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Difference between revisions of "Frisbee"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
+ | |AltName=Korean: 프리스비 | ||
|Video=QCThkepgbB8 | |Video=QCThkepgbB8 | ||
|Class=Female Mechanic | |Class=Female Mechanic | ||
Line 7: | Line 8: | ||
|PrerequisiteLevel=70 | |PrerequisiteLevel=70 | ||
|PrerequisiteSkill={{IconLink|G-3 Raptor}} Lv3 | |PrerequisiteSkill={{IconLink|G-3 Raptor}} Lv3 | ||
− | |Command={{Down}}{{Up}}{{Right}}{{Z}} | + | |Command={{Down}}{{Up}}{{Right}}+{{Z}} |
− | |Description=Rolls around the ground at high speeds, attacking surrounding enemies with its serrated body. | + | |Description=Rolls around the ground at high speeds, attacking surrounding enemies with its serrated body.<br> |
− | + | Frisbee circles around you for a set duration. You can dispatch it to a selected location by pressing the skill key and the Up/Down/Left/Right key.<br> Pressing the skill key again summons Frisbee back to you.<br> | |
− | Frisbee circles around you for a set duration. You can dispatch it to a selected location by pressing the skill key and the Up/Down/Left/Right key. Pressing the skill key again summons Frisbee back to you. | + | Frisbee explodes at the end of its duration, inflicting damage on surrounding enemies.<br><br> |
− | + | '''[Special Function]'''<br> | |
− | Frisbee explodes at the end of its duration, inflicting damage on surrounding enemies. | + | - Use with a direction key to move the Frisbee in the selected location.<br> |
+ | - Press the skill key again to bring it back to your character. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|70}} | *{{SP per level|70}} | ||
Line 21: | Line 23: | ||
*{{CubeCost|2}} | *{{CubeCost|2}} | ||
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
− | |||
*{{SkillAttribute|Duration|7 sec.}} | *{{SkillAttribute|Duration|7 sec.}} | ||
− | *{{SkillAttribute|Multi-hit Interval|0. | + | *{{SkillAttribute|Multi-hit Interval|0.18 sec.}} |
*{{SkillAttribute|Frisbee Attack Range|250 px}} | *{{SkillAttribute|Frisbee Attack Range|250 px}} | ||
*{{SkillAttribute|Max Dispatch Distance|300 px}} | *{{SkillAttribute|Max Dispatch Distance|300 px}} | ||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Frisbee Upgrade}}. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|580|4500|40}} |
− | {{!}} <!--Multi-hit Atk.--> {{ | + | {{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|542|2687|40}}% |
− | {{!}} <!--Explosion Atk.--> {{ | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|1117|5541|40}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 22:33, 28 June 2021
Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 70 |
Prerequisite Skills: | G-3 Raptor Lv3 |
Alternate Names: | Korean: 프리스비 |
Description
Rolls around the ground at high speeds, attacking surrounding enemies with its serrated body.
Frisbee circles around you for a set duration. You can dispatch it to a selected location by pressing the skill key and the Up/Down/Left/Right key.
Pressing the skill key again summons Frisbee back to you.
Frisbee explodes at the end of its duration, inflicting damage on surrounding enemies.
[Special Function]
- Use with a direction key to move the Frisbee in the selected location.
- Press the skill key again to bring it back to your character.
Attributes
- SP per level: 70
- Master Level: 30
- Max Level: 40
- Casting Time: 0.4 sec.
- Cooldown: 45 sec.
- This skill consumes 2 Clear Cube Fragments.
- MP -2.0% Cooldown -1.0% on Command
- Duration: 7 sec.
- Multi-hit Interval: 0.18 sec.
- Frisbee Attack Range: 250 px
- Max Dispatch Distance: 300 px
Notes
- Can be improved with Frisbee Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Multi-hit Atk. | Explosion Atk. |
---|---|---|---|---|
1 | 70 | 580 | 542% | 1117% |
2 | 72 | 681 | 597% | 1230% |
3 | 74 | 781 | 652% | 1344% |
4 | 76 | 882 | 707% | 1457% |
5 | 78 | 982 | 762% | 1571% |
6 | 80 | 1083 | 817% | 1684% |
7 | 82 | 1183 | 872% | 1798% |
8 | 84 | 1284 | 927% | 1911% |
9 | 86 | 1384 | 982% | 2024% |
10 | 88 | 1485 | 1037% | 2138% |
11 | 90 | 1585 | 1092% | 2251% |
12 | 92 | 1686 | 1147% | 2365% |
13 | 94 | 1786 | 1202% | 2478% |
14 | 96 | 1887 | 1257% | 2592% |
15 | 98 | 1987 | 1312% | 2705% |
16 | 100 | 2088 | 1367% | 2819% |
17 | 102 | 2188 | 1422% | 2932% |
18 | 104 | 2289 | 1477% | 3045% |
19 | 106 | 2389 | 1532% | 3159% |
20 | 108 | 2490 | 1587% | 3272% |
21 | 110 | 2590 | 1642% | 3386% |
22 | 112 | 2691 | 1697% | 3499% |
23 | 114 | 2791 | 1752% | 3613% |
24 | 116 | 2892 | 1807% | 3726% |
25 | 118 | 2992 | 1862% | 3839% |
26 | 120 | 3093 | 1917% | 3953% |
27 | 122 | 3193 | 1972% | 4066% |
28 | 124 | 3294 | 2027% | 4180% |
29 | 126 | 3394 | 2082% | 4293% |
30 | 128 | 3495 | 2137% | 4407% |
31 | 130 | 3595 | 2192% | 4520% |
32 | 132 | 3696 | 2247% | 4634% |
33 | 134 | 3796 | 2302% | 4747% |
34 | 136 | 3897 | 2357% | 4860% |
35 | 138 | 3997 | 2412% | 4974% |
36 | 140 | 4098 | 2467% | 5087% |
37 | 142 | 4198 | 2522% | 5201% |
38 | 144 | 4299 | 2577% | 5314% |
39 | 146 | 4399 | 2632% | 5428% |
40 | 148 | 4500 | 2687% | 5541% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Female Mechanic TP Skills | |
---|---|
Air Bomb Mech: Gale Force Upgrade EZ-8 Time Bomb Upgrade Frisbee Upgrade HS-12 Plasma Upgrade Mech Drop Upgrade Sparrow Factory Upgrade Upgrade G Robots Viper Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |