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Difference between revisions of "Fusion Chaser"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Class2= | |Class2= | ||
|Type=Active | |Type=Active | ||
− | |||
− | |||
|PrerequisiteLevel=30 | |PrerequisiteLevel=30 | ||
− | |PrerequisiteSkill= | + | |PrerequisiteSkill={{IconLink|Chaser Generator}} Lv1 |
− | + | |Command={{down}}{{right}}{{space}} | |
− | |Command={{ | + | |Description=Combines the power of two {{IconLink|Chaser}}s into a single strike.<br>If cast immediately, this skill creates an Explosion Chaser that explodes and inflicts Physical damage on a broad area.<br>If fully charged, this skill creates a Spinning Chaser, which sticks to its target and inflicts multi-hit damage on surrounding enemies. |
− | |Description= | + | |
− | |||
− | Combines two | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|30}} |
− | *{{CastTime|Dungeon=Instant | + | *{{CastTime|Dungeon=Instant Cast}} |
− | *{{Cooldown|Dungeon= | + | *{{Cooldown|Dungeon=8 sec.}} |
− | + | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | |
− | *{{Command Reduction|MP= | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | |||
|Notes= | |Notes= | ||
− | * | + | *Can be improved with {{IconLink|Fusion Chaser Upgrade}}, increasing the skill's Atk. |
− | + | *Cannot be cast without four or more Chasers. | |
− | + | *During {{IconLink|Apostilize}} the attack will always cause an explosion, regardless of charge time. | |
− | **The skill has a max charge time of 0.5s. | + | *The ring will stay focused on an enemy causing damage but not flinching them, any other enemy who steps too close will take damage as long as they are touching the wheel. |
− | + | **The ring will remain for its full duration, even after the enemy it sticks onto has died. | |
+ | *The skill has a max charge time of 0.5s. | ||
+ | *The wheel has a hit interval of 1.0s and a duration of 3.0s. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Explosion Chaser Atk. | ||
+ | !Spinning Chaser Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|25|109|28}} | ||
+ | {{!}} <!--Explosion--> {{Calc|{{#var:i}}|3571|13352|28}}% | ||
+ | {{!}} <!--Spinning--> {{Calc|{{#var:i}}|255|954|28}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | !Explosion Chaser | + | !Explosion Chaser Atk. |
− | !Spinning Chaser | + | !Spinning Chaser Atk. |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | !{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | ! | + | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} |
− | ! | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|25|109|28}} |
− | + | {{!}} <!--Explosion--> {{Calc|{{#var:i}}|49|184|28}}% | |
− | | | + | {{!}} <!--Spinning--> {{Calc|{{#var:i}}|3|12|28}}% |
− | + | {{!}}- | |
− | + | }} | |
|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 20:02, 12 December 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 30 |
Prerequisite Skills: | Chaser Generator Lv1 |
Description
Combines the power of two Chasers into a single strike.
If cast immediately, this skill creates an Explosion Chaser that explodes and inflicts Physical damage on a broad area.
If fully charged, this skill creates a Spinning Chaser, which sticks to its target and inflicts multi-hit damage on surrounding enemies.
Attributes
- SP per level: 30
- Casting Time: Instant Cast
- Cooldown: 8 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
Notes
- Can be improved with Fusion Chaser Upgrade, increasing the skill's Atk.
- Cannot be cast without four or more Chasers.
- During Apostilize the attack will always cause an explosion, regardless of charge time.
- The ring will stay focused on an enemy causing damage but not flinching them, any other enemy who steps too close will take damage as long as they are touching the wheel.
- The ring will remain for its full duration, even after the enemy it sticks onto has died.
- The skill has a max charge time of 0.5s.
- The wheel has a hit interval of 1.0s and a duration of 3.0s.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Explosion Chaser Atk. | Spinning Chaser Atk. |
---|---|---|---|---|
1 | 30 | 25 | 3571% | 255% |
2 | 32 | 28 | 3933% | 281% |
3 | 34 | 31 | 4296% | 307% |
4 | 36 | 34 | 4658% | 333% |
5 | 38 | 37 | 5020% | 359% |
6 | 40 | 41 | 5382% | 384% |
7 | 42 | 44 | 5745% | 410% |
8 | 44 | 47 | 6107% | 436% |
9 | 46 | 50 | 6469% | 462% |
10 | 48 | 53 | 6831% | 488% |
11 | 50 | 56 | 7194% | 514% |
12 | 52 | 59 | 7556% | 540% |
13 | 54 | 62 | 7918% | 566% |
14 | 56 | 65 | 8280% | 592% |
15 | 58 | 69 | 8643% | 617% |
16 | 60 | 72 | 9005% | 643% |
17 | 62 | 75 | 9367% | 669% |
18 | 64 | 78 | 9729% | 695% |
19 | 66 | 81 | 10092% | 721% |
20 | 68 | 84 | 10454% | 747% |
21 | 70 | 87 | 10816% | 773% |
22 | 72 | 90 | 11178% | 799% |
23 | 74 | 93 | 11541% | 825% |
24 | 76 | 97 | 11903% | 850% |
25 | 78 | 100 | 12265% | 876% |
26 | 80 | 103 | 12627% | 902% |
27 | 82 | 106 | 12990% | 928% |
28 | 84 | 109 | 13352% | 954% |
29 | 86 | 112 | 13714% | 980% |
30 | 88 | 115 | 14077% | 1006% |
31 | 90 | 118 | 14439% | 1032% |
32 | 92 | 121 | 14801% | 1058% |
33 | 94 | 125 | 15163% | 1083% |
34 | 96 | 128 | 15526% | 1109% |
35 | 98 | 131 | 15888% | 1135% |
36 | 100 | 134 | 16250% | 1161% |
37 | 102 | 137 | 16612% | 1187% |
38 | 104 | 140 | 16975% | 1213% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |