Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Contract: Tau King Kuruta"
m (Updated skill growth to Season 5, Act 1 Harlem Patch) |
|||
Line 5: | Line 5: | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=45 | |PrerequisiteLevel=45 | ||
+ | |Command={{up}}{{up}}{{down}}{{z}} | ||
|Description= | |Description= | ||
Hires Tau King Kuruta to aid in battle. | Hires Tau King Kuruta to aid in battle. | ||
Line 10: | Line 11: | ||
Minions disappear when their summoner dies. | Minions disappear when their summoner dies. | ||
− | Attack Patterns: Lateral Slash | + | *Attack Patterns: Lateral Slash |
− | Level 5 Additional Patterns: Furious Charge | + | *Level 5 Additional Patterns: Furious Charge |
− | Level 10 Additional Patterns: Roar | + | *Level 10 Additional Patterns: Roar |
− | {{IconLink|Communion}} Additional Patterns: Fierce Anger | + | *{{IconLink|Communion}} Additional Patterns: Fierce Anger |
|Attributes= | |Attributes= | ||
* {{SP per level|60}} | * {{SP per level|60}} | ||
− | * {{CastTime|1.2 | + | *{{SkillAttribute|Master Level|50}} |
− | * {{Cooldown| | + | *{{SkillAttribute|Max Level|60}} |
+ | * {{CastTime|1.2 sec.}} | ||
+ | * {{Cooldown|10 sec.}} | ||
* {{CubeCost|2}} | * {{CubeCost|2}} | ||
− | * | + | *{{SkillAttribute|Kuruta Level|Scales with Character Level}} |
− | * | + | *{{SkillAttribute|Summon Duration|- sec.}} |
− | * | + | *{{SkillAttribute|Max Summon Count|1}} |
− | * | + | *{{SkillAttribute|Lateral Slash Cooldown|1 sec.}} |
− | * | + | *{{SkillAttribute|Furious Charge Attack Cooldown|2 sec.}} |
− | * | + | *{{SkillAttribute|Roar Attack Cooldown|3 sec.}} |
− | * | + | *{{SkillAttribute|Additional Control Pattern Cooldown|40 sec.}} |
+ | *{{SkillAttribute|Additional Control Pattern MP Cost|Equal to initial Summon MP cost}} | ||
+ | *{{SkillAttribute|Additional Control Pattern Cube Cost|1 {{Item|Clear Cube Fragment}} }} | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | !Level | + | !rowspan=2|Level |
− | !Lv Req | + | !rowspan=2|Lv Req |
− | !Lateral Slash Atk. | + | !rowspan=2|MP |
− | !Furious Charge Atk. | + | !rowspan=2|Lateral Slash Atk. |
− | !Roar Atk. | + | !rowspan=2|Furious Charge Atk. |
− | !Fierce Anger Lateral Slash Atk. | + | !rowspan=2|Roar Atk. |
− | + | !colspan=3|Fierce Anger | |
− | + | |- | |
− | + | !Lateral Slash Atk.||Slamming Atk.||Shock Wave Atk. | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |- {{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | |
− | | | + | {{!}} <!--MP--> {{#expr: 420+((1578-420)/(23-1))*({{#var:i}}-1) round 0}} |
− | + | {{!}} <!--Lateral Slash Atk.--> {{#expr: 374+((1209-374)/(23-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Furious Charge Atk.--> {{#expr: 604+((1953-604)/(23-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Roar Atk.--> {{#expr: 1190+((3846-1190)/(23-1))*({{#var:i}}-1) round 0}}% | |
− | + | <!-- Fierce Anger --> | |
− | + | {{!}} <!--Lateral Slash Atk.--> {{#expr: 1455+((4701-1455)/(23-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Slamming Atk.--> {{#expr: 2036+((6581-2036)/(23-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Shock Wave Atk.--> {{#expr: 2618+((8462-2618)/(23-1))*({{#var:i}}-1) round 0}}% | |
− | + | <!-- --> | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 16:12, 22 March 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 45 |
Prerequisite Skills: | None |
Description
Hires Tau King Kuruta to aid in battle.
Minions disappear when their summoner dies.
- Attack Patterns: Lateral Slash
- Level 5 Additional Patterns: Furious Charge
- Level 10 Additional Patterns: Roar
- Communion Additional Patterns: Fierce Anger
Attributes
- SP per level: 60
- Master Level: 50
- Max Level: 60
- Casting Time: 1.2 sec.
- Cooldown: 10 sec.
- This skill consumes 2 Clear Cube Fragments.
- Kuruta Level: Scales with Character Level
- Summon Duration: - sec.
- Max Summon Count: 1
- Lateral Slash Cooldown: 1 sec.
- Furious Charge Attack Cooldown: 2 sec.
- Roar Attack Cooldown: 3 sec.
- Additional Control Pattern Cooldown: 40 sec.
- Additional Control Pattern MP Cost: Equal to initial Summon MP cost
- Additional Control Pattern Cube Cost: 1 Clear Cube Fragment
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Lateral Slash Atk. | Furious Charge Atk. | Roar Atk. | Fierce Anger | ||
---|---|---|---|---|---|---|---|---|
Lateral Slash Atk. | Slamming Atk. | Shock Wave Atk. | ||||||
1 | 45 | 420 | 374% | 604% | 1190% | 1455% | 2036% | 2618% |
2 | 47 | 473 | 412% | 665% | 1311% | 1603% | 2243% | 2884% |
3 | 49 | 525 | 450% | 727% | 1431% | 1750% | 2449% | 3149% |
4 | 51 | 578 | 488% | 788% | 1552% | 1898% | 2656% | 3415% |
5 | 53 | 631 | 526% | 849% | 1673% | 2045% | 2862% | 3681% |
6 | 55 | 683 | 564% | 911% | 1794% | 2193% | 3069% | 3946% |
7 | 57 | 736 | 602% | 972% | 1914% | 2340% | 3276% | 4212% |
8 | 59 | 788 | 640% | 1033% | 2035% | 2488% | 3482% | 4477% |
9 | 61 | 841 | 678% | 1095% | 2156% | 2635% | 3689% | 4743% |
10 | 63 | 894 | 716% | 1156% | 2277% | 2783% | 3895% | 5009% |
11 | 65 | 946 | 754% | 1217% | 2397% | 2930% | 4102% | 5274% |
12 | 67 | 999 | 792% | 1279% | 2518% | 3078% | 4309% | 5540% |
13 | 69 | 1052 | 829% | 1340% | 2639% | 3226% | 4515% | 5806% |
14 | 71 | 1104 | 867% | 1401% | 2759% | 3373% | 4722% | 6071% |
15 | 73 | 1157 | 905% | 1462% | 2880% | 3521% | 4928% | 6337% |
16 | 75 | 1210 | 943% | 1524% | 3001% | 3668% | 5135% | 6603% |
17 | 77 | 1262 | 981% | 1585% | 3122% | 3816% | 5341% | 6868% |
18 | 79 | 1315 | 1019% | 1646% | 3242% | 3963% | 5548% | 7134% |
19 | 81 | 1367 | 1057% | 1708% | 3363% | 4111% | 5755% | 7399% |
20 | 83 | 1420 | 1095% | 1769% | 3484% | 4258% | 5961% | 7665% |
21 | 85 | 1473 | 1133% | 1830% | 3605% | 4406% | 6168% | 7931% |
22 | 87 | 1525 | 1171% | 1892% | 3725% | 4553% | 6374% | 8196% |
23 | 89 | 1578 | 1209% | 1953% | 3846% | 4701% | 6581% | 8462% |
24 | 91 | 1631 | 1247% | 2014% | 3967% | 4849% | 6788% | 8728% |
25 | 93 | 1683 | 1285% | 2076% | 4087% | 4996% | 6994% | 8993% |
26 | 95 | 1736 | 1323% | 2137% | 4208% | 5144% | 7201% | 9259% |
27 | 97 | 1789 | 1361% | 2198% | 4329% | 5291% | 7407% | 9525% |
28 | 99 | 1841 | 1399% | 2260% | 4450% | 5439% | 7614% | 9790% |
29 | 101 | 1894 | 1437% | 2321% | 4570% | 5586% | 7821% | 10056% |
30 | 103 | 1946 | 1475% | 2382% | 4691% | 5734% | 8027% | 10321% |
31 | 105 | 1999 | 1513% | 2444% | 4812% | 5881% | 8234% | 10587% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |