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Difference between revisions of "Guard"
(Added note in SkillGrowth) |
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|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
|Video=qPgPHSyA-nM | |Video=qPgPHSyA-nM | ||
− | | | + | |Class=Male Slayer |
− | |||
|Type=Active | |Type=Active | ||
− | | | + | |AltName=Korean: 가드 |
|Command={{Down}}{{Down}}+{{X}} | |Command={{Down}}{{Down}}+{{X}} | ||
|PrerequisiteLevel=5 | |PrerequisiteLevel=5 | ||
− | |||
|Description= | |Description= | ||
Uses the weapon as a shield to reduce damage taken from in front.<br><br> | Uses the weapon as a shield to reduce damage taken from in front.<br><br> | ||
− | |||
Successfully guarded attack will push back the character for an instant duration.<br><br> | Successfully guarded attack will push back the character for an instant duration.<br><br> | ||
− | As long as the Skill hotkey is held, | + | *As long as the Skill hotkey is held, Guard will be maintained.<br><br> |
− | If {{IconLink|Zanbato Mastery}} or/and {{IconLink|Short Sword Mastery}} is above level 5, upgrades | + | If {{IconLink|Zanbato Mastery}} or/and {{IconLink|Short Sword Mastery}} is above level 5, upgrades Guard with shockwave that activates on successful guard performed right before the hostile attack. |
|Attributes= | |Attributes= | ||
*{{SP per level|20}} | *{{SP per level|20}} | ||
+ | *{{SkillAttribute|Master Level|5}} | ||
+ | *{{SkillAttribute|Max Level|15}} | ||
*{{CastTime|Dungeon=Instant Cast}} | *{{CastTime|Dungeon=Instant Cast}} | ||
*{{Cooldown|Dungeon=2 sec}} | *{{Cooldown|Dungeon=2 sec}} | ||
− | |||
− | |||
|Notes= | |Notes= | ||
*Guard will be maintained for as long as the skill key is held. It is also forcefully maintained for a short duration after pressing the skill key even if not held. | *Guard will be maintained for as long as the skill key is held. It is also forcefully maintained for a short duration after pressing the skill key even if not held. | ||
*Despite the in-game tooltip, only [[Blade Master]]s can upgrade [[Guard]] with weapon masteries. | *Despite the in-game tooltip, only [[Blade Master]]s can upgrade [[Guard]] with weapon masteries. | ||
− | |||
*May be improved with {{IconLink|Guard Upgrade}}. | *May be improved with {{IconLink|Guard Upgrade}}. | ||
− | |SkillGrowth= | + | |SkillGrowth=<span style="display:none">{{</span> |
− | + | <small> | |
− | <span style="display:none">{{</span> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
+ | {{#arraydefine:mp|3,3,3,3,3,3,3,3,3,3,3,3,3,3,4}} <!--Create an array named "mp" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
+ | !rowspan=2|Level | ||
+ | !rowspan=2|Lv Req | ||
+ | !rowspan=2|MP | ||
+ | !colspan=2|[Damage Absorption Property] | ||
+ | !rowspan=2|Pushed Back Duration | ||
|- | |- | ||
− | ! | + | !Physical Dmg.||Magical Dmg. |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 15 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | |- | + | {{!}} <!--Lv Req--> {{#expr: 5+5*({{#var:i}}-1)}} |
− | | | + | {{!}} <!--MP--> {{#arrayindex:mp| {{#expr: {{#var:i}}-1 }} }} |
− | + | {{!}} <!--Physical Dmg.--> {{#ifexpr:{{#var:i}} < 6| {{Calc|{{#var:i}}|40|80|5}} | {{Calc|{{#var:i}}|80|80|15}} }}% | |
− | + | {{!}} <!--Magical Dmg.--> {{#ifexpr:{{#var:i}} < 14| {{Calc|{{#var:i}}|15|75|13}} | {{Calc|{{#var:i}}|80|80|15}} }}% | |
− | + | {{!}} <!--Pushed Back Duration--> {{#ifexpr:{{#var:i}} < 11|{{Calc|{{#var:i}}|0.2|0.02|10|1|2}}| - | }} sec. | |
− | | | + | {{!}}- |
− | + | }} | |
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 02:23, 25 January 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 가드 |
Description
Uses the weapon as a shield to reduce damage taken from in front.
Successfully guarded attack will push back the character for an instant duration.
- As long as the Skill hotkey is held, Guard will be maintained.
If Zanbato Mastery or/and Short Sword Mastery is above level 5, upgrades Guard with shockwave that activates on successful guard performed right before the hostile attack.
Attributes
- SP per level: 20
- Master Level: 5
- Max Level: 15
- Casting Time: Instant Cast
- Cooldown: 2 sec
Notes
- Guard will be maintained for as long as the skill key is held. It is also forcefully maintained for a short duration after pressing the skill key even if not held.
- Despite the in-game tooltip, only Blade Masters can upgrade Guard with weapon masteries.
- May be improved with Guard Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | [Damage Absorption Property] | Pushed Back Duration | |
---|---|---|---|---|---|
Physical Dmg. | Magical Dmg. | ||||
1 | 5 | 3 | 40% | 15% | 0.2 sec. |
2 | 10 | 3 | 50% | 20% | 0.18 sec. |
3 | 15 | 3 | 60% | 25% | 0.16 sec. |
4 | 20 | 3 | 70% | 30% | 0.14 sec. |
5 | 25 | 3 | 80% | 35% | 0.12 sec. |
6 | 30 | 3 | 80% | 40% | 0.1 sec. |
7 | 35 | 3 | 80% | 45% | 0.08 sec. |
8 | 40 | 3 | 80% | 50% | 0.06 sec. |
9 | 45 | 3 | 80% | 55% | 0.04 sec. |
10 | 50 | 3 | 80% | 60% | 0.02 sec. |
11 | 55 | 3 | 80% | 65% | - sec. |
12 | 60 | 3 | 80% | 70% | - sec. |
13 | 65 | 3 | 80% | 75% | - sec. |
14 | 70 | 3 | 80% | 80% | - sec. |
15 | 75 | 4 | 80% | 80% | - sec. |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |