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Difference between revisions of "Tower of the Dead"
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"Yes, as you can see, I'm the grim reaper. No need to fear; I don't take lives indiscriminately. I've gathered the netherworld's most powerful warriors in one place at this tower. What do you say? Aren't your instincts telling you to take on this challenge? If you manage to fight through those warriors and arrive at the top of this tower, all the world will know your strength. Of course, I'll be there waiting in case you crash and burn..." | "Yes, as you can see, I'm the grim reaper. No need to fear; I don't take lives indiscriminately. I've gathered the netherworld's most powerful warriors in one place at this tower. What do you say? Aren't your instincts telling you to take on this challenge? If you manage to fight through those warriors and arrive at the top of this tower, all the world will know your strength. Of course, I'll be there waiting in case you crash and burn..." | ||
− | |||
− | |||
{{Infobox_Dungeon | {{Infobox_Dungeon | ||
|backgroundcolor=#d3dbeb | |backgroundcolor=#d3dbeb | ||
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|Image=[[File:TowerOfDeath.png]] | |Image=[[File:TowerOfDeath.png]] | ||
|MinLevel=1 | |MinLevel=1 | ||
− | |Level= | + | |Level=50-70 |
|MLevel=Varies | |MLevel=Varies | ||
|Boss=None | |Boss=None | ||
Line 19: | Line 18: | ||
==Restrictions== | ==Restrictions== | ||
− | You won't be able to use your normal consumables or Clear Cube Fragment skills. Instead, you'll have to rely on special consumables and cube frags that drop from enemies in the tower | + | You won't be able to use your normal consumables or Clear Cube Fragment skills. Instead, you'll have to rely on special consumables and cube frags that drop from enemies in the tower. Mana and Health regen are still in effect, but only for a limited time per floor. As you complete floors, you'll also gain back health & mana based on how quickly you cleared the floor. That said, clearing floors quickly will keep you healthy. |
==Death & Rewards== | ==Death & Rewards== | ||
Unfortunately, you can't use tokens here, so if you die, that's it. You'll gain Item Cards and extra experience based on how far you made it up the tower. The further you make it up the tower, the more Item Cards and EXP you'll get. | Unfortunately, you can't use tokens here, so if you die, that's it. You'll gain Item Cards and extra experience based on how far you made it up the tower. The further you make it up the tower, the more Item Cards and EXP you'll get. | ||
− | + | ==Items== | |
+ | Items will periodically drop after defeating certain enemies. These can be very beneficial and help you considerably, especially as you reach the higher floors. All consumables have a 10 second cooldown. These items will disappear from your inventory once you leave the Tower of the Dead. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf; width:50px;|Icon | ||
+ | ! style="background-color:#ddffcf; width:400px;|Name | ||
+ | |||
+ | ! style="background-color:#ddffcf; width:300px;|Notes | ||
+ | |- | ||
+ | |[[File:deadpotion1.jpg]] || Ordinary Life Potion of the Dead || Restores 25% of Max HP. | ||
+ | |- | ||
+ | |[[File:deadpotion2.jpg]] || Ordinary Mana Potion of the Dead || Restores 25% of Max MP. | ||
+ | |- | ||
+ | |[[File:deadpotion3.jpg]] || Exceptional Life Potion of the Dead || Restores 35% of Max HP. | ||
+ | |- | ||
+ | |[[File:deadpotion4.jpg]] || Exceptional Mana Potion of the Dead || Restores 35% of Max MP. | ||
+ | |- | ||
+ | |[[File:deadpotion5.jpg]] || Sacred Potion of the Dead || Increases Defense and Physical Attack power by 5% for 5 min. Can stack twice. | ||
+ | |- | ||
+ | |[[File:deadpotion6.jpg]] || Speed Potion of the Dead || Increases Movement Speed and Attack Speed by 5% for 5 min. Can stack twice. | ||
+ | |- | ||
+ | |[[File:deadcube.jpg]] || Clear Cube Fragment of the Dead || Used for powering skills that use Clear Cube Fragments. | ||
+ | |} | ||
==Monsters== | ==Monsters== | ||
− | Varies from floor to floor. You'll face a wide variety of enemies throughout the game, as well as many APCs. | + | Varies from floor to floor. You'll face a wide variety of enemies from throughout the game, as well as many APCs. <br> |
+ | From 38F on, the fights start to become extremely difficult, so the items you pick up along the way will come in handy for the upcoming fights. | ||
===Floor 1-10=== | ===Floor 1-10=== | ||
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! style="background-color:#ddffcf;"| Lv || Name | ! style="background-color:#ddffcf;"| Lv || Name | ||
|- | |- | ||
− | | 1F || 50 || Goblin x3 || | + | | 1F || 50 || {{DataMonster Goblin|Format=FormatMonster Icon+Name}} x3 || |
|- | |- | ||
− | | 2F || 15 || <font color="blue">Average Slayer</font> || | + | | 2F || 15 || [[File:AvgSlayer.png]] <font color="blue">Average Slayer</font> || |
|- | |- | ||
− | | 3F || 15 || <font color="blue">Average Fighter</font> || | + | | 3F || 15 || [[File:AvgFighter.png]] <font color="blue">Average Fighter</font> || |
|- | |- | ||
− | | 4F || 15 || <font color="blue">Common Priest</font> || | + | | 4F || 15 || [[File:AvgPriest.png]] <font color="blue">Common Priest</font> || |
|- | |- | ||
− | | 5F || 25 <br> 50 || <font color="blue">Grenadier Ashiba</font> <br> Goblin Thrower x3 || <font color="red">Floor Name: Grenadier Ashiba</font> | + | | 5F || 25 <br> 50 || <font color="blue">Grenadier Ashiba</font> <br> {{DataMonster Goblin Thrower|Format=FormatMonster Icon+Name ForceReg}} x3 || <font color="red">Floor Name: Grenadier Ashiba</font> |
+ | Grenadier Ashiba will load and use his grenades at the beginning, and use his autogun to attack you a lot of times. | ||
|- | |- | ||
− | | 6F || 50 || Forest Zombie x8 || | + | | 6F || 50 || {{DataMonster Forest Zombie|Format=FormatMonster Icon+Name}} x8 || |
|- | |- | ||
| 7F || - || <font color="blue">*One of several random APCs</font> || High chance to get a Average Slayer, Fighter, or Common Priest. | | 7F || - || <font color="blue">*One of several random APCs</font> || High chance to get a Average Slayer, Fighter, or Common Priest. | ||
|- | |- | ||
− | | 8F || 50 <br> 50 || | + | | 8F || 50 <br> 50 || {{DataMonster Burning Fiend|Format=FormatMonster Icon+Name}} x2 <br> {{DataMonster Forest Zombie|Format=FormatMonster Icon+Name}} x4 || |
|- | |- | ||
− | | 9F || 40 <br> 50 || <font color="blue">White Tiger</font> (Exorcist) <br> Forest Zombie x5 || Exorcist uses White Tiger mostly. | + | | 9F || 40 <br> 50 || <font color="blue">White Tiger</font> (Exorcist) <br> {{DataMonster Forest Zombie|Format=FormatMonster Icon+Name}} x5 || Exorcist uses White Tiger mostly, as well as other Exorcist skills. |
+ | At the beginning there is a almost 100% chance that he will use Holy Amulet, don't get hit by it or your attack and movement speed will be slowed. | ||
|- | |- | ||
− | | 10F || 25 <br> 50 || <font color="blue">Bone Cursed Xeno</font> (Soul Bender)<br> Grave Skeleton x4 || <font color="red">Floor Name: Bone Cursed Xeno</font> <br> Be careful, as Xeno can summon more Grave Skeletons. | + | | 10F || 25 <br> 50 || <font color="blue">Bone Cursed Xeno</font> (Soul Bender)<br> {{DataMonster Grave Skeleton|Format=FormatMonster Icon+Name}} x4 || <font color="red">Floor Name: Bone Cursed Xeno</font> <br> Be careful, as Xeno can summon more Grave Skeletons. When Xeno dies, all his Grave Skeletons also disappear, so try to kill him quickly or disable him with a freeze, stun, etc. |
|} | |} | ||
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! style="background-color:#ddffcf;"| Lv || Name | ! style="background-color:#ddffcf;"| Lv || Name | ||
|- | |- | ||
− | | 11F || 50 || Expensive Toy Soldier x5 || | + | | 11F || 50 || {{DataMonster Expensive Toy Soldier|Format=FormatMonster Icon+Name}} x5 || |
|- | |- | ||
− | | 12F || 25 <br> 50 || <font color="blue">Teenager Kuran</font> (Asura) <br> Hunter x4 || <font color="red">Floor Name: Hunter Hunting Hunter</font> <br> Kuran will try and throw Oil Flasks on the ground and ignite them. | + | | 12F || 25 <br> 50 || <font color="blue">Teenager Kuran</font> (Asura) <br> {{DataMonster Hunter|Format=FormatMonster Icon+Name}} x4 || <font color="red">Floor Name: Hunter Hunting Hunter</font> <br> Kuran will try and throw Oil Flasks on the ground and ignite them. He'll also run around hiding with Camouflage and throwing other items. <br> Beware using Fire-based attacks against Kuran, as he has a Fire Fairy Ring equipped and it may summon an Ador. If the Ador manages to hit anyone, it will instantly kill them. (A possible bug?) |
|- | |- | ||
− | | 13F || - || 1~2 Random APCs || | + | | 13F || - || <font color="blue">1~2 Random APCs</font> || Stronger/Uncommon APCs start appearing here. |
|- | |- | ||
− | | 14F || 40 <br> 50 <br> 50 <br> 50 <br> 50 <br> 50 || <font color="blue">Smilla's Child</font> (Summoner) <br> | + | | 14F || 40 <br> 50 <br> 50 <br> 50 <br> 50 <br> 50 || <font color="blue">Smilla's Child</font> (Summoner) <br> {{DataMonster Soul Eater|Format=FormatMonster Icon+Name}} <br> {{DataMonster Ador|Format=FormatMonster Icon+Name}} <br> {{DataMonster Wisp|Format=FormatMonster Icon+Name}} <br> {{DataMonster Naias|Format=FormatMonster Icon+Name}} <br> {{DataMonster Stalker|Format=FormatMonster Icon+Name}} || <font color="red">Floor Name: Smilla's Child</font> <br> It's highly imperative to take out Smilla's Child quickly, as she can summon more low-level spirits to fight. If too many spirits are summoned, Smilla's Child will use [[Spirit Sacrifice]] to inflict significant damage. |
|- | |- | ||
− | | 15F || 35 <br> 50 || <font color="blue">Mechanic Laix</font> (Mechanic) <br> GBL Cleric x5 <br> Dorniar || <font color="red">Floor Name: Mechanic Laix</font> <br> Laix will try and summon | + | | 15F || 35 <br> 50 || <font color="blue">Mechanic Laix</font> (Mechanic) <br> {{DataMonster GBL Cleric|Format=FormatMonster Icon+Name}} x5 <br> {{DataMonster Dorniar|Format=FormatMonster Icon+Name}} || <font color="red">Floor Name: Mechanic Laix</font> <br> Laix will try and summon [[EX-S Viper]]s onto the field. He'll also try to hide using Camouflage. If left alone too long, he may also summon an [[Air Combat Mech Tempester]]. Note that he always welcome you with a Berserk Dragon Cry as battle begins and proceed on casting Camouflage and then EX-S Viper. He does NOT fire his gun or do Jack Spike or BBQ, so it's fairly easy to kill him. |
|- | |- | ||
− | | 16F || 50 <br> 50 || Bantu Warrior x5 <br> Bantu Amazon x5 || | + | | 16F || 50 <br> 50 || {{DataMonster Bantu Warrior|Format=FormatMonster Icon+Name}} x5 <br> {{DataMonster Bantu Amazon|Format=FormatMonster Icon+Name}} x5 || |
|- | |- | ||
− | | 17F || 50 <br> 50 || | + | | 17F || 50 <br> 50 || {{DataMonster Ice Spirit Shuske|Format=FormatMonster Icon+Name}} <br> {{DataMonster Naias|Format=FormatMonster Icon+Name}} x6 || Use Fire-based attacks for increased damage. |
|- | |- | ||
− | | 18F || 40 <br> 50 || <font color="blue">Gulahax Frozensword</font> (Soul Bender) <br> | + | | 18F || 40 <br> 50 || <font color="blue">[[Gulahax Frozensword]]</font> (Soul Bender) <br> {{DataMonster Ghoulguish|Format=FormatMonster Icon+Name}} x3 || <font color="red">Floor Name: Cold Death</font> <br> Beware as you enter the floor, as Gulahax will almost immediately use Ice Saya. Be aware of the Frost Aura that the Ghoulguish emit. |
|- | |- | ||
| 19F || - || <font color="blue">1~3 Random APCs</font> || | | 19F || - || <font color="blue">1~3 Random APCs</font> || | ||
|- | |- | ||
− | | 20F || 35 <br> 50 || <font color="blue">Blizzard | + | | 20F || 35 <br> 50 || <font color="blue">Blizzard </font>[[Chuseol]] <br> {{DataMonster Elite Bantu Warrior|Format=FormatMonster Icon+Name}} x4 || <font color="red">Floor Name: Blizzard Chuseol</font> <br> Quick Rebound will be helpful here as the Elites can chain-grab you off the ground over and over. Chuseol causes blizzard with his attacks and uses mostly physical Exorcist skills, including a very powerful Chaos Hammer. |
|} | |} | ||
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! style="background-color:#ddffcf;"| Lv || Name | ! style="background-color:#ddffcf;"| Lv || Name | ||
|- | |- | ||
− | | 21F || 50 || | + | | 21F || 50 || {{DataMonster Lightning Toy Soldier|Format=FormatMonster Icon+Name}} x7 || Don't take too many hits as Electrocution from lightning will kick in and amplify damage done to you. |
|- | |- | ||
− | | 22F || 40 <br> 50 || <font color="blue">Lord Deim</font> (Blade Master) <br> | + | | 22F || 40 <br> 50 || <font color="blue">Lord Deim</font> (Blade Master) <br> [[Evil Eye]] x2 || <font color="red">Floor Name: Lord Deim</font> <br> The right Evil Eye is in a fixed spot in the lower right corner. The left one will move up and down the left side of the screen. <br> Lord Deim may summon Nugol Larva; if too many are summoned to the field, they'll begin to devour one another until they grow into Large Nugol. Note that Lord Deim actually has more HP than it seems because he WILL use 2 HP potions, so ignore him and quickly kill the two eyes, which is fairly easy. Then work on our blade master (though he may use Frenzy). |
|- | |- | ||
− | | 23F || 50 || Dark Elf | + | | 23F || 50 || {{DataMonster Dark Elf Guard|Format=FormatMonster Icon+Name}} x18 || <font color="red">Floor Name: Entrapment</font> <br> Try and group up the enemies to defeat them effectively. |
+ | Also, if you are a Mechanic, use Rolling Thunder to protect yourself from the arrows. When the 3 Thunders are fully charged, they will hit the arrows that come from the front and render them useless. | ||
|- | |- | ||
| 24F || - || <font color="blue">1~3 Random APCs</font> || | | 24F || - || <font color="blue">1~3 Random APCs</font> || | ||
|- | |- | ||
− | | 25F || 25 <br> 50 || <font color="blue">Eva Steele</font> (Brawler) <br> Myojin's Hound x20 || <font color="red">Floor Name: Eva and the Hounds </font> | + | | 25F || 25 <br> 50 || <font color="blue">Eva Steele</font> (Brawler) <br> [[Myojin's Hound]] x20 || <font color="red">Floor Name: Eva and the Hounds </font> <br> Eva will run around throwing items mostly. The Hounds will swarm all over the room, so use AoE attacks to dispatch most of them. |
|- | |- | ||
− | | 26F || 50 <br> 50 || <font color="green">Buffalo Criminal Boss</font> <br> Buffalo Criminal Digger x8 || In order to truly kill the Diggers, the Boss needs to be defeated first. Otherwise, the Boss will revive the Diggers everytime they die. | + | | 26F || 50 <br> 50 || <font color="green">[[Buffalo Criminal Boss]]</font> <br> Buffalo Criminal Digger x8 || In order to truly kill the Diggers, the Boss needs to be defeated first. Otherwise, the Boss will revive the Diggers everytime they die. After the Boss dies, you can choose to kill the remaining Diggers, or wait until they die off automatically. |
|- | |- | ||
− | | 27F || 50 || Grave Skeleton x18 || | + | | 27F || 50 || {{DataMonster Grave Skeleton|Format=FormatMonster Icon+Name}} x18 || Try and group up the enemies to defeat them effectively. |
|- | |- | ||
− | | 28F || 48 <br> 30 <br> 20 || <font color="blue">Volcaria Flameheart <br> Pyra Flameheart <br> Seara Flameheart </font>|| <font color="red">Floor Name: Sisters of the Flame </font> <br> Mage sisters who primarily use Fire-based spells. | + | | 28F || 48 <br> 30 <br> 20 || <font color="blue">Volcaria Flameheart <br> Pyra Flameheart <br> Seara Flameheart </font>|| <font color="red">Floor Name: Sisters of the Flame </font> <br> Mage sisters who primarily use Fire-based spells. Volcaria uses Meteor, Pyra uses Fire Pillar, Seara spams Lantern Bombs. |
|- | |- | ||
− | | 29F || 50 <br> 50 <br> 50 || | + | | 29F || 50 <br> 50 <br> 50 || {{DataMonster Hound Master Myojin|Format=FormatMonster Icon+Name}} <br> [[Weredog Hakudo]] <br> [[Rathead Shu]] || <font color="red">Floor Name: Council of Mad Brigands </font> <br> Try to keep Hakudo pinned on the ground as he cannot counter your attacks while knocked down - Saves mana. |
|- | |- | ||
− | | 30F || 50 <br> 50 || <font color="blue">Headshot Bautista</font> (Ranger) <br> <font color="blue">Hugo the Hammer</font> (Crusader) || <font color="red">Floor Name: Undying Friendship </font> <br> Beware of Bautista's Wild Shot. Hugo will use Revenge of Light, Heaven's Melody, Fast Heal, and Healing Wind. | + | | 30F || 50 <br> 50 || <font color="blue">Headshot Bautista</font> (Ranger) <br> <font color="blue">Hugo the Hammer</font> (Crusader) || <font color="red">Floor Name: Undying Friendship </font> <br> Beware of Bautista's Wild Shot. Hugo will use Revenge of Light, Heaven's Melody, Fast Heal, and Healing Wind. |
|} | |} | ||
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! style="background-color:#ddffcf;"| Lv || Name | ! style="background-color:#ddffcf;"| Lv || Name | ||
|- | |- | ||
− | | 31F || 50 || | + | | 31F || 50 || {{DataMonster Persistent Toy Soldier|Format=FormatMonster Icon+Name}} x10 || These enemies only take 1 damage from attacks, but only have 15 HP. |
|- | |- | ||
− | | 32F || 50 || | + | | 32F || 50 || {{DataMonster Lightning Kinoll|Format=FormatMonster Icon+Name}} <br> {{DataMonster Lakius|Format=FormatMonster Icon+Name}} <br> {{DataMonster Wisp|Format=FormatMonster Icon+Name}} x4 ||<font color="red">Floor Name: Tribulation of Light </font> <br> Use Shadow-based attacks for maximum effect here. |
|- | |- | ||
− | | 33F || 50 || | + | | 33F || 50 || {{DataMonster GBL High Priest|Format=FormatMonster Icon+Name}} <br> {{DataMonster Vixen Lilith|Format=FormatMonster Icon+Name}} <br> {{DataMonster Stalker|Format=FormatMonster Icon+Name}} x4 ||<font color="red">Floor Name: Tribulation of Darkness</font> <br> Use Light-based attacks for maximum effect here. |
|- | |- | ||
− | | 34F || 20 || <font color="blue">Shadow Terra Cotta Mage <br> Light Terra Cotta Mage <br> Fire Terra Cotta Mage <br> Water Terra Cotta Mage </font> ||<font color="red">Floor Name: Order of the Terra Cotta</font> | + | | 34F || 20 || <font color="blue">Shadow Terra Cotta Mage <br> Light Terra Cotta Mage <br> Fire Terra Cotta Mage <br> Water Terra Cotta Mage </font> ||<font color="red">Floor Name: Order of the Terra Cotta</font> <br> Upon entering the room, Fire Terra Cotta Mage will always immediately try to use Fire Pillar on you, so move into a corner as soon as it begins. |
|- | |- | ||
| 35F || - || <font color="blue">3~6 Random APCs</font> || | | 35F || - || <font color="blue">3~6 Random APCs</font> || | ||
|- | |- | ||
− | | 36F || 40 || <font color="blue"> | + | | 36F || 40 || <font color="blue">Ans Nauke (Grappler)<br> Los Nauke (Brawler)</font> || <font color="red">Floor Name: Nauke Sisters </font> <br> Persistent Fighter sisters; Keep both away at all costs. Avoid getting mounted as it will result in a quick death. |
|- | |- | ||
− | | 37F || 40 <br> 50 || <font color="blue">Aukuso's Ex-Love</font> (Summoner) <br> <font color="green">Hellflower Aukuso</font> || <font color="red">Floor Name: Aukuso, My Long Lost Love </font> <br> | + | | 37F || 40 <br> 50 || <font color="blue">Aukuso's Ex-Love</font> (Summoner) <br> <font color="green">Hellflower Aukuso</font> || <font color="red">Floor Name: Aukuso, My Long Lost Love </font> <br> Aukuso's Ex-Love will try to summon more Aukuso and use [[Lasher]] and [[Mark the Target!]]. She may also use Indomitable Spirit to prevent getting knocked out of casting. |
|- | |- | ||
− | | 38F || 45 <br> - || '''Lujia Cardinale''' (Grappler | + | | 38F || 45 <br> - || '''Lujia Cardinale''' (Grappler/Striker) <br> 1~3 Random APCs || <font color="red">Floor Name: Master of Fundamentals</font> <br> Lujia only uses basic combos and grabs. Try to stop her from casting Super Armor at the start of the floor. |
|- | |- | ||
| 39F || 50 <br> - || '''Nightna of Death''' (Battle Mage) <br> 2~3 Random APCs || <font color="red">Floor Name: Dark Death </font> <br> Beware Nightna's Full Swing as it has a high chance to instantly kill you. | | 39F || 50 <br> - || '''Nightna of Death''' (Battle Mage) <br> 2~3 Random APCs || <font color="red">Floor Name: Dark Death </font> <br> Beware Nightna's Full Swing as it has a high chance to instantly kill you. | ||
|- | |- | ||
− | | 40F || 50 <br> - || ''' | + | | 40F || 50 <br> - || '''Burnt Phoenix''' (Ranger) <br> 1~4 Random APCs || <font color="red">Floor Name: Phoenix </font> <br>Uses [[Blazing Bullet]] and attacks with Fire-based attacks. Beware his extremely powerful [[Wild Shot]]. |
|- | |- | ||
| 41F || 50 <br> - || '''Murderous Earl''' (Exorcist) <br> 1~4 Random APCs || Earl's attacks have a chance to cause Bleeding and do very high damage. | | 41F || 50 <br> - || '''Murderous Earl''' (Exorcist) <br> 1~4 Random APCs || Earl's attacks have a chance to cause Bleeding and do very high damage. | ||
|- | |- | ||
− | | 42F || 25 <br> - || '''Arcane Monk Sung''' (Priest Hybrid) <br> 2~3 Random APCs || Sung buffs himself with Crusader skills, then attacks with Exorcist magical skills. | + | | 42F || 25 <br> - || '''Arcane Monk Sung''' (Priest Hybrid) <br> 2~3 Random APCs || Sung buffs himself with Crusader skills, then attacks with Exorcist magical skills. Try not to let him cast his spells, as his casting may cause a Dark Thunderbolt or Fire Explosion to hit your entire Party, thanks to his weapon. <br> [[Disenchant]] can be very useful here. |
|- | |- | ||
− | | 43F || 50 <br> - || '''Shasura''' ( | + | | 43F || 50 <br> - || '''Shasura''' (Fighter Hybrid) <br> 1~4 Random APCs || Shasura can use a few Nen Master skills and can use the [[Giant Twister]] awakening. |
|- | |- | ||
− | | 44F || 50 <br> - || ''' | + | | 44F || 50 <br> - || '''Counterattacker George''' (Monk) <br> 2~4 Random APCs || George uses [[Sway]] and [[Ducking Dash]] alot, and attacks with overpowered punch skills. |
|- | |- | ||
| 45F || 50 <br> - || '''General Parker''' (Gunner Hybrid) <br> 2~6 Random APCs || Parker uses skills from all Gunner subclasses. | | 45F || 50 <br> - || '''General Parker''' (Gunner Hybrid) <br> 2~6 Random APCs || Parker uses skills from all Gunner subclasses. | ||
|} | |} | ||
+ | |||
+ | ==Random APC List== | ||
+ | This covers most of the APCs that show up on floors with a random number of APCs. Floors in bold denote that an APC will always appear on that floor. | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | |- | ||
+ | ! style="background-color:lightblue; width:200px;" colspan="2"|Slayer APCs | ||
+ | |||
+ | ! style="background-color:lightblue; width:50px;"|Level | ||
+ | ! style="background-color:lightblue; width:50px;"|Floors | ||
+ | ! style="background-color:lightblue; width:200px;"|Skills | ||
+ | ! style="background-color:lightblue; width:200px;"|Notes | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Average Slayer || [[File:AvgSlayer.png]] | ||
+ | | 15 || '''2''',7,13,19,24,35,38-45 || Ashe Fork, Upward Slash || Does basic combos. Will jump and do Ashe Fork. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Dale of Ashen || [[File:DaleIcon.jpg]] | ||
+ | | 30 || 13,19,24,40,42,45 || Ashe Fork, Upward Slash, Aerial Chain Slash || Mostly tries to do Ashe Fork. He also has no cooldown on Ashe Fork, as shown when he did Backstep -> Ashe Fork several times in a row. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Springtime Hoi || [[File:HoiIcon.png]] | ||
+ | | 25 || 13,19,24,35,38-45 || Wave Wheel Slasher, Triple Slash, Upward Slash, Ashe Fork || Will attempt to combo a lot. Being hit by Hoi's attacks may cause the Sleep or Slow effects. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Shadow Kagemaru || [[File:KageIcon.png]] | ||
+ | | 40 || 19,24,35,38,41-45 || Afterimage of Keiga, Ghost Step, Moonlight Slash, Ghost Slash, etc. || Fights like a melee Soul Bender. Will often use Ghost Step. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Derek the Assassin || [[File:DerekIcon.jpg]] | ||
+ | | 35 || 19,24,35,41,42,44,45 || Wave Radiation, Murderous Wave, Neutral Wave Sword, Ice Wave Sword, etc. || Possesses absurdly high Magic Defense; usually tries to keep Murderous Wave activated. Seems to have a Gileimo equipped, can reflect damage done to him. | ||
+ | |- | ||
+ | |||
+ | ! style="background-color:lightblue; width:200px;" colspan="2"|Fighter APCs | ||
+ | |||
+ | ! style="background-color:lightblue; width:50px;"|Level | ||
+ | ! style="background-color:lightblue; width:50px;"|Floors | ||
+ | ! style="background-color:lightblue; width:200px;"|Skills | ||
+ | ! style="background-color:lightblue; width:200px;"|Notes | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Average Fighter || [[File:AvgFighter.png]] | ||
+ | | 15 || '''3''',7,13,19,24,35,38-45 || Hammer Kick, Muse's Uppercut, Low Kick || Does basic combos. Will continue to attack you while you're downed. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Myre Striker || [[File:MyreIcon.png]] | ||
+ | | 45 || 13,19,35,38,40 || Muse's Uppercut, Low Kick, etc. || High HP; usually in Super Armor. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Akaz: Wind Jizun || [[File:JizunIcon.jpg]] | ||
+ | | 50 || 7,13,19,35,45 || Tornado Kick, Hammer Kick || Will always rush you and attempt to force you into melee combat. Comboes using kick skills. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Akaz: Cloud Lin || [[File:CloudIcon.jpg]] | ||
+ | | 50 || 7.19,24,35,38,41,43-45 || Tornado Kick, Air Walk, etc. || Will attempt to do aerial Tornado Kick and Air Walk. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Akaz: Sand Horan|| [[File:SandIcon.jpg]] | ||
+ | | 35 || 7,13,24,35,38,39,42,43,45 || Sand Splash, Heaven's Net || Spams Sand Splash. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Valedictorian Elin || [[File:ElinIcon.png]] | ||
+ | | 45 || 13,19,24,35,38,40,41,43-45 || Muse's Uppercut, Low Kick, Suplex, Tornado Kick, Air Steiner, etc. || Will attempt to cast Super Armor whenever possible, try to stop her from doing so. Very aggressive, try to avoid close range combat. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Ms. Shonan of Heaven's Net|| [[File:MsShonanIcon.jpg]] | ||
+ | | 50 || 24,35,40,42-45 || Nen Shot, Energy Shield, Heaven's Net, Spiral Nen || Spams Spiral Nen. Beware her Heaven's Net; if you get caught, it's almost always followed up by a ridiculously powerful Energy Shield. Very dangerous. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Female Fighter|| | ||
+ | | 85 || 24,35,40,42-45 || || | ||
+ | |- | ||
+ | |||
+ | ! style="background-color:lightblue; width:200px;" colspan="2"|Priest APCs | ||
+ | |||
+ | ! style="background-color:lightblue; width:50px;"|Level | ||
+ | ! style="background-color:lightblue; width:50px;"|Floors | ||
+ | ! style="background-color:lightblue; width:200px;"|Skills | ||
+ | ! style="background-color:lightblue; width:200px;"|Notes | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Common Priest || [[File:AvgPriest.png]] | ||
+ | | 15 || '''4''',7,13,19,24,35,38-45 || Giant Weapon Launcher, Slow Heal, Furious Grab, Smasher || Does basic combos. Will attempt to heal at low health. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Chris Ruckus || [[File:RuckusIcon.jpg]] | ||
+ | | 20 || 13,19,24,35,39-45 || Lucky Straight Punch, Blades of Purity, Slow Heal, etc. || Slightly more dangerous than Common Priest, as he can combo attacks easier with cancels. Will attempt to heal at low health. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Wayward Exorcist || [[File:WaywardIcon.png]] | ||
+ | | 20 || 13,19,24,38,39,41-45 || Enter Nirvana, Lucky Straight Punch, Piercing the Darkness, Phoenix Hammer, etc. || Slow Attack, Casting, and Movement Speed. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Tornado Banham || [[File:BanhamIcon.jpg]] | ||
+ | | 45 || 24,35,41-45 || Phoenix Hammer, Twister of Judgment, Hurricane 'n' Roll, Ducking Dash, Will Driver, etc. || Uses various Monk skills along with Twister of Judgment. May use Berserk Dragon Cry after losing a certain amount of HP. Very dangerous, and his Twister of Judgment will interuppt attacks, casting spells, etc. | ||
+ | |- | ||
+ | |||
+ | ! style="background-color:lightblue; width:200px;" colspan="2"|Mage APCs | ||
+ | |||
+ | ! style="background-color:lightblue; width:50px;"|Level | ||
+ | ! style="background-color:lightblue; width:50px;"|Floors | ||
+ | ! style="background-color:lightblue; width:200px;"|Skills | ||
+ | ! style="background-color:lightblue; width:200px;"|Notes | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Fire Terra Cotta Mage || [[File:FireTerra.png]] | ||
+ | | 30 || rowspan="4"| 13,19,24,'''34''',35,38-45 || Lantern Firebomb, Fire Pillar, Phase Shift || Will use various combination of attacks in conjunction with Backstep. Be wary of Fire Pillar. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| (Water) Terra Cotta Mage || [[File:WaterTerra.png]] | ||
+ | | 30 || Magic Festival, Frosty's Head, Ice Walls, Phase Shift || Be very careful approaching her. You may be lured into getting hit by Ice Walls. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Light Terra Cotta Mage || [[File:LightTerra.png]] | ||
+ | | 30 || Florae Circle, Sun Burst, Phase Shift || Be very careful approaching her; her Light attacks are close-range. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Shadow Terra Cotta Mage || [[File:ShadowTerra.png]] | ||
+ | | 30 || Pluto, Phase Shift, The Void || Has no weapon. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Vicious Biskei || [[File:ViciousIcon.png]] | ||
+ | | 30 || 19,24,35,39,40,41,45 || Palm Blast, Phase Shift, etc. || Uses various Battle Mage skills. Special title may cause a Fortune Coin effect to activate upon taking damage. | ||
+ | |- | ||
+ | |||
+ | ! style="background-color:lightblue; width:200px;" colspan="2"|Gunner APCs | ||
+ | |||
+ | ! style="background-color:lightblue; width:50px;"|Level | ||
+ | ! style="background-color:lightblue; width:50px;"|Floors | ||
+ | ! style="background-color:lightblue; width:200px;"|Skills | ||
+ | ! style="background-color:lightblue; width:200px;"|Notes | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Captain Crux || [[File:CruxIcon.png]] | ||
+ | | 20 || 7,13,19,24,35,38-41 || M-137 Gatlling Gun, Steyr AMR, Jack Spike, BBQ || Stay away from his horizontal range and attack from above or below. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Sam the Wiseman|| [[File:SamIcon.jpg]] | ||
+ | | 45 || 13,19,24,35,39-41,43-45 || RX-78 Land Runner, EZ-8 Time Bomb, Remote Detonation || Spams Land Runners and Time Bombs. | ||
+ | |- | ||
+ | ! style="background-color:#ddffcf;"| Elusive Samorana || [[File:SamanoraIcon.jpg]] | ||
+ | | 45 || 7,19,24,35,38-45 || Flame Pillar, Steyr AMR, BBQ, etc. || Will try to keep his distance and attack at long range. | ||
+ | |- | ||
+ | |||
+ | [[Category:Valley of Fallen Souls Dungeons]] |
Latest revision as of 09:17, 9 June 2020
This article contains content that was removed. |
"Yes, as you can see, I'm the grim reaper. No need to fear; I don't take lives indiscriminately. I've gathered the netherworld's most powerful warriors in one place at this tower. What do you say? Aren't your instincts telling you to take on this challenge? If you manage to fight through those warriors and arrive at the top of this tower, all the world will know your strength. Of course, I'll be there waiting in case you crash and burn..."
Tower of the Dead | |
---|---|
Location | Valley of Fallen Souls |
Min. Level | 1 |
Level | 50-70 |
Monster Level | Varies |
End Boss | None |
Contents
Description
The Tower of the Dead is a special gauntlet-type area, where you must attempt to get as far as you can. In order to move on, you must defeat all enemies on a floor before going to the next. There are 45 floors in total, and the further you go, the harder the enemies get. Consequently, the enemies also get harder if you bring more people with you. However, you're put on semi-even odds with your enemies, as your stats will increase to balance out with the enemies (much like the balancing in PvP). Entering the Tower of the Dead consumes one Dreyfus' Invitation.
Restrictions
You won't be able to use your normal consumables or Clear Cube Fragment skills. Instead, you'll have to rely on special consumables and cube frags that drop from enemies in the tower. Mana and Health regen are still in effect, but only for a limited time per floor. As you complete floors, you'll also gain back health & mana based on how quickly you cleared the floor. That said, clearing floors quickly will keep you healthy.
Death & Rewards
Unfortunately, you can't use tokens here, so if you die, that's it. You'll gain Item Cards and extra experience based on how far you made it up the tower. The further you make it up the tower, the more Item Cards and EXP you'll get.
Items
Items will periodically drop after defeating certain enemies. These can be very beneficial and help you considerably, especially as you reach the higher floors. All consumables have a 10 second cooldown. These items will disappear from your inventory once you leave the Tower of the Dead.
Monsters
Varies from floor to floor. You'll face a wide variety of enemies from throughout the game, as well as many APCs.
From 38F on, the fights start to become extremely difficult, so the items you pick up along the way will come in handy for the upcoming fights.
Floor 1-10
Floor | Monster Configuration | Notes | |
---|---|---|---|
Lv | Name | ||
1F | 50 | Goblin x3 | |
2F | 15 | Average Slayer | |
3F | 15 | Average Fighter | |
4F | 15 | Common Priest | |
5F | 25 50 |
Grenadier Ashiba File:IconGoblinThrower.png Goblin Thrower x3 |
Floor Name: Grenadier Ashiba
Grenadier Ashiba will load and use his grenades at the beginning, and use his autogun to attack you a lot of times. |
6F | 50 | Forest Zombie x8 | |
7F | - | *One of several random APCs | High chance to get a Average Slayer, Fighter, or Common Priest. |
8F | 50 50 |
Burning Fiend x2 Forest Zombie x4 |
|
9F | 40 50 |
White Tiger (Exorcist) Forest Zombie x5 |
Exorcist uses White Tiger mostly, as well as other Exorcist skills.
At the beginning there is a almost 100% chance that he will use Holy Amulet, don't get hit by it or your attack and movement speed will be slowed. |
10F | 25 50 |
Bone Cursed Xeno (Soul Bender) Grave Skeleton x4 |
Floor Name: Bone Cursed Xeno Be careful, as Xeno can summon more Grave Skeletons. When Xeno dies, all his Grave Skeletons also disappear, so try to kill him quickly or disable him with a freeze, stun, etc. |
Floor 11-20
Floor | Monster Configuration | Notes | |
---|---|---|---|
Lv | Name | ||
11F | 50 | Expensive Toy Soldier x5 | |
12F | 25 50 |
Teenager Kuran (Asura) Hunter x4 |
Floor Name: Hunter Hunting Hunter Kuran will try and throw Oil Flasks on the ground and ignite them. He'll also run around hiding with Camouflage and throwing other items. Beware using Fire-based attacks against Kuran, as he has a Fire Fairy Ring equipped and it may summon an Ador. If the Ador manages to hit anyone, it will instantly kill them. (A possible bug?) |
13F | - | 1~2 Random APCs | Stronger/Uncommon APCs start appearing here. |
14F | 40 50 50 50 50 50 |
Smilla's Child (Summoner) Soul Eater Ador Wisp Naias Stalker |
Floor Name: Smilla's Child It's highly imperative to take out Smilla's Child quickly, as she can summon more low-level spirits to fight. If too many spirits are summoned, Smilla's Child will use Spirit Sacrifice to inflict significant damage. |
15F | 35 50 |
Mechanic Laix (Mechanic) GBL Cleric x5 Dorniar |
Floor Name: Mechanic Laix Laix will try and summon EX-S Vipers onto the field. He'll also try to hide using Camouflage. If left alone too long, he may also summon an Air Combat Mech Tempester. Note that he always welcome you with a Berserk Dragon Cry as battle begins and proceed on casting Camouflage and then EX-S Viper. He does NOT fire his gun or do Jack Spike or BBQ, so it's fairly easy to kill him. |
16F | 50 50 |
Bantu Warrior x5 Bantu Amazon x5 |
|
17F | 50 50 |
Ice Spirit Shuske Naias x6 |
Use Fire-based attacks for increased damage. |
18F | 40 50 |
Gulahax Frozensword (Soul Bender) Ghoulguish x3 |
Floor Name: Cold Death Beware as you enter the floor, as Gulahax will almost immediately use Ice Saya. Be aware of the Frost Aura that the Ghoulguish emit. |
19F | - | 1~3 Random APCs | |
20F | 35 50 |
Blizzard Chuseol Elite Bantu Warrior x4 |
Floor Name: Blizzard Chuseol Quick Rebound will be helpful here as the Elites can chain-grab you off the ground over and over. Chuseol causes blizzard with his attacks and uses mostly physical Exorcist skills, including a very powerful Chaos Hammer. |
Floor 21-30
Floor | Monster Configuration | Notes | |
---|---|---|---|
Lv | Name | ||
21F | 50 | Lightning Toy Soldier x7 | Don't take too many hits as Electrocution from lightning will kick in and amplify damage done to you. |
22F | 40 50 |
Lord Deim (Blade Master) Evil Eye x2 |
Floor Name: Lord Deim The right Evil Eye is in a fixed spot in the lower right corner. The left one will move up and down the left side of the screen. Lord Deim may summon Nugol Larva; if too many are summoned to the field, they'll begin to devour one another until they grow into Large Nugol. Note that Lord Deim actually has more HP than it seems because he WILL use 2 HP potions, so ignore him and quickly kill the two eyes, which is fairly easy. Then work on our blade master (though he may use Frenzy). |
23F | 50 | Dark Elf Guard x18 | Floor Name: Entrapment Try and group up the enemies to defeat them effectively. Also, if you are a Mechanic, use Rolling Thunder to protect yourself from the arrows. When the 3 Thunders are fully charged, they will hit the arrows that come from the front and render them useless. |
24F | - | 1~3 Random APCs | |
25F | 25 50 |
Eva Steele (Brawler) Myojin's Hound x20 |
Floor Name: Eva and the Hounds Eva will run around throwing items mostly. The Hounds will swarm all over the room, so use AoE attacks to dispatch most of them. |
26F | 50 50 |
Buffalo Criminal Boss Buffalo Criminal Digger x8 |
In order to truly kill the Diggers, the Boss needs to be defeated first. Otherwise, the Boss will revive the Diggers everytime they die. After the Boss dies, you can choose to kill the remaining Diggers, or wait until they die off automatically. |
27F | 50 | Grave Skeleton x18 | Try and group up the enemies to defeat them effectively. |
28F | 48 30 20 |
Volcaria Flameheart Pyra Flameheart Seara Flameheart |
Floor Name: Sisters of the Flame Mage sisters who primarily use Fire-based spells. Volcaria uses Meteor, Pyra uses Fire Pillar, Seara spams Lantern Bombs. |
29F | 50 50 50 |
Hound Master Myojin Weredog Hakudo Rathead Shu |
Floor Name: Council of Mad Brigands Try to keep Hakudo pinned on the ground as he cannot counter your attacks while knocked down - Saves mana. |
30F | 50 50 |
Headshot Bautista (Ranger) Hugo the Hammer (Crusader) |
Floor Name: Undying Friendship Beware of Bautista's Wild Shot. Hugo will use Revenge of Light, Heaven's Melody, Fast Heal, and Healing Wind. |
Floor 31-45
Floor | Monster Configuration | Notes | |
---|---|---|---|
Lv | Name | ||
31F | 50 | Persistent Toy Soldier x10 | These enemies only take 1 damage from attacks, but only have 15 HP. |
32F | 50 | Lightning Kinoll Lakius Wisp x4 |
Floor Name: Tribulation of Light Use Shadow-based attacks for maximum effect here. |
33F | 50 | GBL High Priest Vixen Lilith Stalker x4 |
Floor Name: Tribulation of Darkness Use Light-based attacks for maximum effect here. |
34F | 20 | Shadow Terra Cotta Mage Light Terra Cotta Mage Fire Terra Cotta Mage Water Terra Cotta Mage |
Floor Name: Order of the Terra Cotta Upon entering the room, Fire Terra Cotta Mage will always immediately try to use Fire Pillar on you, so move into a corner as soon as it begins. |
35F | - | 3~6 Random APCs | |
36F | 40 | Ans Nauke (Grappler) Los Nauke (Brawler) |
Floor Name: Nauke Sisters Persistent Fighter sisters; Keep both away at all costs. Avoid getting mounted as it will result in a quick death. |
37F | 40 50 |
Aukuso's Ex-Love (Summoner) Hellflower Aukuso |
Floor Name: Aukuso, My Long Lost Love Aukuso's Ex-Love will try to summon more Aukuso and use Lasher and Mark the Target!. She may also use Indomitable Spirit to prevent getting knocked out of casting. |
38F | 45 - |
Lujia Cardinale (Grappler/Striker) 1~3 Random APCs |
Floor Name: Master of Fundamentals Lujia only uses basic combos and grabs. Try to stop her from casting Super Armor at the start of the floor. |
39F | 50 - |
Nightna of Death (Battle Mage) 2~3 Random APCs |
Floor Name: Dark Death Beware Nightna's Full Swing as it has a high chance to instantly kill you. |
40F | 50 - |
Burnt Phoenix (Ranger) 1~4 Random APCs |
Floor Name: Phoenix Uses Blazing Bullet and attacks with Fire-based attacks. Beware his extremely powerful Wild Shot. |
41F | 50 - |
Murderous Earl (Exorcist) 1~4 Random APCs |
Earl's attacks have a chance to cause Bleeding and do very high damage. |
42F | 25 - |
Arcane Monk Sung (Priest Hybrid) 2~3 Random APCs |
Sung buffs himself with Crusader skills, then attacks with Exorcist magical skills. Try not to let him cast his spells, as his casting may cause a Dark Thunderbolt or Fire Explosion to hit your entire Party, thanks to his weapon. Disenchant can be very useful here. |
43F | 50 - |
Shasura (Fighter Hybrid) 1~4 Random APCs |
Shasura can use a few Nen Master skills and can use the Giant Twister awakening. |
44F | 50 - |
Counterattacker George (Monk) 2~4 Random APCs |
George uses Sway and Ducking Dash alot, and attacks with overpowered punch skills. |
45F | 50 - |
General Parker (Gunner Hybrid) 2~6 Random APCs |
Parker uses skills from all Gunner subclasses. |
Random APC List
This covers most of the APCs that show up on floors with a random number of APCs. Floors in bold denote that an APC will always appear on that floor.