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Difference between revisions of "Ice Walls"
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− | {{ | + | {{SkillPage |
− | [ | + | |Name={{PAGENAME}} |
+ | |AltName=Korean: 칠링 팬스 | ||
+ | |Video=eUpg6wuo1_Y|320 | ||
+ | |Class=Elementalist | ||
+ | |Type=Active | ||
+ | |ElementAttribute=Water | ||
+ | |PrerequisiteLevel=25 | ||
+ | |Command={{Down}}{{Down}}+{{Z}} | ||
+ | |Description= | ||
+ | [Water Element - Common]:<br> | ||
+ | Summons walls of ice around the Elementalist, repelling nearby enemies along with dealing Water damage. | ||
− | + | The Ice Walls chill the surrounding area, causing enemies inside the walls to become significantly slowed-down. | |
− | + | The Ice Walls protect allies from incoming ranged attacks until they become destroyed or disappear.<br><br> | |
+ | '''[Special Function]'''<br> | ||
+ | - Negates Ranged damage on allies inside the ice pillars. | ||
− | + | |Attributes= | |
− | + | *{{SP per level|25}} | |
− | + | *{{SkillAttribute|Master Level|50}} | |
− | + | *{{SkillAttribute|Max Level|60}} | |
− | * | + | *{{CastTime|Varies}} |
− | + | *{{Cooldown|15 sec.}} | |
− | + | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | |
− | == | + | *{{SkillAttribute|Enemy's Movement Speed|-50%}} |
− | * | + | *{{SkillAttribute|Enemy's Attack Speed|-50%}} |
− | + | |Notes= | |
− | * | + | *Can be improved with {{IconLink|Ice Walls Upgrade}}. |
− | |||
*The effective range of the ice walls is a radius of 150px. | *The effective range of the ice walls is a radius of 150px. | ||
− | *The walls of ice provide for protection from most attacks. | + | *The walls of ice provide for protection from most attacks, however it disappears upon receiving fire element damage. |
− | *Users can still be damaged if the enemy is attacking in the center of the ice walls or if a ranged skill | + | *Users can still be damaged if the enemy is attacking in the center of the ice walls or if a ranged skill targeting the area or piercing attack that ignores the walls is used. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- {{ | + | |SkillGrowth= |
− | ! | + | <span style="display:none">{{</span> |
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:ct|1,1,1,0.9,0.9,0.9,0.9,0.9,0.9,0.8,0.8,0.8,0.8,0.8,0.8,0.7,0.7,0.7,0.7,0.7,0.7,0.6,0.6,0.6,0.6,0.6,0.6,0.5,0.5,0.5,0.5,0.5,0.5,0.4,0.4,0.4,0.4,0.4,0.4,0.3,0.3,0.3,0.3,0.3,0.3,0.2,0.2,0.2,0.2,0.2,0.2,0.1,0.1,0.1,0.1,0.1,0.1,0,0,0}}{{#arraydefine:dur|7.6,7.6,7.6,7.7,7.7,7.7,7.7,7.7,7.7,7.8,7.8,7.8,7.8,7.8,7.8,7.9,7.9,7.9,7.9,7.9,8,8,8,8,8,8.1,8.1,8.1,8.1,8.1,8.1,8.3,8.4,8.6,8.7,8.8,9,9.1,9.2,9.4,9.5,9.7,9.8,9.9,10.1,10.2,10.3,10.5,10.6,10.8,10.9,11,11.2,11.3,11.4,11.6,11.7,11.9,12,12.1}}{{#arraydefine:hp|1283,1510,1766,2051,2370,2724,3115,3546,4020,4539,5107,5726,6398,7128,7918,8771,9691,10681,11744,12884,14105,15410,16803,18288,19869,21549,23334,25226,27231,29353,31596,33964,36463,39096,41870,44787,47855,51076,54457,58003,61719,65610,69682,73939,78389,83036,87886,92946,98220,103715,109210,114705,120200,125695,131190,136685,142180,147675,153170,158665}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
!Lv Req | !Lv Req | ||
− | |||
!MP | !MP | ||
− | ! | + | !Cast Time |
+ | !Atk. | ||
!Duration | !Duration | ||
!HP | !HP | ||
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
+ | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|60|616|60}} | ||
+ | {{!}} <!--Cast Time--> {{#arrayindex:ct| {{#expr: {{#var:i}}-1 }} }} sec. | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|5858|40899|60}}% | ||
+ | {{!}} <!--Duration--> {{#arrayindex:dur| {{#expr: {{#var:i}}-1 }} }} sec. | ||
+ | {{!}} <!--HP--> {{#arrayindex:hp| {{#expr: {{#var:i}}-1 }} }} | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 00:29, 17 August 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 칠링 팬스 |
Description
[Water Element - Common]:
Summons walls of ice around the Elementalist, repelling nearby enemies along with dealing Water damage.
The Ice Walls chill the surrounding area, causing enemies inside the walls to become significantly slowed-down.
The Ice Walls protect allies from incoming ranged attacks until they become destroyed or disappear.
[Special Function]
- Negates Ranged damage on allies inside the ice pillars.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Varies
- Cooldown: 15 sec.
- MP -2.0% Cooldown -1.0% on Command
- Enemy's Movement Speed: -50%
- Enemy's Attack Speed: -50%
- Water Element Attribute
Notes
- Can be improved with Ice Walls Upgrade.
- The effective range of the ice walls is a radius of 150px.
- The walls of ice provide for protection from most attacks, however it disappears upon receiving fire element damage.
- Users can still be damaged if the enemy is attacking in the center of the ice walls or if a ranged skill targeting the area or piercing attack that ignores the walls is used.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Cast Time | Atk. | Duration | HP |
---|---|---|---|---|---|---|
1 | 25 | 60 | 1 sec. | 5858% | 7.6 sec. | 1283 |
2 | 27 | 69 | 1 sec. | 6452% | 7.6 sec. | 1510 |
3 | 29 | 79 | 1 sec. | 7046% | 7.6 sec. | 1766 |
4 | 31 | 88 | 0.9 sec. | 7640% | 7.7 sec. | 2051 |
5 | 33 | 98 | 0.9 sec. | 8234% | 7.7 sec. | 2370 |
6 | 35 | 107 | 0.9 sec. | 8828% | 7.7 sec. | 2724 |
7 | 37 | 117 | 0.9 sec. | 9421% | 7.7 sec. | 3115 |
8 | 39 | 126 | 0.9 sec. | 10015% | 7.7 sec. | 3546 |
9 | 41 | 135 | 0.9 sec. | 10609% | 7.7 sec. | 4020 |
10 | 43 | 145 | 0.8 sec. | 11203% | 7.8 sec. | 4539 |
11 | 45 | 154 | 0.8 sec. | 11797% | 7.8 sec. | 5107 |
12 | 47 | 164 | 0.8 sec. | 12391% | 7.8 sec. | 5726 |
13 | 49 | 173 | 0.8 sec. | 12985% | 7.8 sec. | 6398 |
14 | 51 | 183 | 0.8 sec. | 13579% | 7.8 sec. | 7128 |
15 | 53 | 192 | 0.8 sec. | 14173% | 7.8 sec. | 7918 |
16 | 55 | 201 | 0.7 sec. | 14767% | 7.9 sec. | 8771 |
17 | 57 | 211 | 0.7 sec. | 15361% | 7.9 sec. | 9691 |
18 | 59 | 220 | 0.7 sec. | 15955% | 7.9 sec. | 10681 |
19 | 61 | 230 | 0.7 sec. | 16548% | 7.9 sec. | 11744 |
20 | 63 | 239 | 0.7 sec. | 17142% | 7.9 sec. | 12884 |
21 | 65 | 248 | 0.7 sec. | 17736% | 8 sec. | 14105 |
22 | 67 | 258 | 0.6 sec. | 18330% | 8 sec. | 15410 |
23 | 69 | 267 | 0.6 sec. | 18924% | 8 sec. | 16803 |
24 | 71 | 277 | 0.6 sec. | 19518% | 8 sec. | 18288 |
25 | 73 | 286 | 0.6 sec. | 20112% | 8 sec. | 19869 |
26 | 75 | 296 | 0.6 sec. | 20706% | 8.1 sec. | 21549 |
27 | 77 | 305 | 0.6 sec. | 21300% | 8.1 sec. | 23334 |
28 | 79 | 314 | 0.5 sec. | 21894% | 8.1 sec. | 25226 |
29 | 81 | 324 | 0.5 sec. | 22488% | 8.1 sec. | 27231 |
30 | 83 | 333 | 0.5 sec. | 23082% | 8.1 sec. | 29353 |
31 | 85 | 343 | 0.5 sec. | 23675% | 8.1 sec. | 31596 |
32 | 87 | 352 | 0.5 sec. | 24269% | 8.3 sec. | 33964 |
33 | 89 | 362 | 0.5 sec. | 24863% | 8.4 sec. | 36463 |
34 | 91 | 371 | 0.4 sec. | 25457% | 8.6 sec. | 39096 |
35 | 93 | 380 | 0.4 sec. | 26051% | 8.7 sec. | 41870 |
36 | 95 | 390 | 0.4 sec. | 26645% | 8.8 sec. | 44787 |
37 | 97 | 399 | 0.4 sec. | 27239% | 9 sec. | 47855 |
38 | 99 | 409 | 0.4 sec. | 27833% | 9.1 sec. | 51076 |
39 | 101 | 418 | 0.4 sec. | 28427% | 9.2 sec. | 54457 |
40 | 103 | 428 | 0.3 sec. | 29021% | 9.4 sec. | 58003 |
41 | 105 | 437 | 0.3 sec. | 29615% | 9.5 sec. | 61719 |
42 | 107 | 446 | 0.3 sec. | 30209% | 9.7 sec. | 65610 |
43 | 109 | 456 | 0.3 sec. | 30802% | 9.8 sec. | 69682 |
44 | 111 | 465 | 0.3 sec. | 31396% | 9.9 sec. | 73939 |
45 | 113 | 475 | 0.3 sec. | 31990% | 10.1 sec. | 78389 |
46 | 115 | 484 | 0.2 sec. | 32584% | 10.2 sec. | 83036 |
47 | 117 | 493 | 0.2 sec. | 33178% | 10.3 sec. | 87886 |
48 | 119 | 503 | 0.2 sec. | 33772% | 10.5 sec. | 92946 |
49 | 121 | 512 | 0.2 sec. | 34366% | 10.6 sec. | 98220 |
50 | 123 | 522 | 0.2 sec. | 34960% | 10.8 sec. | 103715 |
51 | 125 | 531 | 0.2 sec. | 35554% | 10.9 sec. | 109210 |
52 | 127 | 541 | 0.1 sec. | 36148% | 11 sec. | 114705 |
53 | 129 | 550 | 0.1 sec. | 36742% | 11.2 sec. | 120200 |
54 | 131 | 559 | 0.1 sec. | 37336% | 11.3 sec. | 125695 |
55 | 133 | 569 | 0.1 sec. | 37929% | 11.4 sec. | 131190 |
56 | 135 | 578 | 0.1 sec. | 38523% | 11.6 sec. | 136685 |
57 | 137 | 588 | 0.1 sec. | 39117% | 11.7 sec. | 142180 |
58 | 139 | 597 | 0 sec. | 39711% | 11.9 sec. | 147675 |
59 | 141 | 607 | 0 sec. | 40305% | 12 sec. | 153170 |
60 | 143 | 616 | 0 sec. | 40899% | 12.1 sec. | 158665 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |