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Difference between revisions of "Chaser Evolution"
(Format conversion to new Template:SkillPage) |
AradEditGuy (talk | contribs) (Update) |
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|Type2=2nd Awakening | |Type2=2nd Awakening | ||
|Type3= | |Type3= | ||
− | |PrerequisiteLevel= | + | |PrerequisiteLevel=75 |
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
+ | |Command={{Right}}{{Left}}{{Right}}{{Space}} | ||
− | |||
|Description= | |Description= | ||
− | + | Generates a new type of Chasers by evolving the strength of the Chaser. | |
+ | |||
+ | Attack property depends on the elemental attribute you choose upon the skill's activation. | ||
+ | |||
+ | As long as the skill is active, Evolution Chaser is generated instead of ordinary Chasers. | ||
+ | |||
+ | Evolution Chasers can activate all buff effects of every chaser on launch, and can hit multiple times on attack. | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|80}} |
− | *{{CastTime|Dungeon= | + | *{{CastTime|Dungeon=0.2 sec}} |
− | *{{Cooldown|Dungeon= | + | *{{Cooldown|Dungeon=40 sec}} |
− | *{{ | + | *{{CubeCost|3}} |
− | *{{ | + | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} |
− | *{{ | + | *{{SkillAttribute|Buff Duration|40 sec}} |
− | *{{ | + | *{{SkillAttribute|Chaser Duration|33 sec}} |
+ | *{{SkillAttribute|Attack Buff Duration|33 sec}} | ||
+ | *{{SkillAttribute|Multi-hit Count|5}} | ||
+ | |||
|Notes= | |Notes= | ||
− | |||
− | |||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !rowspan="2"| Level | |
+ | !rowspan="2"| Lv Req | ||
+ | !rowspan="2"| MP | ||
+ | !rowspan="2"| Launch Magnitude | ||
+ | !rowspan="2"| Base Chasers' Atk. | ||
+ | !colspan="3"| Chaser Size Property | ||
+ | |- | ||
+ | | Base Chaser || Medium Chaser || Large Chaser | ||
+ | |- | ||
+ | | 1 || 75 || 580 || 250% || 1.05x || 100% || 125% || 150% | ||
+ | |- | ||
+ | | 2 || 77 || 636 || 253% || 1.08x || 101% || 126% || 151% | ||
+ | |- | ||
+ | | 3 || 79 || 693 || 256% || 1.11x || 101% || 127% || 152% | ||
+ | |- | ||
+ | | 4 || 81 || 750 || 259% || 1.14x || 102% || 128% || 153% | ||
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 01:16, 9 December 2015
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Generates a new type of Chasers by evolving the strength of the Chaser.
Attack property depends on the elemental attribute you choose upon the skill's activation.
As long as the skill is active, Evolution Chaser is generated instead of ordinary Chasers.
Evolution Chasers can activate all buff effects of every chaser on launch, and can hit multiple times on attack.
Attributes
- SP per level: 80
- Casting Time: 0.2 sec
- Cooldown: 40 sec
- This skill consumes 3 Clear Cube Fragments.
- MP -2.0% Cooldown -1.0% on Command
- Buff Duration: 40 sec
- Chaser Duration: 33 sec
- Attack Buff Duration: 33 sec
- Multi-hit Count: 5
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Launch Magnitude | Base Chasers' Atk. | Chaser Size Property | ||
---|---|---|---|---|---|---|---|
Base Chaser | Medium Chaser | Large Chaser | |||||
1 | 75 | 580 | 250% | 1.05x | 100% | 125% | 150% |
2 | 77 | 636 | 253% | 1.08x | 101% | 126% | 151% |
3 | 79 | 693 | 256% | 1.11x | 101% | 127% | 152% |
4 | 81 | 750 | 259% | 1.14x | 102% | 128% | 153% |
General TP Skills | |
---|---|
Basic Training Upgrade |