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Difference between revisions of "Hidden Stinger"
Vald Drakul (talk | contribs) |
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Type2= | |Type2= | ||
|Type3= | |Type3= | ||
− | |PrerequisiteLevel= | + | |PrerequisiteLevel=20 |
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
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|Description= | |Description= | ||
[[File: {{PAGENAME}}.png]] | [[File: {{PAGENAME}}.png]] | ||
− | + | Violently injects the enemy with a muscle-stiffening chemical that decreases {{IconLink|Hit Recovery}}. Injection has a chance to cause {{IconLink|Bleeding (Status)}}, {{IconLink|Slow (Status)}}, and {{IconLink|Poison (Status)}}. {{IconLink|Hit Recovery}} returns to normal once the enemy is launched or knocked down. {{IconLink|Slow (Status)}} and {{IconLink|Poison (Status)}} are disabled in the Arena. | |
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|25}} |
− | *{{CastTime|Dungeon= | + | *{{SkillAttribute|Master Level|50}} |
− | *{{Cooldown|Dungeon=6 sec|Arena= | + | *{{SkillAttribute|Max Level|60}} |
− | + | *{{CastTime|Dungeon=Instant|Arena=Instant}} | |
− | *{{Command Reduction|MP= | + | *{{Cooldown|Dungeon=6 sec.|Arena=7 sec.}} |
+ | *{{Command Reduction|MP=2%|Cooldown=1%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute| | + | *{{SkillAttribute|{{IconLink|Bleeding (Status)}} / {{IconLink|Slow (Status)}} / {{IconLink|Poison (Status)}} Chance|100%}} |
+ | *{{SkillAttribute|Hit Recovery|Dungeon=-1000|Arena=-200}} | ||
+ | *{{SkillAttribute|Hit Recovery Reduction Duration Conversion Rate|}} | ||
+ | **{{SkillAttribute|Named/Boss|50%}} | ||
+ | **{{SkillAttribute|Human Armor|30%}} | ||
+ | |||
|Notes= | |Notes= | ||
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− | *For monsters that can't be launched or | + | *For monsters that can't be launched or Downed, the {{IconLink|Hit Recovery}} penalty remains intact for entire duration. |
− | *Hidden | + | *{{IconLink|Hidden Stinger}} can hit Downed targets, but the {{IconLink|Hit Recovery}} penalty disappears immediately. |
− | * | + | *Can be improved with {{IconLink|Hidden Stinger Upgrade}}, increasing the skill's attack. |
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | <small> |
− | |- | + | {{tabs |
− | + | |name=Skill Growths | |
− | ! | + | |tab1=Dungeon |
− | ! | + | |contents1=<span style="display: none;">{{</span> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | | | + | !MP |
− | + | !Atk. (Magical) | |
− | |- | + | !{{IconLink|Hit Recovery}} <br/>Reduction Duration |
− | + | !{{IconLink|Slow (Status)}}<br> Level | |
− | |- | + | !{{IconLink|Bleeding (Status)}} / <br/>{{IconLink|Poison (Status)}} Atk. (Magical) |
− | + | !{{IconLink|Apply Poison}} Additional <br/> {{IconLink|Poison (Status)}} Atk. (Magical) | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|325|45}} | |
− | + | {{!}} <!--Atk.(Magical)--> {{Calc|{{#var:i}}|815|4453|45}}% | |
− | + | {{!}} <!--Hit Recovery Reduction Duration--> {{Calc|{{#var:i}}|2|6.6|45|1|1}} | |
− | + | {{!}} <!--Slow Level--> {{#expr: 20+2*({{#var:i}}-0)}} | |
− | + | {{!}} <!--Bleed / Poison Atk. (Magical)--> {{Calc|{{#var:i}}|791|4321|45}}% | |
− | + | {{!}} <!--Apply Poison Additional Poison Atk. (Magical)--> {{Calc|{{#var:i}}|239|1310|45}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | + | |tab2=Arena | |
− | | | + | |contents2=<span style="display: none;">{{</span> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Atk. (Magical) |
− | | | + | !{{IconLink|Hit Recovery}} <br/>Reduction Duration |
− | | | + | !{{IconLink|Slow (Status)}}<br> Level |
− | |- | + | !{{IconLink|Bleeding (Status)}}<br> Atk. (Magical) |
− | + | !{{IconLink|Poison (Status)}}<br> Atk. (Magical) | |
− | |- | + | !{{IconLink|Apply Poison}} Additional <br/> {{IconLink|Poison (Status)}} Atk. (Magical) |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|325|45}} | |
− | + | {{!}} <!--Atk.(Magical)--> {{Calc|{{#var:i}}|47|262|45}}% | |
− | + | {{!}} <!--Hit Recovery Reduction Duration--> {{Calc|{{#var:i}}|2|6.6|45|1|1}} | |
− | + | {{!}} <!--Slow Level--> {{#expr: 20+2*({{#var:i}}-0)}} | |
− | + | {{!}} <!--Bleed Atk. (Magical)--> {{Calc|{{#var:i}}|66|364|45}}% | |
− | + | {{!}} <!--Poison Atk. (Magical)--> {{Calc|{{#var:i}}|6|33|45}}% | |
− | + | {{!}} <!--Apply Poison Additional Poison Atk. (Magical)--> {{Calc|{{#var:i}}|17|74|45}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 15:31, 6 January 2020
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Violently injects the enemy with a muscle-stiffening chemical that decreases Hit Recovery. Injection has a chance to cause Bleeding (Status), Slow (Status), and Poison (Status). Hit Recovery returns to normal once the enemy is launched or knocked down. Slow (Status) and Poison (Status) are disabled in the Arena.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant (Instant in Arena )
- Cooldown: 6 sec. (7 sec. in Arena )
- MP -2% Cooldown -1% on Command
- Basic Attack Cancelable Skill
- Bleeding (Status) / Slow (Status) / Poison (Status) Chance: 100%
- Hit Recovery: -1000 (-200 in Arena )
- Hit Recovery Reduction Duration Conversion Rate:
- Named/Boss: 50%
- Human Armor: 30%
Notes
- For monsters that can't be launched or Downed, the Hit Recovery penalty remains intact for entire duration.
- Hidden Stinger can hit Downed targets, but the Hit Recovery penalty disappears immediately.
- Can be improved with Hidden Stinger Upgrade, increasing the skill's attack.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. (Magical) | Hit Recovery Reduction Duration |
Slow (Status) Level |
Bleeding (Status) / Poison (Status) Atk. (Magical) |
Apply Poison Additional Poison (Status) Atk. (Magical) |
---|---|---|---|---|---|---|---|
1 | 20 | 50 | 815% | 2 | 22 | 791% | 239% |
2 | 22 | 56 | 898% | 2.1 | 24 | 871% | 263% |
3 | 24 | 63 | 980% | 2.2 | 26 | 951% | 288% |
4 | 26 | 69 | 1063% | 2.3 | 28 | 1032% | 312% |
5 | 28 | 75 | 1146% | 2.4 | 30 | 1112% | 336% |
6 | 30 | 81 | 1228% | 2.5 | 32 | 1192% | 361% |
7 | 32 | 88 | 1311% | 2.6 | 34 | 1272% | 385% |
8 | 34 | 94 | 1394% | 2.7 | 36 | 1353% | 409% |
9 | 36 | 100 | 1476% | 2.8 | 38 | 1433% | 434% |
10 | 38 | 106 | 1559% | 2.9 | 40 | 1513% | 458% |
11 | 40 | 113 | 1642% | 3 | 42 | 1593% | 482% |
12 | 42 | 119 | 1725% | 3.2 | 44 | 1674% | 507% |
13 | 44 | 125 | 1807% | 3.3 | 46 | 1754% | 531% |
14 | 46 | 131 | 1890% | 3.4 | 48 | 1834% | 555% |
15 | 48 | 138 | 1973% | 3.5 | 50 | 1914% | 580% |
16 | 50 | 144 | 2055% | 3.6 | 52 | 1994% | 604% |
17 | 52 | 150 | 2138% | 3.7 | 54 | 2075% | 628% |
18 | 54 | 156 | 2221% | 3.8 | 56 | 2155% | 653% |
19 | 56 | 163 | 2303% | 3.9 | 58 | 2235% | 677% |
20 | 58 | 169 | 2386% | 4 | 60 | 2315% | 701% |
21 | 60 | 175 | 2469% | 4.1 | 62 | 2396% | 726% |
22 | 62 | 181 | 2551% | 4.2 | 64 | 2476% | 750% |
23 | 64 | 188 | 2634% | 4.3 | 66 | 2556% | 775% |
24 | 66 | 194 | 2717% | 4.4 | 68 | 2636% | 799% |
25 | 68 | 200 | 2799% | 4.5 | 70 | 2716% | 823% |
26 | 70 | 206 | 2882% | 4.6 | 72 | 2797% | 848% |
27 | 72 | 213 | 2965% | 4.7 | 74 | 2877% | 872% |
28 | 74 | 219 | 3047% | 4.8 | 76 | 2957% | 896% |
29 | 76 | 225 | 3130% | 4.9 | 78 | 3037% | 921% |
30 | 78 | 231 | 3213% | 5 | 80 | 3118% | 945% |
31 | 80 | 238 | 3295% | 5.1 | 82 | 3198% | 969% |
32 | 82 | 244 | 3378% | 5.2 | 84 | 3278% | 994% |
33 | 84 | 250 | 3461% | 5.3 | 86 | 3358% | 1018% |
34 | 86 | 256 | 3544% | 5.5 | 88 | 3439% | 1042% |
35 | 88 | 263 | 3626% | 5.6 | 90 | 3519% | 1067% |
36 | 90 | 269 | 3709% | 5.7 | 92 | 3599% | 1091% |
37 | 92 | 275 | 3792% | 5.8 | 94 | 3679% | 1115% |
38 | 94 | 281 | 3874% | 5.9 | 96 | 3759% | 1140% |
39 | 96 | 288 | 3957% | 6 | 98 | 3840% | 1164% |
40 | 98 | 294 | 4040% | 6.1 | 100 | 3920% | 1188% |
41 | 100 | 300 | 4122% | 6.2 | 102 | 4000% | 1213% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |