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Difference between revisions of "Guard"

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(Added note in SkillGrowth)
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|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 
|Video=qPgPHSyA-nM
 
|Video=qPgPHSyA-nM
|Gender=Male
+
|Class=Male Slayer
|Class=Slayer
 
 
|Type=Active
 
|Type=Active
|Type2=
+
|AltName=Korean: 가드
 
|Command={{Down}}{{Down}}+{{X}}
 
|Command={{Down}}{{Down}}+{{X}}
 
|PrerequisiteLevel=5
 
|PrerequisiteLevel=5
|PrerequisiteSkill=
 
 
|Description=
 
|Description=
 
Uses the weapon as a shield to reduce damage taken from in front.<br><br>
 
Uses the weapon as a shield to reduce damage taken from in front.<br><br>
MP is consumed when [[Guard]] is initially used.<br><br>
 
 
Successfully guarded attack will push back the character for an instant duration.<br><br>
 
Successfully guarded attack will push back the character for an instant duration.<br><br>
As long as the Skill hotkey is held, [[Guard]] will be maintained.<br><br>
+
*As long as the Skill hotkey is held, Guard will be maintained.<br><br>
If {{IconLink|Zanbato Mastery}} or/and {{IconLink|Short Sword Mastery}} is above level 5, upgrades [[Guard]] with shockwave that activates on successful guard performed right before the hostile attack.
+
If {{IconLink|Zanbato Mastery}} or/and {{IconLink|Short Sword Mastery}} is above level 5, upgrades Guard with shockwave that activates on successful guard performed right before the hostile attack.
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|20}}
 
*{{SP per level|20}}
 +
*{{SkillAttribute|Master Level|5}}
 +
*{{SkillAttribute|Max Level|15}}
 
*{{CastTime|Dungeon=Instant Cast}}
 
*{{CastTime|Dungeon=Instant Cast}}
 
*{{Cooldown|Dungeon=2 sec}}
 
*{{Cooldown|Dungeon=2 sec}}
*{{SkillAttribute|MP Consumption|3}}
 
*{{Cancelable}}
 
  
 
|Notes=
 
|Notes=
 
*Guard will be maintained for as long as the skill key is held. It is also forcefully maintained for a short duration after pressing the skill key even if not held.
 
*Guard will be maintained for as long as the skill key is held. It is also forcefully maintained for a short duration after pressing the skill key even if not held.
 
*Despite the in-game tooltip, only [[Blade Master]]s can upgrade [[Guard]] with weapon masteries.
 
*Despite the in-game tooltip, only [[Blade Master]]s can upgrade [[Guard]] with weapon masteries.
**[[Blade Master]]s with {{IconLink|Short Sword Mastery}} or {{IconLink|Zanbato Mastery}} level 5+ may counterattack with a shockwave that inflicts stun if performing guard just before the attack lands.
 
 
*May be improved with {{IconLink|Guard Upgrade}}.
 
*May be improved with {{IconLink|Guard Upgrade}}.
  
|SkillGrowth=
+
|SkillGrowth=<span style="display:none">{{</span>
*Skill growth is identical for Dungeon and Arena.
+
<small>
<span style="display:none">{{</span>
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{{#arraydefine:mp|3,3,3,3,3,3,3,3,3,3,3,3,3,3,4}} <!--Create an array named "mp" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 +
!rowspan=2|Level
 +
!rowspan=2|Lv Req
 +
!rowspan=2|MP
 +
!colspan=2|[Damage Absorption Property]
 +
!rowspan=2|Pushed Back Duration
 
|-
 
|-
!rowspan="2"|Level
+
!Physical Dmg.||Magical Dmg.
!rowspan="2"|Lv Req
 
!colspan="2"|Damage Absorption
 
!rowspan="2"|Pushed Back<br>Duration
 
 
|-
 
|-
!Physical Dmg.
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Magical Dmg.
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-  
+
{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 15 | {{MaxSkillRow}} }}
| 1||5||40%||15%||0.20 sec
+
{{!}} <!--Level--> {{#var:i}}
|-
+
{{!}} <!--Lv Req--> {{#expr: 5+5*({{#var:i}}-1)}}
| 2||10||50%||20%||0.18 sec
+
{{!}} <!--MP--> {{#arrayindex:mp| {{#expr: {{#var:i}}-1 }} }}
|-
+
{{!}} <!--Physical Dmg.--> {{#ifexpr:{{#var:i}} < 6| {{Calc|{{#var:i}}|40|80|5}} | {{Calc|{{#var:i}}|80|80|15}} }}%
| 3||15||60%||25%||0.16 sec
+
{{!}} <!--Magical Dmg.-->  {{#ifexpr:{{#var:i}} < 14| {{Calc|{{#var:i}}|15|75|13}} | {{Calc|{{#var:i}}|80|80|15}} }}%
|-
+
{{!}} <!--Pushed Back Duration-->  {{#ifexpr:{{#var:i}} < 11|{{Calc|{{#var:i}}|0.2|0.02|10|1|2}}| - | }} sec.
| 4||20||70%||30%||0.14 sec
+
{{!}}-
|-{{MaxSkillRow}}
+
}}
| 5 (M)||25||80%||35%||0.12 sec
 
|-
 
| 6||rowspan="3"|-||83%||40%||0.10 sec
 
|-
 
| 7||85%||45%||0.08 sec
 
|-
 
| 8||88%||50%||0.06 sec
 
 
|}
 
|}
 +
{{TableNote}}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 02:23, 25 January 2021


Guard.png Guard

Active Skill
Class:

Male Slayer

Command: Downkey.pngDownkey.png+X.png
Prerequisite Level: 5
Prerequisite Skills: None
Alternate Names: Korean: 가드

Description

Uses the weapon as a shield to reduce damage taken from in front.

Successfully guarded attack will push back the character for an instant duration.

  • As long as the Skill hotkey is held, Guard will be maintained.

If Zanbato Mastery.png Zanbato Mastery or/and Short Sword Mastery.png Short Sword Mastery is above level 5, upgrades Guard with shockwave that activates on successful guard performed right before the hostile attack.

Attributes

  • SP per level: 20
  • Master Level: 5
  • Max Level: 15
  • Casting Time: Instant Cast
  • Cooldown: 2 sec

Notes

  • Guard will be maintained for as long as the skill key is held. It is also forcefully maintained for a short duration after pressing the skill key even if not held.
  • Despite the in-game tooltip, only Blade Masters can upgrade Guard with weapon masteries.
  • May be improved with Guard Upgrade.png Guard Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{


Level Lv Req MP [Damage Absorption Property] Pushed Back Duration
Physical Dmg. Magical Dmg.
1 5 3 40% 15% 0.2 sec.
2 10 3 50% 20% 0.18 sec.
3 15 3 60% 25% 0.16 sec.
4 20 3 70% 30% 0.14 sec.
5 25 3 80% 35% 0.12 sec.
6 30 3 80% 40% 0.1 sec.
7 35 3 80% 45% 0.08 sec.
8 40 3 80% 50% 0.06 sec.
9 45 3 80% 55% 0.04 sec.
10 50 3 80% 60% 0.02 sec.
11 55 3 80% 65% - sec.
12 60 3 80% 70% - sec.
13 65 3 80% 75% - sec.
14 70 3 80% 80% - sec.
15 75 4 80% 80% - sec.

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Khazan.png Khazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery
Albert Quest:Bloodlust.png Bloodlust Flip Side Counter.png Flip Side Counter Spirit Crescent.png Spirit Crescent Unshackle.png Unshackle

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism