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Difference between revisions of "Break Down"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | + | |Video= | |
− | |||
− | |Video= | ||
− | |||
|Gender=Male | |Gender=Male | ||
|Class=Grappler | |Class=Grappler | ||
− | |||
|Type=Active | |Type=Active | ||
− | + | |PrerequisiteLevel=25 | |
− | + | |PrerequisiteSkill={{IconLink|Intense Takedown}} Lv3 | |
− | |PrerequisiteLevel= | + | |Command={{up}}{{up}}{{right}}{{z}} |
− | |PrerequisiteSkill= | ||
− | |||
− | |Command= | ||
|Description= | |Description= | ||
− | + | Dashes forward and throws a colliding enemy over the shoulder, sending forth a shockwave that attacks the grabbed enemy and surrounding enemies. If the enemy can't be Grabbed, your character Immobilizes them with damage and continues to dash. The dash Atk. can't benefit from the {{IconLink|Intense Takedown}} effect.<br> | |
− | Dashes forward and throws a colliding enemy over the shoulder, sending forth a | + | This skill can also be used while you are airborne, but can't inflict damage on enemies that are immune to Grab.<br>This skill's cooldown is canceled if you fail to grab an enemy while airborne. |
+ | Inside the Arena, failed airborne grab attempts do not cancel cooldown and Immobility is not applied to enemies that can't be Grabbed. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
− | *{{CastTime| | + | *{{SkillAttribute|Master Level|50}} |
− | *{{Cooldown| | + | *{{SkillAttribute|Max Level|60}} |
− | *{{Command Reduction|MP= | + | *{{CastTime|Instant Cast}} |
+ | *{{Cooldown|10 sec.}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute| | + | *{{SkillAttribute|Grab-immune Enemy Immobility Duration|2.5 sec.}} |
+ | *{{SkillAttribute|Failed Airborne Grab Attempt Cooldown|1 sec.}} | ||
|Notes= | |Notes= | ||
− | + | *If used from the air, failing to grab an opponent will not incur a cooldown. | |
+ | *Can follow up with {{IconLink|Air Steiner}} | ||
+ | *Can be used during {{IconLink|Backstep}} | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | + | <small> | |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Physical Atk | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: (47+((237-47)/(33-1))*({{#var:i}}-1))/0.95 round 0}} | ||
+ | {{!}} <!--Physical Atk.--> {{#expr: 2398+((10180-2398)/(33-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 14:36, 30 April 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 25 |
Prerequisite Skills: | Intense Takedown Lv3 |
Description
Dashes forward and throws a colliding enemy over the shoulder, sending forth a shockwave that attacks the grabbed enemy and surrounding enemies. If the enemy can't be Grabbed, your character Immobilizes them with damage and continues to dash. The dash Atk. can't benefit from the Intense Takedown effect.
This skill can also be used while you are airborne, but can't inflict damage on enemies that are immune to Grab.
This skill's cooldown is canceled if you fail to grab an enemy while airborne.
Inside the Arena, failed airborne grab attempts do not cancel cooldown and Immobility is not applied to enemies that can't be Grabbed.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 10 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Grab-immune Enemy Immobility Duration: 2.5 sec.
- Failed Airborne Grab Attempt Cooldown: 1 sec.
Notes
- If used from the air, failing to grab an opponent will not incur a cooldown.
- Can follow up with Air Steiner
- Can be used during Backstep
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Physical Atk |
---|---|---|---|
1 | 25 | 49 | 2398% |
2 | 27 | 56 | 2641% |
3 | 29 | 62 | 2884% |
4 | 31 | 68 | 3128% |
5 | 33 | 74 | 3371% |
6 | 35 | 81 | 3614% |
7 | 37 | 87 | 3857% |
8 | 39 | 93 | 4100% |
9 | 41 | 99 | 4344% |
10 | 43 | 106 | 4587% |
11 | 45 | 112 | 4830% |
12 | 47 | 118 | 5073% |
13 | 49 | 124 | 5316% |
14 | 51 | 131 | 5559% |
15 | 53 | 137 | 5803% |
16 | 55 | 143 | 6046% |
17 | 57 | 149 | 6289% |
18 | 59 | 156 | 6532% |
19 | 61 | 162 | 6775% |
20 | 63 | 168 | 7019% |
21 | 65 | 174 | 7262% |
22 | 67 | 181 | 7505% |
23 | 69 | 187 | 7748% |
24 | 71 | 193 | 7991% |
25 | 73 | 199 | 8235% |
26 | 75 | 206 | 8478% |
27 | 77 | 212 | 8721% |
28 | 79 | 218 | 8964% |
29 | 81 | 224 | 9207% |
30 | 83 | 231 | 9450% |
31 | 85 | 237 | 9694% |
32 | 87 | 243 | 9937% |
33 | 89 | 249 | 10180% |
34 | 91 | 256 | 10423% |
35 | 93 | 262 | 10666% |
36 | 95 | 268 | 10910% |
37 | 97 | 274 | 11153% |
38 | 99 | 281 | 11396% |
39 | 101 | 287 | 11639% |
40 | 103 | 293 | 11882% |
41 | 105 | 299 | 12126% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |