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Difference between revisions of "Sticky Throw"
m (Updated skill growth to Season 5, Act 1 Harlem Patch) |
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|PrerequisiteLevel=45 | |PrerequisiteLevel=45 | ||
|Command={{Right}}{{Up}}{{Right}}{{Space}} | |Command={{Right}}{{Up}}{{Right}}{{Space}} | ||
− | |Description= | + | |Description=Throws a flask full of sticky goo at enemies in front. The flask explodes, inflicting magic damage and Holding enemies. |
|Attributes= | |Attributes= | ||
*{{SP per level|30}} | *{{SP per level|30}} | ||
+ | *{{SkillAttribute|Master Level|1}} | ||
+ | *{{SkillAttribute|Max Level|11}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|25 sec.}} | ||
+ | *{{CubeCost|1}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Hold Duration|3 sec.}} | ||
|Notes= | |Notes= | ||
*Adds chance to inflict immobilize status enemies when they are initially hit with {{IconLink|Mark the Target!}}. | *Adds chance to inflict immobilize status enemies when they are initially hit with {{IconLink|Mark the Target!}}. | ||
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
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!Level | !Level | ||
− | ! | + | !Lv Req |
− | + | !MP | |
− | | | + | !Magical Atk. |
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 45+({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: 250+((475-250)/(2-1))*({{#var:i}}-1) round 0}} | |
− | + | {{!}} <!--Magical Atk.--> {{#expr: 11279+((12422-11279)/(2-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 00:40, 20 March 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 45 |
Prerequisite Skills: | None |
Description
Throws a flask full of sticky goo at enemies in front. The flask explodes, inflicting magic damage and Holding enemies.
Attributes
- SP per level: 30
- Master Level: 1
- Max Level: 11
- Casting Time: Instant Cast
- Cooldown: 25 sec.
- This skill consumes 1 Clear Cube Fragment.
- Basic Attack Cancelable Skill
- Hold Duration: 3 sec.
Notes
- Adds chance to inflict immobilize status enemies when they are initially hit with Mark the Target!.
- Immobilize greatly improves summon ability to dps as it prevents summons from pushing targets away from other summons.
- Works very well with summons that have a hard time hitting mobile enemies like Contract: Big Sis Louise! ice needles or Greater Spirit: Aquarius ice missiles since it prevents enemies from moving, allowing them to deal maximum damage.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Magical Atk. |
---|---|---|---|
1 | 45 | 250 | 11279% |
2 | 46 | 475 | 12422% |
3 | 47 | 700 | 13565% |
4 | 48 | 925 | 14708% |
5 | 49 | 1150 | 15851% |
6 | 50 | 1375 | 16994% |
7 | 51 | 1600 | 18137% |
8 | 52 | 1825 | 19280% |
9 | 53 | 2050 | 20423% |
10 | 54 | 2275 | 21566% |
11 | 55 | 2500 | 22709% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |