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Difference between revisions of "Torbellino"
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− | + | __NOTOC__ | |
− | |||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
Line 18: | Line 17: | ||
|Command={{Down}}{{Right}}{{Right}}{{Z}} | |Command={{Down}}{{Right}}{{Right}}{{Z}} | ||
|Description= | |Description= | ||
− | + | Dashes forward, runs around a target in a circle, attacking its joints for a while, and then inflicts great damage. | |
− | |||
|Attributes= | |Attributes= | ||
*{{SP per level|100}} | *{{SP per level|100}} | ||
− | *{{CastTime|Instant}} | + | *{{SkillAttribute|Master Level|30}} |
− | *{{Cooldown|45 sec}} | + | *{{SkillAttribute|Max Level|40}} |
+ | *{{CastTime|Dungeon=Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=45 sec.}} | ||
*{{CubeCost|5}} | *{{CubeCost|5}} | ||
− | *{{Command Reduction|MP=5%|Cooldown=5%}} | + | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} |
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute| | + | *{{SkillAttribute|Explosion Count (Including Finishing)|7}} |
|Notes= | |Notes= | ||
Line 36: | Line 36: | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | + | <small> | |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Circling Speed | ||
+ | !Explosion Atk. | ||
+ | !Final Explosion Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 80+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: 800+((1466-800)/(6-1))*({{#var:i}}-1) round 0}} | ||
+ | {{!}} <!--Circling Speed--> {{#expr: 100+((105-100)/(6-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}} <!--Explosion Atk.--> {{AbsoluteDamage|{{#expr: (105202/2292)+(((158560-105202)/2292)/(6-1))*({{#var:i}}-1)}}|1}} | ||
+ | {{!}} <!--Final Explosion Atk.--> {{AbsoluteDamage|{{#expr: (292413/2292)+(((440682-292413)/2292)/(6-1))*({{#var:i}}-1)}}|1}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 05:29, 30 November 2018
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 80 |
Prerequisite Skills: | None |
Description
Dashes forward, runs around a target in a circle, attacking its joints for a while, and then inflicts great damage.
Attributes
- SP per level: 100
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 45 sec.
- This skill consumes 5 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Explosion Count (Including Finishing): 7
Notes
- When the hotkey is pressed or command is put in a small running animation is activated. This animation has no super armor and can be interrupted.
- The explosion during the damaging portion isn't for show, there is a small AoE around the target(s) caught in the actual grab, so enemies not caught in the grab can still suffer damage.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Circling Speed | Explosion Atk. | Final Explosion Atk. |
---|---|---|---|---|---|
1 | 80 | 800 | 100% | 45.9 max-width:200px 100
|
127.58 max-width:200px 100
|
2 | 82 | 933 | 101% | 50.56 max-width:200px 100
|
140.52 max-width:200px 100
|
3 | 84 | 1066 | 102% | 55.21 max-width:200px 100
|
153.46 max-width:200px 100
|
4 | 86 | 1200 | 103% | 59.87 max-width:200px 100
|
166.39 max-width:200px 100
|
5 | 88 | 1333 | 104% | 64.52 max-width:200px 100
|
179.33 max-width:200px 100
|
6 | 90 | 1466 | 105% | 69.18 max-width:200px 100
|
192.27 max-width:200px 100
|
7 | 92 | 1599 | 106% | 73.84 max-width:200px 100
|
205.21 max-width:200px 100
|
8 | 94 | 1732 | 107% | 78.49 max-width:200px 100
|
218.15 max-width:200px 100
|
9 | 96 | 1866 | 108% | 83.15 max-width:200px 100
|
231.08 max-width:200px 100
|
10 | 98 | 1999 | 109% | 87.8 max-width:200px 100
|
244.02 max-width:200px 100
|
11 | 100 | 2132 | 110% | 92.46 max-width:200px 100
|
256.96 max-width:200px 100
|
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |