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Difference between revisions of "Hell March"
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− | + | {{SkillPage | |
− | {{ | + | |Name={{PAGENAME}} |
− | === | + | |Video=VNXfL5VfnPk |
− | + | |Gender=Male | |
− | + | |Class=Mechanic | |
− | + | |Type=Active | |
− | + | |Type2=2nd Awakening | |
+ | |PrerequisiteLevel=85 | ||
+ | |Command={{Down}}{{Up}}{{Right}}{{Right}}{{Z}} | ||
+ | |Description=Summons an army of prototype robots out of a pocket dimension and sends them marching. The robots crush everything in their paths, and then explode at the end of their march. | ||
− | == | + | This skill is not affected by {{IconLink|Detonation}}. |
− | + | |Attributes= | |
− | | | + | *{{SP per level|200, then 100 afterwards}} |
− | ! | + | *{{SkillAttribute|Master Level|30}} |
+ | *{{SkillAttribute|Max Level|40}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|180 sec.}} | ||
+ | *{{CubeCost|10}} | ||
+ | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
+ | *{{SkillAttribute|Marching Steps|4}} | ||
+ | *{{SkillAttribute|Hit Count per Step|3}} | ||
+ | *{{SkillAttribute|Explosion Hit Count|9}} | ||
+ | |Notes= | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
!Lv Req | !Lv Req | ||
− | ! | + | !MP |
− | ! | + | !Marching Atk. |
− | ! | + | !Explosion Atk. |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 3 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 85+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|2500|2641|2}} | |
+ | {{!}} <!--Marching Atk.--> {{Calc|{{#var:i}}|515|634|2}}% | ||
+ | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|16484|20307|2}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
− | {{ | + | {{TableNote}} |
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 19:48, 12 April 2022
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 85 |
Prerequisite Skills: | None |
Description
Summons an army of prototype robots out of a pocket dimension and sends them marching. The robots crush everything in their paths, and then explode at the end of their march.
This skill is not affected by Detonation.
Attributes
- SP per level: 200, then 100 afterwards
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 180 sec.
- This skill consumes 10 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Marching Steps: 4
- Hit Count per Step: 3
- Explosion Hit Count: 9
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Marching Atk. | Explosion Atk. |
---|---|---|---|---|
1 | 85 | 2500 | 515% | 16484% |
2 | 90 | 2641 | 634% | 20307% |
3 | 95 | 2782 | 753% | 24130% |
4 | 100 | 2923 | 872% | 27953% |
5 | 105 | 3064 | 991% | 31776% |
6 | 110 | 3205 | 1110% | 35599% |
7 | 115 | 3346 | 1229% | 39422% |
8 | 120 | 3487 | 1348% | 43245% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |