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Difference between revisions of "Inhumane Doctrine: Extremity"
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|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
|Video=pVc8oW2s478 | |Video=pVc8oW2s478 | ||
+ | |AltName=Korean: 비인외도 : 극 | ||
|Class=Demon Slayer | |Class=Demon Slayer | ||
|Type=Active | |Type=Active | ||
|Type2=2nd Awakening | |Type2=2nd Awakening | ||
− | |Command={{Right}}{{Left}}{{Right}}{{Z}} | + | |Command={{Right}}{{Left}}{{Right}}+{{Z}} |
|PrerequisiteLevel=80 | |PrerequisiteLevel=80 | ||
− | |Description=Skewers enemies in front with sharp blades of Kelkus, then smashes them on the ground. | + | |Description=Skewers enemies in front with sharp blades of Kelkus, then smashes them on the ground.<br> |
− | *Direction of attack can be adjusted with the {{Left}} / {{Right}} | + | |
+ | *Direction of attack can be adjusted with {{Left}}/{{Right}} arrow key.<br><br> | ||
+ | |||
+ | '''[Special Function]'''<br> | ||
+ | - Press the {{Left}}/{{Right}} key before the throwing attack to only throw in the selected direction. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|90}} | *{{SP per level|90}} | ||
− | *{{SkillAttribute|Master Level| | + | *{{SkillAttribute|Master Level|40}} |
− | *{{SkillAttribute|Max Level| | + | *{{SkillAttribute|Max Level|50}} |
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown| | + | *{{Cooldown|45 sec.}} |
*{{CubeCost|5}} | *{{CubeCost|5}} | ||
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *'''Range Info''' | ||
+ | **{{SkillAttribute|Attack Range Rate|100%}} | ||
|Notes= | |Notes= | ||
+ | *Can be augmented with [[Demon Slayer Talismans#Level 80 Skill — Inhumane Doctrine: Extremity|Talismans]]. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Grabbing Attempt Physical Atk. |
− | !Atk. | + | !Grab-Immune Enemy Physical Atk. |
− | ! | + | !Shock Wave Physical Atk. |
− | !Finishing Atk. | + | !Finishing Shock Wave Physical Atk. |
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 40 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 80+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 80+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|800|6000|50}} |
− | {{!}} <!--Skewer Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Skewer Atk.--> {{Calc|{{#var:i}}|39625|236608|50}}% |
− | {{!}} <!--Atk. vs Ungrabbable Targets--> {{Calc|{{#var:i}}| | + | {{!}} <!--Atk. vs Ungrabbable Targets--> {{Calc|{{#var:i}}|80199|478902|50}}% |
− | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|6160|36790|50}}% |
− | {{!}} <!--Finishing Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Finishing Atk.--> {{Calc|{{#var:i}}|15934|95138|50}}% |
{{!}}- | {{!}}- | ||
+ | <!-- END: SKILL DATA EXPRESSIONS --> | ||
}} | }} | ||
|} | |} | ||
− | |||
− | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 18:18, 2 May 2024
2nd Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 80 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 비인외도 : 극 |
Description
Skewers enemies in front with sharp blades of Kelkus, then smashes them on the ground.
[Special Function]
- Press the / key before the throwing attack to only throw in the selected direction.
Attributes
- SP per level: 90
- Master Level: 40
- Max Level: 50
- Casting Time: Instant Cast
- Cooldown: 45 sec.
- This skill consumes 5 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Range Info
- Attack Range Rate: 100%
Notes
- Can be augmented with Talismans.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Grabbing Attempt Physical Atk. | Grab-Immune Enemy Physical Atk. | Shock Wave Physical Atk. | Finishing Shock Wave Physical Atk. |
---|---|---|---|---|---|---|
1 | 80 | 800 | 39625% | 80199% | 6160% | 15934% |
2 | 82 | 906 | 43645% | 88336% | 6785% | 17550% |
3 | 84 | 1012 | 47665% | 96473% | 7410% | 19167% |
4 | 86 | 1118 | 51685% | 104609% | 8035% | 20783% |
5 | 88 | 1224 | 55705% | 112746% | 8660% | 22400% |
6 | 90 | 1331 | 59725% | 120883% | 9286% | 24016% |
7 | 92 | 1437 | 63745% | 129020% | 9911% | 25632% |
8 | 94 | 1543 | 67765% | 137157% | 10536% | 27249% |
9 | 96 | 1649 | 71785% | 145293% | 11161% | 28865% |
10 | 98 | 1755 | 75806% | 153430% | 11786% | 30482% |
11 | 100 | 1861 | 79826% | 161567% | 12411% | 32098% |
12 | 102 | 1967 | 83846% | 169704% | 13036% | 33714% |
13 | 104 | 2073 | 87866% | 177841% | 13661% | 35331% |
14 | 106 | 2180 | 91886% | 185977% | 14286% | 36947% |
15 | 108 | 2286 | 95906% | 194114% | 14911% | 38564% |
16 | 110 | 2392 | 99926% | 202251% | 15537% | 40180% |
17 | 112 | 2498 | 103946% | 210388% | 16162% | 41797% |
18 | 114 | 2604 | 107966% | 218525% | 16787% | 43413% |
19 | 116 | 2710 | 111986% | 226661% | 17412% | 45029% |
20 | 118 | 2816 | 116006% | 234798% | 18037% | 46646% |
21 | 120 | 2922 | 120026% | 242935% | 18662% | 48262% |
22 | 122 | 3029 | 124046% | 251072% | 19287% | 49879% |
23 | 124 | 3135 | 128066% | 259209% | 19912% | 51495% |
24 | 126 | 3241 | 132086% | 267345% | 20537% | 53111% |
25 | 128 | 3347 | 136106% | 275482% | 21162% | 54728% |
26 | 130 | 3453 | 140127% | 283619% | 21788% | 56344% |
27 | 132 | 3559 | 144147% | 291756% | 22413% | 57961% |
28 | 134 | 3665 | 148167% | 299892% | 23038% | 59577% |
29 | 136 | 3771 | 152187% | 308029% | 23663% | 61193% |
30 | 138 | 3878 | 156207% | 316166% | 24288% | 62810% |
31 | 140 | 3984 | 160227% | 324303% | 24913% | 64426% |
32 | 142 | 4090 | 164247% | 332440% | 25538% | 66043% |
33 | 144 | 4196 | 168267% | 340576% | 26163% | 67659% |
34 | 146 | 4302 | 172287% | 348713% | 26788% | 69275% |
35 | 148 | 4408 | 176307% | 356850% | 27413% | 70892% |
36 | 150 | 4514 | 180327% | 364987% | 28039% | 72508% |
37 | 152 | 4620 | 184347% | 373124% | 28664% | 74125% |
38 | 154 | 4727 | 188367% | 381260% | 29289% | 75741% |
39 | 156 | 4833 | 192387% | 389397% | 29914% | 77358% |
40 | 158 | 4939 | 196407% | 397534% | 30539% | 78974% |
41 | 160 | 5045 | 200427% | 405671% | 31164% | 80590% |
42 | 162 | 5151 | 204448% | 413808% | 31789% | 82207% |
43 | 164 | 5257 | 208468% | 421944% | 32414% | 83823% |
44 | 166 | 5363 | 212488% | 430081% | 33039% | 85440% |
45 | 168 | 5469 | 216508% | 438218% | 33664% | 87056% |
46 | 170 | 5576 | 220528% | 446355% | 34290% | 88672% |
47 | 172 | 5682 | 224548% | 454492% | 34915% | 90289% |
48 | 174 | 5788 | 228568% | 462628% | 35540% | 91905% |
49 | 176 | 5894 | 232588% | 470765% | 36165% | 93522% |
50 | 178 | 6000 | 236608% | 478902% | 36790% | 95138% |
General TP Skills | |
---|---|
Basic Training Upgrade |