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Difference between revisions of "Sword Demon Strike"

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|Type3=
 
|Type3=
 
|PrerequisiteLevel= 45
 
|PrerequisiteLevel= 45
|PrerequisiteSkill= {{IconLink|Heaven Cleaver}} Lv1+
+
|PrerequisiteSkill= {{IconLink|Heaven Cleaver}} Lv1
  
 
|Command= {{down}}{{up}}{{Z}}
 
|Command= {{down}}{{up}}{{Z}}
|Description= Quickly jumps from one spot to another. During the jump, press the skill hotkey again to swing your sword and summon Daimus behind your target. Daimus slashes the target a set number of times, and then finishes with a powerful cross slash before he vanishes. If you fail to press the skill hotkey during the jump, Daimus appears on your landing spot.
+
|Description= Daimus appears in front of your target. Can also be used during a jump. Press Up and this skill's key to cast Raid. When Raid is used, your character quickly flies a certain distance, and swings her sword if this skill is used again.
 +
 
 +
Daimus slashes at the target you hit with your sword and delivers a powerful cross slash before disappearing.
 +
 
 +
If you fail to hit an enemy during Raid, Daimus appears on your landing location instead.
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|60}}
 
*{{SP per level|60}}
*'''Skill Level Interval''': Every 2 levels
+
*{{SkillAttribute|Master Level|50}}
*{{CastTime|Dungeon=0.7 sec}}
+
*{{SkillAttribute|Max Level|60}}
*{{Cooldown|Dungeon=40 sec}}
+
*{{CastTime|0.7 sec.}}
 +
*{{Cooldown|40 sec.}}
 
*{{CubeCost|2}}
 
*{{CubeCost|2}}
*{{Command Reduction|MP=2.0|Cooldown=1.0}}
+
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
*{{SkillAttribute|Jump Distance|Dungeon=300px|Arena=150px}}
+
*{{SkillAttribute|Jump Distance|300 px}}
*{{SkillAttribute|Daimus Multi-Hit Count|Dungeon=8}}
+
*{{SkillAttribute|Daimus Multi-hit Count|8}}
  
 
|Notes=
 
|Notes=
Line 34: Line 39:
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
+
<small>
{{tabs
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|name=
+
{|{{SkillTableHeader}}
|tab1=Dungeon
+
!Level
|contents1=
+
!Lv Req
<span style="display:none">{{</span>
+
!MP
 
+
!Sword Attack Atk.
{| {{SkillTableHeader}}
+
!Daimus Multi-hit Atk.
!rowspan="2"|Lv
+
!Finishing Atk.
!rowspan="2"|Lv Req
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!rowspan="2"|MP
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!colspan="2"|Jump
+
{{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
!colspan="2"|Daimus Multi-Hit Atk.
+
{{!}} <!--Level--> {{#var:i}}
!rowspan="2"|Finishing Physical Atk.
+
{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}}
|-
+
{{!}} <!--MP--> {{#expr: 90+((687-90)/(26-1))*({{#var:i}}-1) round 0}}
!Distance||Physical Atk.
+
{{!}} <!--Sword Attack Atk.--> {{#expr: 2464+((8715-2464)/(26-1))*({{#var:i}}-1) round 0}}%
!Hit Count||Physical Atk.
+
{{!}} <!--Daimus Multi-hit Atk.--> {{#expr: 816+((2888-816)/(26-1))*({{#var:i}}-1) round 0}}%
|-{{SkillRow}}
+
{{!}} <!--Finishing Atk.--> {{#expr: 6534+((23107-6534)/(26-1))*({{#var:i}}-1) round 0}}%
| 1||45||90||rowspan="23"|300 px||1215%||rowspan="23"|8||405%||3240%
+
{{!}}-
|-{{SkillRow}}
+
}}
| 2||47||110||1341%||447%||3576%
 
|-{{SkillRow}}
 
| 3||49||130||1467%||489%||3912%
 
|-{{SkillRow}}
 
| 4||51||151||1593%||531%||4248%
 
|-{{SkillRow}}
 
| 5||53||171||1719%||573%||4584%
 
|-{{SkillRow}}
 
| 6||55||192||1845%||615%||4920%
 
|-{{SkillRow}}
 
| 7||57||212||1971%||657%||5256%
 
|-{{SkillRow}}
 
| 8||59||233||2097%||699%||5592%
 
|-{{SkillRow}}
 
| 9||61||253||2223%||741%||5928%
 
|-{{SkillRow}}
 
| 10||63||273||2346%||782%||6256%
 
|-{{SkillRow}}
 
| 11||65||294||2472%||824%||6592%
 
|-{{SkillRow}}
 
| 12||67||314||2598%||866%||6928%
 
|-{{SkillRow}}
 
| 13||69||334||2724%||908%||7264%
 
|-{{SkillRow}}
 
| 14||71||355||2850%||950%||7600%
 
|-{{SkillRow}}
 
| 15||73||376||2976%||992%||7936%
 
|-{{SkillRow}}
 
| 16||75||396||3102%||1034%||8272%
 
|-{{SkillRow}}
 
| 17||77||416||3228%||1076%||8608%
 
|-{{SkillRow}}
 
| 18||79||437||3354%||1118%||8944%
 
|-{{SkillRow}}
 
| 19||81||457||3480%||1160%||9280%
 
|-{{SkillRow}}
 
| 20||83||478||3606%||1202%||9616%
 
|-{{SkillRow}}
 
| 21||85||498||3732%||1244%||9952%
 
|-{{SkillRow}}
 
| 22||87||519||3858%||1286%||10288%
 
|-{{SkillRow}}
 
| 23||89||539||3984%||1328%||10624%
 
 
|}
 
|}
 
+
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
<span style="display:none">}}</span>
+
</small>
|tab2=Arena
 
|contents2=
 
<span style="display:none">{{</span>
 
 
 
{| {{SkillTableHeader}}
 
!rowspan="2"|Lv
 
!rowspan="2"|Lv Req
 
!rowspan="2"|MP
 
!colspan="2"|Jump
 
!colspan="2"|Daimus Multi-Hit Atk.
 
!rowspan="2"|Finishing Physical Atk.
 
|-
 
!Distance||Physical Atk.
 
!Hit Count||Physical Atk.
 
|-{{SkillRow}}
 
| 1||45||90||rowspan="23"|150 px||114%||rowspan="23"|8||35%||310%
 
|-{{SkillRow}}
 
| 2||47||110||142%||38%||392%
 
|-{{SkillRow}}
 
| 3||49||130||155%||42%||426%
 
|-{{SkillRow}}
 
| 4||51||151||170%||45%||464%
 
|-{{SkillRow}}
 
| 5||53||171||182%||48%||501%
 
|-{{SkillRow}}
 
| 6||55||192||197%||53%||538%
 
|-{{SkillRow}}
 
| 7||57||212||210%||56%||574%
 
|-{{SkillRow}}
 
| 8||59||233||222%||61%||611%
 
|-{{SkillRow}}
 
| 9||61||253||237%||62%||648%
 
|-{{SkillRow}}
 
| 10||63||273||250%||67%||685%
 
|-{{SkillRow}}
 
| 11||65||294||262%||70%||720%
 
|-{{SkillRow}}
 
| 12||67||314||277%||74%||758%
 
|-{{SkillRow}}
 
| 13||69||334||290%||78%||794%
 
|-{{SkillRow}}
 
| 14||71||355||302%||80%||830%
 
|-{{SkillRow}}
 
| 15||73||376||317%||85%||867%
 
|-{{SkillRow}}
 
| 16||75||396||330%||88%||904%
 
|-{{SkillRow}}
 
| 17||77||416||342%||93%||941%
 
|-{{SkillRow}}
 
| 18||79||437||357%||96%||978%
 
|-{{SkillRow}}
 
| 19||81||457||370%||99%||1014%
 
|-{{SkillRow}}
 
| 20||83||478||384%||102%||1051%
 
|-{{SkillRow}}
 
| 21||85||498||397%||106%||1086%
 
|}
 
 
 
<span style="display:none">}}</span>
 
}}
 
 
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 16:35, 1 May 2019


Sword Demon Strike.png Sword Demon Strike

Active Skill
Class:

Demon Slayer

Command: Downkey.pngUpkey.pngZ.png
Prerequisite Level: 45
Prerequisite Skills: Heaven Cleaver.png Heaven Cleaver Lv1

Description

Daimus appears in front of your target. Can also be used during a jump. Press Up and this skill's key to cast Raid. When Raid is used, your character quickly flies a certain distance, and swings her sword if this skill is used again.

Daimus slashes at the target you hit with your sword and delivers a powerful cross slash before disappearing.

If you fail to hit an enemy during Raid, Daimus appears on your landing location instead.

Attributes

  • SP per level: 60
  • Master Level: 50
  • Max Level: 60
  • Casting Time: 0.7 sec.
  • Cooldown: 40 sec.
  • This skill consumes 2 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Jump Distance: 300 px
  • Daimus Multi-hit Count: 8

Notes

  • If the enemy Daimus is following dies before he finishes his combo, he'll still finish his combo, but will no longer move.
  • Daimus will always attack 8 times, regardless of skill level.
  • The Demon Slayer leaps and attaches Daimus to an enemy if the Upkey.png key is pressed during the skill.
    • This skill can also be used during a normal jump. The user will not leap forward when doing so.
    • The leap will always move forward 300 pixels, regardless of skill level.
  • Can be improved with Sword Demon Strike Upgrade.png Sword Demon Strike Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Sword Attack Atk. Daimus Multi-hit Atk. Finishing Atk.
1 45 90 2464% 816% 6534%
2 47 114 2714% 899% 7197%
3 49 138 2964% 982% 7860%
4 51 162 3214% 1065% 8523%
5 53 186 3464% 1148% 9186%
6 55 209 3714% 1230% 9849%
7 57 233 3964% 1313% 10512%
8 59 257 4214% 1396% 11174%
9 61 281 4464% 1479% 11837%
10 63 305 4714% 1562% 12500%
11 65 329 4964% 1645% 13163%
12 67 353 5214% 1728% 13826%
13 69 377 5464% 1811% 14489%
14 71 400 5715% 1893% 15152%
15 73 424 5965% 1976% 15815%
16 75 448 6215% 2059% 16478%
17 77 472 6465% 2142% 17141%
18 79 496 6715% 2225% 17804%
19 81 520 6965% 2308% 18467%
20 83 544 7215% 2391% 19129%
21 85 568 7465% 2474% 19792%
22 87 591 7715% 2556% 20455%
23 89 615 7965% 2639% 21118%
24 91 639 8215% 2722% 21781%
25 93 663 8465% 2805% 22444%
26 95 687 8715% 2888% 23107%
27 97 711 8965% 2971% 23770%
28 99 735 9215% 3054% 24433%
29 101 759 9465% 3137% 25096%
30 103 783 9715% 3220% 25759%
31 105 806 9965% 3302% 26422%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Demon Slayer Skills
Active:Berserk.png Berserk Blade Retraction.png Blade Retraction Bleeding Blades.png Bleeding Blades Freed Blade.png Freed Blade Sanguine Choreography.png Sanguine Choreography Soaring Blades - Draw.png Soaring Blades - Draw Soaring Blades - Impale.png Soaring Blades - Impale Soaring Blades - Thrash.png Soaring Blades - Thrash Sword Demon Strike.png Sword Demon Strike Wild Thrash.png Wild Thrash
Passive:Magic Sword Control.png Magic Sword Control
Awakening:Gloom Sword- Giga Blade.png Gloom Sword: Giga Blade Offering for the Greedy.png Offering for the Greedy Sanguinem Gladio.png Sanguinem Gladio Usurper Phnom.png Usurper Phnom
2nd Awakening:Gloom Strike- Giga Slash.png Gloom Strike: Giga Slash Inhumane Doctrine- Extremity.png Inhumane Doctrine: Extremity Majin Blades.png Majin Blades Transgression Sword- Ragnarok.png Transgression Sword: Ragnarok
Neo: Awakening:Daimus the Incarcerator.png Daimus the Incarcerator Majin Queen.png Majin Queen Terra Daimus.png Terra Daimus

Female Slayer Skills
Active:Ascending Sword.png Ascending Sword Castigation.png Castigation Cross Slash.png Cross Slash Demonic Slash.png Demonic Slash Flying Tips.png Flying Tips Mountain Press.png Mountain Press Shadow Snake Attack.png Shadow Snake Attack Sliding Slash.png Sliding Slash Spinning Blade.png Spinning Blade Guard.png Sword Barrier
Passive:Composure.png Composure Heaven Cleaver.png Heaven Cleaver

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism