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Difference between revisions of "Mountainous Wheel"
ClaudeLv250 (talk | contribs) (→Details) |
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− | + | {{SkillPage | |
+ | |Name={{PAGENAME}} | ||
+ | |Video=AzcFPVF7vyo | ||
+ | |AltName=Korean: 붕산격 | ||
+ | |Class=Male Slayer | ||
+ | |Type=Active | ||
+ | |Command={{Right}}{{Down}}+{{Z}} | ||
+ | |PrerequisiteLevel=10 | ||
+ | |Description= | ||
+ | Hops forward and strikes the ground with his weapon, attacking enemies multiple times. The last hit Downs its targets.<br> | ||
+ | Hold down the skill key to increase your hopping distance and shock wave range.<br> | ||
+ | {{IconLink|Vim and Vigor}} changes all this skill's attack types to {{IconLink|Independent Atk.}}<sup>{{HoverText|*|Non-Berserker subclasses will not include this quip on Independent Atk.}}</sup>, generates a shock wave and causes its targets to {{IconLink|Bleed}}.<br><br> | ||
− | + | '''[Special Function]'''<br> | |
+ | - Hold down the skill key to increase jump distance and range.<br> | ||
− | + | [Vim and Vigor Effect]<br> | |
+ | - Generates shock waves.<br> | ||
+ | - Bleeds enemies.<br> | ||
− | |||
+ | |Attributes= | ||
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=4 seconds}} | ||
+ | *{{Cancelable}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
− | = | + | |Notes= |
+ | *One level is automatically obtained upon subclass advancement. | ||
+ | *A useful escaping tool since the character leaps forward instantly upon skill usage. | ||
+ | *User is briefly invincible after landing. | ||
+ | *{{IconLink|Super Armor (Status)}} is applied at the halfway point of the jump. | ||
+ | *Can be improved with {{IconLink|Mountainous Wheel Upgrade}}. | ||
− | + | |SkillGrowth= | |
− | + | {{tabs | |
− | + | |name=SkillGrowths | |
− | + | |tab1=Dungeon | |
− | + | |contents1= | |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | = | + | !Level |
− | |||
− | {| | ||
− | | | ||
− | ! | ||
!Lv Req | !Lv Req | ||
− | |||
!MP | !MP | ||
− | ! | + | !Downward Strike Atk. |
− | ! | + | !Shock Wave Atk. |
− | ! | + | !Shock Wave Range |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
− | |- | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | |
− | |- | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|17|150|60}} |
− | + | {{!}} <!--Downward Strike Atk.--> {{Calc2|{{#var:i}}|100|131|915|60}} x3 | |
− | + | {{!}} <!--Shock Wave Atk.--> {{Calc2|{{#var:i}}|100|736|5145|60}} | |
− | | | + | {{!}} <!--Shock Wave Range--> {{Calc|{{#var:i}}|250|468|60}} - {{Calc|{{#var:i}}|375|703|60}} px |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | + | {{TableNote}} | |
− | + | </small> | |
− | == | + | <span style="display:none">}}</span> |
− | + | |tab2=Arena | |
− | {| | + | |contents2= |
− | | | + | <span style="display:none">{{</span> |
− | ! | + | <small> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | + | !Downward Strike Atk. | |
− | ! | + | !Shock Wave Atk. |
− | + | !Shock Wave Range | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|17|150|60}} | |
− | + | {{!}} <!--Downward Strike Atk.--> {{Calc2|{{#var:i}}|100|17|111|46}} x3 | |
− | | | + | {{!}} <!--Shock Wave Atk.--> {{Calc2|{{#var:i}}|100|16|103|46}} |
− | + | {{!}} <!--Shock Wave Range--> {{Calc|{{#var:i}}|220|319|46}} - {{Calc|{{#var:i}}|330|504|46}} px | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | }} |
Latest revision as of 04:40, 25 January 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 붕산격 |
Description
Hops forward and strikes the ground with his weapon, attacking enemies multiple times. The last hit Downs its targets.
Hold down the skill key to increase your hopping distance and shock wave range.
Vim and Vigor changes all this skill's attack types to Independent Atk.*, generates a shock wave and causes its targets to Bleed.
[Special Function]
- Hold down the skill key to increase jump distance and range.
[Vim and Vigor Effect]
- Generates shock waves.
- Bleeds enemies.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 4 seconds
- Basic Attack Cancelable Skill
- MP -2.0% Cooldown -1.0% on Command
Notes
- One level is automatically obtained upon subclass advancement.
- A useful escaping tool since the character leaps forward instantly upon skill usage.
- User is briefly invincible after landing.
- Super Armor (Status) is applied at the halfway point of the jump.
- Can be improved with Mountainous Wheel Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Downward Strike Atk. | Shock Wave Atk. | Shock Wave Range |
---|---|---|---|---|---|
1 | 15 | 17 | 1.31 max-width:200px 100 x3
|
7.36 max-width:200px 100
|
250 - 375 px |
2 | 17 | 19 | 1.44 max-width:200px 100 x3
|
8.11 max-width:200px 100
|
254 - 381 px |
3 | 19 | 22 | 1.58 max-width:200px 100 x3
|
8.85 max-width:200px 100
|
257 - 386 px |
4 | 21 | 24 | 1.71 max-width:200px 100 x3
|
9.6 max-width:200px 100
|
261 - 392 px |
5 | 23 | 26 | 1.84 max-width:200px 100 x3
|
10.35 max-width:200px 100
|
265 - 397 px |
6 | 25 | 28 | 1.97 max-width:200px 100 x3
|
11.1 max-width:200px 100
|
268 - 403 px |
7 | 27 | 31 | 2.11 max-width:200px 100 x3
|
11.84 max-width:200px 100
|
272 - 408 px |
8 | 29 | 33 | 2.24 max-width:200px 100 x3
|
12.59 max-width:200px 100
|
276 - 414 px |
9 | 31 | 35 | 2.37 max-width:200px 100 x3
|
13.34 max-width:200px 100
|
280 - 419 px |
10 | 33 | 37 | 2.51 max-width:200px 100 x3
|
14.09 max-width:200px 100
|
283 - 425 px |
11 | 35 | 40 | 2.64 max-width:200px 100 x3
|
14.83 max-width:200px 100
|
287 - 431 px |
12 | 37 | 42 | 2.77 max-width:200px 100 x3
|
15.58 max-width:200px 100
|
291 - 436 px |
13 | 39 | 44 | 2.9 max-width:200px 100 x3
|
16.33 max-width:200px 100
|
294 - 442 px |
14 | 41 | 46 | 3.04 max-width:200px 100 x3
|
17.07 max-width:200px 100
|
298 - 447 px |
15 | 43 | 49 | 3.17 max-width:200px 100 x3
|
17.82 max-width:200px 100
|
302 - 453 px |
16 | 45 | 51 | 3.3 max-width:200px 100 x3
|
18.57 max-width:200px 100
|
305 - 458 px |
17 | 47 | 53 | 3.44 max-width:200px 100 x3
|
19.32 max-width:200px 100
|
309 - 464 px |
18 | 49 | 55 | 3.57 max-width:200px 100 x3
|
20.06 max-width:200px 100
|
313 - 470 px |
19 | 51 | 58 | 3.7 max-width:200px 100 x3
|
20.81 max-width:200px 100
|
317 - 475 px |
20 | 53 | 60 | 3.83 max-width:200px 100 x3
|
21.56 max-width:200px 100
|
320 - 481 px |
21 | 55 | 62 | 3.97 max-width:200px 100 x3
|
22.31 max-width:200px 100
|
324 - 486 px |
22 | 57 | 64 | 4.1 max-width:200px 100 x3
|
23.05 max-width:200px 100
|
328 - 492 px |
23 | 59 | 67 | 4.23 max-width:200px 100 x3
|
23.8 max-width:200px 100
|
331 - 497 px |
24 | 61 | 69 | 4.37 max-width:200px 100 x3
|
24.55 max-width:200px 100
|
335 - 503 px |
25 | 63 | 71 | 4.5 max-width:200px 100 x3
|
25.29 max-width:200px 100
|
339 - 508 px |
26 | 65 | 73 | 4.63 max-width:200px 100 x3
|
26.04 max-width:200px 100
|
342 - 514 px |
27 | 67 | 76 | 4.76 max-width:200px 100 x3
|
26.79 max-width:200px 100
|
346 - 520 px |
28 | 69 | 78 | 4.9 max-width:200px 100 x3
|
27.54 max-width:200px 100
|
350 - 525 px |
29 | 71 | 80 | 5.03 max-width:200px 100 x3
|
28.28 max-width:200px 100
|
353 - 531 px |
30 | 73 | 82 | 5.16 max-width:200px 100 x3
|
29.03 max-width:200px 100
|
357 - 536 px |
31 | 75 | 85 | 5.3 max-width:200px 100 x3
|
29.78 max-width:200px 100
|
361 - 542 px |
32 | 77 | 87 | 5.43 max-width:200px 100 x3
|
30.53 max-width:200px 100
|
365 - 547 px |
33 | 79 | 89 | 5.56 max-width:200px 100 x3
|
31.27 max-width:200px 100
|
368 - 553 px |
34 | 81 | 91 | 5.7 max-width:200px 100 x3
|
32.02 max-width:200px 100
|
372 - 558 px |
35 | 83 | 94 | 5.83 max-width:200px 100 x3
|
32.77 max-width:200px 100
|
376 - 564 px |
36 | 85 | 96 | 5.96 max-width:200px 100 x3
|
33.52 max-width:200px 100
|
379 - 570 px |
37 | 87 | 98 | 6.09 max-width:200px 100 x3
|
34.26 max-width:200px 100
|
383 - 575 px |
38 | 89 | 100 | 6.23 max-width:200px 100 x3
|
35.01 max-width:200px 100
|
387 - 581 px |
39 | 91 | 103 | 6.36 max-width:200px 100 x3
|
35.76 max-width:200px 100
|
390 - 586 px |
40 | 93 | 105 | 6.49 max-width:200px 100 x3
|
36.5 max-width:200px 100
|
394 - 592 px |
41 | 95 | 107 | 6.63 max-width:200px 100 x3
|
37.25 max-width:200px 100
|
398 - 597 px |
42 | 97 | 109 | 6.76 max-width:200px 100 x3
|
38 max-width:200px 100
|
401 - 603 px |
43 | 99 | 112 | 6.89 max-width:200px 100 x3
|
38.75 max-width:200px 100
|
405 - 608 px |
44 | 101 | 114 | 7.02 max-width:200px 100 x3
|
39.49 max-width:200px 100
|
409 - 614 px |
45 | 103 | 116 | 7.16 max-width:200px 100 x3
|
40.24 max-width:200px 100
|
413 - 620 px |
46 | 105 | 118 | 7.29 max-width:200px 100 x3
|
40.99 max-width:200px 100
|
416 - 625 px |
47 | 107 | 121 | 7.42 max-width:200px 100 x3
|
41.74 max-width:200px 100
|
420 - 631 px |
48 | 109 | 123 | 7.56 max-width:200px 100 x3
|
42.48 max-width:200px 100
|
424 - 636 px |
49 | 111 | 125 | 7.69 max-width:200px 100 x3
|
43.23 max-width:200px 100
|
427 - 642 px |
50 | 113 | 127 | 7.82 max-width:200px 100 x3
|
43.98 max-width:200px 100
|
431 - 647 px |
51 | 115 | 130 | 7.95 max-width:200px 100 x3
|
44.72 max-width:200px 100
|
435 - 653 px |
52 | 117 | 132 | 8.09 max-width:200px 100 x3
|
45.47 max-width:200px 100
|
438 - 659 px |
53 | 119 | 134 | 8.22 max-width:200px 100 x3
|
46.22 max-width:200px 100
|
442 - 664 px |
54 | 121 | 136 | 8.35 max-width:200px 100 x3
|
46.97 max-width:200px 100
|
446 - 670 px |
55 | 123 | 139 | 8.49 max-width:200px 100 x3
|
47.71 max-width:200px 100
|
450 - 675 px |
56 | 125 | 141 | 8.62 max-width:200px 100 x3
|
48.46 max-width:200px 100
|
453 - 681 px |
57 | 127 | 143 | 8.75 max-width:200px 100 x3
|
49.21 max-width:200px 100
|
457 - 686 px |
58 | 129 | 145 | 8.88 max-width:200px 100 x3
|
49.96 max-width:200px 100
|
461 - 692 px |
59 | 131 | 148 | 9.02 max-width:200px 100 x3
|
50.7 max-width:200px 100
|
464 - 697 px |
60 | 133 | 150 | 9.15 max-width:200px 100 x3
|
51.45 max-width:200px 100
|
468 - 703 px |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |