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Difference between revisions of "Equipment Option Growth"

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{{MissingInfo}} [[Category:Game System]]
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The '''Equipment Option Growth''' is a System introduced in ''Dungeon Fighter Online'' as of the Season 7: Act 01 patch, that allow players to strengthen their newly acquired Level 105 Equipment's Damage Values, Option Levels and [[Adventurer Fame]]. This can be accessed through either the Mystical Grimoire in [[Seria]]'s room, [[Kiri]]'s Epic Processing System at [[Hendon Myre]] or [[Loton]] in West Coast. By going to either NPC, click on the '''"Option Fusion"''' and it will take you to three different tabs. By default, you will be at the '''Option Growth''' tab, where you can fuse epics of the same type to increase its potency.  
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[[Category:Game System]]
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 +
The '''Equipment Option Growth''' was a System introduced in ''Dungeon Fighter Online'' as of the Season 7: Act 01 patch, that allow players to strengthen their newly acquired Level 105 Equipment's Overall Damage, Option Levels and [[Adventurer Fame]]. This can be accessed through either the Mystical Grimoire in [[Seria]]'s room, [[Kiri]]'s Epic Processing System at [[Hendon Myre]], [[Loton]] in West Coast, [[Scholar Riki]] or [[Inventor "Sweetie" Tehiti]] in [[Clearmist]]. By going to either NPC, click on the '''"Option Fusion"''' and it will take you to three different tabs. By default, you will be at the '''Option Growth''' tab, where you can grow epics with Boundary Fragments to increase its potency.
 +
 
 +
In the '''Season 8. Act.05: The Hunt Begins''' patch, Option Growth is now free of charge to use permanently, as {{Item|Gold}}, {{Item|Golden Beryl}}s, and {{Item|Power Essence}} costs are no longer needed.
 +
 
 +
As of the '''Season 8. Act.07: Forest of Awakening''' patch, the Option Growth System and all of its contents have been completely removed from the Global Client.
  
 
==Option Growth==
 
==Option Growth==
[[File:Option Growth Window.png|thumb|The Option Growth Window with two applicable equipment that can be fused under the Complete Growth Method.]]
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[[File:Option Growth Window.png|thumb|The updated Option Growth Window's UI.]]
The Option Growth system can be used to further enhance the potency of options on level 105 Epic and Legendary equipment by sacrificing unwanted or duplicate equipment of the same type, up to a maximum option level of 80 for each line. If either the target or material equipment has enchantments applied to it, or has been reinforced, refined, or amplified, they can also be transferred onto the final product. This functions in the same way as the inheritance system, and will incur the exact same fee of {{Item|Gold}} added onto the final cost.
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When first implemented during the beginning of Season 7, the Option Growth System was originally required to sacrifice unwanted or duplicate equipment of the same type for growing options' potency. But now that it has gone under a significant overhaul due to the '''Verge of Recollection''' update, you're currently able to use a new type of material called Boundary Fragments to enhance your level 105 Epic (Fixed/Custom) and Legendary Sacrosanct Area equipment, with the maximum Option Level at 80 by default, and at 60 (Weapons stop at 40) for Level 110 Seon upgraded equipment.  
  
Using the '''Standard Growth''' method, the material equipment's options' accumulated levels and experience points will be transferred onto the target equipment. If both equipment have the same option, levels and experience points will transfer completely between those options, while different options will transfer less. If at least one option does not match between the target and the material equipment, the '''Complete Growth''' method can be used instead, which will completely transfer levels and experience points between options as if they were matching, in exchange for a significantly increased cost.
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When using the '''Auto Register''' feature, it will automatically add in the amount of materials that increases the option level by 1 from the current state. Through additional clicking, Auto Register calculates the option level's EXP increase up to a certain point, where it'll add enough materials to enhance your equipment's option level by 5, while pressing '''Reset''' simply removes all the registered materials before finalizing your decision.
  
Furthermore, if the material equipment's option levels are lower than that of the target's, there is a chance of a ''Great Success'' occurring, which will double the amount of experience points transferred.
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A limit of 300 Boundary Fragments per type can be registered in total when growing your equipment.  A ''Great Success'' also has a low chance of appearing when growing options, which increases the amount of experience gained. Boundary Fragments are obtained as rewards for clearing content or disassembling equipment that's based on the amount of experience that the target equipment has.
  
 
===Requirements===
 
===Requirements===
* Level 105 Legendary or Epic equipment
+
* Level 105 Legendary or Epic Fixed/Custom equipment:
** Both the target and material equipment must be of the same type (i.e., equippable in the same equipment slot)
+
** [[Weapon]]
** [[Cursed Equipment]] may be used as the material equipment, but not as the target equipment
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** [[Armor]]
* Level 100 Epic equipment can be optionally used as the material equipment if they are one of the following:
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** [[Accessories]]
** A weapon fused with either a {{Item|Immaterial Essence}} (Sirocco) or {{Item|Dark Dragontongue Essence}} (Aeterna) + Maxed [[Black Purgatory]] Option Conversion.
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** [[Special Equipment]]
** [[Sirocco Raid]] - Fused [[Pants]], [[Ring]] & [[Sub Equipment]] + Maxed Black Purgatory Option Conversion.
 
** [[Ozma Raid]] - Fused [[Shoulder]], [[Belt]], [[Shoes]], [[Necklace]] & [[Magic Stone]].
 
** '''Note:''' when calculating costs, level 100 Epic equipment will be treated as if all four options match with the target equipment
 
  
 
===Materials Needed===
 
===Materials Needed===
====Standard Growth====
 
If one of the registered equipment has an option level of 20 or below:
 
 
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 
!Materials
 
!Materials
!No Matching Options
+
!{{Item|Fragile Boundary Fragment}}
!1 Matching Option
+
!{{Item|Boundary Fragment}}
!2 Matching Options
+
!{{Item|Stable Boundary Fragment}}
!3 Matching Options
+
!{{Item|Perfect Boundary Fragment}}
!4 Matching Options
 
|-
 
|style="text-align:left;"|{{Item|Golden Beryl}}
 
|2
 
|4
 
|6
 
|8
 
|10
 
|-
 
|style="text-align:left;"|{{Item|Gold}}
 
|colspan="5"|25,000
 
 
|-
 
|-
|style="text-align:left;"|{{Item|Power Essence}}
+
|style="text-align:left;"|Growth Experience
|colspan="5"|1
+
|500
 +
|20,000
 +
|500,000
 +
|3,000,000
 
|}
 
|}
 
If one of the registered equipment has an option level of 21 or higher:
 
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 
!Materials
 
!No Matching Options
 
!1 Matching Option
 
!2 Matching Options
 
!3 Matching Options
 
!4 Matching Options
 
|-
 
|style="text-align:left;"|{{Item|Golden Beryl}}
 
|10
 
|20
 
|30
 
|40
 
|50
 
|-
 
|style="text-align:left;"|{{Item|Gold}}
 
|colspan="5"|50,000
 
|-
 
|style="text-align:left;"|{{Item|Power Essence}}
 
|colspan="5"|1
 
|-
 
|}
 
 
====Complete Growth====
 
In addition to a base cost, an additional amount of materials are needed for '''each''' option that does not match between the target and material equipment, and their level.
 
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 
!Materials
 
!Base Cost
 
!Option Level 1-10
 
!11-20
 
!21-30
 
!31-40
 
!41-45
 
!46-50
 
!51-55
 
!56-60
 
!61-65
 
!66-70
 
!71-75
 
!76-80
 
|-
 
|style="text-align:left;"|{{Item|Golden Beryl}}
 
| 50
 
| +10
 
| +15
 
| +20
 
| +25
 
| +50
 
| +60
 
| +70
 
| +80
 
| +90
 
| +100
 
| +110
 
| +120
 
|-
 
|style="text-align:left;"|{{Item|Gold}}
 
| 50,000
 
| +10,000
 
| +15,000
 
| +20,000
 
| +25,000
 
| +50,000
 
| +60,000
 
| +70,000
 
| +80,000
 
| +90,000
 
| +100,000
 
| +110,000
 
| +120,000
 
|-
 
|style="text-align:left;"|{{Item|Power Essence}}
 
| 1
 
|colspan="4"| +0
 
|colspan="8"| +1
 
|}
 
 
==Option Transfer==
 
[[File:Option Transfer Window.png|thumb|right|The Option Transfer Window showing applicable options between both [[Ent Spirit Top]] and [[Blue Beryl Armor]].]]
 
The Option Transfer system allows equipment with [[Custom Epic Options]] to inherit and replace a single custom option from another piece of equipment, so as long as both equipment can possess the target custom option naturally. This system can be leveraged to create more well-rounded equipment with the most ideal options possible.
 
 
During the transfer process, the material equipment is destroyed. Furthermore, once an option is transferred, all other options on the target equipment become permanently locked, and from then onwards only the transferred option can be changed into another.
 
 
'''Note:''' Each individual Custom Epic have their own unique options in the form of a '''[Inherent]''' notation next to them, that cannot be transferred onto another set piece.
 
 
===Materials Needed===
 
*2 {{Item|Power Essence}}
 
*250 {{Item|Golden Beryl}}s
 
*250,000 {{Item|Gold}} (The costs increases if enchantment values are selected to be imbued.)
 
 
===Applicable Equipment===
 
{{tabs
 
|name=Custom Option Equipment
 
|tab1=Ent Spirit
 
|contents1=<span style="display: none;">{{</span>
 
{{Equipment list
 
| name = Ent Spirit*
 
| rarity = Epic
 
| show type = n
 
}}
 
<span style="display: none;">}}</span>
 
|tab2=Blue Beryl
 
|contents2=<span style="display: none;">{{</span>
 
{{Equipment list
 
| name = Blue Beryl*
 
| rarity = Epic
 
| show type = n
 
}}
 
<span style="display: none;">}}</span>
 
|tab3=Deep Diver
 
|contents3=<span style="display: none;">{{</span>
 
{{Equipment list
 
| name = Deep Diver*
 
| rarity = Epic
 
| show type = n
 
}}
 
<span style="display: none;">}}</span>
 
|tab4=Forest Witch
 
|contents4=<span style="display: none;">{{</span>
 
{{Equipment list
 
| name = Forest Witch*
 
| rarity = Epic
 
| show type = n
 
}}
 
<span style="display: none;">}}</span>
 
|tab5=Sacrosanct Area
 
|contents5=<span style="display: none;">{{</span>
 
{{Equipment list
 
| name = Sacrosanct Area*
 
| rarity = Legendary
 
| show type = n
 
}}
 
<span style="display: none;">}}</span>
 
}}
 
 
==Option Level Transfer==
 
[[File:Option Level Transfer Example.png|thumb|right]]
 
Sharing an identical function to [[Lemidia Chrysos: The Golden Altar]] from [[Black Purgatory]], the Option Level Transfer tab allows you to transfer a material equipment's Option Levels, EXP, alongside its [Reinforce|Refine|Amplify|Enchant|Fusion|Texture] information over towards a corresponding target equipment. Once this is finalized, the material equipment will not be destroyed, but instead have its own values reset back to Level 1 with no EXP. The equipment's Adventurer Fame may also get changed slightly, depending on it's overall Damage/Buff Power values.
 
 
Duplicate Equipment with matching options cannot be used for transferring.<br>
 
Fusion weapons can't be registered as the material if their type is different from the target's.<br>
 
 
'''The following materials are required per transfer:'''
 
*5 {{Item|Power Essence}}
 
*500 {{Item|Golden Beryl}}s
 
*500,000 {{Item|Gold}}
 

Latest revision as of 19:21, 6 December 2024

Future content.png This article contains content that was removed.

The Equipment Option Growth was a System introduced in Dungeon Fighter Online as of the Season 7: Act 01 patch, that allow players to strengthen their newly acquired Level 105 Equipment's Overall Damage, Option Levels and Adventurer Fame. This can be accessed through either the Mystical Grimoire in Seria's room, Kiri's Epic Processing System at Hendon Myre, Loton in West Coast, Scholar Riki or Inventor "Sweetie" Tehiti in Clearmist. By going to either NPC, click on the "Option Fusion" and it will take you to three different tabs. By default, you will be at the Option Growth tab, where you can grow epics with Boundary Fragments to increase its potency.

In the Season 8. Act.05: The Hunt Begins patch, Option Growth is now free of charge to use permanently, as Goldicon.png Gold, Golden Beryl.png Golden Beryls, and Power Essence.png Power Essence costs are no longer needed.

As of the Season 8. Act.07: Forest of Awakening patch, the Option Growth System and all of its contents have been completely removed from the Global Client.

Option Growth

The updated Option Growth Window's UI.

When first implemented during the beginning of Season 7, the Option Growth System was originally required to sacrifice unwanted or duplicate equipment of the same type for growing options' potency. But now that it has gone under a significant overhaul due to the Verge of Recollection update, you're currently able to use a new type of material called Boundary Fragments to enhance your level 105 Epic (Fixed/Custom) and Legendary Sacrosanct Area equipment, with the maximum Option Level at 80 by default, and at 60 (Weapons stop at 40) for Level 110 Seon upgraded equipment.

When using the Auto Register feature, it will automatically add in the amount of materials that increases the option level by 1 from the current state. Through additional clicking, Auto Register calculates the option level's EXP increase up to a certain point, where it'll add enough materials to enhance your equipment's option level by 5, while pressing Reset simply removes all the registered materials before finalizing your decision.

A limit of 300 Boundary Fragments per type can be registered in total when growing your equipment. A Great Success also has a low chance of appearing when growing options, which increases the amount of experience gained. Boundary Fragments are obtained as rewards for clearing content or disassembling equipment that's based on the amount of experience that the target equipment has.

Requirements

Materials Needed

Materials Fragile Boundary Fragment.png Fragile Boundary Fragment Boundary Fragment.png Boundary Fragment Stable Boundary Fragment.png Stable Boundary Fragment Perfect Boundary Fragment.png Perfect Boundary Fragment
Growth Experience 500 20,000 500,000 3,000,000