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Difference between revisions of "Guard"

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{{FutureContent}}
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{{SkillPage
[[Category:Skills]][[Category:Slayer Skills]][[Category:Blade Master Skills]][[Category: Swordsmanship]]
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|Name={{PAGENAME}}
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|Video=qPgPHSyA-nM
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|Class=Male Slayer
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|Type=Active
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|AltName=Korean: 가드
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|Command={{Down}}{{Down}}+{{X}}
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|PrerequisiteLevel=5
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|Description=
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Uses the weapon as a shield to reduce damage taken from in front.<br>
  
{{youtube_tn|qPgPHSyA-nM}}
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Successfully guarded attack will push back the character for an instant duration.<br>
  
== Description ==
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*As long as the Skill hotkey is held, Guard will be maintained.<br>
  
[[Image:Guard.gif|left]] Reduces the amount of damage received from front. Guard lasts as long as the user holds the input key.  
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If {{IconLink|Zanbato Mastery}} or/and {{IconLink|Short Sword Mastery}} is above level 5, upgrades Guard with shockwave that activates on successful guard performed right before the hostile attack.
  
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|Attributes=
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*{{SP per level|20}}
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*{{SkillAttribute|Master Level|5}}
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*{{SkillAttribute|Max Level|15}}
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*{{CastTime|Dungeon=Instant Cast}}
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*{{Cooldown|Dungeon=2 sec}}
  
== Details ==
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|Notes=
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*Guard will be maintained for as long as the skill key is held. It is also forcefully maintained for a short duration after pressing the skill key even if not held.
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*Despite the in-game tooltip, only [[Blade Master]]s can upgrade Guard with weapon masteries.
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*May be improved with {{IconLink|Guard Upgrade}}.
  
*Command Input: {{Down}}{{Down}} + X
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|SkillGrowth=<span style="display:none">{{</span>
 
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<small>
*MP is consumed only once, upon activation.
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
*On each successful guard, the character will be pushed back forcefully for certain period of time.
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{{#arraydefine:mp|3,3,3,3,3,3,3,3,3,3,3,3,3,3,4}} <!--Create an array named "mp" and fill it with X values. Extend array and add values if necessary-->
*Effective against normal launching moves, but useless against throw moves.
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{|{{SkillTableHeader}}
 
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!rowspan=2|Level
 
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!rowspan=2|Lv Req
== Slayer ==
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!rowspan=2|MP
 
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!colspan=2|[Damage Absorption Property]
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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!rowspan=2|Pushed Back Duration
|-{{Bgblue}}
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|-
!rowspan="2"|Lv
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!Physical Dmg.||Magical Dmg.
!rowspan="2"|Lv Req
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|-
!rowspan="2"|SP
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!rowspan="2"|MP
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!rowspan="2"|Cast<br>Time
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{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 15 | {{MaxSkillRow}} }}
!rowspan="2"|Cooldown<br>Time
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{{!}} <!--Level--> {{#var:i}}
!colspan="2"|Damage Decrease <br> Percentage
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{{!}} <!--Lv Req--> {{#expr: 5+5*({{#var:i}}-1)}}
!rowspan="2"|Knockback Duration
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{{!}} <!--MP--> {{#arrayindex:mp| {{#expr: {{#var:i}}-1 }} }}
|-{{Bgblue}} align="center"
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{{!}} <!--Physical Dmg.--> {{#ifexpr:{{#var:i}} < 6| {{Calc|{{#var:i}}|40|80|5}} | {{Calc|{{#var:i}}|80|80|15}} }}%
|Physical||Magical
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{{!}} <!--Magical Dmg.-->  {{#ifexpr:{{#var:i}} < 14| {{Calc|{{#var:i}}|15|75|13}} | {{Calc|{{#var:i}}|80|80|15}} }}%
|- style="background-color: #ffffff;" align="center"
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{{!}} <!--Pushed Back Duration-->  {{#ifexpr:{{#var:i}} < 11|{{Calc|{{#var:i}}|0.2|0.02|10|1|2}}| - | }} sec.
| 1||5||rowspan="5"|20||rowspan="8"|3||rowspan="8"|Instant||rowspan="8"|2s||40%||15%||0.20s
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{{!}}-
|-style="background-color: #ffffff;" align="center"
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}}
| 2||10||50%||20%||0.18s
 
|-style="background-color: #ffffff;" align="center"
 
| 3||15||60%||25%||0.16s
 
|-style="background-color: #ffffff;" align="center"
 
| 4||20||70%||30%||0.14s
 
|-style="background-color: #ffffff;" align="center"
 
| 5 (M)||25||80%||35%||0.12s
 
|-style="background-color: #ffffff;" align="center"
 
| 6||rowspan="3"|-||rowspan="3"|-||83%||40%||0.10s
 
|-style="background-color: #ffffff;" align="center"
 
| 7||85%||45%||0.08s
 
|-style="background-color: #ffffff;" align="center"
 
| 8||88%||50%||0.06s
 
 
|}
 
|}
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{{TableNote}}
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</small>
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<span style="display:none">}}</span>
 +
}}

Latest revision as of 02:24, 25 January 2021


Guard.png Guard

Active Skill
Class:

Male Slayer

Command: Downkey.pngDownkey.png+X.png
Prerequisite Level: 5
Prerequisite Skills: None
Alternate Names: Korean: 가드

Description

Uses the weapon as a shield to reduce damage taken from in front.

Successfully guarded attack will push back the character for an instant duration.

  • As long as the Skill hotkey is held, Guard will be maintained.

If Zanbato Mastery.png Zanbato Mastery or/and Short Sword Mastery.png Short Sword Mastery is above level 5, upgrades Guard with shockwave that activates on successful guard performed right before the hostile attack.

Attributes

  • SP per level: 20
  • Master Level: 5
  • Max Level: 15
  • Casting Time: Instant Cast
  • Cooldown: 2 sec

Notes

  • Guard will be maintained for as long as the skill key is held. It is also forcefully maintained for a short duration after pressing the skill key even if not held.
  • Despite the in-game tooltip, only Blade Masters can upgrade Guard with weapon masteries.
  • May be improved with Guard Upgrade.png Guard Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{


Level Lv Req MP [Damage Absorption Property] Pushed Back Duration
Physical Dmg. Magical Dmg.
1 5 3 40% 15% 0.2 sec.
2 10 3 50% 20% 0.18 sec.
3 15 3 60% 25% 0.16 sec.
4 20 3 70% 30% 0.14 sec.
5 25 3 80% 35% 0.12 sec.
6 30 3 80% 40% 0.1 sec.
7 35 3 80% 45% 0.08 sec.
8 40 3 80% 50% 0.06 sec.
9 45 3 80% 55% 0.04 sec.
10 50 3 80% 60% 0.02 sec.
11 55 3 80% 65% - sec.
12 60 3 80% 70% - sec.
13 65 3 80% 75% - sec.
14 70 3 80% 80% - sec.
15 75 4 80% 80% - sec.

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Khazan.png Khazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery
Albert Quest:Bloodlust.png Bloodlust Flip Side Counter.png Flip Side Counter Spirit Crescent.png Spirit Crescent Unshackle.png Unshackle

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism