Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Legendary Summon: War Maiden Lamos"
Fuzzysqurl (talk | contribs) (Burning + Pet + Tactician = +4 above max) |
m |
||
(10 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 전설소환 : 갈애의 라모스 | ||
|Video=pwSmRas85vA | |Video=pwSmRas85vA | ||
|Class=Summoner | |Class=Summoner | ||
|Type=Active | |Type=Active | ||
|Type2=2nd Awakening | |Type2=2nd Awakening | ||
− | |Command={{Down}}{{Up}}{{Right}}{{Right}}{{Z}} | + | |Command={{Down}}{{Up}}{{Right}}{{Right}}+{{Z}} |
+ | |PrerequisiteLevel=85 | ||
|Description= | |Description= | ||
− | Summons | + | Summons Lamos, an ancient warrioress of darkness who once was sealed within the moon, to aid in battle.</br> |
+ | Lamos absorbs surrounding friendly minions to strengthen herself and freely change the forms of eclipses. | ||
+ | *Basic Patterns: Eclipse Dominion and Strike | ||
+ | *{{IconLink|Eclipse's Hive}} Additional Control Pattern: Eclipse Cycle | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|200, then 100 afterwards}} |
− | *{{CastTime| | + | *{{SkillAttribute|Master Level|30}} |
− | *{{Cooldown|180 sec}} | + | *{{SkillAttribute|Max Level|40}} |
− | + | *{{CastTime|1.4 sec.}} | |
− | *{{CubeCost| | + | *{{Cooldown|180 sec.}} |
+ | *{{CubeCost|5}} | ||
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
− | * | + | *{{Cancelable}} |
− | **Basic | + | *{{SkillAttribute|Additional Control Pattern Cooldown|10 sec.}} |
+ | *{{SkillAttribute|Additional Control Pattern MP Cost|Equal to 20% initial Summon MP cost}} | ||
+ | *{{SkillAttribute|Summon Duration|80 sec.}} | ||
+ | *{{SkillAttribute|Simultaneous Summon Count|1}} | ||
+ | *{{SkillAttribute|Lamos Level|Scales with Character Level}} | ||
+ | *{{SkillAttribute|1st Basic Attack Cooldown|3 sec.}} | ||
+ | *{{SkillAttribute|2nd Basic Attack Cooldown|3 sec.}} | ||
+ | *{{SkillAttribute|Strike Cooldown|3 sec.}} | ||
+ | *{{SkillAttribute|Eclipse Dominion Advance Multi-hit Interval|0.08 sec.}} | ||
+ | *{{SkillAttribute|Eclipse Dominion Cooldown|6 sec.}} | ||
+ | *{{SkillAttribute|Eclipse Cycle Multi-hit Interval Cooldown|0.35 sec.}} | ||
+ | *{{SkillAttribute|Post-summon Shock Wave Multi-hit Interval|0.2 sec.}} | ||
+ | *{{SkillAttribute|Atk. per Surrounding Friendly Spirit|4%}} | ||
+ | *{{SkillAttribute|Atk. per Surrounding Contract Minion|5%}} | ||
+ | *{{SkillAttribute|Max Atk. Increase|15%}} | ||
|Notes= | |Notes= | ||
− | *Permanently super armored | + | *Permanently super armored except during Strike Dash. Can still be grabbed. |
− | * | + | |
+ | ===Skills=== | ||
+ | ====Successful Summon Shock Wave==== | ||
+ | *Upon descending to the battlefield, Lamos projects a shockwave that knocks down nearby enemies. | ||
+ | |||
+ | ====Basic Attack==== | ||
+ | *Strikes an enemy in front. | ||
+ | *Doesn't always do both hits. | ||
+ | |||
+ | ====Strike Dash==== | ||
+ | *Lunges forward and strikes twice | ||
+ | *Lunge drags enemies forward with Lamos | ||
+ | *Lamos loses her super armor during this attack. | ||
+ | |||
+ | ====Summon-ending Shock wave==== | ||
+ | *Performed when Lamos leaves. A large pillar of light radiates from her as she ascends. | ||
+ | *If you leave the room while the animation is still occuring, Lamos will perform the attack again immediately once the room loads. This can be chained infinitely provided you can get to the next room fast enough. | ||
+ | |||
+ | ====Eclipse Dominion==== | ||
+ | *Projects a claw like shadow that multi hits. | ||
+ | |||
+ | ===={{IconLink|Eclipse's Hive}} ability: Eclipse Cycle==== | ||
+ | *Transforms into a shadowy force that hits multiple times and drags enemies in to its center. | ||
+ | *Very large range, easily covers most rooms. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | !rowspan= | + | !rowspan=2|Level |
− | !rowspan= | + | !rowspan=2|Lv Req |
− | !rowspan= | + | !rowspan=2|MP |
− | !rowspan= | + | !rowspan=2|Successful Summon<br>Shock Wave Atk. |
− | + | !colspan=2|Basic Attack | |
− | !colspan= | + | !colspan=3|Strike |
− | + | !colspan=2|Eclipse Dominion | |
− | + | !rowspan=2|Eclipse Cycle Atk. | |
− | + | !rowspan=2|Post-summon<br>Shock Wave Atk. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | 5 || | + | !1st Atk.||2nd Atk. |
− | | | + | !Dash Atk.||Step 1 Atk.||Step 2 Atk. |
− | | | + | !Advance Multi-hit Atk.||Grab Atk. |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 4 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
+ | {{!}} <!--Lv Req--> {{#expr: 85+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|2000|2225|3}} | ||
+ | {{!}} <!--Successful Summon Shock Wave Atk.--> {{Calc|{{#var:i}}|914|1337|3}}% | ||
+ | <!--Basic Attack--> | ||
+ | {{!}} <!--1st Atk.--> {{Calc|{{#var:i}}|812|1189|3}}% | ||
+ | {{!}} <!--2nd Atk.--> {{Calc|{{#var:i}}|812|1189|3}}% | ||
+ | <!-- --> | ||
+ | <!--Strike--> | ||
+ | {{!}} <!--Dash Atk.--> {{Calc|{{#var:i}}|217|317|3}}% | ||
+ | {{!}} <!--Step 1 Atk.--> {{Calc|{{#var:i}}|379|555|3}}% | ||
+ | {{!}} <!--Step 2 Atk.--> {{Calc|{{#var:i}}|487|714|3}}% | ||
+ | <!-- --> | ||
+ | <!--Eclipse Dominion--> | ||
+ | {{!}} <!--Advance Multi-hit Atk.--> {{Calc|{{#var:i}}|270|397|3}}% | ||
+ | {{!}} <!--Grab Atk.--> {{Calc|{{#var:i}}|948|1387|3}}% | ||
+ | <!-- --> | ||
+ | {{!}} <!--Eclipse Cycle Atk.--> {{Calc|{{#var:i}}|2256|3302|3}}% | ||
+ | {{!}} <!--Post-summon Shock Wave Atk.--> {{Calc|{{#var:i}}|1217|1783|3}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 11:00, 28 July 2020
2nd Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 85 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 전설소환 : 갈애의 라모스 |
Description
Summons Lamos, an ancient warrioress of darkness who once was sealed within the moon, to aid in battle.
Lamos absorbs surrounding friendly minions to strengthen herself and freely change the forms of eclipses.
- Basic Patterns: Eclipse Dominion and Strike
- Eclipse's Hive Additional Control Pattern: Eclipse Cycle
Attributes
- SP per level: 200, then 100 afterwards
- Master Level: 30
- Max Level: 40
- Casting Time: 1.4 sec.
- Cooldown: 180 sec.
- This skill consumes 5 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Additional Control Pattern Cooldown: 10 sec.
- Additional Control Pattern MP Cost: Equal to 20% initial Summon MP cost
- Summon Duration: 80 sec.
- Simultaneous Summon Count: 1
- Lamos Level: Scales with Character Level
- 1st Basic Attack Cooldown: 3 sec.
- 2nd Basic Attack Cooldown: 3 sec.
- Strike Cooldown: 3 sec.
- Eclipse Dominion Advance Multi-hit Interval: 0.08 sec.
- Eclipse Dominion Cooldown: 6 sec.
- Eclipse Cycle Multi-hit Interval Cooldown: 0.35 sec.
- Post-summon Shock Wave Multi-hit Interval: 0.2 sec.
- Atk. per Surrounding Friendly Spirit: 4%
- Atk. per Surrounding Contract Minion: 5%
- Max Atk. Increase: 15%
Notes
- Permanently super armored except during Strike Dash. Can still be grabbed.
Skills
Successful Summon Shock Wave
- Upon descending to the battlefield, Lamos projects a shockwave that knocks down nearby enemies.
Basic Attack
- Strikes an enemy in front.
- Doesn't always do both hits.
Strike Dash
- Lunges forward and strikes twice
- Lunge drags enemies forward with Lamos
- Lamos loses her super armor during this attack.
Summon-ending Shock wave
- Performed when Lamos leaves. A large pillar of light radiates from her as she ascends.
- If you leave the room while the animation is still occuring, Lamos will perform the attack again immediately once the room loads. This can be chained infinitely provided you can get to the next room fast enough.
Eclipse Dominion
- Projects a claw like shadow that multi hits.
Eclipse's Hive ability: Eclipse Cycle
- Transforms into a shadowy force that hits multiple times and drags enemies in to its center.
- Very large range, easily covers most rooms.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Successful Summon Shock Wave Atk. |
Basic Attack | Strike | Eclipse Dominion | Eclipse Cycle Atk. | Post-summon Shock Wave Atk. | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1st Atk. | 2nd Atk. | Dash Atk. | Step 1 Atk. | Step 2 Atk. | Advance Multi-hit Atk. | Grab Atk. | ||||||
1 | 85 | 2000 | 914% | 812% | 812% | 217% | 379% | 487% | 270% | 948% | 2256% | 1217% |
2 | 90 | 2113 | 1126% | 1001% | 1001% | 267% | 467% | 601% | 334% | 1168% | 2779% | 1500% |
3 | 95 | 2225 | 1337% | 1189% | 1189% | 317% | 555% | 714% | 397% | 1387% | 3302% | 1783% |
4 | 100 | 2338 | 1549% | 1378% | 1378% | 367% | 643% | 828% | 461% | 1607% | 3825% | 2066% |
5 | 105 | 2450 | 1760% | 1566% | 1566% | 417% | 731% | 941% | 524% | 1826% | 4348% | 2349% |
6 | 110 | 2563 | 1972% | 1755% | 1755% | 467% | 819% | 1055% | 588% | 2046% | 4871% | 2632% |
7 | 115 | 2675 | 2183% | 1943% | 1943% | 517% | 907% | 1168% | 651% | 2265% | 5394% | 2915% |
8 | 120 | 2788 | 2395% | 2132% | 2132% | 567% | 995% | 1282% | 715% | 2485% | 5917% | 3198% |
9 | 125 | 2900 | 2606% | 2320% | 2320% | 617% | 1083% | 1395% | 778% | 2704% | 6440% | 3481% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |