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Difference between revisions of "Rhythmic Assault"

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m (Missing Lv9+ values for aerial downward strike shockwave atk. Will update later)
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{{Missing Info}}
 
__NOTOC__
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
 
|NameTab2=
 
 
|Video=Zh39AwWxFSU
 
|Video=Zh39AwWxFSU
|Video2=
 
 
|Gender=Male
 
|Gender=Male
 
|Class=Grappler
 
|Class=Grappler
|Class2=
 
 
|Type=Active
 
|Type=Active
 
|Type2=Awakening
 
|Type2=Awakening
|Type3=
 
 
|PrerequisiteLevel=50
 
|PrerequisiteLevel=50
 
|PrerequisiteSkill=
 
 
 
 
|Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}}
 
|Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}}
 
|Description=
 
|Description=
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When this skill reaches certain skill ranks it gains bonus properties:
 
When this skill reaches certain skill ranks it gains bonus properties:
 
*Level 3: Increases Grab/Attack range
 
*Level 3: Increases Grab/Attack range
*Level 6: Temporarily increases [[Strength]] in proportion to the number of enemies grabbed
+
*Level 6: Increased Atk. for the last shockwave
 
*Level 9: Increases attack count
 
*Level 9: Increases attack count
  
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*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 +
*{{SkillAttribute|Basic Strike Count|3}}
 +
**(if Level ≥ 9): {{SkillAttribute|Basic Strike Count|7}}
 +
*{{SkillAttribute|Ground Version Shockwave Atk.|+10%}}
 +
*{{SkillAttribute|Aerial Version Shockwave Atk.|+5%}}
  
 
|Notes=
 
|Notes=
 
*Invincible during the attack
 
*Invincible during the attack
 +
*For reasons unknown, this skill's Aerial Shockwave Atk. increases by 18.22486% after level 9.
 
*Technically a grab, so it is necessary to be in very close proximity to your targets.
 
*Technically a grab, so it is necessary to be in very close proximity to your targets.
 
*No grab cannon, it will do the full animation regardless of target's immobility or grab immunity.
 
*No grab cannon, it will do the full animation regardless of target's immobility or grab immunity.
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<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->  
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Lv
+
!Lv
!rowspan="2"|Lv Req
+
!Lv Req
!rowspan="2"|MP
+
!MP
!rowspan="2"|Basic Strike Count
+
!Basic Strike Atk.
!rowspan="2"|Basic Strike Atk.
+
!Final Front Kick Atk.
!rowspan="2"|Final Front Kick Atk.
+
!Downward Strike<br>Shockwave Atk.
!rowspan="2"|Downward Strike<br>Shockwave Atk.
+
!Aerial Downward<br>Strike Shockwave Atk.
!rowspan="2"|Aerial Downward<br>Strike Shockwave Atk.
+
!Grab/Attack Range
!rowspan="2"|Grab/Attack Range
 
!colspan="3"|STR Bonus
 
|-
 
!STR Bonus per Grabbed Enemy||Maximum STR Bonus||Duration
 
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 9 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
{{!}} <!--MP--> {{#expr: (855+((2152-855)/(9-1))*({{#var:i}}-1))/0.95 round 0}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|900|2436|10}}
<!--Basic Strike Count--> {{#ifexpr: {{#var:i}} = 1 | {{!}}rowspan="8"{{!}} 3 }} {{#ifexpr: {{#var:i}} = 9 |{{!}}rowspan="6"{{!}} 7 }}
+
{{!}} <!--Basic Strike Atk.--> {{Calc|{{#var:i}}|1805|5575|10}}%
{{!}} <!--Basic Strike Atk.--> {{#expr: 1753+((5006-1753)/(9-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--Final Front Kick Atk.--> {{Calc|{{#var:i}}|8428|26021|10}}%
{{!}} <!--Final Front Kick Atk.--> {{#expr: 8183+((23365-8183)/(9-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--Downward Strike Shockwave Atk.--> {{Calc|{{#var:i}}|17194|53081|10}}%
{{!}} <!--Downward Strike Shockwave Atk.--> {{#expr: 16694+((47664-16694)/(9-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--Aerial Downward Strike Shockwave Atk.--> {{#ifexpr: {{#var:i}} < 9  
{{!}} <!--Aerial Downward Strike Shockwave Atk.--> {{#ifexpr: {{#var:i}} < 9 | {{#expr: 23553+((61789-23553)/(8-1))*({{#var:i}}-1) round 0}}% }} {{#ifexpr: {{#var:i}} = 9 | 79506%}}{{#ifexpr: {{#var:i}} > 9 | ??%}}
+
|{{Calc|{{#var:i}}|24259|63642|8}}
{{!}} <!--Grab/Attack Range--> {{#ifexpr: {{#var:i}} < 3 | - | {{#expr: 1.25 +((1.31-1.25)/(9-3))*({{#var:i}}-3) round 2}}x }}
+
|{{Calc|{{#var:i}}|81892|88543|10|9}}}}%
<!-- -->
+
{{!}} <!--Grab/Attack Range--> {{#ifexpr: {{#var:i}} < 3 | 1 | {{Calc|{{#var:i}}|1.25|1.32|10|3|2}}x }}
<!--STR Bonus-->
 
{{!}} <!--STR Bonus per Grabbed Enemy--> +{{#ifexpr: {{#var:i}} < 6 | - | {{#expr: 20 +((35-20)/(9-6))*({{#var:i}}-6) round 0}} }}
 
{{!}} <!--Maximum STR Bonus--> +{{#ifexpr: {{#var:i}} < 6 | - | {{#expr: 100 +((130-100)/(9-6))*({{#var:i}}-6) round 0}} }}
 
{{!}} <!--Duration--> {{#ifexpr: {{#var:i}} < 6 | - | {{#expr: 5 +((6.5-5)/(9-6))*({{#var:i}}-6) round 1}} sec. }}
 
<!-- -->
 
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
{{TableNote}}
 
</small>
 
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 21:26, 9 December 2019


Rhythmic Assault.png Rhythmic Assault

Awakening Active Skill
Class:

Male Grappler

Command: Upkey.pngUpkey.pngDownkey.pngDownkey.pngZ.png
Prerequisite Level: 50
Prerequisite Skills: None

Description

Generates a gust of wind, pulling and attacking enemies within range, and then jumps and strikes them downward. The downward strike sends forth a shockwave, attacking surrounding enemies.
Press Jump during the attacking phase to skip the finishing attack. Hit Attack repeatedly to accelerate this skill's process (until it reaches the Downward Strike phase).
If used in midair, this skill makes you jump and strike downward, activating as a non-Holding Attack skill.

When this skill reaches certain skill ranks it gains bonus properties:

  • Level 3: Increases Grab/Attack range
  • Level 6: Increased Atk. for the last shockwave
  • Level 9: Increases attack count

Attributes

  • SP per level: 0
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 145 sec.
  • This skill consumes 5 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Basic Strike Count: 3
    • (if Level ≥ 9): Basic Strike Count: 7
  • Ground Version Shockwave Atk.: +10%
  • Aerial Version Shockwave Atk.: +5%

Notes

  • Invincible during the attack
  • For reasons unknown, this skill's Aerial Shockwave Atk. increases by 18.22486% after level 9.
  • Technically a grab, so it is necessary to be in very close proximity to your targets.
  • No grab cannon, it will do the full animation regardless of target's immobility or grab immunity.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Lv Lv Req MP Basic Strike Atk. Final Front Kick Atk. Downward Strike
Shockwave Atk.
Aerial Downward
Strike Shockwave Atk.
Grab/Attack Range
1 50 900 1805% 8428% 17194% 24259% 1
2 55 1071 2224% 10383% 21181% 29885% 1
3 60 1241 2643% 12338% 25169% 35511% 1.25x
4 65 1412 3062% 14292% 29156% 41137% 1.26x
5 70 1583 3481% 16247% 33144% 46764% 1.27x
6 75 1753 3899% 18202% 37131% 52390% 1.28x
7 80 1924 4318% 20157% 41119% 58016% 1.29x
8 85 2095 4737% 22111% 45106% 63642% 1.3x
9 90 2265 5156% 24066% 49094% 81892% 1.31x
10 95 2436 5575% 26021% 53081% 88543% 1.32x
11 100 2607 5994% 27976% 57068% 95194% 1.33x
12 105 2777 6413% 29931% 61056% 101845% 1.34x
13 110 2948 6832% 31885% 65043% 108496% 1.35x
14 115 3119 7251% 33840% 69031% 115147% 1.36x
15 120 3289 7669% 35795% 73018% 121798% 1.37x

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Grappler Skills
Active:Air Steiner.png Air Steiner Break Down.png Break Down Fling (Female).png Fling Magnumsault.png Magnumsault Neck Snap.png Neck Snap Overwhelming Grab.png Overwhelming Grab Rolling Spike.png Rolling Spike Shoulder Tackle.png Shoulder Tackle Slam Kick.png Slam Kick Snap Shot.png Snap Shot Wild Cannon Spike (Female).png Wild Cannon Spike
Passive:Gauntlet Mastery.png Gauntlet Mastery Grab Cannon (Female).png Grab Cannon Impact Combination.png Impact Combination Intense Takedown (Female).png Intense Takedown Sliding Grab.png Sliding Grab
Awakening:Counter Strike.png Counter Strike Focused Fury.png Focused Fury Pierce.png Pierce Rhythmic Assault.png Rhythmic Assault
2nd Awakening:Black Tornado.png Black Tornado Sole Bearer- Quaking Tiger.png Sole Bearer: Quaking Tiger Technique- Storm Diver.png Technique: Storm Diver Who's the Strongest?.png Who's the Strongest?
Neo: Awakening:Basaltic Twister.png Basaltic Twister Equanimity.png Equanimity Volcanic Dynamo.png Volcanic Dynamo

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism