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Difference between revisions of "Pistol Carbine"
(Added F. Spitfire's values.) |
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |||
− | |||
|Video= | |Video= | ||
|Video2= | |Video2= | ||
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|Type=Active | |Type=Active | ||
|Type2=Awakening | |Type2=Awakening | ||
− | |||
|PrerequisiteLevel=70 | |PrerequisiteLevel=70 | ||
|PrerequisiteSkill={{IconLink|Overcharge}} Lv1 | |PrerequisiteSkill={{IconLink|Overcharge}} Lv1 | ||
|Command={{Right}}{{Left}}{{Up}}{{Right}}{{Z}} | |Command={{Right}}{{Left}}{{Up}}{{Right}}{{Z}} | ||
− | |Description= | + | |Description=Lays down a barrage on a front area with a pistol carbine.<br>The attribute of the bullets shot follows your current {{IconLink|Overcharge}} element. |
|Attributes= | |Attributes= | ||
*{{SP per level|70}} | *{{SP per level|70}} | ||
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*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown| | + | *{{Cooldown|30 sec}} |
*{{SkillAttribute|Number of Hits|17}} | *{{SkillAttribute|Number of Hits|17}} | ||
*{{CubeCost|3}} | *{{CubeCost|3}} | ||
*{{Command Reduction|MP=5.0|Cooldown=5.0}} | *{{Command Reduction|MP=5.0|Cooldown=5.0}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | |||
|Notes= | |Notes= | ||
− | * | + | *Cannot be cast without {{IconLink|Overcharge}} active. |
+ | *Female Spitfire has {{IconLink|Super Armor (Status)}} for the whole duration of this skill. | ||
|SkillGrowth= | |SkillGrowth= | ||
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|tab1=Male | |tab1=Male | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}} | + | {{tabs |
+ | |name=Skill Growths1 | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!MP | !MP | ||
!Atk. | !Atk. | ||
− | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> |
− | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
− | {{!}}- {{#ifexpr: {{#var:i}} = 16 | {{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MasterSkillRow}} }} |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|800|1138|16}} |
+ | {{!}} <!--Atk.--> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Explosion Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|800|1138|16}} | ||
{{!}} <!--Atk.--> | {{!}} <!--Atk.--> | ||
{{!}}- | {{!}}- | ||
Line 53: | Line 75: | ||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | <span style="display:none">}}</span> | ||
|tab2=Female | |tab2=Female | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}} | + | {{tabs |
+ | |name=Skill Growths2 | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!MP | !MP | ||
!Atk. | !Atk. | ||
− | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> |
− | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MasterSkillRow}} }} |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{Calc|{{#var:i}}|800|1138|16}} | {{!}} <!--MP--> {{Calc|{{#var:i}}|800|1138|16}} | ||
− | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}| | + | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|2050|35497|89562|16}} |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MasterSkillRow}} }} | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|800|1138|16}} | ||
+ | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|2050|25125|63392|16}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | <span style="display:none">}}</span> | ||
}} | }} | ||
− | *<small>''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | + | *<small>''<b>Note: </b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small> |
− | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 16:53, 23 October 2019
Seria says: "Nothing should be as mysterious as I am!"
Unknown Male Spitfire values. |
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 70 |
Prerequisite Skills: | Overcharge Lv1 |
Description
Lays down a barrage on a front area with a pistol carbine.
The attribute of the bullets shot follows your current Overcharge element.
Attributes
- SP per level: 70
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 30 sec
- Number of Hits: 17
- This skill consumes 3 Clear Cube Fragments.
- MP -5.0 Cooldown -5.0 on Command
- Basic Attack Cancelable Skill
Notes
- Cannot be cast without Overcharge active.
- Female Spitfire has Super Armor (Status) for the whole duration of this skill.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
Female Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade Lock-on Support Upgrade M18 Claymore Upgrade Napalm Upgrade Pistol Carbine Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |