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Difference between revisions of "Hell March"

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{{youtube tn|bxZyA7UQHMo}}
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{{SkillPage
===Description===
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|Name={{PAGENAME}}
[[File:Hell March.jpg||left]]Summons an army of robots that trample over enemies, and then explodes.
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|Video=VNXfL5VfnPk
==Details==
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|Gender=Male
*Command Input: {{Up}}{{Down}}{{Right}}{{Right}} + {{Z}}
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|Class=Mechanic
*<font color="Red">This skill consumes '''10''' clear cube fragments</font>
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|Type=Active
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|Type2=2nd Awakening
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|PrerequisiteLevel=85
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|Command={{Down}}{{Up}}{{Right}}{{Right}}{{Z}}
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|Description=Summons an army of prototype robots out of a pocket dimension and sends them marching. The robots crush everything in their paths, and then explode at the end of their march.
  
== Skill Growth ==
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This skill is not affected by {{IconLink|Detonation}}.
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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|Attributes=
|- {{Bgblue}}
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*{{SP per level|200, then 100 afterwards}}
!Lv
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*{{SkillAttribute|Master Level|30}}
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*{{SkillAttribute|Max Level|40}}
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*{{CastTime|Instant Cast}}
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*{{Cooldown|180 sec.}}
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*{{CubeCost|10}}
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*{{Command Reduction|MP=5.0%|Cooldown=5.0%}}
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*{{SkillAttribute|Marching Steps|4}}
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*{{SkillAttribute|Hit Count per Step|3}}
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*{{SkillAttribute|Explosion Hit Count|9}}
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|Notes=
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|SkillGrowth=
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<span style="display:none">{{</span>
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<small>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{|{{SkillTableHeader}}
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!Level
 
!Lv Req
 
!Lv Req
!SP
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!MP
!MP Consumption
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!Marching Atk.
!March Pedometer
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!Explosion Atk.
!March Attack Force
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Explosion Attack Force
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{MaxSkillRow}}
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{{!}}- {{#ifexpr: {{#var:i}} = 3 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|1||85||500||2,500||27||137%||5,920%
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{{!}} <!--Level--> {{#var:i}}
|-{{MaxSkillRow}}
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{{!}} <!--Lv Req--> {{#expr: 85+5*({{#var:i}}-1)}}
|2||90||200||???||???||???||???
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{{!}} <!--MP--> {{Calc|{{#var:i}}|2500|2641|2}}
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{{!}} <!--Marching Atk.--> {{Calc|{{#var:i}}|515|634|2}}%
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{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|16484|20307|2}}%
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{{!}}-
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}}
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|}
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{{TableNote}}
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</small>
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<span style="display:none">}}</span>
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}}

Latest revision as of 19:48, 12 April 2022


Hell March.png Hell March

2nd Awakening Active Skill
Class:

Male Mechanic

Command: Downkey.pngUpkey.pngRightkey.pngRightkey.pngZ.png
Prerequisite Level: 85
Prerequisite Skills: None

Description

Summons an army of prototype robots out of a pocket dimension and sends them marching. The robots crush everything in their paths, and then explode at the end of their march.

This skill is not affected by Detonation.png Detonation.

Attributes

  • SP per level: 200, then 100 afterwards
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 180 sec.
  • This skill consumes 10 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -5.0% Cooldown -5.0% on Command
  • Marching Steps: 4
  • Hit Count per Step: 3
  • Explosion Hit Count: 9


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Marching Atk. Explosion Atk.
1 85 2500 515% 16484%
2 90 2641 634% 20307%
3 95 2782 753% 24130%
4 100 2923 872% 27953%
5 105 3064 991% 31776%
6 110 3205 1110% 35599%
7 115 3346 1229% 39422%
8 120 3487 1348% 43245%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Mechanic Skills
Active:Air Combat Mech- Tempester.png Air Combat Mech: Tempester Camouflage.png Camouflage Detonation.png Detonation EX-S Viper.png EX-S Viper G-1 Corona.png G-1 Corona G-2 Rolling Thunder.png G-2 Rolling Thunder G-3 Raptor.png G-3 Raptor Hold & Go.png Hold & Go Mech Drop.png Mech Drop RX-60 Trap Runner.png RX-60 Trap Runner Robotics.png Robotics Sparrow Factory.png Sparrow Factory
Passive:Arc Reactor.png Arc Reactor Firebolt.png Firebolt Robot Engineering.png Robot Engineering Secret Land Runner.png Secret Land Runner Solar Module System.png Solar Module System
Awakening:EZ-10 Time Bomb.png EZ-10 Time Bomb Ex-S Viper Zero.png Ex-S Viper Zero Gaebolg Punch.png Gaebolg Punch Last Fighting Will.png Last Fighting Will
2nd Awakening:HS-1 Friends.png HS-1 Friends Hell March.png Hell March TX-45 A-Team.png TX-45 A-Team TX-80 Dimension Runner.png TX-80 Dimension Runner
Neo: Awakening:GW-16 Waldstein.png GW-16 Waldstein S.O.P.H.I.A.png S.O.P.H.I.A Virtual Rush.png Virtual Rush

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism