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Difference between revisions of "Break Down"

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{{Missing Info}}
 
{{FutureContent}}
 
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
+
|Video=
|NameTab2=
 
|Video=Z_HUYc5TVVg
 
|Video2=XcpxvJ4tqi4
 
 
|Gender=Male
 
|Gender=Male
 
|Class=Grappler
 
|Class=Grappler
|Class2=
 
 
|Type=Active
 
|Type=Active
|Type2=
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|PrerequisiteLevel=25
|Type3=
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|PrerequisiteSkill={{IconLink|Intense Takedown}} Lv3
|PrerequisiteLevel=
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|Command={{up}}{{up}}{{right}}{{z}}
|PrerequisiteSkill=
 
*{{IconLink|Backstep}} Level 10
 
|Command=
 
 
|Description=
 
|Description=
[[File: {{PAGENAME}}.png]]
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Dashes forward and throws a colliding enemy over the shoulder, sending forth a shockwave that attacks the grabbed enemy and surrounding enemies. If the enemy can't be Grabbed, your character Immobilizes them with damage and continues to dash. The dash Atk. can't benefit from the {{IconLink|Intense Takedown}} effect.<br>
Dashes forward and throws a colliding enemy over the shoulder, sending forth a shock wave that attacks the grabbed enemy and surrounding enemy. If the enemy cannot be grabbed, your character just inflicts damage and continues to dash. The dash Atk. cannot benefit from the {{IconLink|Intense Takedown}} effect.
+
This skill can also be used while you are airborne, but can't inflict damage on enemies that are immune to Grab.<br>This skill's cooldown is canceled if you fail to grab an enemy while airborne.
  
 +
Inside the Arena, failed airborne grab attempts do not cancel cooldown and Immobility is not applied to enemies that can't be Grabbed.
 
|Attributes=
 
|Attributes=
 
*{{SP per level|25}}
 
*{{SP per level|25}}
*{{CastTime|Dungeon=Instant Cast sec|Arena=? sec}}
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*{{SkillAttribute|Master Level|50}}
*{{Cooldown|Dungeon=10 sec|Arena=? sec}}
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*{{SkillAttribute|Max Level|60}}
*{{Command Reduction|MP=?%|Cooldown=?%}}
+
*{{CastTime|Instant Cast}}
 +
*{{Cooldown|10 sec.}}
 +
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
*{{SkillAttribute|Number of Hits|Dungeon=?|Arena=?|Tower=?}}
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*{{SkillAttribute|Grab-immune Enemy Immobility Duration|2.5 sec.}}
 +
*{{SkillAttribute|Failed Airborne Grab Attempt Cooldown|1 sec.}}
 
|Notes=
 
|Notes=
 
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*If used from the air, failing to grab an opponent will not incur a cooldown.
 +
*Can follow up with {{IconLink|Air Steiner}}
 +
*Can be used during {{IconLink|Backstep}}
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
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<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Physical Atk
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
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{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{#expr: (47+((237-47)/(33-1))*({{#var:i}}-1))/0.95 round 0}}
 +
{{!}} <!--Physical Atk.--> {{#expr: 2398+((10180-2398)/(33-1))*({{#var:i}}-1) round 0}}%
 +
{{!}}-
 +
}}
 +
|}
 +
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 14:36, 30 April 2019


Break Down.png Break Down

No Video
Active Skill
Class:

Male Grappler

Command: Upkey.pngUpkey.pngRightkey.pngZ.png
Prerequisite Level: 25
Prerequisite Skills: Intense Takedown (Female).png Intense Takedown Lv3

Description

Dashes forward and throws a colliding enemy over the shoulder, sending forth a shockwave that attacks the grabbed enemy and surrounding enemies. If the enemy can't be Grabbed, your character Immobilizes them with damage and continues to dash. The dash Atk. can't benefit from the Intense Takedown (Female).png Intense Takedown effect.
This skill can also be used while you are airborne, but can't inflict damage on enemies that are immune to Grab.
This skill's cooldown is canceled if you fail to grab an enemy while airborne.

Inside the Arena, failed airborne grab attempts do not cancel cooldown and Immobility is not applied to enemies that can't be Grabbed.

Attributes

  • SP per level: 25
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 10 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Grab-immune Enemy Immobility Duration: 2.5 sec.
  • Failed Airborne Grab Attempt Cooldown: 1 sec.

Notes

  • If used from the air, failing to grab an opponent will not incur a cooldown.
  • Can follow up with Air Steiner.png Air Steiner
  • Can be used during Backstep.png Backstep

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Physical Atk
1 25 49 2398%
2 27 56 2641%
3 29 62 2884%
4 31 68 3128%
5 33 74 3371%
6 35 81 3614%
7 37 87 3857%
8 39 93 4100%
9 41 99 4344%
10 43 106 4587%
11 45 112 4830%
12 47 118 5073%
13 49 124 5316%
14 51 131 5559%
15 53 137 5803%
16 55 143 6046%
17 57 149 6289%
18 59 156 6532%
19 61 162 6775%
20 63 168 7019%
21 65 174 7262%
22 67 181 7505%
23 69 187 7748%
24 71 193 7991%
25 73 199 8235%
26 75 206 8478%
27 77 212 8721%
28 79 218 8964%
29 81 224 9207%
30 83 231 9450%
31 85 237 9694%
32 87 243 9937%
33 89 249 10180%
34 91 256 10423%
35 93 262 10666%
36 95 268 10910%
37 97 274 11153%
38 99 281 11396%
39 101 287 11639%
40 103 293 11882%
41 105 299 12126%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Male Grappler Skills
Active:Air Steiner.png Air Steiner Break Down.png Break Down Fling (Female).png Fling Magnumsault.png Magnumsault Neck Snap.png Neck Snap Overwhelming Grab.png Overwhelming Grab Rolling Spike.png Rolling Spike Shoulder Tackle.png Shoulder Tackle Slam Kick.png Slam Kick Snap Shot.png Snap Shot Wild Cannon Spike (Female).png Wild Cannon Spike
Passive:Gauntlet Mastery.png Gauntlet Mastery Grab Cannon (Female).png Grab Cannon Impact Combination.png Impact Combination Intense Takedown (Female).png Intense Takedown Sliding Grab.png Sliding Grab
Awakening:Counter Strike.png Counter Strike Focused Fury.png Focused Fury Pierce.png Pierce Rhythmic Assault.png Rhythmic Assault
2nd Awakening:Black Tornado.png Black Tornado Sole Bearer- Quaking Tiger.png Sole Bearer: Quaking Tiger Technique- Storm Diver.png Technique: Storm Diver Who's the Strongest?.png Who's the Strongest?
Neo: Awakening:Basaltic Twister.png Basaltic Twister Equanimity.png Equanimity Volcanic Dynamo.png Volcanic Dynamo

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism