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Difference between revisions of "Sole Bearer: Quaking Tiger"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
Line 9: | Line 8: | ||
|PrerequisiteLevel=85 | |PrerequisiteLevel=85 | ||
|Description= | |Description= | ||
− | + | This skill can be used during a jump and can be reserved for use after {{IconLink|Slam Kick}}, {{IconLink|Magnumsault}}, {{IconLink|Wild Cannon Spike}}, {{IconLink|Rhythmic Assault}}, and {{IconLink|Technique: Storm Diver}}. | |
+ | Can be used in the middle of {{IconLink|Slam Kick}} , but only when its finishing attack was not altered without the use of a direction key. | ||
+ | |||
+ | When this skill is cast, the Grappler instantly causes a shockwave, destroying the ground and Holding enemies, kicks off chucks of rock that damage enemies, throws the strongest of all the enemies, and then smashes it into the ground.<br> | ||
+ | Can't pull enemies that are immune to Grab. If no enemy can be thrown or if this skill is used in combination with others, then it skips the throwing step and finishes with a downward strike. | ||
+ | |||
+ | Hit the Attack key repeatedly to accelerate the skill process. When chained, this skill receives the Counterattack counter from the previous skill if available. | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level|300}} | + | *{{SP per level|300, then 200 afterwards}} |
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | *{{Cooldown| | + | *{{CastTime|Instant Cast}} |
+ | *{{Cooldown|180 sec.}} | ||
*{{CubeCost|10}} | *{{CubeCost|10}} | ||
+ | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
|Notes= | |Notes= | ||
− | |||
− | |||
*In the skill icon, "震" (Zhèn) means "Shock." | *In the skill icon, "震" (Zhèn) means "Shock." | ||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Ground-breaking Atk. | ||
+ | !Multi-hit Atk. | ||
+ | !Finishing Shockwave Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 3 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 85+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: (2375+((2496-2375)/(3-1))*({{#var:i}}-1))/0.95 round 0}} | ||
+ | {{!}} <!--Ground-breaking Atk.--> {{#expr: 23625+((34581-23625)/(3-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}} <!--Multi-hit Atk.--> {{#expr: 1817+((2660-1817)/(3-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}} <!--Finishing Shockwave Atk.--> {{#expr: 31468+((46063-31468)/(3-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 16:00, 30 April 2019
2nd Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 85 |
Prerequisite Skills: | None |
Description
This skill can be used during a jump and can be reserved for use after Slam Kick, Magnumsault, Wild Cannon Spike, Rhythmic Assault, and Technique: Storm Diver.
Can be used in the middle of Slam Kick , but only when its finishing attack was not altered without the use of a direction key.
When this skill is cast, the Grappler instantly causes a shockwave, destroying the ground and Holding enemies, kicks off chucks of rock that damage enemies, throws the strongest of all the enemies, and then smashes it into the ground.
Can't pull enemies that are immune to Grab. If no enemy can be thrown or if this skill is used in combination with others, then it skips the throwing step and finishes with a downward strike.
Hit the Attack key repeatedly to accelerate the skill process. When chained, this skill receives the Counterattack counter from the previous skill if available.
Attributes
- SP per level: 300, then 200 afterwards
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 180 sec.
- This skill consumes 10 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
Notes
- In the skill icon, "震" (Zhèn) means "Shock."
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Ground-breaking Atk. | Multi-hit Atk. | Finishing Shockwave Atk. |
---|---|---|---|---|---|
1 | 85 | 2500 | 23625% | 1817% | 31468% |
2 | 90 | 2564 | 29103% | 2239% | 38766% |
3 | 95 | 2627 | 34581% | 2660% | 46063% |
4 | 100 | 2691 | 40059% | 3082% | 53361% |
5 | 105 | 2755 | 45537% | 3503% | 60658% |
6 | 110 | 2818 | 51015% | 3925% | 67956% |
7 | 115 | 2882 | 56493% | 4346% | 75253% |
8 | 120 | 2946 | 61971% | 4768% | 82551% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |