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Difference between revisions of "Chaser Evolution"
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+ | *When using {{IconLink|Enchanted Swing}}, the effect of the swing will be based on the element chosen of {{IconLink|Chaser Evolution}}, acting as if it were using the chaser of the corresponding element. | ||
|SkillGrowth= | |SkillGrowth= |
Revision as of 23:04, 19 February 2016
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Generates a new type of Chasers by evolving the strength of the Chaser.
Attack property depends on the elemental attribute you choose upon the skill's activation.
As long as the skill is active, Evolution Chaser is generated instead of ordinary Chasers.
Evolution Chasers can activate all buff effects of every chaser on launch, and can hit multiple times on attack.
Attributes
- SP per level: 80
- Casting Time: 0.2 sec
- Cooldown: 40 sec
- This skill consumes 3 Clear Cube Fragments.
- MP -2.0% Cooldown -1.0% on Command
- Buff Duration: 40 sec
- Chaser Duration: 33 sec
- Attack Buff Duration: 33 sec
- Multi-hit Count: 5
Notes
- When using Enchanted Swing, the effect of the swing will be based on the element chosen of Chaser Evolution, acting as if it were using the chaser of the corresponding element.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Launch Magnitude | Base Chasers' Atk. | Chaser Size Property | ||
---|---|---|---|---|---|---|---|
Base Chaser | Medium Chaser | Large Chaser | |||||
1 | 75 | 580 | 250% | 1.05x | 100% | 125% | 150% |
2 | 77 | 636 | 253% | 1.08x | 101% | 126% | 151% |
3 | 79 | 693 | 256% | 1.11x | 101% | 127% | 152% |
4 | 81 | 750 | 259% | 1.14x | 102% | 128% | 153% |
5 | 83 | 807 | 262% | 1.17x | 103% | 128% | 154% |
6 | 85 | 864 | 265% | 1.20x | 103% | 129% | 155% |
General TP Skills | |
---|---|
Basic Training Upgrade |