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Difference between revisions of "Short Sword Mastery"
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− | {{ | + | {{SkillPage |
− | + | |Name={{PAGENAME}} | |
+ | |Class=Male Slayer | ||
+ | |Type=Passive | ||
+ | |PrerequisiteLevel=15 | ||
+ | |AltName=Korean: 소검 마스터리 | ||
+ | |Description= | ||
+ | [[Short Sword]]s increases Physical/Magical Atk. and {{IconLink|Hit Rate}}.<br> | ||
+ | At Level 3, this skill enables Blade Masters to deliver additional attacks during {{IconLink|Upward Slash}} and shoot spirit swords during Upper Slash<br> | ||
− | + | At Level 5, this skill makes {{IconLink|Guard}} inflict Physical damage with a chance of {{IconLink|Stunning}} its targets.<br> | |
− | + | At Level 7, this skill makes {{IconLink|Draw Sword}} shoot spirit swords, and the sword wind from {{IconLink|Illusion Sword Dance}} hits an additional number of times.<br> | |
+ | At Level 6, this skill increasese {{IconLink|Charge Crash}} Atk. At Level 9, it increases {{IconLink|Raging Dragon Slash}} Atk.<br> | ||
− | == | + | |Attributes= |
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|30}} (1 for Blade Masters) | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
+ | *{{SkillAttribute|Upward Slash Launching Strength|100%}} | ||
+ | *{{SkillAttribute|Charge Crash Atk. at Level 6|Dungeon= +45%|Arena= -%}} | ||
+ | *{{SkillAttribute|Raging Dragon Slash Atk. at Level 9|Dungeon= +25%|Arena= +15.5%}} | ||
− | {| | + | |Notes= |
− | | | + | *Despite the description, it also affects {{IconLink|Drive Slash}}. |
− | ! | + | *For [[Blade Master]]s:, this skill's master level will be capped at 1 and can only increase it's level further via {{IconLink|Weapon Wielder's Zenith}}. |
− | !Lv Req | + | *At Skill Level 3, {{IconLink|Upward Slash}} gains an additional attack that can be used by pressing the skill key again. |
− | ! | + | |
− | ! | + | |SkillGrowth= |
− | ! | + | {{tabs |
− | | | + | |name=SkillGrowths |
− | | | + | |tab1=Dungeon |
− | |- | + | |contents1=<span style="display:none">{{</span> |
− | | | + | <small> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | <!-- START: TABLE HEADERS --> | |
− | | 4|| | + | !rowspan=2|Level |
− | + | !rowspan=2|Lv Req | |
− | | | + | !rowspan=2|Weapon Physical Atk. |
− | + | !rowspan=2|Magical Weapon Atk. | |
− | | | + | !rowspan=2|Hit Rate |
− | + | !rowspan=2|Secret Sword Art Bonus Energy Force Atk. | |
− | | | + | !colspan=4|Guard |
− | + | !colspan=2|Upward Slash | |
− | | | + | !rowspan=2|Drive Slash Bonus Atk. |
− | + | |- | |
− | | | + | !Shock Wave Atk.||Shock Wave Stun Chance||Shock Wave Stun Level||Shock Wave Duration||1st Attack Atk.||2nd Attack Atk. |
− | + | |- | |
− | | | + | <!-- END: TABLE HEADERS --> |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 29 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | ||
+ | <!-- START: SKILL DATA EXPRESSIONS --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|12.7|80.3|40|1|1}}% | ||
+ | {{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|1.2|51.4|40|1|1}}% | ||
+ | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.3|12|40|1|1}}% | ||
+ | {{!}} <!--Secret Sword Art Bonus Energy Force Atk.--> {{Calc|{{#var:i}}|386|828|40}}% | ||
+ | {{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|216|405|40}}% | ||
+ | {{!}} <!--Shock Wave Stun Chance--> {{Calc|{{#var:i}}|58.9|141.1|40|1|1}}% | ||
+ | {{!}} <!--Shock Wave Stun Level--> {{Calc|{{#var:i}}|44|161|40}} | ||
+ | {{!}} <!--Shock Wave Duration--> {{Calc|{{#var:i}}|1.5|2.7|40|1|1}} sec. | ||
+ | {{!}} <!--1st Attack Atk.--> {{#ifexpr:{{#var:i}} < 3| - |{{Calc|{{#var:i}}|69.4|95.3|40|1|1|3}} }}% | ||
+ | {{!}} <!--2nd Attack Atk.--> {{#ifexpr:{{#var:i}} < 3| - |{{Calc|{{#var:i}}|35.1|68.4|40|1|1|3}} }}% | ||
+ | {{!}} <!--Drive Slash Bonus Atk.--> {{Calc|{{#var:i}}|27.2|46.7|40|1|1}}% | ||
+ | {{!}}- | ||
+ | <!-- END: SKILL DATA EXPRESSIONS --> | ||
+ | }} | ||
|} | |} | ||
− | + | </small> | |
− | == | + | <span style="display:none">}}</span> |
− | + | {{TableNote}} | |
− | {| | + | |tab2=Arena |
− | | | + | |contents2= |
− | !rowspan= | + | <span style="display:none">{{</span> |
− | !rowspan= | + | <small> |
− | !rowspan= | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> |
− | !rowspan= | + | {|{{SkillTableHeader}} |
− | !rowspan= | + | <!-- START: TABLE HEADERS --> |
− | ! | + | !rowspan=2|Level |
− | !colspan= | + | !rowspan=2|Lv Req |
− | | | + | !rowspan=2|Weapon Physical Atk. |
− | + | !rowspan=2|Magical Weapon Atk. | |
− | | | + | !rowspan=2|Hit Rate |
− | | | + | !rowspan=2|Secret Sword Art Bonus Energy Force Atk. |
− | | | + | !colspan=4|Guard |
− | | | + | !colspan=2|Upward Slash |
− | |-{{ | + | !rowspan=2|Drive Slash Bonus Atk. |
− | | | + | |- |
− | |-{{ | + | !Shock Wave Atk.||Shock Wave Stun Chance||Shock Wave Stun Level||Shock Wave Duration||1st Attack Atk.||2nd Attack Atk. |
− | + | |- | |
− | + | <!-- END: TABLE HEADERS --> | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 29 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | |
− | + | <!-- START: SKILL DATA EXPRESSIONS --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|6|40.8|30|1|1}}% | |
− | | | + | {{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|1.1|36|30|1|1}}% |
− | | | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.7|4.2|30|1|1}}% |
− | | | + | {{!}} <!--Secret Sword Art Bonus Energy Force Atk.--> {{Calc|{{#var:i}}|238|474|30}}% |
− | | | + | {{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|60|189|30}}% |
− | | | + | {{!}} <!--Shock Wave Stun Chance--> {{Calc|{{#var:i}}|9.7|21.9|30|1|1}}% |
− | | | + | {{!}} <!--Shock Wave Stun Level--> {{Calc|{{#var:i}}|29|116|30}} |
− | + | {{!}} <!--Shock Wave Duration--> {{Calc|{{#var:i}}|1.3|2.2|30|1|1}} sec. | |
− | + | {{!}} <!--1st Attack Atk.--> {{#ifexpr:{{#var:i}} < 41| - |{{Calc|{{#var:i}}|69.4|95.3|30|1|1|41}} }}% | |
− | + | {{!}} <!--2nd Attack Atk.--> {{#ifexpr:{{#var:i}} < 41| - |{{Calc|{{#var:i}}|69.4|95.3|30|1|1|41}} }}% | |
− | | | + | {{!}} <!--Drive Slash Bonus Atk.--> {{#ifexpr:{{#var:i}} < 41| - |{{Calc|{{#var:i}}|69.4|95.3|30|1|1|41}} }}% |
− | + | {{!}}- | |
− | + | <!-- END: SKILL DATA EXPRESSIONS --> | |
− | + | }} | |
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
|} | |} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | {{TableNote}} | ||
+ | }} | ||
+ | }} |
Latest revision as of 20:02, 8 October 2020
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 소검 마스터리 |
Description
Short Swords increases Physical/Magical Atk. and Hit Rate.
At Level 3, this skill enables Blade Masters to deliver additional attacks during Upward Slash and shoot spirit swords during Upper Slash
At Level 5, this skill makes Guard inflict Physical damage with a chance of Stunning its targets.
At Level 7, this skill makes Draw Sword shoot spirit swords, and the sword wind from Illusion Sword Dance hits an additional number of times.
At Level 6, this skill increasese Charge Crash Atk. At Level 9, it increases Raging Dragon Slash Atk.
Attributes
- SP per level: 15
- Master Level: 30 (1 for Blade Masters)
- Max Level: 40
- Upward Slash Launching Strength: 100%
- Charge Crash Atk. at Level 6: +45% (-% in Arena )
- Raging Dragon Slash Atk. at Level 9: +25% (+15.5% in Arena )
Notes
- Despite the description, it also affects Drive Slash.
- For Blade Masters:, this skill's master level will be capped at 1 and can only increase it's level further via Weapon Wielder's Zenith.
- At Skill Level 3, Upward Slash gains an additional attack that can be used by pressing the skill key again.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Weapon Physical Atk. | Magical Weapon Atk. | Hit Rate | Secret Sword Art Bonus Energy Force Atk. | Guard | Upward Slash | Drive Slash Bonus Atk. | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Shock Wave Atk. | Shock Wave Stun Chance | Shock Wave Stun Level | Shock Wave Duration | 1st Attack Atk. | 2nd Attack Atk. | |||||||
1 | 15 | +12.7% | +1.2% | +0.3% | 386% | 216% | 58.9% | 44 | 1.5 sec. | -% | -% | 27.2% |
2 | 18 | +14.4% | +2.5% | +0.6% | 397% | 221% | 61% | 47 | 1.5 sec. | -% | -% | 27.7% |
3 | 21 | +16.2% | +3.8% | +0.9% | 409% | 226% | 63.1% | 50 | 1.6 sec. | 68.7% | 35.7% | 28.2% |
4 | 24 | +17.9% | +5.1% | +1.2% | 420% | 231% | 65.2% | 53 | 1.6 sec. | 69.3% | 36.6% | 28.7% |
5 | 27 | +19.6% | +6.3% | +1.5% | 431% | 235% | 67.3% | 56 | 1.6 sec. | 70% | 37.4% | 29.2% |
6 | 30 | +21.4% | +7.6% | +1.8% | 443% | 240% | 69.4% | 59 | 1.7 sec. | 70.6% | 38.2% | 29.7% |
7 | 33 | +23.1% | +8.9% | +2.1% | 454% | 245% | 71.5% | 62 | 1.7 sec. | 71.2% | 39.1% | 30.2% |
8 | 36 | +24.8% | +10.2% | +2.4% | 465% | 250% | 73.7% | 65 | 1.7 sec. | 71.9% | 39.9% | 30.7% |
9 | 39 | +26.6% | +11.5% | +2.7% | 477% | 255% | 75.8% | 68 | 1.7 sec. | 72.5% | 40.7% | 31.2% |
10 | 42 | +28.3% | +12.8% | +3% | 488% | 260% | 77.9% | 71 | 1.8 sec. | 73.2% | 41.5% | 31.7% |
11 | 45 | +30% | +14.1% | +3.3% | 499% | 264% | 80% | 74 | 1.8 sec. | 73.8% | 42.4% | 32.2% |
12 | 48 | +31.8% | +15.4% | +3.6% | 511% | 269% | 82.1% | 77 | 1.8 sec. | 74.5% | 43.2% | 32.7% |
13 | 51 | +33.5% | +16.6% | +3.9% | 522% | 274% | 84.2% | 80 | 1.9 sec. | 75.1% | 44% | 33.2% |
14 | 54 | +35.2% | +17.9% | +4.2% | 533% | 279% | 86.3% | 83 | 1.9 sec. | 75.8% | 44.9% | 33.7% |
15 | 57 | +37% | +19.2% | +4.5% | 545% | 284% | 88.4% | 86 | 1.9 sec. | 76.4% | 45.7% | 34.2% |
16 | 60 | +38.7% | +20.5% | +4.8% | 556% | 289% | 90.5% | 89 | 2 sec. | 77.1% | 46.5% | 34.7% |
17 | 63 | +40.4% | +21.8% | +5.1% | 567% | 294% | 92.6% | 92 | 2 sec. | 77.7% | 47.3% | 35.2% |
18 | 66 | +42.2% | +23.1% | +5.4% | 579% | 298% | 94.7% | 95 | 2 sec. | 78.3% | 48.2% | 35.7% |
19 | 69 | +43.9% | +24.4% | +5.7% | 590% | 303% | 96.8% | 98 | 2.1 sec. | 79% | 49% | 36.2% |
20 | 72 | +45.6% | +25.7% | +6% | 601% | 308% | 98.9% | 101 | 2.1 sec. | 79.6% | 49.8% | 36.7% |
21 | 75 | +47.4% | +26.9% | +6.3% | 613% | 313% | 101.1% | 104 | 2.1 sec. | 80.3% | 50.7% | 37.2% |
22 | 78 | +49.1% | +28.2% | +6.6% | 624% | 318% | 103.2% | 107 | 2.1 sec. | 80.9% | 51.5% | 37.7% |
23 | 81 | +50.8% | +29.5% | +6.9% | 635% | 323% | 105.3% | 110 | 2.2 sec. | 81.6% | 52.3% | 38.2% |
24 | 84 | +52.6% | +30.8% | +7.2% | 647% | 327% | 107.4% | 113 | 2.2 sec. | 82.2% | 53.1% | 38.7% |
25 | 87 | +54.3% | +32.1% | +7.5% | 658% | 332% | 109.5% | 116 | 2.2 sec. | 82.9% | 54% | 39.2% |
26 | 90 | +56% | +33.4% | +7.8% | 669% | 337% | 111.6% | 119 | 2.3 sec. | 83.5% | 54.8% | 39.7% |
27 | 93 | +57.8% | +34.7% | +8.1% | 681% | 342% | 113.7% | 122 | 2.3 sec. | 84.1% | 55.6% | 40.2% |
28 | 96 | +59.5% | +36% | +8.4% | 692% | 347% | 115.8% | 125 | 2.3 sec. | 84.8% | 56.5% | 40.7% |
29 | 99 | +61.2% | +37.2% | +8.7% | 703% | 352% | 117.9% | 128 | 2.4 sec. | 85.4% | 57.3% | 41.2% |
30 | 102 | +63% | +38.5% | +9% | 715% | 357% | 120% | 131 | 2.4 sec. | 86.1% | 58.1% | 41.7% |
31 | 105 | +64.7% | +39.8% | +9.3% | 726% | 361% | 122.1% | 134 | 2.4 sec. | 86.7% | 58.9% | 42.2% |
32 | 108 | +66.4% | +41.1% | +9.6% | 737% | 366% | 124.2% | 137 | 2.5 sec. | 87.4% | 59.8% | 42.7% |
33 | 111 | +68.2% | +42.4% | +9.9% | 749% | 371% | 126.3% | 140 | 2.5 sec. | 88% | 60.6% | 43.2% |
34 | 114 | +69.9% | +43.7% | +10.2% | 760% | 376% | 128.5% | 143 | 2.5 sec. | 88.7% | 61.4% | 43.7% |
35 | 117 | +71.6% | +45% | +10.5% | 771% | 381% | 130.6% | 146 | 2.5 sec. | 89.3% | 62.3% | 44.2% |
36 | 120 | +73.4% | +46.3% | +10.8% | 783% | 386% | 132.7% | 149 | 2.6 sec. | 89.9% | 63.1% | 44.7% |
37 | 123 | +75.1% | +47.5% | +11.1% | 794% | 390% | 134.8% | 152 | 2.6 sec. | 90.6% | 63.9% | 45.2% |
38 | 126 | +76.8% | +48.8% | +11.4% | 805% | 395% | 136.9% | 155 | 2.6 sec. | 91.2% | 64.7% | 45.7% |
39 | 129 | +78.6% | +50.1% | +11.7% | 817% | 400% | 139% | 158 | 2.7 sec. | 91.9% | 65.6% | 46.2% |
40 | 132 | +80.3% | +51.4% | +12% | 828% | 405% | 141.1% | 161 | 2.7 sec. | 92.5% | 66.4% | 46.7% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |