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Difference between revisions of "Grab Cannon"
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+ | {{IconLink|Knee Kick}}, {{IconLink|Fling}}, {{IconLink|Air Steiner}}, {{IconLink|Slam Kick}}, {{IconLink|Rolling Spike}}, {{IconLink|Snap Shot}}, and {{IconLink|Focused Fury}} forcefully push away enemies that cannot be grabbed with damage.<br> | ||
Generates a shockwave, attacking surrounding enemies. This skill has the same Atk. as the originally attempted skill. | Generates a shockwave, attacking surrounding enemies. This skill has the same Atk. as the originally attempted skill. | ||
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|Attributes= | |Attributes= | ||
*{{SP per level|0}} | *{{SP per level|0}} |
Revision as of 15:19, 11 June 2019
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
Attributes
- SP per level: 0
- Master Level: 1
- Max Level: 1
Notes
- The damage from affected skills remains the same ( Cyclone Suplex has another value).
- Interrupts targets no matter what they are doing (unless they're in invincibility frames).
- Grants invincibility as if the actual grab connected, which comes in handy in Otherverse.
General TP Skills | |
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Basic Training Upgrade |