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Difference between revisions of "Sign of Protection"

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m (Old Skill Growth: Added NavSkillsCrusader)
m (Updated to match Korean Skill API)
 
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[[Category:Skills]][[Category:Crusader Skills]]
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{{SkillPage
 +
|Name={{PAGENAME}}
 +
|Video=
 +
|Gender=Male
 +
|Class=Crusader
 +
|Class2=
 +
|Type=Active
 +
|Type2=
 +
|Type3=
 +
|PrerequisiteLevel=25
 +
|PrerequisiteSkill={{IconLink|Grace of Protection}} Lv1
  
== Description ==
+
|Command={{down}}{{right}}{{Space}}
{|
+
|Description=
[[Image:EmblemOfProtection.png|left]]
+
Temporarily increases Physical/Magical Def.s, Vitality, and Spirit of a selected party member within a set range, and transfers a portion of damage inflicted on the party member to your character.
Buffs an ally to increase their Physical Defense, Magical Defense, Vitality, and Spirit.  Also, a portion of the damage dealt to the ally is transferred to the Crusader instead. Once a certain amount of damaged is reached, the Sign of Protection disappears. Also, if the caster's HP reaches 1, damage is no longer shared. <br>
 
The higher the caster's Vitality and Spirit, the bigger the Physical Defense and Magic Defense the skill gives.
 
  
|}
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If your HP reaches 1, damage is no longer shared.
 +
 
 +
The Higher your Vitality/Spirit, the greater the Physical/Magical Def. boost.
  
== Details ==
+
|Attributes=
*Range: 900px
+
*{{SP per level|25}}
*Cast Time: 0.5 Seconds
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*{{SkillAttribute|Master Level|30}}
*Cooldown Time: 10 Seconds
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*{{SkillAttribute|Max Level|40}}
*Duration: 120 seconds
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*{{CastTime|0.5 sec}}
*Redirected damage: 30%
+
*{{Cooldown|10 sec.}}
 +
*{{SkillAttribute|Buff Area Range|900 px}}
 +
*{{SkillAttribute|Duration|120 sec.}}
 +
*{{SkillAttribute|Ally Dmg. Dispensed Rate|15%}}
 +
|Notes=
 
*Physical and Magical Defense is scaled based on Vitality and Spirit stat respectively.  Value=Tooltip*(1+Stat/500)
 
*Physical and Magical Defense is scaled based on Vitality and Spirit stat respectively.  Value=Tooltip*(1+Stat/500)
 
*Vitality and Spirit portion is not scaled but casting it on yourself ahead of time will increase the effectiveness of other buffs.
 
*Vitality and Spirit portion is not scaled but casting it on yourself ahead of time will increase the effectiveness of other buffs.
*Redirected Physical Damage can be blocked with Light of Divinity and redirected Magical Damage can trigger Revenge of Light's counter attack lightning.
+
*Redirected Physical Damage can be blocked with {{IconLink|Light of Divinity}} and redirected Magical Damage can trigger {{IconLink|Revenge of Light}}'s counter attack lightning.
 
 
== Skill Growth ==
 
 
 
=== Rebirth ===
 
 
 
{| class="wikitable" style="background-color: #aaaaaa; text-align:center;"
 
|-
 
! rowspan="3" width="50" style="background-color: #fcbbdc;" |Level
 
! rowspan="3" width="50" style="background-color: #fcbbdc;" |LV Req
 
! rowspan="3" width="25" style="background-color: #fcbbdc;"|SP
 
! rowspan="3" width="75" style="background-color: #fcbbdc;"|MP
 
! colspan="3" width="75" style="background-color: #fcbbdc;"|Physical & Magic<br>Defense
 
! colspan="3" width="75" style="background-color: #fcbbdc;"|Vitality & Spirit
 
! rowspan="3" width="75" style="background-color: #fcbbdc;"|Damage Transfered<br>to Crusader
 
! colspan="2" width="75" style="background-color: #fcbbdc;"|Max Damage Transferred
 
 
 
|- {{Bgblue}}
 
| rowspan="2" width="75"|Dungeon
 
| colspan="2" width="75"|PvP
 
| rowspan="2" width="75"|Dungeon
 
| colspan="2" width="75"|PvP
 
| rowspan="2" width="75"|Dungeon
 
| rowspan="2" width="75"|PvP
 
 
 
|- {{Bgblue}}
 
| width="75"|Physical
 
| width="75"|Magic
 
| width="75"|Vitality
 
| width="75"|Spirit
 
 
 
|- {{SkillRow}}
 
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|- {{SkillRow}}
 
| 2||22||36||+416|| style="background-color:#ccc;"|+111 || style="background-color:#ccc;"|+222 ||+11|| style="background-color:#ccc;"|+3 || style="background-color:#ccc;"|+7 ||633|| style="background-color:#ccc;"|317
 
|- {{SkillRow}}
 
| 3||24||40||+477|| style="background-color:#ccc;"|+127 || style="background-color:#ccc;"|+254 ||+13|| style="background-color:#ccc;"|+4 || style="background-color:#ccc;"|+8 ||725|| style="background-color:#ccc;"|363
 
|- {{SkillRow}}
 
| 4||26||45||+541|| style="background-color:#ccc;"|+144 || style="background-color:#ccc;"|+288 ||+15|| style="background-color:#ccc;"|+4 || style="background-color:#ccc;"|+9 ||825|| style="background-color:#ccc;"|413
 
|- {{SkillRow}}
 
| 5||28||49||+608|| style="background-color:#ccc;"|+162 || style="background-color:#ccc;"|+324 ||+16|| style="background-color:#ccc;"|+5 || style="background-color:#ccc;"|+10 ||934|| style="background-color:#ccc;"|467
 
|- {{SkillRow}}
 
| 6||30||53||+680|| style="background-color:#ccc;"|+181 || style="background-color:#ccc;"|+362 ||+18|| style="background-color:#ccc;"|+5 || style="background-color:#ccc;"|+11 ||1051|| style="background-color:#ccc;"|526
 
|- {{SkillRow}}
 
| 7||32||58||+755|| style="background-color:#ccc;"|+201 || style="background-color:#ccc;"|+402 ||+20|| style="background-color:#ccc;"|+6 || style="background-color:#ccc;"|+12 ||1178|| style="background-color:#ccc;"|589
 
|- {{SkillRow}}
 
| 8||34||62||+833|| style="background-color:#ccc;"|+222 || style="background-color:#ccc;"|+444 ||+22|| style="background-color:#ccc;"|+7 || style="background-color:#ccc;"|+13 ||1314|| style="background-color:#ccc;"|657
 
|- {{SkillRow}}
 
| 9||36||66||+917|| style="background-color:#ccc;"|+244 || style="background-color:#ccc;"|+489 ||+24|| style="background-color:#ccc;"|+7 || style="background-color:#ccc;"|+14 ||1460|| style="background-color:#ccc;"|730
 
|- {{SkillRow}}
 
| 10||38||71||+1003|| style="background-color:#ccc;"|+267 || style="background-color:#ccc;"|+535 ||+26|| style="background-color:#ccc;"|+8 || style="background-color:#ccc;"|+16 ||1615|| style="background-color:#ccc;"|808
 
|- {{SkillRow}}
 
| 11||40||75||+1093|| style="background-color:#ccc;"|+291 || style="background-color:#ccc;"|+583 ||+28|| style="background-color:#ccc;"|+8 || style="background-color:#ccc;"|+17 ||1782|| style="background-color:#ccc;"|891
 
|- {{SkillRow}}
 
| 12||42||79||+1187|| style="background-color:#ccc;"|+316 || style="background-color:#ccc;"|+633 ||+31|| style="background-color:#ccc;"|+9 || style="background-color:#ccc;"|+18 ||1959|| style="background-color:#ccc;"|979
 
|- {{SkillRow}}
 
| 13||44||84||+1283|| style="background-color:#ccc;"|+342 || style="background-color:#ccc;"|+684 ||+33|| style="background-color:#ccc;"|+10 || style="background-color:#ccc;"|+20 ||2147|| style="background-color:#ccc;"|1073
 
|- {{SkillRow}}
 
| 14||46||88||+1385|| style="background-color:#ccc;"|+369 || style="background-color:#ccc;"|+738 ||+35|| style="background-color:#ccc;"|+11 || style="background-color:#ccc;"|+21 ||2346|| style="background-color:#ccc;"|1173
 
|- {{SkillRow}}
 
| 15||48||92||+1490|| style="background-color:#ccc;"|+397 || style="background-color:#ccc;"|+794 ||+38|| style="background-color:#ccc;"|+11 || style="background-color:#ccc;"|+23 ||2557|| style="background-color:#ccc;"|1279
 
|- {{SkillRow}}
 
| 16||50||97||+1598|| style="background-color:#ccc;"|+426 || style="background-color:#ccc;"|+852 ||+40|| style="background-color:#ccc;"|+12 || style="background-color:#ccc;"|+24 ||2781|| style="background-color:#ccc;"|1390
 
|- {{SkillRow}}
 
| 17||52||101||+1711|| style="background-color:#ccc;"|+456 || style="background-color:#ccc;"|+912 ||+43|| style="background-color:#ccc;"|+13 || style="background-color:#ccc;"|+26 ||3017|| style="background-color:#ccc;"|1508
 
|- {{SkillRow}}
 
| 18||54||105||+1827|| style="background-color:#ccc;"|+487 || style="background-color:#ccc;"|+984 ||+46|| style="background-color:#ccc;"|+14 || style="background-color:#ccc;"|+28 ||3265|| style="background-color:#ccc;"|1633
 
|- {{SkillRow}}
 
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|- {{SkillRow}}
 
| 20||58||114||+2070|| style="background-color:#ccc;"|+552 || style="background-color:#ccc;"|+1104 ||+51|| style="background-color:#ccc;"|+15 || style="background-color:#ccc;"|+31 ||3802|| style="background-color:#ccc;"|1901
 
|- {{SkillRow}}
 
| 21||60||118||+2198|| style="background-color:#ccc;"|+586 || style="background-color:#ccc;"|+1172 ||+55|| style="background-color:#ccc;"|+16 || style="background-color:#ccc;"|+33 ||4090|| style="background-color:#ccc;"|2045
 
|- {{SkillRow}}
 
| 22||62||123||+2328|| style="background-color:#ccc;"|+621 || style="background-color:#ccc;"|+1242 ||+58|| style="background-color:#ccc;"|+17 || style="background-color:#ccc;"|+35 ||4393|| style="background-color:#ccc;"|2197
 
|- {{SkillRow}}
 
| 23||64||127||+2463|| style="background-color:#ccc;"|+657 || style="background-color:#ccc;"|+1314 ||+61|| style="background-color:#ccc;"|+18 || style="background-color:#ccc;"|+36 ||4710|| style="background-color:#ccc;"|2355
 
|- {{SkillRow}}
 
| 24||66||131||+2601|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X ||+64|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X ||5042|| style="background-color:#ccc;"|X
 
|- {{SkillRow}}
 
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|- {{MaxSkillRow}}
 
| 26||70||140||+2889|| +X || +X ||+71|| +X || +X ||5752|| X
 
|- {{SkillRow}}
 
| 27||72||145||+3039|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X ||+75|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X ||6130|| style="background-color:#ccc;"|X
 
|- {{SkillRow}}
 
| 28||74||149||+X|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X ||+X|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X ||6524|| style="background-color:#ccc;"|X
 
|- {{SkillRow}}
 
| 29||76||153||+X|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X ||+X|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X ||6934|| style="background-color:#ccc;"|X
 
|- {{SkillRow}}
 
| 30||78||158||+X|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X ||+X|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X ||7362|| style="background-color:#ccc;"|X
 
|- {{SkillRow}}
 
| 31||&mdash;||&mdash;||162||+X|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X ||+X|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X ||7806|| style="background-color:#ccc;"|X
 
 
 
|}
 
 
 
=== Old Skill Growth ===
 
  
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
|SkillGrowth=
|- {{Bgblue}}
+
<span style="display: none;">{{</span>
!Lv
+
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}}<!--Create an array named "maxrow" and fill it with X values-->{{#arraydefine:pmdef|917,1003,1093,1187,1283,1385,1490,1598,1711,1827,1946,2070,2198,2328,2463,2601,2744,2889,3039,3192,3350,3510,3674,3843,4015,4190,4370,4553,4739,4931,5125,5323,5525,5729,5939,6152,6368,6589,6813,7040}}<!--Create an array named "pmdef" and fill it with X values-->{{#arraydefine:vitspr|24,26,28,31,33,35,38,40,43,46,49,51,55,58,61,64,67,71,75,78,82,85,89,93,97,101,106,110,114,119,123,128,133,137,142,147,152,157,163,167}}<!--Create an array named "vitspr" and fill it with X values-->
 +
{|{{SkillTableHeader}}
 +
!Level
 
!Lv Req
 
!Lv Req
!SP Req
+
!MP
!MP cost
+
!Physical/Magical Def.
!Phy/Mag +Def
+
!VIT/SPR
!+Vit/SPI
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
!Max transfer
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
|- {{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }}
| 1||20||20||24||520||14||280
+
{{!}} <!--Level--> {{#var:i}}
|- {{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
| 2||22||20||25||589||16||316
+
{{!}} <!--MP--> {{#expr: 25+((262-25)/(40-1))*({{#var:i}}-1) round 0}}
|- {{SkillRow}}
+
{{!}} <!--Physical/Magical Def.--> +{{#arrayindex:pmdef| {{#expr: {{#var:i}}-1 }} }}
| 3||24||20||26||663||18||354
+
{{!}} <!--VIT/SPR--> +{{#arrayindex:vitspr| {{#expr: {{#var:i}}-1 }} }}
|- {{SkillRow}}
+
{{!}}-
| 4||26||20||27||741||20||394
+
}}
|- {{SkillRow}}
 
| 5||28||20||28||823||23||436
 
|- {{SkillRow}}
 
| 6||30||20||30||909||26||480
 
|- {{SkillRow}}
 
| 7||32||20||32||995||29||524
 
|- {{SkillRow}}
 
| 8||34||20||34||1081||32||568
 
|- {{SkillRow}}
 
| 9||36||20||36||1167||35||612
 
|- {{SkillRow}}
 
| 10||38||20||38||1253||38||656
 
|- {{SkillRow}}
 
| 11||40||20||40||1339||41||700
 
|- {{SkillRow}}
 
| 12||42||20||42||1425||44||744
 
|- {{SkillRow}}
 
| 13||44||20||44||1511||47||788
 
|- {{SkillRow}}
 
| 14||46||20||46||1597||50||832
 
|- {{SkillRow}}
 
| 15||48||20||48||1683||53||876
 
|- {{SkillRow}}
 
| 16||50||20||50||1769||56||920
 
|- {{SkillRow}}
 
| 17||52||20||52||1855||59||964
 
|- {{SkillRow}}
 
| 18||54||20||54||1941||62||1008
 
|- {{SkillRow}}
 
| 19||56||20||56||2027||65||1052
 
|- {{SkillRow}}
 
| 20||58||20||58||2113||68||1096
 
|- {{SkillRow}}
 
 
|}
 
|}
{{NavSkillsCrusader|open|closed}}
+
</small>
 +
<span style="display: none;">}}</span>
 +
}}

Latest revision as of 04:17, 15 May 2019


Sign of Protection.png Sign of Protection

No Video
Active Skill
Class:

Male Crusader

Command: Downkey.pngRightkey.pngSpacebar.png
Prerequisite Level: 25
Prerequisite Skills: Grace of Protection.png Grace of Protection Lv1

Description

Temporarily increases Physical/Magical Def.s, Vitality, and Spirit of a selected party member within a set range, and transfers a portion of damage inflicted on the party member to your character.

If your HP reaches 1, damage is no longer shared.

The Higher your Vitality/Spirit, the greater the Physical/Magical Def. boost.

Attributes

  • SP per level: 25
  • Master Level: 30
  • Max Level: 40
  • Casting Time: 0.5 sec
  • Cooldown: 10 sec.
  • Buff Area Range: 900 px
  • Duration: 120 sec.
  • Ally Dmg. Dispensed Rate: 15%

Notes

  • Physical and Magical Defense is scaled based on Vitality and Spirit stat respectively. Value=Tooltip*(1+Stat/500)
  • Vitality and Spirit portion is not scaled but casting it on yourself ahead of time will increase the effectiveness of other buffs.
  • Redirected Physical Damage can be blocked with Light of Divinity.png Light of Divinity and redirected Magical Damage can trigger Revenge of Light.png Revenge of Light's counter attack lightning.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Physical/Magical Def. VIT/SPR
1 25 25 +917 +24
2 27 31 +1003 +26
3 29 37 +1093 +28
4 31 43 +1187 +31
5 33 49 +1283 +33
6 35 55 +1385 +35
7 37 61 +1490 +38
8 39 68 +1598 +40
9 41 74 +1711 +43
10 43 80 +1827 +46
11 45 86 +1946 +49
12 47 92 +2070 +51
13 49 98 +2198 +55
14 51 104 +2328 +58
15 53 110 +2463 +61
16 55 116 +2601 +64
17 57 122 +2744 +67
18 59 128 +2889 +71
19 61 134 +3039 +75
20 63 140 +3192 +78
21 65 147 +3350 +82
22 67 153 +3510 +85
23 69 159 +3674 +89
24 71 165 +3843 +93
25 73 171 +4015 +97
26 75 177 +4190 +101
27 77 183 +4370 +106
28 79 189 +4553 +110
29 81 195 +4739 +114
30 83 201 +4931 +119
31 85 207 +5125 +123
32 87 213 +5323 +128
33 89 219 +5525 +133
34 91 226 +5729 +137
35 93 232 +5939 +142
36 95 238 +6152 +147
37 97 244 +6368 +152
38 99 250 +6589 +157
39 101 256 +6813 +163
40 103 262 +7040 +167

}}

Male Crusader Skills
Active:Blades of Purity.png Blades of Purity Crashing Cross.png Crashing Cross Deflection Wall.png Deflection Wall Divine Invocation.png Divine Invocation Flash Sphere.png Flash Sphere Fountain of Life.png Fountain of Life Hammer of Repentance.png Hammer of Repentance Haptism.png Haptism Healing Wind.png Healing Wind Heaven's Melody.png Heaven's Melody Holy Ghost Mace.png Holy Ghost Mace Light of Divinity.png Light of Divinity Revenge of Light.png Revenge of Light Righteous Judgment.png Righteous Judgment Sign of Protection.png Sign of Protection Spear of Victory.png Spear of Victory
Passive:Fast Heal.png Fast Heal Firm Will.png Firm Will Flash Shrapnel.png Flash Shrapnel Grace of Courage.png Grace of Courage Grace of God.png Grace of God Grace of Protection.png Grace of Protection Heaven's Harmony.png Heaven's Harmony Pressure Wall.png Pressure Wall Spiritual Sacrifice.png Spiritual Sacrifice
Awakening:Apocalypse (Male Crusader).png Apocalypse (Male Crusader) Aura of Conviction.png Aura of Conviction Doom Spear.png Doom Spear Meditation.png Meditation Miracle Splitter.png Miracle Splitter
2nd Awakening:Ascension.png Ascension Divine Flash.png Divine Flash Holy Sanctuary.png Holy Sanctuary Punishment (Male Crusader).png Punishment (Male Crusader) Thunder Hammer- Jupiter.png Thunder Hammer: Jupiter
Neo: Awakening:Agent of God (Skill).png Agent of God (Skill) Final Judgment.png Final Judgment Holy Rage- Astrape.png Holy Rage: Astrape

Male Priest Skills
Active:Cure.png Cure Furious Grab.png Furious Grab Giant Weapon Launcher.png Giant Weapon Launcher Lucky Straight Punch.png Lucky Straight Punch Painful Rapture.png Painful Rapture Phoenix Hammer.png Phoenix Hammer Rising Emblem.png Rising Emblem Second Uppercut.png Second Uppercut Slow Heal.png Slow Heal Smasher.png Smasher
Passive:None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism