Shadow Damage +31
Even the other Apostles dread getting near him. - Ludmilla
Core of Disease.png Core of Disease Magic Stone 85 STR +80
INT +80
VIT +58
SPR +58
Disease-spreading Hardened Heart.png Disease-spreading Hardened Heart Magic Stone 85 STR +58
INT +58
VIT +58
SPR +58
This heart is as hard as stone.
Dead Sorcerer's Obsession.png Dead Sorcerer's Obsession Necklace 85 M. Def. +8712
INT +40
SPR +99
Casting Speed +5 %
Shadow Damage +18
Bad shamans are worse when they're dead. - Captain Luther
Duke's Black Necklace.png Duke's Black Necklace Necklace 85 M. Def. +8712
INT +40
SPR +99
He wants to overthrow Delezie, and takes every chance he gets to replace him.
Diseased Revenant Ring - Bleed.png Diseased Revenant Ring - Bleed Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100
Attack Damage +15% on Bleeding (Status).png Bleeding enemies
Finishing dying enemies is only natural.
Diseased Revenant Ring - Blind.png Diseased Revenant Ring - Blind Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100
I wasn't safe, even under the cover of darkness.
Diseased Revenant Ring - Burn.png Diseased Revenant Ring - Burn Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100
Attack Damage +15% on Burning.png Burning enemies
Your pain gives me pleasure.
Diseased Revenant Ring - Confuse.png Diseased Revenant Ring - Confuse Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100
Revenants are powerful beyond imagination. - Rebecca
Diseased Revenant Ring - Curse.png Diseased Revenant Ring - Curse Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100
How terrible! - Captain Luther
Diseased Revenant Ring - Freeze.png Diseased Revenant Ring - Freeze Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100
It's the power that breaks blocks of ice.
Diseased Revenant Ring - Immobilize.png Diseased Revenant Ring - Immobilize Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100
Attack Damage +15% on Immobilized enemies
What is it that can plague even the immaterial spirits?
Diseased Revenant Ring - Petrify.png Diseased Revenant Ring - Petrify Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100
Duke Juris... The details are yet to be revealed. - Sharan
Diseased Revenant Ring - Poison.png Diseased Revenant Ring - Poison Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100
Attack Damage +15% on Poison (Status).png Poisoned enemies
The essences of his victims are now tainted. - Ludmilla
Diseased Revenant Ring - Shock.png Diseased Revenant Ring - Shock Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100
Attack Damage +15% on Electrocution (Status).png Shocked enemies
A ring for no man in his sane mind.
Diseased Revenant Ring - Slow.png Diseased Revenant Ring - Slow Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100
How terrible! - Captain Luther
Diseased Revenant Ring - Stun.png Diseased Revenant Ring - Stun Ring 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100
Attack Damage +15% on Stun (Status).png Stunned enemies
That's a low blow.
Juris's Determination.png Juris's Determination Ring 85 M. Def. +3485
STR +92
INT +92
VIT +33
SPR +33
Hit Rate +5 %
All Abnormal Status Resist +30
Prolific Disease Ring.png Prolific Disease Ring Ring 85 M. Def. +3485
STR +59
INT +59
The Black Plague must be contained before it spreads.
Black Plague Bloodstain.png Black Plague Bloodstain Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
EXO +368
People with poor immunity can die, just from being near this abomination.
Dirty Adjutant's Rib.png Dirty Adjutant's Rib Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
Poison Damage +45 %
Poison Level +6
Bleeding Damage +45 %
Bleeding Level +6
Electrocution Damage +45 %
Electrocution Level +6
Spirits that were tainted by Juris's hands still roam this realm.
Disease-spreading Hardened Tongue.png Disease-spreading Hardened Tongue Sub Equipment 85 P. Atk. +88
M. Atk. +88
I. Atk. +110
STR +39
INT +39
VIT +39
SPR +39
Physical Critical Chance +5 %
Magic Critical Chance +5 %
Delezie's tongue is poisonous.
Mean Rat Tail.png Mean Rat Tail Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
Even such a nasty, disgusting thing has a use.
Boiling Trace of Rotten Blood.png Boiling Trace of Rotten Blood Cross 85 P. Atk. +1002
M. Atk. +952
I. Atk. +607
P. Def. +990
M. Def. +990
INT +68
VIT +83
SPR +83
EXO +736
Casting Speed +2 %
Priest(M):
Divine Invocation Skill Lvl + 3
Sign of Protection Skill Lvl + 3
Revenge of Light Skill Lvl + 5
Holy Ghost Mace Skill Lvl + 1
Priest(F):
Revelation: Aria Skill Lvl + 3
Cross Mastery Skill Lvl + 2
Valor Blessing Skill Lvl + 3
Guardian's Blessing Skill Lvl + 3
We servants of God must believe that even the most evil and vile things will eventually be turned to good. - Grandis
Delezie's Poison Fang.png Delezie's Poison Fang Dagger 85 P. Atk. +902
M. Atk. +901
I. Atk. +607
STR +68
Physical Critical Chance +18 %
Hit Rate -1 %
Devoured Kindred Skin Totem.png Devoured Kindred Skin Totem Totem 85 P. Atk. +1052
I. Atk. +607
STR +101
Hit Rate +1 %
Attack Damage +20% on Counterattack
The skin of the devoured kindred is piled high in the shape of a totem.
Dirty Soul Hook.png Dirty Soul Hook Scythe 85 P. Atk. +952
M. Atk. +1002
I. Atk. +607
STR +68
INT +68
Shadow Damage +22
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Priest(M):
Echoes of Nothing Skill Lvl +3
Devil Strike Skill Lvl +3
Nightmare Skill Lvl +2
Its vile energy is infectious.
Duke Juris's Club.png Duke Juris's Club Bludgeon 85 P. Atk. +1102
M. Atk. +952
I. Atk. +607
STR +101
Hit Rate +1 %
It's been said that Juris lost the Apostle position to Delezie in a contest.
Nazalo's Sorcery Staff.png Nazalo's Sorcery Staff Staff 85 P. Atk. +952
M. Atk. +1202
I. Atk. +607
INT +68
Fire Damage +18
Shadow Damage +22
Heh heh heh... Keh keh keh... DIE! DIE!
Nazalo's Sorcery Wand.png Nazalo's Sorcery Wand Rod 85 P. Atk. +901
M. Atk. +1102
I. Atk. +607
INT +101
Attack Speed +5 %
Casting Speed +13 %
Hit Rate -1 %
Mage(F):
Summoned Creature Aura Skill Lvl + 2
Zealous Creature Skill Lvl + 2
Mage(M):
Frozen Weapon Mastery Skill Lvl + 2
Blizzard Storm Skill Lvl + 3
Scarred Intestines Splitter.png Scarred Intestines Splitter Knuckle 85 P. Atk. +952
M. Atk. +1152
I. Atk. +607
INT +68
Casting Speed +2 %
Attack Damage +40% on Bleeding enemies
Delezie brought Scar to his knees almost too easily.
Scarred Nail.png Scarred Nail Claw 85 P. Atk. +1002
M. Atk. +1002
I. Atk. +607
STR +68
INT +34
EXO +736
Physical Critical Chance +10 %
Magic Critical Chance +10 %
Poison Damage +15 %
Bleeding Damage +15 %
Critical Damage +15%
Fighter(F):
Claw Mastery Skill Lvl + 3
Hidden Stinger Skill Lvl + 5
Fighter(M):
Claw Mastery Skill Lvl + 3
Needle Throw Skill Lvl + 5
Seeing Nightmare Otack.png Seeing Nightmare Otack Revolver 85 P. Atk. +937
M. Atk. +789
I. Atk. +607
Shadow Damage +14
Physical Critical Chance +2 %
Critical Damage +15% (conditional)
Gunner(M):
Death by Revolver Skill Lvl + 2
Gunner(F):
Death by Revolver Skill Lvl + 2
Nightmares! Stop tormenting me and begone!
Shadow Sword Drifting along the Dirty Waves.png Shadow Sword Drifting along the Dirty Waves Lightsabre 85 P. Atk. +932
M. Atk. +901
I. Atk. +607
STR +68
Inflict Shadow Damage
Shadow Damage +14
Hit Rate -1 %
Slayer(M):
Physical Rear Attack Skill Lvl + 5
Dark Knight(M):
Physical Rear Attack Skill Lvl + 5
Slayer(F):
Physical Rear Attack Skill Lvl + 5
Blade Masters, never let anything seduce your minds.
Sorcerer's Nine Skulls.png Sorcerer's Nine Skulls Wand 85 P. Atk. +809
M. Atk. +1152
I. Atk. +607
INT +68
Magic Critical Chance +5 %
Thief(F):
Dark Ritual Skill Lvl + 2
The number 9 seems to have a significant meaning to them.
Sorcerer's Shriveled Arm.png Sorcerer's Shriveled Arm Staff 85 P. Atk. +952
M. Atk. +1202
I. Atk. +607
INT +123
The shaman paid with his own arm for all the terrible curses he used.
Source of All Disease.png Source of All Disease Claw 85 P. Atk. +1002
M. Atk. +1002
I. Atk. +607
STR +68
INT +34
EXO +736
Physical Critical Chance +3 %
He hosts every possible disease known to man and then some. -Ludmilla
Source of the Black Plague.png Source of the Black Plague Long Lance 85 P. Atk. +1052
M. Atk. +901
I. Atk. +607
STR +101
Physical Critical Chance +2 %
Hit Rate -1 %
Demonic Lancer(M):
Aura Lance Skill Lvl + 1
You too shall die by my noxious poison.
Unforgettable Scar.png Unforgettable Scar Dual Blade 85
Inflict Shadow Damage
Shadow Damage +30
Physical Critical Chance +10 %
Critical Damage +15% on Bleeding enemies
He submitted to Delezie when he challenged him and lost the fight. - Iris
Virus Shock.png Virus Shock Javelin 85 P. Atk. +952
M. Atk. +1052
I. Atk. +607
STR +68
INT +101
EXO +736
Inflict Shadow Damage
Casting Speed +14 %
Shadow Damage +14
Magic Critical Chance +2 %
Hit Rate -1 %
All Abnormal Status Resist +35
You'll never be free from the fear of disease.